501st Headstrong
0uter.Heaven
1
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Posted - 2015.06.26 14:54:00 -
[1] - Quote
I like Thor's idea of being able to hunt down StompSquads far better. The reason being is that everyone loves tough fights, at least many corps do. Back up a few months, and I could specifically regale you all about how my CEO yelled at us to make a Squad so we could hunt down Nyain San in Ambush. It took us eight matches, but then we qued and played then for another ten.
Give us that option to hunt them down, and some bonuses as well. Perhaps make it where a squad winning more than ten matches gets flagged, and other squads can find them. Make it so that if they are also killed in match by single players, a skill and isk bonus is created. There, you now have an unofficial bounty system
Also, to the people who were complaining about corps using PC tactics to win in pubs....what other tactics are there to win? If we slaughter you off the point like an FPS is suppose to complain, you throw a fit. If we capture high ground and then assault from different directions, you also complain. If we scan you and your numerous REs that you love to place down, then you also complain.
Most PC players were in PC for tough fights. PC players wear proto gear in pubs because we were raised on a mentality (At least I was two years ago), that you need to stomp the enemy team before you get stomped. Now, when I return, I already have a code I run by: If there is another squad of Proto gear, I use proto. However, don't expect people to follow such...
Make it to where hunting us is simply lucrative
07
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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501st Headstrong
0uter.heaven
1
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Posted - 2015.06.27 01:33:00 -
[2] - Quote
Adipem Nothi wrote:Maken Tosch wrote:Someone wrote: ... perhaps a simple compromise will work, instead of "no dropping into matches that are half over" we should have an option on our battle finder to include or exclude matches that are half over, with an incentive for acting as reinforcement(more isk/so/salvage/whatever)
That's actually a great idea. I would support that. Give us the option to be reinforcement even if the match is late. Ran a dozen or so matches with a squad who intentionally deployed into partially completed matches during the Anomaly Event. The goal was to turn redline matches around. It was an absolute blast. Anyhow, love the idea. Could also be modeled afte 501st's suggestion. Previously proposed something similar: * Underway matches are listed under Special Contract, as was observed during the Anomaly Event. * Provided slots are available, players can elect to accept a contract to join either side of an underway battle. * The current "Security Status" is displayed for each contract; the lower the security, the higher the contract risk. * High-Risk Contracts pay an increased EOM premium; Low-Risk Contracts pay a decreased premium. * Security Status is a function of Mu disparity, headcount disparity and match progress. * Extremely low security contracts may pay a "suicide bonus" or "savior bonus" depending upon match outcome. * Contracts displayed in orange indicate that a corpmate is known to be fighting in the affected battle.
This. Kevall's idea works also, however adding in more bonuses for the PS3 to calculate when we are already grinding the roof is not the best. And then the questions of how long the effect lasts, how large. Special Contracts currently is only a tease I checked everyday in case sonething was there. This could be a potential usage that I would love. Hunting down proto sqs for mini pcs all day afterclasses?? CCP take my money!
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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