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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.25 20:04:00 -
[31] - Quote
Daddrobit wrote:Aeon Amadi wrote:Daddrobit wrote:Nocturnal Soul wrote:Isn't there a gallente ship in EvE that uses rail or something. Railguns are considered a "Hybrid Turret" alongside the blaster turrets and both Gallente and Caldari use ships with hybrid turret bonuses. Gallente actually use them far more than Caldari as the Caldari focus more on missiles but they do have at least one ship per hull class that has a hybrid bonus. Well.... They never made a Missile Rifle... So >_>; Ahhh, not entirely true. We did have the dumbfire swarm launchers. Those were pretty much the definition of a missile rifle. Too bad they were broken as hell... It really bothers me that Caldari don't have anywhere near the amount of missiles they should have in this game.
I understand making the Caldari use rails as their primary instead of secondary but damn, don't block out Gallente from using Rails either.
I miss when both Gallente and Caldari got bonuses to hybrid weapons, preferring their own style of course, it made the game just a bit more....New Eden like. It's one of the first things I identified with EVE when I played.
Lucent Echelon Chat Channel is fixed
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.25 20:05:00 -
[32] - Quote
Daddrobit wrote:Nocturnal Soul wrote:Isn't there a gallente ship in EvE that uses rail or something. Railguns are considered a "Hybrid Turret" alongside the blaster turrets and both Gallente and Caldari use ships with hybrid turret bonuses. Gallente actually use them far more than Caldari as the Caldari focus more on missiles but they do have at least one ship per hull class that has a hybrid bonus.
Not entirely true.
Yes, rails and blasters are both hybrid turrets. Blasters are pathetically short range but murderously high damage, Rails are mid-long range but lower damage.
Gallente usually get bonuses to tracking speed (the speed at which your guns turn) and to damage, making blasters stay short range, but track well and have omgfacemelt dps. These bonuses when applied to rails keep rail weaponry as a midrange-ish option, but it causes them to hit fairly hard and apply DPS well (especially in combination with drones, which are hilariously overpowered). Gallente ships usually go as follows 1) Support role, like remote armor rep, 2) Ewar role, involving sensor damps, 3) Drone oriented ship, 4) Blaster oriented ship, 5) 'tank' oriented ship with bonus to localized reps. All of these ships usually have a heavy compliment of drones and most have turret slots because gallente haet missiles (and on paper drones are pretty analogous to missiles).
Caldari usually get bonuses to optimal range and sometimes to damage (Haven't checked in a while, but it used to be that a lot of the time caldari didn't use hybrids because they were an incredibly underperforming gun without damage bonuses and apparently ccp was making changes to rectify that). The range bonus specifically is usually a 50% increase to total range, which takes you from say 48km with ammo that doesn't penalize or increase range, and puts you out to 72km (or further if you get two range bonuses!), this is defined as a new 'baseline' so stuff like tracking computers have a much greater impact on range for caldari (where for gallente they have a much greater impact on tracking speed). Essentially it places the caldari much further out than their hybrid using gallente counterparts, because they need to be that far out to actually track properly, making rails pretty solidly a long range weapon. Caldari ships usually come in the following flavors 1) Support oriented remote shield rep ship, 2) ecm oriented ewar ship, 3) damage oriented missile ship, 4) tank oriented rail ship (with bonuses to optimal range, and shield resistances). The caldari don't often have just pure 'hybrid' boats, the only notable exceptions being the cormorant (tracking speed & optimal) and the naga (optimal & damage) and in general they tend to favor missile hardpoints over turret hardpoints when their ships lack a weapon bonus.
So generally when it comes to damage oriented ships, caldari get missile dpsboat & durable rail snipers (though they CAN brawl with blasters, which is usually hilarious), where gallente get drone dpsboat (usually mounting blasters, but stuff like vexor & dominix), pure hybrid dpsboat (thorax, brutix, talos, megathron) with damage & tracking bonuses, and tanky hybrid ship (hyperion is only real example, though myrmidon gets bonus to reps & drones).
Amarr usually get drones & lasers & armor resist ship. Minmatar get projectiles & missiles & shield boost ships.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.25 20:08:00 -
[33] - Quote
Sgt Kirk wrote:It really bothers me that Caldari don't have anywhere near the amount of missiles they should have in this game.
I understand making the Caldari use rails as their primary instead of secondary but damn, don't block out Gallente from using Rails either.
I miss when both Gallente and Caldari got bonuses to hybrid weapons, preferring their own style of course, it made the game just a bit more....New Eden like. It's one of the first things I identified with EVE when I played.
Caldari tend to use guided missile systems though (swarms), and that would massively upset people if they were able to be used with the same efficiency on infantry as they are on vehicles (I would kill for a swarm launcher that functioned like a PLC though). Minmatar favored rockets/general explosives and they got them (grenades, flaylock rockets, mass driver grenades)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.06.26 00:59:00 -
[34] - Quote
Mina Longstrike wrote:Sanity Snip
Well when it comes to Caldari ships that do have hybrid bonuses, it actually comes to about 50/50 on damage or range or tracking and they have a fair number of ships that do all of the above.
Damage: Merlin Moa Naga Raptor Falcon Eagle Vulture
Range and or tracking: Cormorant Ferox Naga Rokh Raptor Harpy Eagle Vulture
So it's 7 that have a damage focus and 8 that have a tracking/range bonus. And 4 of the ships that do have tracking still have a damage bonus. And like you said, a goodly portion of the damage boats also get a 16% shield omni-resist making them auto-tanky to try and stop Gallente from giving them an 800 DPS blaster boat suppository.
O.G. Pink Fluffy Bunny
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.06.26 01:01:00 -
[35] - Quote
Luna McDuffing wrote:The AK-47 is a Russian weapon yet it is used by pretty much everybody. IT IS PERFECTION
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.26 01:04:00 -
[36] - Quote
Daddrobit wrote:Mina Longstrike wrote:Sanity Snip Well when it comes to Caldari ships that do have hybrid bonuses, it actually comes to about 50/50 on damage or range or tracking and they have a fair number of ships that do all of the above. Damage: Merlin Moa Naga Raptor Falcon Eagle Vulture Range and or tracking: Cormorant Ferox Naga Rokh Raptor Harpy Eagle Vulture So it's 7 that have a damage focus and 8 that have a tracking/range bonus. And 4 of the ships that do have tracking still have a damage bonus. And like you said, a goodly portion of the damage boats also get a 16% shield omni-resist making them auto-tanky to try and stop Gallente from giving them an 800 DPS blaster boat suppository.
That being said that's a Caldari Racial Trait, the damage resistant shields, basically as a mean of explaining how the Caldari have such advanced and powerful shield technologies that offers protection parallel to that of Amarrian armour.
That being said it's all about kiting those Gallentean brawlers or at least it is when it comes to Amarr vs Gallentean ships.....however it so much easier to just fly at your opponent and catch them up close.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Nirwanda Vaughns
1
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Posted - 2015.06.26 01:14:00 -
[37] - Quote
yup AR, specificlaly Breach was supposed to be shortest range, highest damage but it seems everyone whined and th ebreach got nerfed so we're back to everything outclassing the AR's again
Please fix my C-II hitpoints!!
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.26 02:03:00 -
[38] - Quote
maybe deadcatz wrote:Heimdallr69 wrote:Scheneighnay McBob wrote:I fail to see why assault rail rifles are considered to be good. Pubs Teh armour meta. Even the standard arr is op. If i ever see anyone with a ishukone arr then i know its tryhard day for them,all that padding going on. I used it long before it was good..I'm not gonna change cuz everyone else likes to follow..if that makes me a tryhard then I'm a tryhard =ƒÿî
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.26 02:09:00 -
[39] - Quote
Daddrobit wrote:Mina Longstrike wrote:Sanity Snip Corrective snip So it's 7 that have a damage focus and 8 that have a tracking/range bonus. And 4 of the ships that do have tracking still have a damage bonus. And like you said, a goodly portion of the damage boats also get a 16% shield omni-resist making them auto-tanky to try and stop Gallente from giving them an 800 DPS blaster boat suppository.
A lot of that has to do with how CCP has mucked about with ships though
I remember when merlin was range bonused (and was 2 turrets 2 missiles... generally making it awful at everything aside being near impossible to kill with its 25% resistance bonus which is now only 20%). I also remember when moa was range, one of the hacs was TWO 10% range bonuses (alongside IIRC a damage bonus and a shield bonus).
There's been a lot of tinkering by ccp to make caldari hybrid weaponry usage good. Because previously it was pretty much just "go heavy missile or go home".
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.06.26 02:40:00 -
[40] - Quote
Mina Longstrike wrote:Daddrobit wrote:Mina Longstrike wrote:Sanity Snip Corrective snip So it's 7 that have a damage focus and 8 that have a tracking/range bonus. And 4 of the ships that do have tracking still have a damage bonus. And like you said, a goodly portion of the damage boats also get a 16% shield omni-resist making them auto-tanky to try and stop Gallente from giving them an 800 DPS blaster boat suppository. A lot of that has to do with how CCP has mucked about with ships though I remember when merlin was range bonused (and was 2 turrets 2 missiles... generally making it awful at everything aside being near impossible to kill with its 25% resistance bonus which is now only 20%). I also remember when moa was range, one of the hacs was TWO 10% range bonuses (alongside IIRC a damage bonus and a shield bonus). There's been a lot of tinkering by ccp to make caldari hybrid weaponry usage good. Because previously it was pretty much just "go heavy missile or go home".
Yeppers, it was something like 2 years ago the finally did a huge ship rebalance especially focused on the frigates, and they've been bringing in all the others ever since.
Also, I had a SPKR math moment there, it's indeed 20%, not 16%.
O.G. Pink Fluffy Bunny
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