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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
177
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Posted - 2015.07.02 20:32:00 -
[1] - Quote
PARKOUR PRACTIONER wrote:Currently this gun is alright but it doesn't fit any sort of niche except being a Caladari sidearm. Which would be fine if there weren't much better options available that surpass the Magsec in every way except range. So since its a longer range sidearm why don't we tweak it to become more appealing? Design -Give it a scope -Give it a suppressor -Make it a longer range tactical sidearm -Make variants with & without scopes Why? Even though regular SMGs are really good, they are loud, everyone can hear them. There is no finisher weapon thats quiet, when it comes to sidearms anyway. There's the Bolt Pistol, but its awful in CQC as it should be and like everything Caladari its much better at range. How it would work -A burst-fire SMG fires three shots per burst -The variant without a scope will fire full-auto as it does now -The burst would be the most accurate best at range, would do more damage -The full-auto variant would be good up close, but like ARR becomes more unstable with continued fire, would do less damage -Basically mimic its RR brothers but with more stability and making a mini tactical RR Not completely sure how to balance it with the regular SMG variants or if i even should, by i think its a start nonetheless. Thoughts?
Or just give the Magsec's the BP optic's and remove the BP's optic's, boom instant balancing, your opticless BP is now harder to use for it's damage, and the Magsec's optic now make's the gun easier to use. But that's one non-essential fix.
A good fix, would be to force SMG's into a specialist only weapon, limit it's use, that's why none of the SMG's are probably balanced for what they are, sure they do good damage, but good damage doesn't equal balance, and limiting said weapon's make's them viable to be better and improved.
Specialist weapon's would be, Swarm Launcher, Shotgun, Sniper Rifle, Laser Rifle, Mass Driver, Forge gun, and any Pistol. If a Rifle of any kind or an HMG of any kind, tactical, burst, or standard, were to be equipped, you would receive a "Fitting Error". This would allow sidearm weapon's to shine in CQC or Distance as intended, while forcing player's, newb's and vet's alike, to equip a pistol sidearm, which you rarely see now.
(Yes I understand that this game is ALL about the freedom of fitting, but if that freedom mean's that certain weapon's shouldn't function as intended or correctly, or at all, then that freedom should be limited, I mean we have a red line after all).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
193
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Posted - 2015.07.06 16:43:00 -
[2] - Quote
Jaysyn Larrisen wrote:demens grimwulff wrote:Jaysyn Larrisen wrote:On a side note - I'm a HUGE fan of putting the bolt pistol sight on the MagSec & Assault Rail Rifle. I love me a good red dot sight. After using the ARR extensively, I can say I am not a fan of its iron sights, despite being an iron sight loyalist. If we could get modular weapons with the ability to place different scopes on different weapon platforms, I would change the ARR and the Boundless CR immediately (the zoom factor messes with me to much). As far as the dispersion is concerned, the MagSec blue shields and misses enemies way to frequently. Not sure if there is a glitch in the code or if the dispersion on it is just psychotic, but something is going on there. Will talk to Amadi about making a trial video on it. We've gotten favorable responses on the Trello from CCP Rattati on reflex & red dot sights for quite a few weapons but apparently it's not quite as easy to execute as he would like. Ref. dispersion in general...it's a ridiculous stat IMO. Shots going at random 20 degree angles from the barrel? Not a good mechanic. The MagSec I think should have the feel of a precision close quarters tool...accurate and lethal for ADS and tight controlled hip fire that rewards good engagements and gives minimal value to spray-n-pray (where the Minmatar SMG shines).
Reduce ammo capacity, increase damage....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
194
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Posted - 2015.07.06 18:09:00 -
[3] - Quote
Jaysyn Larrisen wrote:PARKOUR PRACTIONER wrote:Jaysyn Larrisen wrote:As I've noted in quite a few other locations having the entire racial line of weapons at significant disadvantage in short to mid range fights when the primary method of securing victory in a match is attack and defend small objectives in close quarters is ridiculous.
The absolute biggest detractor for the MagSec for me is the charge time. I would gladly trade a little bit of range for no charge time.
My thought is that the racial line of weapons should generally accentuate the themes of a race as a whole while giving you solid options across the engagement spectrum. The MagSec can be quickly balanced to still give you solid striking power and range for a sidearm but lose the ridiculous charge mechanic and give the Caldari a good option in CQC.
I run logi about 90% of the time I play and if the MagSec didn't have the charge time it would probably be a "go to" weapon for several of my builds. I'm thinking of that too i just don't know which variant besides tactical to put it on. Maybe it be a similar thing with regular SMG -Assault longest range least damage -Breach highest damage shortest range -Regular in the middle Mag -Tactical longest range least damage -Breach highest damage shortest range -Vanilla in the middle So breach would have longest charge-up cause highest damage, tactical would have barely any, and the vanilla would have no charge-up but would be a Master of None due to its.... in-betweeness. I just think it should partially mimic the RR. What about that Jaysyn? Technically, the Caldari are the "breach" race. That said, the naming conventions and design themes are pretty muddled...the Caldari should be the "tactical" weapons race w/ long range and perhaps even the RR functioning like the SCR (semi-auto and heavy hitting charged shot). The spool mechanic in LW / Sidearms appears to be a poor mechanic just dropped in to make them feel different. Recommendations (based on protofits.com stats) - Remove spool time on the weapon. Consider a semi-auto & charge shot option (ala SCR) if they ever make a Tactical MagSec. - lower the range to 40m optimal / 60m effective (-4m / -3m) ...could shave another 3m off the optimal if there is a compelling reason. - increase base DPS to 380 (+10)....can be combination of slight ROF & dmg increase (I would weight it towards dmg) - mild increase in hipfire accuracy - noticeable decrease in recoil...the sights are atrocious it's very tough to get the rounds on target sometimes - noticeable decrease in dispersion (not sure if this is a major contributor to the shots landing not landing on target) On a side note - I'm a HUGE fan of putting the bolt pistol sight on the MagSec & Assault Rail Rifle.
Y'know, on another post, someone though of removing all the Charge Spool's on the railgun's, and instead have a battery, if you run out of the energy in the battery the gun cease's to fire, it's a better penalty to the RG's in my opinion currently as it allows feathering of the weapon's and increase's usefulness of the RG related weapon's
(Rail Gun)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
201
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Posted - 2015.07.07 18:38:00 -
[4] - Quote
Sad part is, we have some pretty long range map's, so why not increase the range of all the weapon's across the board? Closed Beta had lot's of old long range map's, why not bring them back?
(This is haphazardly unrelated to the Magsec, but all thing's considering it would gain quite a bit from extended range).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
202
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Posted - 2015.07.08 00:57:00 -
[5] - Quote
Actually, we could nerf the DMG of the RR's in a replacement for the spool in exchange for the Battery, hell we could even make much more preffered drawbacks to all the Caldari Light and Sidearm weapon's.
Like (These are only example's) only being able to fire half the clip due to battery count per shot (differentiate's based on variant and differentiate's between light and sidearm weapon's), and for every 10 recharge you get 1 charge by number of the recharge delay, so as to emphasize the use and requirement of a shield specialized suit like the min's and cal's (again differentiate's between light and sidearm).
Assault variant's and SMG's would gain 1 charge for every 1 shield recharge and would have their own innate recharge delay (meaning less requirement's to use shield recharges and less requirement of shield regulators).
Getting on topic of the Magsec, a damage increase, a magazine decrease, and increase accuracy, (apparently it does have bad accuracy) and a dot sight, the battery as a draw back should keep it from being FOTM at least in anyone but a min or cal's hand, while a removal of charging mechanic's would help it better excel at being a CQC weapon, and if it has at least 35 damage that increases by 2 from basic to adv to proto, it should do fine.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
207
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Posted - 2015.07.09 05:58:00 -
[6] - Quote
Bump so Dev's can see this. Can we at least get a CPM here?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
212
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Posted - 2015.07.09 18:18:00 -
[7] - Quote
Oswald Rehnquist wrote:All sidearms need one of two things to actually have a role on the battlefield to exist alongside light weapons.
1) High Burst DPS (a role in which you can lead in your sidearm)
2) Finisher / Sweeper (traits like easy aiming, high clip, AoE, etc for when you primary goes down)
The Magsec currently fits none of these. Due to the value we place on precision with the magsec, option two becomes less ideal as that counteracts a needed trait for that role, so we are left with high burst dps as a role. Otherwise making the magsec role a weak light weapon is to designate the weapon to relatively inferior option all around in this niche based game.
The battery life idea was rather ingenious, and if I could pollute it with my own twists, the battery should power some sort of stabilizer on the weapon, in that after the battery has been maxed, the weapon is unstable and aspects like massive kick and start up get applied to the weapon, I have no idea how hard that would be to program though if it is even possible at all.
I'd say battery life should be about 1/4-1-3 of the clip for the Magsec, which would be short sprays of high damage. This would also really give caldari assaults a real racial if they could extend battery life, which would be a huge boost to their sustain dps without breaking the weapon, and if the RGs were below 50% you could easily add 3/4 to 4/4 of the battery life in the racial.
If we are keeping the built in delay, then I'd say it would then be best to turn it into a flanking / leading sidearm, with an even greater built in delay and high damage to compensate.
Again the biggest thing I'm looking at here is role, it doesn't have to stomp in every situation, but it does need a situation where it does roll over many of the other weapons, otherwise why use it.
If you guys have other ideas for actually giving it a niche, I'm down, I just want it to be functional.
Well, actually we could do that idea for the AR's, give it a pseudo "Heat Sink" that when maxed reduce's accuracy of it, which would be circumvented by the suit's natural abilities.
Going back on topic: half the magazine should be ready to fire with the battery, but the shield recharge and delay need to come into play on base variant and less so on other variant's, but I do see your point, the Magsec could be a potential high hitting weapon if it had more set backs than the rifle, which would make sense since it's a compact weapon, aside from that it would also help and better improve and emphasize racial fitting with the weapon.
Stat's wise the Magsec is just a slower firing B-SMG, with **** poor accuracy, this need's to be changed, it should have the same accuracy as the RR's without any particular differences, only in that it is significantly shorter ranged then the RR but still can do some serious damage at 40 meters. However the Magsec requires a much lower magazine capacity, like down to 42, it would better set it in line as a low capacity, short range, high accuracy, high damage.
Minor rant: Really do wish we could get a DEV or CPM to see this, or to at least say "This is Interesting" even that would be fine and give SOME hope at least. And would also half heartedly prove that we aren't being ignored for all the brainstorming we do. Rant end.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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