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Apocalyptic Destroyerr
Shining Flame Amarr Empire
383
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Posted - 2015.06.24 07:21:00 -
[1] - Quote
Please rework these things please ???
The Core Grendade Gets Spammed 24/7 and does ridiculous damage.
The Fluxes need proper Reworking as you don't even need the Proto ones.
The Thukker Contact Grenade is in the wrong section and needs to be tierd and needs a buff.
When did grendades go wrong ?
And
When will it be fixed ? |
Fluffy Exterminatus
Fatal Absolution Negative-Feedback
54
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Posted - 2015.06.24 07:31:00 -
[2] - Quote
change core to 500dmg 3 carried simple
CCP Rattati - Grand Dragon Wizard of the Gaylente Agenda
Touched by his noodly appendage
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demonkiller 12
TERRA R1SING New Eden's Heros
788
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Posted - 2015.06.24 07:35:00 -
[3] - Quote
or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
384
|
Posted - 2015.06.24 07:37:00 -
[4] - Quote
demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi
Yeah but the spamming 24/7 ? Really ? They should at least make it so that the Grenade uses more nanites to replenish |
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.06.24 07:40:00 -
[5] - Quote
demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi I actually think that one should be able to carry multiple Thunkker Grenades with low damage and explosive radius. Three seems reasonable.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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maybe deadcatz
Horizons' Edge No Context
219
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Posted - 2015.06.24 08:03:00 -
[6] - Quote
Bah dont even talk about the friggen core locus. Cant stand dealing with so much of that spam
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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demonkiller 12
TERRA R1SING New Eden's Heros
788
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Posted - 2015.06.24 08:10:00 -
[7] - Quote
DeadlyAztec11 wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi I actually think that one should be able to carry multiple Thunkker Grenades with low damage and explosive radius. Three seems reasonable. all 3 just to kill 1 guy? would be faster just to try and melee him |
J0LLY R0G3R
Negative-Feedback.
3
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Posted - 2015.06.24 09:19:00 -
[8] - Quote
Grenades should do like 2k damage Should be able to be thrown high as the flight ceiling. Be able to carry a bakers dozen
XD
TheYoutube XD
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JARREL THOMAS
Dead Man's Game
741
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Posted - 2015.06.24 09:26:00 -
[9] - Quote
J0LLY R0G3R wrote:Grenades should do like 2k damage Should be able to be thrown high as the flight ceiling. Be able to carry a bakers dozen
What have you done
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.06.24 09:39:00 -
[10] - Quote
demonkiller 12 wrote:DeadlyAztec11 wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi I actually think that one should be able to carry multiple Thunkker Grenades with low damage and explosive radius. Three seems reasonable. all 3 just to kill 1 guy? would be faster just to try and melee him It would be more of a finishing move, a move to start out with or a move to use when reloading. Grenades workout different here then they do in real life. Instead of being one shot kill weapons grenades are mostly supposed to be uses as area of denial weapons or to spread damage over a large area to weaken multiple players so as to give yourself a chance.
Using grenades as a way to kill everything makes terrible sense from a gaming perspective. Fights shouldn't be won soley based on who has the most nanohives and/or who starts cooking their core Locus Grenade first.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Genral69 death
Random Gunz Rise Of Legion.
357
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Posted - 2015.06.24 10:05:00 -
[11] - Quote
Lol another tread Ok lets say nades do get changed, how would u change them. The core nade is not op, BUT sometimes does over 600 damage . I think it had a head shot bonus which can cause it to do alot more damage . Flux nades whistle they are affective,, some times they don't do the right amount of damage . Eg I've fluxes a caldari commando and its taken away some of his shield but not all. Don't really need to mention Av nades are they are perfected apart from max carried is 3 . All locus nades apart from core don't do enough damage to even kill a frontline. Well they just about do buts its the terrible radouis that puts me off using them .
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Raven-747
WarRavens
54
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Posted - 2015.06.24 12:32:00 -
[12] - Quote
Core locus is just ridiculous. My amarr assault with 227 shield and 734 armor is left with less than 24 armor after that thing hits. I have heard that this thing is effective on armor and not on shield so why do I lose all my shields and more than 600 armor? And this happens everytime. Any other suit (min assault 256 shield 411 armor) one hit. Why can't that thing do the damage it actually displays on the stats?
You can complain all you want about lasers. Despite the nerfs it will rip you to shreds.
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maybe deadcatz
Horizons' Edge No Context
220
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Posted - 2015.06.24 15:00:00 -
[13] - Quote
Raven-747 wrote:Core locus is just ridiculous. My amarr assault with 227 shield and 734 armor is left with less than 24 armor after that thing hits. I have heard that this thing is effective on armor and not on shield so why do I lose all my shields and more than 600 armor? And this happens everytime. Any other suit (min assault 256 shield 411 armor) one hit. Why can't that thing do the damage it actually displays on the stats?
secret special skill bro, you put points in and it make the core locus restock faster from nanohives faster, have more radius, and do more damage. its a secret skill tree, you have to pay 696969669696969 aurum to get the tree
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
384
|
Posted - 2015.06.24 15:18:00 -
[14] - Quote
DeadlyAztec11 wrote:demonkiller 12 wrote:DeadlyAztec11 wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi I actually think that one should be able to carry multiple Thunkker Grenades with low damage and explosive radius. Three seems reasonable. all 3 just to kill 1 guy? would be faster just to try and melee him It would be more of a finishing move, a move to start out with or a move to use when reloading. Grenades workout different here then they do in real life. Instead of being one shot kill weapons grenades are mostly supposed to be uses as area of denial weapons or to spread damage over a large area to weaken multiple players so as to give yourself a chance. Using grenades as a way to kill everything makes terrible sense from a gaming perspective. Fights shouldn't be won soley based on who has the most nanohives and/or who starts cooking their core Locus Grenade first.
Increase nanites so it won't be easy to restock via Nanohives |
Krixus Flux
Kang Lo Directorate Gallente Federation
779
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Posted - 2015.06.24 15:19:00 -
[15] - Quote
demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi
How long you've played? The nade qq brought them to their sucky state.
Players wants game to be tactical...cries foul when a made rekts them
Saying what's on people's minds
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
385
|
Posted - 2015.06.24 18:45:00 -
[16] - Quote
Bump for Reworking |
1913 DfLo
ScReWeD uP InC Smart Deploy
542
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Posted - 2015.06.24 19:04:00 -
[17] - Quote
Throwing range skill would be great for Grenades but nothing outrageous like the jumping with Myofibs.
Join ScReWeD uP
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
386
|
Posted - 2015.06.24 19:52:00 -
[18] - Quote
They need to take more nanites. |
Scheneighnay McBob
Forty-Nine Fedayeen Minmatar Republic
7
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Posted - 2015.06.24 20:03:00 -
[19] - Quote
Turn on friendly fire in pubs, make a better FF penalty, and see where that goes.
Explosives and bombardments don't bother me: using them in a way that should kill a bunch of people on BOTH teams, but only hurting your own team bothers me. Like squads calling in orbitals on themselves.
Not caring about KD
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Mejt0
Dead Man's Game
1
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Posted - 2015.06.24 20:39:00 -
[20] - Quote
There is few easy ways to reduce core spam. Or at least make it less effective.
For example : make it so you can't replenish grenades (all or just locus and flux) from nanohives. They would be like an equipment,
And another one : take away grenade headshot bonus. Have you ever thought how he/she killed you in one blast? Headshot bonus. Core can take out (instantly or leave with few hp) proto assault with full shields and armour when properly thrown.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
245
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Posted - 2015.06.24 20:51:00 -
[21] - Quote
I'm pretty sure you guys don't know how a grenade works in real life...
The Locus Grenade mirrors the common Pineapple Grenade. Following a highly concussive shock wave, it shoots out fragments of metal at high speed causing any nearby soldiers to be impaled by many pieces of shrapnel. These fragments of metal melt through skin and lodge themselves in organs. Each piece of shrapnel works as an individual Minie Ball (the type of bullet that caused the millions of casualties in the Civil War), causing anyone near the blast to die.
Now that you know what a grenade does, and how it works, you should be able to see that grenades aren't OP. In fact, they're a relatively accurate representation of grenades in real life. And since this is meant to be way in the future, grenades would be even more lethal than today. So quit your damn whining and buck up.
Dual Tanking on Cal suits isn't a sin. Try it out and stop saying shields are gimped.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
387
|
Posted - 2015.06.24 21:00:00 -
[22] - Quote
If you're talking real life, might as well pick a new game. I didn't know you can replenish Grenades using real life Nanohives. Since you want to talk about concussive shock, why doesn't the screen quake at the very explosion of a grenade going off ? Oh right. Sci-Fi future FPS. |
SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
245
|
Posted - 2015.06.24 21:05:00 -
[23] - Quote
Apocalyptic Destroyerr wrote:If you're talking real life, might as well pick a new game. I didn't know you can replenish Grenades using real life Nanohives. Since you want to talk about concussive shock, why doesn't the screen quake at the very explosion of a grenade going off ? Oh right. Sci-Fi future FPS. It does quake. Go cook a grenade right before a match ends. As the victory/defeat screen pops up, the screen will shake as the grenade you were cooking goes off.
Dual Tanking on Cal suits isn't a sin. Try it out and stop saying shields are gimped.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
387
|
Posted - 2015.06.24 21:26:00 -
[24] - Quote
SHADOWBlood ASSASSIN wrote:Apocalyptic Destroyerr wrote:If you're talking real life, might as well pick a new game. I didn't know you can replenish Grenades using real life Nanohives. Since you want to talk about concussive shock, why doesn't the screen quake at the very explosion of a grenade going off ? Oh right. Sci-Fi future FPS. It does quake. Go cook a grenade right before a match ends. As the victory/defeat screen pops up, the screen will shake as the grenade you were cooking goes off.
Oh good to know a graphic is so useless it only appears after match. |
Tectonic Fusion
2
|
Posted - 2015.06.24 22:18:00 -
[25] - Quote
Idk my cal adv ssault can take a proto nade. But I think it should take more time to be replenished, as with all ammo.
(GIF)
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
389
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Posted - 2015.06.24 23:19:00 -
[26] - Quote
Bump |
Dreis ShadowWeaver
0uter.Heaven
4
|
Posted - 2015.06.24 23:33:00 -
[27] - Quote
J0LLY R0G3R wrote:Grenades should do like 2k damage Should be able to be thrown high as the flight ceiling. Be able to carry a bakers dozen
That should be the Officer Grenades.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Sicerly Yaw
Quantum times
347
|
Posted - 2015.06.24 23:52:00 -
[28] - Quote
demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi
what needs to happen is that an indicator should pop up if a grenade is withing a 7 meter radius of you
they are all fine as they are and I wouldn't even mind a buff to them if this was implemented they could even give it a profile so if you have the scan precision you can see it coming, 55 at std 45 at adv and 35 at proto then
https://dust514.com/recruit/kWK05m/
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.24 23:53:00 -
[29] - Quote
Apocalyptic Destroyerr wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi Yeah but the spamming 24/7 ? Really ? They should at least make it so that the Grenade uses more nanites to replenish
FIX = Nanohive repleshment rate increase.
KERO-TRADER is my official Eve character for Dust trading.
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demonkiller 12
TERRA R1SING New Eden's Heros
793
|
Posted - 2015.06.25 00:32:00 -
[30] - Quote
Krixus Flux wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi How long you've played? The nade qq brought them to their sucky state. Players wants game to be tactical...cries foul when a made rekts them 3 years, but nades were never a problem, people were just dumb for standing still when a grenade was flying at them, was also nice just being able to use the militia grenade to kill most people since we didnt have CRAZY AMOUNTS OF HEALTH, rip codex |
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demonkiller 12
TERRA R1SING New Eden's Heros
793
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Posted - 2015.06.25 00:33:00 -
[31] - Quote
Apocalyptic Destroyerr wrote:If you're talking real life, might as well pick a new game. I didn't know you can replenish Grenades using real life Nanohives. Since you want to talk about concussive shock, why doesn't the screen quake at the very explosion of a grenade going off ? Oh right. Sci-Fi future FPS. just think, we're probably not far off battlefield personal 3d combat printers...... basically a nanohive |
demonkiller 12
TERRA R1SING New Eden's Heros
793
|
Posted - 2015.06.25 00:34:00 -
[32] - Quote
Sicerly Yaw wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi what needs to happen is that an indicator should pop up if a grenade is withing a 7 meter radius of you they are all fine as they are and I wouldn't even mind a buff to them if this was implemented they could even give it a profile so if you have the scan precision you can see it coming, 55 at std 45 at adv and 35 at proto then i think they do have an indicator, or at least they used to |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
116
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Posted - 2015.06.25 01:11:00 -
[33] - Quote
Or you could add tiercide to grenade's, have them all do the same amount of damage, and increase it's range by 0.50 meter's per level, like 6-6.50-7 meter's. Number can remain as 2.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.06.25 01:53:00 -
[34] - Quote
demonkiller 12 wrote:Sicerly Yaw wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi what needs to happen is that an indicator should pop up if a grenade is withing a 7 meter radius of you they are all fine as they are and I wouldn't even mind a buff to them if this was implemented they could even give it a profile so if you have the scan precision you can see it coming, 55 at std 45 at adv and 35 at proto then i think they do have an indicator, or at least they used to They do not.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.06.25 01:54:00 -
[35] - Quote
demonkiller 12 wrote:Apocalyptic Destroyerr wrote:If you're talking real life, might as well pick a new game. I didn't know you can replenish Grenades using real life Nanohives. Since you want to talk about concussive shock, why doesn't the screen quake at the very explosion of a grenade going off ? Oh right. Sci-Fi future FPS. just think, we're probably not far off battlefield personal 3d combat printers...... basically a nanohive Considering how much energy that would require I doubt it would make sense to actually make one in real life. Who would carry a printer onto a battlefield and the material to make their supplies instead of just supplies?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
117
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Posted - 2015.06.25 01:58:00 -
[36] - Quote
DeadlyAztec11 wrote:demonkiller 12 wrote:Sicerly Yaw wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi what needs to happen is that an indicator should pop up if a grenade is withing a 7 meter radius of you they are all fine as they are and I wouldn't even mind a buff to them if this was implemented they could even give it a profile so if you have the scan precision you can see it coming, 55 at std 45 at adv and 35 at proto then i think they do have an indicator, or at least they used to They do not.
They do, but cooking them and throwing them at you at the correct time in general, make's the whole scenario act incredibly fast, if you threw one without cooking the grenade, you'd see the indicator.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.25 02:00:00 -
[37] - Quote
DeadlyAztec11 wrote:demonkiller 12 wrote:Sicerly Yaw wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi what needs to happen is that an indicator should pop up if a grenade is withing a 7 meter radius of you they are all fine as they are and I wouldn't even mind a buff to them if this was implemented they could even give it a profile so if you have the scan precision you can see it coming, 55 at std 45 at adv and 35 at proto then i think they do have an indicator, or at least they used to They do not. Yes they do. Not on the TACNET, but there is an indicator on-screen. It's basically either a blue or red blob.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
396
|
Posted - 2015.06.25 02:59:00 -
[38] - Quote
No reducing Damage ! Just Make it so the damn core does not get Spammed and have an indicator. |
demonkiller 12
TERRA R1SING New Eden's Heros
797
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Posted - 2015.06.25 03:55:00 -
[39] - Quote
DeadlyAztec11 wrote:demonkiller 12 wrote:Apocalyptic Destroyerr wrote:If you're talking real life, might as well pick a new game. I didn't know you can replenish Grenades using real life Nanohives. Since you want to talk about concussive shock, why doesn't the screen quake at the very explosion of a grenade going off ? Oh right. Sci-Fi future FPS. just think, we're probably not far off battlefield personal 3d combat printers...... basically a nanohive Considering how much energy that would require I doubt it would make sense to actually make one in real life. Who would carry a printer onto a battlefield and the material to make their supplies instead of just supplies? I carry a portable 3d printer with me everywhere, i think the military would find much easier ways |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
398
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Posted - 2015.06.25 08:12:00 -
[40] - Quote
Bump |
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jordy mack
WarRavens
566
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Posted - 2015.06.25 11:16:00 -
[41] - Quote
remove headshot bump
Less QQ more PewPew
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V1RONXSS
X-SENSE Security
52
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Posted - 2015.06.25 12:12:00 -
[42] - Quote
The core is the only useful one, but will be more fair to give it higher nanite consumption from hives.
Flux yes, there realy need rework as if you use it mostly for equipment destruction there are realy no need in proto one, but nerfing its dmg will just make them useless AV tool, so maybe adjust max carried: std 1, adv 2, proto 3 and adjust dmg abit, but not hard nerf.
AV grenades seem ok for now becouse buff will bring spam and nerf will make them useless again. The state of AV weapons and Vehicles was always imbalanced though.
The "Chiki Briki v Damki" Starter Pack.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
124
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Posted - 2015.06.25 14:39:00 -
[43] - Quote
That's why I proposed tiering them with only minimal increased radius and same damage across the board.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Stormblade Green
KnightKiller's inc.
96
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Posted - 2015.06.25 14:48:00 -
[44] - Quote
Genral69 death wrote: The core nade is not op, BUT sometimes does over 600 damage
Then pray tell, how I keep getting killed by them in my sentinel suits with it doing over 700 damage? But beside the point cores are getting spammed without hesitation..... especially when one puts up a fight...
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
404
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Posted - 2015.06.25 14:54:00 -
[45] - Quote
Stormblade Green wrote:Genral69 death wrote: The core nade is not op, BUT sometimes does over 600 damage
Then pray tell, how I keep getting killed by them in my sentinel suits with it doing over 700 damage? But beside the point cores are getting spammed without hesitation..... especially when one puts up a fight...
It always does over 1000 damage to me. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
124
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Posted - 2015.06.25 15:02:00 -
[46] - Quote
Apocalyptic Destroyerr wrote:Stormblade Green wrote:Genral69 death wrote: The core nade is not op, BUT sometimes does over 600 damage
Then pray tell, how I keep getting killed by them in my sentinel suits with it doing over 700 damage? But beside the point cores are getting spammed without hesitation..... especially when one puts up a fight... It always does over 1000 damage to me.
Should deal 600 DMG across all grenades, might be a profile damage issue, cause it only deals 120+ armor damage through profile, it shouldn't be dealing over 1000 damage unless you got hit with 2 grenades in quick succession. Or you got blown up by and RE.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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PLAYSTTION
Corrosive Synergy No Context
1
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Posted - 2015.06.25 16:43:00 -
[47] - Quote
No.
And "What ever went wrong with grenades?" Well i'll tell you, guy kills guy with nade. Guy doesn't like get killed. Guy QQs on forum. CCP listen and nerf grenades. CCP look like hero. Guy is happy. Fast forward 1.5 years, guy gets killed by old useless nade he got nerved. Guy doesn't like getting killed, guy QQs.
Guess who guy is? (You)
Responses to your other points:
Why they being spammed? Not spammed, just the only effective grenade. Just get used to it.
It should use more nanites: They already did. Twice I think. Deal with it.
The problem with grenades is that most are useless so no one avoids them, but with and aging population gaining sp more players have access to Core nades. And since core nades are the only ones that kill it appears the are OP, but really they are just the only ones that work.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 46.5 mil sp
Director of Corrosive Synergy
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
145
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Posted - 2015.06.29 02:20:00 -
[48] - Quote
Damage of the grenade's simply need to normalize across basic-proto, simply either increase it's radius only (recommended) , or increase the amount of isk they cost and decrease CPU and PG (not recommended). Or find something else for the grenade to tier better at, but clearly damage for explosive's need to be the same across basic to proto (as I said earlier).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
441
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Posted - 2015.06.29 02:28:00 -
[49] - Quote
Zan Azikuchi wrote:Damage of the grenade's simply need to normalize across basic-proto, simply either increase it's radius only (recommended) , or increase the amount of isk they cost and decrease CPU and PG (not recommended). Or find something else for the grenade to tier better at, but clearly damage for explosive's need to be the same across basic to proto (as I said earlier).
Thank you for your clarification. |
LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.06.29 06:25:00 -
[50] - Quote
M1 grenades are useful... Assuming you aren't using grenades as cheap ass "**** ima die and this guys is at full HP" instablapping.
Methinks M1 level is good for grenades
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
442
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Posted - 2015.06.29 06:34:00 -
[51] - Quote
LUGMOS wrote:M1 grenades are useful... Assuming you aren't using grenades as cheap ass "**** ima die and this guys is at full HP" instablapping.
Methinks M1 level is good for grenades
That's all they're used for. |
Larkson Crazy Eye
warravens D.E.F.I.A.N.C.E
0
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Posted - 2015.06.29 07:33:00 -
[52] - Quote
Well I've died to a few nades in my time, many of which I didn't even see the guy who threw them. While I heartily agree with removing the head shot bonus, since it doesn't seem like other explosive weapons can get that, at least I've never gotten one using a mass driver. While dealing extra dmg for hitting a weak point makes sense, it's usually for precision weapons. Jabbing a guy in the throat with a finger can crush a wind pipe and take him out. Smashing him with a two by four in the same area still hurts, but hardly as likely to intestinally get any vital organs.
I would also like to throw in there from a logi's perspective, increasing the nanite cluster coast of nades again and again is NOT a good way to balance them. Sure it hurts the guy who spams grenades one after another a little bit, but it hurts every one else a lot more. As a Logi it's not uncommon to see my nano hives blow up within seconds of being put down, even advanced to proto ones due to people missing their grenades. I still only get one or two ticks of 'team supply' off them, while the hive is destroyed.
If the only answer to grenade spam is to keep increasing their restock cost it's just going to drive people away from nano hives completely. Already in pub matches you might see 50 uplinks down but good luck at finding a single active nano any more. Few people put them down, and if they are down they expire way to quickly.
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Larkson Crazy Eye
warravens D.E.F.I.A.N.C.E
1
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Posted - 2015.06.29 07:45:00 -
[53] - Quote
Just had a great thought on how to balance nades in a new way, one that might just make them still useful without drastic changes that hurt every one. Simply put, make them put the grenade hurler at a brief disadvantage after each throw. Not unlike the seize of a weapon over heating. Being unable to sprint or fire your real weapon for even just 1 or two seconds after each grenade would help get rid of those cooked grenade chucker's.
You could even make it something like the scrambler riffle charge shot and have it impair your mobility before you throw it instead of after. Which is another big point, scrambler riffles and forge guns have a glowing light show and a bit humming noise to tell people your charging up a deadly shot. Why are grenades so salient and deadly? Who ever heard of stealthy explosives.
Going back to the 'grenades in real life' scenario. They were never ment to be thrown in the face of a guy 5 feet from you. You tossed them over walls, around corners etc. It was a strong toss, one you put effort into, and in many cases forced you to expose yourself to enemy fire to do so.
Alternatively you could just alter the explosive timer to be a bit more random. That way if you try to cook them to long it blow up in your hands since you don't know if it will explode on 4 seconds or 7. This would still allow them to be good tactical weapons, tossing them at people in cover to either hurt/kill them or to force them to break cover to get away from the nade. I think grenades should be deadly, but not as silent as they are now. More visible on scree indicator would be nice, perhaps a tell tale sound as they pass threw the air that you can actually hear. If there is one now I never hear it over the rest of the combat sounds.
But not as something you prime up and chuck at a guy as you charge up at him in full sprint. |
sebastian the huds
Corrosive Synergy
301
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Posted - 2015.06.29 11:12:00 -
[54] - Quote
i'll just stick with my sleek locus grenades and stand waaaaaaay over here.....
I specialize in light attack vehicles, so what?
i was the first CEO of corrosive synergy.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
148
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Posted - 2015.06.29 17:04:00 -
[55] - Quote
Larkson Crazy Eye wrote: Just had a great thought on how to balance nades in a new way, one that might just make them still useful without drastic changes that hurt every one. Simply put, make them put the grenade hurler at a brief disadvantage after each throw. Not unlike the seize of a weapon over heating. Being unable to sprint or fire your real weapon for even just 1 or two seconds after each grenade would help get rid of those cooked grenade chucker's.
You could even make it something like the scrambler riffle charge shot and have it impair your mobility before you throw it instead of after. Which is another big point, scrambler riffles and forge guns have a glowing light show and a bit humming noise to tell people your charging up a deadly shot. Why are grenades so salient and deadly? Who ever heard of stealthy explosives.
Going back to the 'grenades in real life' scenario. They were never ment to be thrown in the face of a guy 5 feet from you. You tossed them over walls, around corners etc. It was a strong toss, one you put effort into, and in many cases forced you to expose yourself to enemy fire to do so.
Alternatively you could just alter the explosive timer to be a bit more random. That way if you try to cook them to long it blow up in your hands since you don't know if it will explode on 4 seconds or 7. This would still allow them to be good tactical weapons, tossing them at people in cover to either hurt/kill them or to force them to break cover to get away from the nade. I think grenades should be deadly, but not as silent as they are now. More visible on scree indicator would be nice, perhaps a tell tale sound as they pass threw the air that you can actually hear. If there is one now I never hear it over the rest of the combat sounds.
But not as something you prime up and chuck at a guy as you charge up at him in full sprint.
You want to remove the cooking ability? And hinder movement speed? Hope it come with longer throw's, larger blast radius, and 600 damage across the board for any of them to be useful, also got to remember, low EHP player's need to take out high EHP player's, not many weapon's can do that.
Those are simply my opinion's, though I don't want to see the cooking ability go as that has taken quite a bit of skill to use, knowing just when to throw it before you hear the massive "CLICK" is very much my favorite past time in dust, at least as a shield user anyway. However removing the cooking part of the grenade's would also help AV player's as they wouldn't have to worry about the grenade's exploding in their hand's, hell they could function far better as mine's even.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
4
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Posted - 2015.06.29 17:31:00 -
[56] - Quote
Zan Azikuchi wrote:] You want to remove the cooking ability? And hinder movement speed? Hope it come with longer throw's, larger blast radius, and 600 damage across the board for any of them to be useful, also got to remember, low EHP player's need to take out high EHP player's, not many weapon's can do that.
Those are simply my opinion's, though I don't want to see the cooking ability go as that has taken quite a bit of skill to use, knowing just when to throw it before you hear the massive "CLICK" is very much my favorite past time in dust, at least as a shield user anyway. However removing the cooking part of the grenade's would also help AV player's as they wouldn't have to worry about the grenade's exploding in their hand's, hell they could function far better as mine's even.
I'm not saying that they remove the cooking ability entirely, just make it a bit more risky to cook a grenade to the last second and toss it at a guy in your face. By putting a small amount of randomness in the time it explodes you won't see as many nades tossed from 6 meters away.
One thing I do think is highly important however is what ever adjustments that might be done to locus and/or flux grenades should not affect AV. Simply put AV is pretty weak as it is. Spamming 3 grenades real fast is about only reasonable way most newer players have any chance of hurting a tank or even a LAV. Even at proto 5 swarm launcher with proto swarms it takes 4-5 missiles to kill most tanks and drop ships. That's firing a full clip and reloading, all from 175 away. Easy range for any vehicle to kill you or run away. At least AV nades are something even a starter fit provides and has a fair chance of at least scaring a tank away.
Over all though I just think there should be a bigger investment of risk to using a grenade if their so easy to use to kill just about any one. How that's done is really up to CCP in the end. Still not a bad way to go is weaken all but one type of locus grenade, leave that to be a true player killer but make it's CPU/PG cost high enough that it's a serious drain on a suite. That way if people want an ultimate weapon, they have it while the rest of us can carry weaker but still tactically useful nades for less. |
Indianna Pwns
TERRA R1SING New Eden's Heros
164
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Posted - 2015.06.29 20:07:00 -
[57] - Quote
The progression for locus nades makes no sense.
STD - 300 dmg ADV - 400 dmg PRO - 600 dmg!!!
Should be (in my opinion)
STD - 400 ADV - 500 PRO - 600
Blast radius should be normalised amongst all tiers.
For fluxes it should bethe blast radius and detonation time that differentiates tiers not damage.
Pro tip - if your having issues with cores, ditch the damage mods and slap on a few extenders your shields should soak up enough of the damage to leave you alive.
If for whatever reason nades are giving headshot bonus or their is a calculation error obv this needs to be fixed. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
148
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Posted - 2015.06.29 20:52:00 -
[58] - Quote
Indianna Pwns wrote:The progression for locus nades makes no sense.
STD - 300 dmg ADV - 400 dmg PRO - 600 dmg!!!
Should be (in my opinion)
STD - 400 ADV - 500 PRO - 600
Blast radius should be normalised amongst all tiers.
For fluxes it should bethe blast radius and detonation time that differentiates tiers not damage.
Pro tip - if your having issues with cores, ditch the damage mods and slap on a few extenders your shields should soak up enough of the damage to leave you alive.
If for whatever reason nades are giving headshot bonus or their is a calculation error obv this needs to be fixed.
I don't feel like radius is the key, I think that normalized damage with tiered radius is more proper as that would better reduce the number of core's you'd see/face and also reduce a lot of isk use for EVERYONE, your idea is still valid though.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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nelo kazuma
Ecce Initio RLC. RUST415
299
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Posted - 2015.06.29 21:25:00 -
[59] - Quote
Ive said it before reduce core to one increase nanite cost increase thunker to 2
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
148
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Posted - 2015.06.30 19:54:00 -
[60] - Quote
nelo kazuma wrote:Ive said it before reduce core to one increase nanite cost increase thunker to 2
That won't change the how grenade's are right now, especially since we can carry 6 hive's at once, if your a cal logi, it'll change nothing. But if you can normalize damage, sure you'll still see nade spam, but it'll be lower standard locus grenade spam, less range than a core locus but still the same damage, people nade spam because it's all they can really do against player's who they know they can't beat toe-to-toe, going toe-to-toe with a shield of 562 and armor of 194 vs an armor of 734? It's suicide even if you have an ARR, especially if they got an AR or heaven forbid a scrambler model.
Player's need something that can give them an edge in combat against armor, grenade's simply tend to be that thing, it's also the only answer for strafers as well, besides other explosive's. Honestly I don't see to much grenade spam, unless it's me doing it, but once more, I'm doing it to get a closer EHP between you and me, an EHP that'll give me a chance to kill you.
Unless shield's are given their original ability to constantly recharge and recharge based on the amount of regulator's they have, it's much more harmful to nerf grenade's any further since it messes with general play style's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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