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Thread Statistics | Show CCP posts - 8 post(s) |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.24 10:58:00 -
[1] - Quote
I'm glad the assault speed nerf has been reduced to only a very minor reduction. Assaults will still maintain a greater combination of speed and hp than any other suits.
Regarding the shield threshold, I have no problems with this, however I do not see it having any meaningful effect on the game. I know it was requested a lot by the community, I just don't see why really. I still think shield recharge modules aren't good enough.
Sad to see the Minmatar scout getting nerfed, but I understand why. Hopefully these changes will help the Amarr scout, as well as the main thing being the probable demise of the Minmatar assault as FOTM.
We willl see more logis and commandos, which I'm happy about. I still think assaults will maintain their status as most common suits. Being the most versatile suits I don't have a problem with this. Hopefully suits will be more balanced, there will always be a most popular suit however. Amarr assault maybe? |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.24 11:10:00 -
[2] - Quote
Joseph Ridgeson wrote:It isn't so much they are well balanced as that they are inferior to everything else in multiple different roles. If HP is perfectly balanced with how fast you move for everyone, which this seema to be hoping to do, what is the 'role' of the Assault? To use Hearthstone as an example, every class has something that is super unfair. Kill Command, Fiery War Axe, Life Tap, etc. Same in EVE sorta: Covert Cloak, Insane Tank, Big DPS, even being a super miner.
You could argue that what Assaults had, namely a higher than normal HP:Speed ratio, was their 'unfair' thing. Now? I just don't see them having one that compares to Cloak, BFG, or even all the Equipment ever. I agree with what you are saying. However, in order to balance hp and speed across all classes, CCP would have to nerf assault speed by 5%, as orginally planned. Following community feedback, Rattati has reduced this nerf to only -1% speed. Thus assaults will still lie well above the speed / hp relationship. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.24 11:20:00 -
[3] - Quote
IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? It appears Rattati has modified stamina and stamina regen stats for Amarr and Minmatar across all suit classes. Minmatar apparently had too much of a mobility advantage, and Amarr too little.
As this is a change to all suit classes, scouts have to change to keep them in line.
It is regrettable, as stamina regen is so important to the Minmatar scout, which certainly isn't an overpowered suit. It's worth noting though, that the total stamina will be buffed, making speed deploys easier, whilst mitigating some of the regen nerf.
Perhaps the change won't be so bad, we will see. |
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