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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
228
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Posted - 2015.06.25 12:44:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
Shield Recharge Currently if you are running for cover and small arms fire keeps "plinking" away your health, you can't regenerate shields.
We will be adding a shield interruption threshold, much like vehicles have, to all Dropsuits. Damage less than that number will not interrupt shield recharge. This should be a big buff for shield users, and something that has been commonly requested in the past so I am happy to see it in-game.
The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks.
Mr Rattati this is a great start on giving Shields users some love, I was thinking maybe like Armour Repairs we could use modules to increase the threshold, this would make the Caldari a viable force on the field & their knowledge of Shielding feared by many plus this would compete well against the Gallente.
I've trying to create a great Shield fitting for my Caldari Character, but since they're weak it's hard trying to maintain them, but with this Shield Interruption Threshold it is a good start, but 6 isn't really enough unless you're getting hit by an SMG 50m+ away.
It's just an Idea, but, Thought? |
ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
228
|
Posted - 2015.06.25 13:03:00 -
[2] - Quote
Interstellar Marine wrote:ThePlayerkyle13 wrote:CCP Rattati wrote:Dear players,
Shield Recharge Currently if you are running for cover and small arms fire keeps "plinking" away your health, you can't regenerate shields.
We will be adding a shield interruption threshold, much like vehicles have, to all Dropsuits. Damage less than that number will not interrupt shield recharge. This should be a big buff for shield users, and something that has been commonly requested in the past so I am happy to see it in-game.
The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks. Mr Rattati this is a great start on giving Shields users some love, I was thinking maybe like Armour Repairs we could use modules to increase the threshold, this would make the Caldari a viable force on the field & their knowledge of Shielding feared by many plus this would compete well against the Gallente. I've trying to create a great Shield fitting for my Caldari Character, but since they're weak it's hard trying to maintain them, but with this Shield Interruption Threshold it is a good start, but 6 isn't really enough unless you're getting hit by an SMG 50m+ away. It's just an Idea, but, Thought? Its better to start low, adjust if needed, than start high and have fotm chasers jumping on the wagon if it's op. As CCP Rattati said "The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks." Totally agree with that statement.
If thats the case then they should remove armour repair modules because it's "OP", this threshold is just another armour repair i doubt it'll be that OP, I mean look at armour repairs even if you had 30hp armour reps per second it'll still wont save you in a CQC battle... |
ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
228
|
Posted - 2015.06.25 18:06:00 -
[3] - Quote
Chrome HD wrote:Seriously dude? save your complaints till after you give it a try, complaining before hand has no purpose and even without this buff many of us still managed to run caldari even with all the other SCR and Amarr users out there. I personally believe that this will only make me harder to be dealt with even in a CQC and in my BPO suit. Get your mind right bruh.
LoL I'm not complain about the feature, but towards this guy, that he says it'll be OP if it went any higher, like i said the Shield Recharge Threshold is like armour repair (Which let's be honest here it is) which is why i request it to be also a Module to improve the threshold just like the armour repairs.
LoL 6HP is not OP in fact it's not going to save your life at any range what's so ever... |
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