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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
383
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Posted - 2015.06.24 07:21:00 -
[1] - Quote
Please rework these things please ???
The Core Grendade Gets Spammed 24/7 and does ridiculous damage.
The Fluxes need proper Reworking as you don't even need the Proto ones.
The Thukker Contact Grenade is in the wrong section and needs to be tierd and needs a buff.
When did grendades go wrong ?
And
When will it be fixed ? |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
384
|
Posted - 2015.06.24 07:37:00 -
[2] - Quote
demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi
Yeah but the spamming 24/7 ? Really ? They should at least make it so that the Grenade uses more nanites to replenish |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
384
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Posted - 2015.06.24 15:18:00 -
[3] - Quote
DeadlyAztec11 wrote:demonkiller 12 wrote:DeadlyAztec11 wrote:demonkiller 12 wrote:or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi I actually think that one should be able to carry multiple Thunkker Grenades with low damage and explosive radius. Three seems reasonable. all 3 just to kill 1 guy? would be faster just to try and melee him It would be more of a finishing move, a move to start out with or a move to use when reloading. Grenades workout different here then they do in real life. Instead of being one shot kill weapons grenades are mostly supposed to be uses as area of denial weapons or to spread damage over a large area to weaken multiple players so as to give yourself a chance. Using grenades as a way to kill everything makes terrible sense from a gaming perspective. Fights shouldn't be won soley based on who has the most nanohives and/or who starts cooking their core Locus Grenade first.
Increase nanites so it won't be easy to restock via Nanohives |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
385
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Posted - 2015.06.24 18:45:00 -
[4] - Quote
Bump for Reworking |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
386
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Posted - 2015.06.24 19:52:00 -
[5] - Quote
They need to take more nanites. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
387
|
Posted - 2015.06.24 21:00:00 -
[6] - Quote
If you're talking real life, might as well pick a new game. I didn't know you can replenish Grenades using real life Nanohives. Since you want to talk about concussive shock, why doesn't the screen quake at the very explosion of a grenade going off ? Oh right. Sci-Fi future FPS. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
387
|
Posted - 2015.06.24 21:26:00 -
[7] - Quote
SHADOWBlood ASSASSIN wrote:Apocalyptic Destroyerr wrote:If you're talking real life, might as well pick a new game. I didn't know you can replenish Grenades using real life Nanohives. Since you want to talk about concussive shock, why doesn't the screen quake at the very explosion of a grenade going off ? Oh right. Sci-Fi future FPS. It does quake. Go cook a grenade right before a match ends. As the victory/defeat screen pops up, the screen will shake as the grenade you were cooking goes off.
Oh good to know a graphic is so useless it only appears after match. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
389
|
Posted - 2015.06.24 23:19:00 -
[8] - Quote
Bump |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
396
|
Posted - 2015.06.25 02:59:00 -
[9] - Quote
No reducing Damage ! Just Make it so the damn core does not get Spammed and have an indicator. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
398
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Posted - 2015.06.25 08:12:00 -
[10] - Quote
Bump |
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
404
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Posted - 2015.06.25 14:54:00 -
[11] - Quote
Stormblade Green wrote:Genral69 death wrote: The core nade is not op, BUT sometimes does over 600 damage
Then pray tell, how I keep getting killed by them in my sentinel suits with it doing over 700 damage? But beside the point cores are getting spammed without hesitation..... especially when one puts up a fight...
It always does over 1000 damage to me. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
441
|
Posted - 2015.06.29 02:28:00 -
[12] - Quote
Zan Azikuchi wrote:Damage of the grenade's simply need to normalize across basic-proto, simply either increase it's radius only (recommended) , or increase the amount of isk they cost and decrease CPU and PG (not recommended). Or find something else for the grenade to tier better at, but clearly damage for explosive's need to be the same across basic to proto (as I said earlier).
Thank you for your clarification. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
442
|
Posted - 2015.06.29 06:34:00 -
[13] - Quote
LUGMOS wrote:M1 grenades are useful... Assuming you aren't using grenades as cheap ass "**** ima die and this guys is at full HP" instablapping.
Methinks M1 level is good for grenades
That's all they're used for. |
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