MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.25 20:05:00 -
[1] - Quote
Daddrobit wrote:Nocturnal Soul wrote:Isn't there a gallente ship in EvE that uses rail or something. Railguns are considered a "Hybrid Turret" alongside the blaster turrets and both Gallente and Caldari use ships with hybrid turret bonuses. Gallente actually use them far more than Caldari as the Caldari focus more on missiles but they do have at least one ship per hull class that has a hybrid bonus.
Not entirely true.
Yes, rails and blasters are both hybrid turrets. Blasters are pathetically short range but murderously high damage, Rails are mid-long range but lower damage.
Gallente usually get bonuses to tracking speed (the speed at which your guns turn) and to damage, making blasters stay short range, but track well and have omgfacemelt dps. These bonuses when applied to rails keep rail weaponry as a midrange-ish option, but it causes them to hit fairly hard and apply DPS well (especially in combination with drones, which are hilariously overpowered). Gallente ships usually go as follows 1) Support role, like remote armor rep, 2) Ewar role, involving sensor damps, 3) Drone oriented ship, 4) Blaster oriented ship, 5) 'tank' oriented ship with bonus to localized reps. All of these ships usually have a heavy compliment of drones and most have turret slots because gallente haet missiles (and on paper drones are pretty analogous to missiles).
Caldari usually get bonuses to optimal range and sometimes to damage (Haven't checked in a while, but it used to be that a lot of the time caldari didn't use hybrids because they were an incredibly underperforming gun without damage bonuses and apparently ccp was making changes to rectify that). The range bonus specifically is usually a 50% increase to total range, which takes you from say 48km with ammo that doesn't penalize or increase range, and puts you out to 72km (or further if you get two range bonuses!), this is defined as a new 'baseline' so stuff like tracking computers have a much greater impact on range for caldari (where for gallente they have a much greater impact on tracking speed). Essentially it places the caldari much further out than their hybrid using gallente counterparts, because they need to be that far out to actually track properly, making rails pretty solidly a long range weapon. Caldari ships usually come in the following flavors 1) Support oriented remote shield rep ship, 2) ecm oriented ewar ship, 3) damage oriented missile ship, 4) tank oriented rail ship (with bonuses to optimal range, and shield resistances). The caldari don't often have just pure 'hybrid' boats, the only notable exceptions being the cormorant (tracking speed & optimal) and the naga (optimal & damage) and in general they tend to favor missile hardpoints over turret hardpoints when their ships lack a weapon bonus.
So generally when it comes to damage oriented ships, caldari get missile dpsboat & durable rail snipers (though they CAN brawl with blasters, which is usually hilarious), where gallente get drone dpsboat (usually mounting blasters, but stuff like vexor & dominix), pure hybrid dpsboat (thorax, brutix, talos, megathron) with damage & tracking bonuses, and tanky hybrid ship (hyperion is only real example, though myrmidon gets bonus to reps & drones).
Amarr usually get drones & lasers & armor resist ship. Minmatar get projectiles & missiles & shield boost ships.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.25 20:08:00 -
[2] - Quote
Sgt Kirk wrote:It really bothers me that Caldari don't have anywhere near the amount of missiles they should have in this game.
I understand making the Caldari use rails as their primary instead of secondary but damn, don't block out Gallente from using Rails either.
I miss when both Gallente and Caldari got bonuses to hybrid weapons, preferring their own style of course, it made the game just a bit more....New Eden like. It's one of the first things I identified with EVE when I played.
Caldari tend to use guided missile systems though (swarms), and that would massively upset people if they were able to be used with the same efficiency on infantry as they are on vehicles (I would kill for a swarm launcher that functioned like a PLC though). Minmatar favored rockets/general explosives and they got them (grenades, flaylock rockets, mass driver grenades)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.26 02:09:00 -
[3] - Quote
Daddrobit wrote:Mina Longstrike wrote:Sanity Snip Corrective snip So it's 7 that have a damage focus and 8 that have a tracking/range bonus. And 4 of the ships that do have tracking still have a damage bonus. And like you said, a goodly portion of the damage boats also get a 16% shield omni-resist making them auto-tanky to try and stop Gallente from giving them an 800 DPS blaster boat suppository.
A lot of that has to do with how CCP has mucked about with ships though
I remember when merlin was range bonused (and was 2 turrets 2 missiles... generally making it awful at everything aside being near impossible to kill with its 25% resistance bonus which is now only 20%). I also remember when moa was range, one of the hacs was TWO 10% range bonuses (alongside IIRC a damage bonus and a shield bonus).
There's been a lot of tinkering by ccp to make caldari hybrid weaponry usage good. Because previously it was pretty much just "go heavy missile or go home".
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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