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[Veteran_Andrivullus]
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Posted - 2012.06.09 04:26:00 -
[1] - Quote
Better damage on the prototype variant, it hardly does anything more than the advanced, and snipers take FOREVER to kill decently fitted assaults. [2-6 shots] |
[Veteran_Templar Two]
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Posted - 2012.06.09 09:05:00 -
[2] - Quote
I agree. We also need to have a "one hit kill" (OHK) sniper rifle, at lest on non-heavy.
Now the Militia SR damage is 160hp; a basic scout/assault has 322hp = 3 shots are required to kill...and this IF the shield doesn't recharge. Way to many bullets to kill anyone and the result is that Sniper Rifles are not appealing. The most powerful SR now is the Charge SR with 224hp of damage, which still requires 2 bullets to kill an assault/scout...better then the militia but still not OHK Now how do you balance a OHK sniper rifle? Well the key parameters to balance a SR are: fire-rate and damage.
We can divide the SR in two categories: Bolt-action and Semi Auto.
- Bolt Action SR have intrinsically low fire rate, you need to reload after every bullet, so to balance this penalty they usually deal more damage: higher damage + slow fire rate = balance.
In Dust this doesn't happen: the Charge SR has the same Fire Rate of the Militia SR. Now having to reload after every bullet is something that belongs to this era but Dust is sci-fi shooter so what to do: IMO we should have some sort of cooldown to simulate the need to reload/wait after every bullet.
- Semi Auto SR have higer fire-rate, they are faster and you can shoot in rapid succession, so to balance them they must deal less damage: less damage + higher fire rate = balance.
The Tactical SR in Dust is like this: 136 dmg but twice the fire rate of Militia SR - 0.6 seconds instead then 1.2 seconds.
So a good OHK SR could be something like this: Damage: 350hp. Fire Rate: 1.4 seconds. |
[Veteran_Sorry Accident]
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Posted - 2012.06.09 09:34:00 -
[3] - Quote
Templar Two wrote:I agree. We also need to have a "one hit kill" (OHK) sniper rifle, at lest on non-heavy. Now the Militia SR damage is 160hp; a basic scout/assault has 322hp = 3 shots are required to kill...and this IF the shield doesn't recharge. Way to many bullets to kill anyone and the result is that Sniper Rifles are not appealing. The most powerful SR now is the Charge SR with 224hp of damage, which still requires 2 bullets to kill an assault/scout...better then the militia but still not OHK Now how do you balance a OHK sniper rifle? Well the key parameters to balance a SR are: fire-rate and damage. We can divide the SR in two categories: Bolt-action and Semi Auto. - Bolt Action SR have intrinsically low fire rate, you need to reload after every bullet, so to balance this penalty they usually deal more damage: higher damage + slow fire rate = balance.
In Dust this doesn't happen: the Charge SR has the same Fire Rate of the Militia SR. Now having to reload after every bullet is something that belongs to this era but Dust is sci-fi shooter so what to do: IMO we should have some sort of cooldown to simulate the need to reload/wait after every bullet.
- Semi Auto SR have higer fire-rate, they are faster and you can shoot in rapid succession, so to balance them they must deal less damage: less damage + higher fire rate = balance.
The Tactical SR in Dust is like this: 136 dmg but twice the fire rate of Militia SR - 0.6 seconds instead then 1.2 seconds.
So a good OHK SR could be something like this: Damage: 350hp. Fire Rate: 1.4 seconds. I hope your ideas on the OHK rifle would be headshot damage only. Otherwise SRs will appeal to all the CoD kiddies, and we know how that will turn out for people who don't have time to spin in circles firing when auto-aim kicks in. Apart from that, I do like your ideals. Since this IS just beta, I do forsee alot of new weapon "sections" to come. The most branched out weapon is the AR, and for good reason, because it's supposed to be versatile, but other guns need more versatility as well.
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[Veteran_Templar Two]
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Posted - 2012.06.09 09:49:00 -
[4] - Quote
IMO we should have OHK SR even on body, for non heavies, and won't make things easier if damage will be well balanced with low fire rate: battlefield has OHK SR and they are all "Bolt action" with low fire rate. Heavies should go down in 2 bullets using the most powerful and slower SR, 1 bullet with headshot.
Remember that my OHK SR is just a guess: if we all discuss about it we can balance it far better considering the fears and desires of everyone.
Also I hope auto aim, soft lock, will be removed form Dust 514: COD and Halo have it an SR requires far less skill or accuracy. In Killzone we don't have soft lock and even if the SR is OHK you mut be very accurate...aim just one pixel away from the target and you miss.
EDIT We still don't' have details of the Muzzle Velocity of the SR and that is another useful value for balancing. Our SR is basically a ralilgun so bullets should fly at least at 7.000 m/s but now bullet travel must be accounted when you shoot: if the Muzzle Velocity where 7.000 m/s we should not worry about that at all. |
[Veteran_Nova Knife]
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Posted - 2012.06.09 11:44:00 -
[5] - Quote
First : The snipers are totally fine the way they are now. It's also been beaten to death in the forums, most of the good stuff is in this thread : https://forums.dust514.com/default.aspx?g=posts&m=112842#post112842
Posts of note are the OP in the link above, here and here
TL:DR Summary of above posts:
-Snipers are great where they are. The problem is buggy hit detection. -Sniper rounds have no noticeable travel time, they hit your target near instantly and pretty much no leading is required. -If you can't follow up shots you're either hiding in a bad 'out of the way' spot or you need to practice your aim. -The tactical sniper is easily the best one to use at lower levels, because of the near nonexistent recoil and ease of followup shots. - Two headshots will kill pretty much any non-heavy, some suits with less tank fitted can die in one shot. Heavies die in Four headshots, or five to six normal shots. - Prone is terrible and people need to stop asking for it. |
[Veteran_Templar Two]
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Posted - 2012.06.09 12:04:00 -
[6] - Quote
Nova Knife wrote: 1) Two headshots will kill pretty much any non-heavy, some suits with less tank fitted can die in one shot. Heavies die in Four headshots, or five to six normal shots. 2) The tactical sniper is easily the best one to use at lower levels, because of the near nonexistent recoil and ease of followup shots. 3) - Prone is terrible and people need to stop asking for it.
- The point of headshots is to kill in one hit: it's a consolidated mechanic in every shooter...almost a rule.
Really "4 headhsots to kill a heavy" is so ridiculous.
- Wrong: there must not be a "best weapon to use" but "right weapon to use based on my playstyle".
I you want an assault rifle that fires more quickly, because that's the way you like it, then you should have it: the cons of course would be that the AR does less damage. I want a more powerful SR, it's there: the cons is that is very slow. With a great balance there's no limit of what we can have.
- Pone is terrible why?
It's a very basic mechanic; a very, very minor thing that in no way makes the game worst.
We need a OHK SR: it a matter of having something for everyone, something for every palystyle. |
[Veteran_Eflin Trollunge]
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Posted - 2012.06.09 12:08:00 -
[7] - Quote
yea I;d like to see what happened when hit detection is fixed, I'f had crosshairs dead on a stationary targets head with a charge sniper rifle and didnt even get hit recognition. heck I am usually a darn good sniper in games (used to snipe in ww2 games without a scope, yay kar98k) but in this game I actually went with a call of duty load out I usually use, speed and a SMG. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 13:03:00 -
[8] - Quote
Sniper dmg is fine My prototype suit got killed in ONE HIT to the head from my clan mate running a prototype sniper + dmg mods |
[Veteran_NewOldMan]
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Posted - 2012.06.09 13:35:00 -
[9] - Quote
I think that a OHK Sniper Rifle would be great, however It would have to be offset by a very low rate of fire, for instance I would like an incredibly strong prototype Charge Rifle, To me this would make it more appealing to be a sniper, you would get a lot of damage and a low rate of fire. Also perhaps the Laser rifles would be your OHK alternative. Since from what I've read they are so powerful that they can even damage the user. |
[Veteran_Kushmir]
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Posted - 2012.06.09 13:35:00 -
[10] - Quote
its surprising most of you havent gotten the memo that snipers play more of a support role by making targets weaker and "softening" them up.
i think CCP isn't doing the easy OHK thing on purpose. While i agree that prone is needed, more than anything they need to add assists onto the killboard so that some of you guys feel useful. |
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[Veteran_Templar Two]
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Posted - 2012.06.09 13:36:00 -
[11] - Quote
Mavado V Noriega wrote:Sniper dmg is fine My prototype suit got killed in ONE HIT to the head from my clan mate running a prototype sniper + dmg mods
Do you know how much is the headshot bonus?
Kushmir wrote:its surprising most of you havent gotten the memo that snipers play more of a support role by making targets weaker and "softening" them up.l.
Snipers never go for the kill: I beg to differ. Dust 514 is all about becoming the merc you want to be. I want to be Sniper that goes for the kill and want to do ti with a OHK SR and dang I should be able to do it: without this freedom then Dust is just another FPS in which roles are all pre-defined and there's little room for a personal palystyle. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 15:13:00 -
[12] - Quote
I want a suit to counter all suits.
If I can't have it, then dust isn't fun. |
[Veteran_Nova Knife]
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Posted - 2012.06.09 15:48:00 -
[13] - Quote
Templar Two wrote:
The point of headshots is to kill in one hit: it's a consolidated mechanic in every shooter...almost a rule.
Really "4 headhsots to kill a heavy" is so ridiculous.
Why? OHK's may be satisfying, but as said here and in many otehr threads - OHK can leave a very sour taste if not handled well. CCP does a good job here where it is possible to OHK but it's not a surefire thing every time. It's not exactly hard to chain 4 shots with a tactical sniper to a heavy. They are slow as hell, they certainly aren't going anywhere. If someone makes their fit so that they can survive a lot of punishment, you're not going to OHK them with a standard infantry weapon, period.
Quote:
Wrong: there must not be a "best weapon to use" but "right weapon to use based on my playstyle".
I you want an assault rifle that fires more quickly, because that's the way you like it, then you should have it: the cons of course would be that the AR does less damage. I want a more powerful SR, it's there: the cons is that is very slow. With a great balance there's no limit of what we can have.
So, what you're saying is that you want something to be better, because it's what you want to use? That's the kind of selfish feedback that can seriously harm a game still in beta. I've gone out of my way to personally try everything people complain or bring issues up about, so I can personally weigh in on it as objectively as possible. "Something for everyone" to paraphrase your post, is inaccurate. You can't cater to everyone's playstyles, no matter how hard you try. The most you can do is find a gentle median that everyone except the people who simply must beat their chest are going to accept.
There is no arguement here though. At lower levels when your sniper skill is not giving massive damage boosts, the tactical rifle is simply the best. The standard charge rifle is possible to do it, but you're going to have a hell of a time OHK'ing, and you're going to have much more kills if you can get that second follow-up shot rapidly. Tactical is the best rifle at lower levels, like I said.. Any gun that can OHK any time, is going to be used by pretty much everyone, which ruins the diversity of the game. Situational OHK's are the best way to do it, and the game is pretty good about snipers in this regard.
Quote:
Pone is terrible why?
It's a very basic mechanic; a very, very minor thing that in no way makes the game worst.
What? Prone massively changes gameplay, and introduces a whole host of things that break the game, both physically and as aspects of gameplay. Prone mechanics can cause massive clipping/falling through maps, moving partially through walls, etc. Worse still : It makes snipers want to be 'Mister Hides-In-Bush'. Hiding in prone ruins snipers in FPS games. Most often people who are off hiding in prone while sniping are in somewhere remote, not caring what their team is doing so long as they remain hidden and their precious KDR slowly rises. Lack of prone in dust forces snipers to be more out in the open, which generally means they are closer to their team and actually helping... Or much further out being even more useless. The latter are usually the people who are the worst prone offenders, so I'm happy to run around with my team earning points while they sit far away being useless :)
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[Veteran_Evertus Fortelleren]
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Posted - 2012.06.09 16:05:00 -
[14] - Quote
My main issue with the rifles is that they are extremely hard to use, they swing about to a ridiculous degree. There may be a skill for reducing that but as it stands, the difficulty in using the rifle in the first place means you'll have to either put off using a rifle until you have the SP, or put up with a long frustrating wait. |
[Veteran_Darius Ashran]
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Posted - 2012.06.09 16:21:00 -
[15] - Quote
Actually evertus if you steady up before you fire they don't move at all =D also make slower movements with your sticks helps alot.
I don't like the idea of OHK Sniper rifle. Out right 1 hit win seems a bit much in a game like dust. Give it at least say 1 shot to strip shields and give decent damage to armor ( depending on the Dropsuit of course) and the next shot finishes them off. That to me sounds well balanced. Again more then that to take down a heavy of course but thats kinda a given. Higher HP and all .
Sniping should not be overly simple otherwise we will just get sniper fests and i don't really think anyone wants it to devolve to that.
If you are good enough to get consistent hits then power to you and may your reign with the SR be glorious but ... just 1 hit popping a target off. MAYBE a low HP scout but an assault or higher? no sir.
That said 4-6 is a bit much its hardly better then an assault rifle and i think we all agree that needs tweaking to improve.
Also lady's and gents keep in mind the sniper rifle skill will add +25% damage increase once you level it up then stack another 15% damage on for the carried weapons damage increase* that alone will already give SRs alot more power.
Then further stacking of Damage mods will give you up to another 20 % damage increase if you fit up to 2.
With max skill and fit that brings you to around a 60% increase in damage and with the higher rifles that already around 330 damage on some of them especially the charge rifles.
That cant be done on all suits because of Power grid and CPU requirements but it can be done on more advanced suits with mods.
Just keep in mind guys its not all as straight forward as in some other shooters.
You have to take into account not only a items base performance but also how that performance will be enhanced by fitting the right equipment and training the right skills to compliment it.
That said i think a minor damage tweak is needed but maybe a 30% base increase tops.
More then that and it will be bad juju peoples. |
[Veteran_Templar Two]
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Posted - 2012.06.09 16:23:00 -
[16] - Quote
@Nova Knife
Never spoke about OHK Standard SR.
Also as you pointed out we have limited options here, 2 prions to be precise: Tactical SR or Charged SR. Why only 2 options, why can't I have third option: a very slow Charge SR that can OHK when upgraded properly?
Also how can I be selfish when I propose something that many other want: OHK SR it's not a "one man wish", it not just me. CCP surely can't cater to everyone but in this case has chance to cater to more people.
Prone causes bugs = excuse. Prone make you hide in the bushes: it's kinda the way Sniper do it in real life so what' wrong with it. People that prone don't care about the team = prejudice.
@Darius
Still a charged Sniper with that 55% bonus get a max dmg of 347.2 which is just 47 Hp above a standard Dropsuit. Without headshot the only thing we can OHK using a SR is a standard unmodified dropsuit. Really why bother getting top level SR when standard Forge Gun is 1200 hp and have a MER of 1200 meters
Now I want to know the bonus damage for headshots, if that is what I expect it to be then I will agree than SR are fine and at max I will discuss fire rate for the Charge SR. |
[Veteran_Uberlander]
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Posted - 2012.06.09 22:38:00 -
[17] - Quote
Evertus Fortelleren wrote:My main issue with the rifles is that they are extremely hard to use, they swing about to a ridiculous degree...
I think its realsitic and not too hard.
I have sniped more than 7500 Enemies in MAG (total KD above 6,0) and more than 1000 Enemies at BF3 (most at 500m, best Headshot at 950m). Sure, it makes more fun to kill with one shot. But I think the damage to the sniper rifles make in Dust is a good thing.
In Dust we have enough advantages as a sniper. I've had enough opportunities to post me far away from the opponents, can quickly change my position. Almost no one sees me or hits me. And many in which I shoot have been previously been wounded by others. Sniping in MAG it is completely different than in BF3 and Dust snipe it differently than in the other two. But in all three it is ballanced well. According to the characteristics of the game.
I think CCP has done a good job that relates to the snipers. Only graphically they have to change something. From a certain distance, the opponents are invisible! This makes shooting at larger distances almost impossible. And the graphical animations could be improved. Until I hear the shot only, but it would also see "flash" ... And the hit boxes need to be improved. |
[Veteran_ConfidingBullet]
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Posted - 2012.06.09 22:42:00 -
[18] - Quote
I get one hit kills all day with the charge sniper rifle. I don't even bother using the proptype ones even though my sniper rifle skill is at 5.
Damage mods help too! |
[Veteran_Silas Krisolo]
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Posted - 2012.06.10 01:08:00 -
[19] - Quote
1HK sniper rifles?
http://www.youtube.com/watch?v=umDr0mPuyQc
The problem with sniping now is the hilariously bad hit detection and and slightly obstructive crosshairs.
Fix hit detection, add a point bonus for stripping shields (+10?) from a foe and thereby softening him up for teammates, IN ADDITION to giving the sniper points for an assist.
The absolute last thing this game, or any shooting game needs, is some super duper "elite" class of hardcore snipers that for some reason everyone and their brother thinks they are a part of even when they can't snipe worth a damn.
The only concession I will make is the headshot multiplier needs to be bigger. |
[Veteran_Andrivullus]
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Posted - 2012.06.10 03:13:00 -
[20] - Quote
Nova Knife wrote:Templar Two wrote:
The point of headshots is to kill in one hit: it's a consolidated mechanic in every shooter...almost a rule.
Really "4 headhsots to kill a heavy" is so ridiculous.
Why? OHK's may be satisfying, but as said here and in many otehr threads - OHK can leave a very sour taste if not handled well. CCP does a good job here where it is possible to OHK but it's not a surefire thing every time. It's not exactly hard to chain 4 shots with a tactical sniper to a heavy. They are slow as hell, they certainly aren't going anywhere. If someone makes their fit so that they can survive a lot of punishment, you're not going to OHK them with a standard infantry weapon, period. Quote:
Wrong: there must not be a "best weapon to use" but "right weapon to use based on my playstyle".
I you want an assault rifle that fires more quickly, because that's the way you like it, then you should have it: the cons of course would be that the AR does less damage. I want a more powerful SR, it's there: the cons is that is very slow. With a great balance there's no limit of what we can have.
So, what you're saying is that you want something to be better, because it's what you want to use? That's the kind of selfish feedback that can seriously harm a game still in beta. I've gone out of my way to personally try everything people complain or bring issues up about, so I can personally weigh in on it as objectively as possible. "Something for everyone" to paraphrase your post, is inaccurate. You can't cater to everyone's playstyles, no matter how hard you try. The most you can do is find a gentle median that everyone except the people who simply must beat their chest are going to accept. There is no arguement here though. At lower levels when your sniper skill is not giving massive damage boosts, the tactical rifle is simply the best. The standard charge rifle is possible to do it, but you're going to have a hell of a time OHK'ing, and you're going to have much more kills if you can get that second follow-up shot rapidly. Tactical is the best rifle at lower levels, like I said.. Any gun that can OHK any time, is going to be used by pretty much everyone, which ruins the diversity of the game. Situational OHK's are the best way to do it, and the game is pretty good about snipers in this regard. Quote:
Pone is terrible why?
It's a very basic mechanic; a very, very minor thing that in no way makes the game worst.
What? Prone massively changes gameplay, and introduces a whole host of things that break the game, both physically and as aspects of gameplay. Prone mechanics can cause massive clipping/falling through maps, moving partially through walls, etc. Worse still : It makes snipers want to be 'Mister Hides-In-Bush'. Hiding in prone ruins snipers in FPS games. Most often people who are off hiding in prone while sniping are in somewhere remote, not caring what their team is doing so long as they remain hidden and their precious KDR slowly rises. Lack of prone in dust forces snipers to be more out in the open, which generally means they are closer to their team and actually helping... Or much further out being even more useless. The latter are usually the people who are the worst prone offenders, so I'm happy to run around with my team earning points while they sit far away being useless :) I disagree with this post, prone will not break a good sniper, infact, it would help alot, because you can prone behind certain points as enemys go by, bam, through the back of the head. theres been times if i would've been prone, i wouldn't have been noticed, so just saying brah. |
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[Veteran_Nova Knife]
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Posted - 2012.06.10 04:22:00 -
[21] - Quote
Andrivullus wrote:
I disagree with this post, prone will not break a good sniper, infact, it would help alot, because you can prone behind certain points as enemys go by, bam, through the back of the head. theres been times if i would've been prone, i wouldn't have been noticed, so just saying brah.
That is exactly my point. Prone encourages people to sit there and hide. This rarely helps a team, since instead of being mobile like a proper sniper, they jut sit there and hide, waiting for kills. The maps/cover are generally designed with crouching in mind, prone would require most of this to be redesigned and take a lot of effort to ensure animation errors/clipping/etc. do not occur as a result.
It's a feature for flavor at best, and the flavor is sour.
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[Veteran_Templar Two]
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Posted - 2012.06.10 08:17:00 -
[22] - Quote
Nova you are not against pone: you are against players playing in way you don't like. It is as if I said: remove running in Dust 514 because running encourage players to not co-operate with the team. Really: live and let live.
Silas I am not asking for anything excessive: for the Charge Rifle I would be fine with 50hp more at the end of the total upgrade (now the Charge SR has 347 hp with 55% dmg bonus) 50 hp is less than 2 shots of the standard militia AR: I believe that a railgun that shoots bullets at 7000 m/s can afford to get that.
Also I have made some math: 4 bullets are required to kill an unmodified militia heavy (922hp) with the Tactical SR. To use the tactical SR you need Weaponry level 1 and Sniper Operation level 1 = a 8% more damage
Tactical SR is then is 146.88 hp form (136hp original dmg) 4 normal body shots shots would deal 587.52 hp which means that the heavy would still have 334.88hp left. These 334.88hp divided for the numbers of shots (4) gives you a 83.62 hp bonus per shots, winch means that headshots now are a 56-57% bonus.
IMO the bonus headshots bonus should be at least 75%, even better a 100% bonus (2x)
With 100% headshots bonus Tactical SR would take 2 headshots for the standard heavy which IMO is fine. Remember prototype heavies have over 1000hp so the balance won't be upset that much: 4 headshots for prototype heavy instead then 6. |
[Veteran_Atholos Raahauge]
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Posted - 2012.06.10 08:35:00 -
[23] - Quote
No . It will be OP no matter how hard you try to tell people otherwise. In a game where it takes a mag to kill someone with a AR, there simply is not room for a OHK weapon. If CPP does decide to make a OHK sniper, I will never touch this game again............ I already got pissed enough at MAG for the OHK sniper. |
[Veteran_Kahn Unn]
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Posted - 2012.06.10 08:38:00 -
[24] - Quote
Please note that this game is based in a fictional sci-fi setting. Military tactics now don't necessarily translate to this game.
A OHK sniper rifle would definitely make sniping more appeasing, but it wouldn't fit right in the game. It would make it so that even if I have full T4 sheild mods, and armor mods, a rookie or veteran sniper can one-shot kill me? I think that is pretty unfair. I think a OHK system shouldn't be implemented but more damage to headshots perhaps.
I read a lot of posts about snipers in this thread but the "snipers" are called "Recon".. i.e. overwatch of the battlefield, assisting allies.. and to the person who said that the non-existence of a OHK rifle makes the game one that doesn't allow you to decide what you want to be, you need to stop your grieving.. it's not just the guns that do all the damage.. you have the skills, and damage modifiers to increase your damage. Not to mention every soldier is wearing an advanced helmet that's supposed to protect them from headshots. Just my 2 cents :-) |
[Veteran_Kahn Unn]
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Posted - 2012.06.10 08:39:00 -
[25] - Quote
As for the "prone" ability it does create issues with the game- clipping, falling through the map, going through walls, etc. Not to mention it introduces dolphin diving, just keep in mind the cover in the game completely shields you, i.e. it's equal to the height of you crouched. Prone + DUST 514 does not work.. in the lore, or in the gameplay. |
[Veteran_Dewie Cheecham]
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Posted - 2012.06.10 08:54:00 -
[26] - Quote
Templar Two wrote:I agree. We also need to have a "one hit kill" (OHK) sniper rifle, at lest on non-heavy.
Headshots are usually OHK, but bloody near impossible to make on a moving target.
When it comes to the heavies, I think the better solution should be that yes, they can run and strafe firing their weapon, but the spread of the bullets should be atrocious. If you are a heavy, you should be considered a bipedal tank, meaning to fire your weapon with any accuracy, you should go down on your knee.
That'll make them more believable, and also give opponents a chance against a heavy with a heavy machine gun. They are this weekends Swarm Launcher spammers.
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[Veteran_Templar Two]
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Posted - 2012.06.10 08:56:00 -
[27] - Quote
If shields and armor got better in the future so did weapons so stop thinking that no weapon should be able to do any significant damage. Really a bullet shot at 7000 m/s can go through a wall easy so what can an helmet do agist that much power?
Also please read what I said I never spoke about standard OHK SR!
Atholos. Maxed out Charged SR can OHK a standard assault with a body shot. All this time you have been playing in a game that has OHK SR: was it so terrible? Did you felt the necessity to leave?
Dewie Standard AR have 30hp damage so it takes 30 bullets to kill a standard heavy which is decent considering that heavies are relly strong. 25 bullets instead than 30 could work though. |
[Veteran_Uberlander]
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Posted - 2012.06.10 13:00:00 -
[28] - Quote
Kahn Unn wrote:... It would make it so that even if I have full T4 sheild mods, and armor mods, a rookie or veteran sniper can one-shot kill me? I think that is pretty unfair. I think a OHK system shouldn't be implemented but more damage to headshots perhaps. ...
Thumbs up. The most annoying thing in a shooter is simply to die suddenly, without knowing where it came from or to do something about it. It not annoys me so much, when i die this way, I myself am a Sniper sometimes (not nearly as often as in MAG). But I know how extreme it can upset other players. In MAG, it was fun to shoot 80% of players with one BODYshot. But in Dust I don't want to have it!
This frustrates the players unnecessarily and then they leave the game. Especially if they have already thickly armored and they still die instantly. I am then as a sniper crucial part to it that the gameplay is destroyed. In MAG you lived as a sniper very dangerous because of the tight maps. (Overall, the damage was too high, I think). BF3 was in the flight path and flight time a serious drawback. In DUST there are almost none of these disadvantages.
Kahn Unn wrote:... I read a lot of posts about snipers in this thread but the "snipers" are called "Recon".. i.e. overwatch of the battlefield, assisting allies... The term "Recon" I really wanted to use. In BF3 was the term "Recon" is justified. But in DUST I can not find any options for a Recon at the moment, except to kill. |
[Veteran_Atholos Raahauge]
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Posted - 2012.06.10 15:54:00 -
[29] - Quote
Templar Two wrote:If shields and armor got better in the future so did weapons so stop thinking that no weapon should be able to do any significant damage. Really a bullet shot at 7000 m/s can go through a wall easy so what can an helmet do agist that much power?
Also please read what I said I never spoke about standard OHK SR!
Atholos. Maxed out Charged SR can OHK a standard assault with a body shot. All this time you have been playing in a game that has OHK SR: was it so terrible? Did you felt the necessity to leave?
Dewie Standard AR have 30hp damage so it takes 30 bullets to kill a standard heavy which is decent considering that heavies are relly strong. 25 bullets instead than 30 could work though. Well as you can see, I can avoid a OHK at the present moment by using better armor, if what you want is implemented, I wouldn't be able to do that now would I. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.10 16:23:00 -
[30] - Quote
I am getting OHK's with a militia fit but with damage mods.
Train the skills that affect sniper weapon damage, fit damage mods, hit them in the head. Does enough damage to OHK assault suits.
This game is not CoD where every person does the same damage with the same gun. Learn your support skills and train them that way. Then fit your suit for max damage, sacrificing tank to do so.
Thats the way it works and as far as I can tell, it works well. |
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[Veteran_Rafgas Joe]
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Posted - 2012.06.10 16:26:00 -
[31] - Quote
What i think you guys havent calculated in is high skilled players with loads of skill bonuses and highly specialized suits and mods. We dont want to go and ask for more damage and OHK sniper rifles when we dont really know how the bonuses will stack in the end.
Just think of nanofibers from EvE, the bonuses might seem lame, but when its all added up in the endgame(i know there is no endgame in eve or in dust, but you know what i mean). |
[Veteran_Templar Two]
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Posted - 2012.06.10 16:55:00 -
[32] - Quote
I am simply pointing out that SR now have more cons than pros. Top level SR is weak against low level heavy: 2 headshots needed to kill the low level heavy.
This is not a matter of personal opinion: this is pure math.
Do you know how many headshots we have to make to kill a militia heavy with the militia assault rifle? 19 headshots. And to kill a prototype assault with militia AR? 8 headshots. |
[Veteran_N3t Hunt3r]
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Posted - 2012.06.10 17:22:00 -
[33] - Quote
Traynor Youngs wrote:I am getting OHK's with a militia fit but with damage mods.
Train the skills that affect sniper weapon damage, fit damage mods, hit them in the head. Does enough damage to OHK assault suits.
This game is not CoD where every person does the same damage with the same gun. Learn your support skills and train them that way. Then fit your suit for max damage, sacrificing tank to do so.
Thats the way it works and as far as I can tell, it works well.
I have managed this a few times too, got to love whoever designed those gun emplacements to put the head just above the parapet :)
I still think there should be the ability to OHK something bearing in mind that if we shoot an assault suit and he runs away and reps up we get nothing for what may have been an awesome shot.
#Edit# Maybe put in place a system where we earn war points for good shots, I.E. a shot made whilst the target is moving... then more points if they are running and then to top it all off a nice range bonus for example a hit at 100M+ earns 25 points. To account for the fact thats its easy to shoot someone in the face when you are running around with an assault rifle 10 m from them and somewhat harder when you have 1 shot, and 100M+ to content with let alone there movement and possible terrain. |
[Veteran_Mars El'Theran]
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Posted - 2012.06.10 18:53:00 -
[34] - Quote
I don't see why Sniper Rifles should one-hit-kill on any shot when the target is wearing full armor. Sure, a 30 cal equivalent might one hit kill on amped up armor with a headshot, and a 50 Cal equivalent might one-hit-kill one a head or body shot on the same target, but that body shot should be a Heart shot and only that.
Better hit detection can make for better gameplay. No reason any gun should instant kill on a shot to the foot because it's part of the body. Even against an unarmored target, a 50 Cal Sniper Rifle won't kill unless it hits something vital, the target has uncontrollable blood loss, or the trauma of the impact is enough to stop the heart or induce shock such that it kills the target.
The fact that targets in Dust are armored, and sometimes heavily armored, have shielding that absorbs incoming damage over a larger area than their armor just makes it less likely that an instant kill will occur. |
[Veteran_N3t Hunt3r]
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Posted - 2012.06.10 19:16:00 -
[35] - Quote
Because as a sniper A it should not require two shots (due to the below it just shouldn't) and B if it does require two shots then its very unlikely that second shot will actually be available because the target will run away and because you are 200M away you can't exactly chase.
Also as a side note, last time I heard getting hit by a .50 Calibre rifle generally did quite a good job of killing most things even if it didn't hit somewhere vital due to the mass and speed of the round.
Point being that shooting something anywhere above the knee and in the torso will kill it, torso being an out right kill and maybe last a very short period of time having been shot in the leg. Hence sniper and marksman rifle have always been designed to kill on impact where as assault rifles using the NATO 5.56 round over the 7.62 round as the 5.56's are usually designed to wound/maim...
(Who says that NATO are nice) |
[Veteran_Nova Knife]
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Posted - 2012.06.10 19:21:00 -
[36] - Quote
Templar Two wrote:I am simply pointing out that SR now have more cons than pros. Top level SR is weak against low level heavy: 2 headshots needed to kill the low level heavy.
This is not a matter of personal opinion: this is pure math.
Do you know how many headshots we have to make to kill a militia heavy with the militia assault rifle? 19 headshots. And to kill a prototype assault with militia AR? 8 headshots.
I've yet to try the prototype snipers, as the standard ones are pretty awesome. Two shots to kill a heavy? That's awesome. Maybe a little too awesome. I'm not sure what you're talking about. It takes me 4-5 in my standard and I thought that was fine as it is. How does that work out to a con, more than a pro?
Why do you feel like you are entitled to easymode kills as a sniper?
@ n3t Hunt3r - If you're 200m Away and the person runs away, you're simply in a bad spot. You need to be closer to the battle as a sniper. You know, so follow-up shots are actually available. This isn't battlefield where you can sit in your base 500m away and get lulzy headshots for epeen marksman points. |
[Veteran_N3t Hunt3r]
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Posted - 2012.06.10 19:32:00 -
[37] - Quote
@ Nova - as soon as you start getting into a point where there running away becomes ineffectual you are then running into the range of assault rifle's which should be able to fire to around 100M accurately and then what's the point or skill in being a sniper.
As you said sitting 500M away in base is being an ePeen 'marksman'.... however the reason it's an ePeen is because its out of the range for people to do something about... However the marksman part is the bit that requires skill, more skill than is required to run around guns blazing like you're in a round of Unreal Tournament.
As for being in a bad spot... well there isn't a spot in this game that gives you complete oversight of every possible avenue of escape from every possible location of the target, for that to be possible i'd have to be sitting in a nice big shiny tower of awesomeness whilst everyone is on nice flat ground below me.... |
[Veteran_Nova Knife]
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Posted - 2012.06.10 19:37:00 -
[38] - Quote
Actually, there is shiny towers of awesomeness. There is a giant rock above B and a comm tower thing Above A in the first stage on either map. The rooftops above the individual objectives also pose as incredible vantage points for snipers.
As a sniper, a dropship is your best friend to getting into good spots that are actually close to objectives where you can actually make a difference to your team. If you're 500m out you are simply not helping your team. You're taking potshots to pad your KDR. This makes you a bad sniper, even if you can get headshots every time you shoot. A good sniper is close to his team, helping out. A good sniper is usually well within range for people to counter them. They just kill those people faster than they can kill the sniper. KDR shouldn't be your priority as a sniper. Snipers when used properly are amazing force multipliers. Sadly, nobody really uses them properly and just hides for 'easy kills'. :( |
[Veteran_Londorian Rogers]
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Posted - 2012.06.10 19:41:00 -
[39] - Quote
ohk bad.... Heavy should not be easy to kill. maybe ohk on recon suit ok they is fast balance damage recieved by being hard to hit. heavy slow easy to hit and hit and hit and so on. OP sniper fanboy. I is sniper fanboy 2. I don't want every tom **** and hairy be able to wtf pwn everything. I want skill snipers be able to wtf pwn most things. ohk sniper rifle quickest way 2 COD land. Dieing in dust just like dieing in eve needs to have meaning letting thngs die to easily is no good for game. Also I am not sure the math in these posts have taken into acount damage mods and skills. sniper skill is 5% damage per level and low level damage mods add 3 % I bet with the right fit you could get close to OHK land as it is. If only WE HAZ EFT WARRIORS ......
TLDR:
Come at me bro Can I Haz your stuffs |
[Veteran_knight dt]
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Posted - 2012.06.11 05:39:00 -
[40] - Quote
I think the intent is for the DUST mechanics to still be a bit like EVE... instead of like CoD or other FPS typical non-scifi games...
The troops have armor and shields - kinda like a ship. The weapons types have alternatives; sniper rifles have more alpha-damage and longer effective range. That doesn't necessarily translate directly into "must always be a OHK" because what you are shooting can have all kinds of different hp (not to mention the headshot variant).
And on going prone --- that discussion has flown, peeps. I wanted to link to one thread in particular on the subject, but it turns out there are a dozen... do a search on it and you get 10 pages! |
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[Veteran_Hazma Dictace]
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Posted - 2012.06.11 06:27:00 -
[41] - Quote
I have focused all of my attention to the Sniper Rifle and how I can fit into an agenda based game style with a kill kill kill type of weapon. I have the best prototype weapon and most of the skills and let me just say the Sniper position is just fine. I get plenty of one-shot love and plenty of them are not even head-shots. Center Mass is very do-able and I tend to think that there is even more forgiveness while shooting some one in the back of the head, neck or shoulder blade region. Our job also includes looking for the square dancers and to take out/down the shield of the RED one so our friendly assault specialist can whittle down the armor and then we can steal the ki....err uhhhh I mean "let him finish his job" When I play this game at launch I sincerely hope to find a good group of guys so that voice chat actually has meaning and can be used for tactics and timing. Our vantage point will seldom be seen by heavies and assault players. We can actually SCOUT and have meaningful input into the outcome of a battle. One-shots are cool and fun and make the target mad as Hek, but let's face it they are not the ONLY reason to play a Sniper.
-Cheers Hazma Dictace |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.11 06:40:00 -
[42] - Quote
Hazma Dictace wrote:I have focused all of my attention to the Sniper Rifle and how I can fit into an agenda based game style with a kill kill kill type of weapon. I have the best prototype weapon and most of the skills and let me just say the Sniper position is just fine. I get plenty of one-shot love and plenty of them are not even head-shots. Center Mass is very do-able and I tend to think that there is even more forgiveness while shooting some one in the back of the head, neck or shoulder blade region. Our job also includes looking for the square dancers and to take out/down the shield of the RED one so our friendly assault specialist can whittle down the armor and then we can steal the ki....err uhhhh I mean "let him finish his job" When I play this game at launch I sincerely hope to find a good group of guys so that voice chat actually has meaning and can be used for tactics and timing. Our vantage point will seldom be seen by heavies and assault players. We can actually SCOUT and have meaningful input into the outcome of a battle. One-shots are cool and fun and make the target mad as Hek, but let's face it they are not the ONLY reason to play a Sniper. -Cheers Hazma Dictace
To be honest, if I'm the guy dancing with a red and you "steal a kill" from me, I'll probably thank you. Genuinely thank you. You probably saved my ass, my assets, and now I can move on to other tasks. |
[Veteran_Templar Two]
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Posted - 2012.06.11 06:45:00 -
[43] - Quote
I don't want to be able to OHK heavies with a body shot, it never crossed my mind: that would be stupid.
Simply from my latest calculation the headshot damage bonus is 56-57% but if we had 100% things would be far better for everyone. I mean the Charge SR is the most powerful SR in the game but if you use any other SR it takes form 4 to 6 headshots to kill a milita heavy non upgraded: that's too much guys. |
[Veteran_Hazma Dictace]
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Posted - 2012.06.11 06:47:00 -
[44] - Quote
TheAmazing FlyingPig wrote:Hazma Dictace wrote:I have focused all of my attention to the Sniper Rifle and how I can fit into an agenda based game style with a kill kill kill type of weapon. I have the best prototype weapon and most of the skills and let me just say the Sniper position is just fine. I get plenty of one-shot love and plenty of them are not even head-shots. Center Mass is very do-able and I tend to think that there is even more forgiveness while shooting some one in the back of the head, neck or shoulder blade region. Our job also includes looking for the square dancers and to take out/down the shield of the RED one so our friendly assault specialist can whittle down the armor and then we can steal the ki....err uhhhh I mean "let him finish his job" When I play this game at launch I sincerely hope to find a good group of guys so that voice chat actually has meaning and can be used for tactics and timing. Our vantage point will seldom be seen by heavies and assault players. We can actually SCOUT and have meaningful input into the outcome of a battle. One-shots are cool and fun and make the target mad as Hek, but let's face it they are not the ONLY reason to play a Sniper. -Cheers Hazma Dictace To be honest, if I'm the guy dancing with a red and you "steal a kill" from me, I'll probably thank you. Genuinely thank you. You probably saved my ass, my assets, and now I can move on to other tasks.
Now that's what I'm talkin' bout! I always think to myself, "I wonder if he just read who killed that guy" because it lets him move on. And another point that has not been discussed too much in this thread is this.....Snipers excel at killing Snipers. One-shot style too! |
[Veteran_Ventis Gant]
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Posted - 2012.06.11 06:53:00 -
[45] - Quote
OHK on a scout suit is pretty normal right now, some assaults go down in one shot, most go down in one shot with a headshot...heavies take several shots, but are easier to target for multiple shots, and as some heavies think they are invincible, they will often ignore my fire, or the fire of my teammates as we work together to whittle him down to size...sometimes I get the last shot in, sometimes I just take out shields and some armor and someone else finishes them off.
On another note though...in ambush, the sniper's role is pretty easy...smallish map, and the main goal is to kill as often as possible while avoiding as much dying as possible..as a sniper, I die fairly rarely, and I try to make a point of hitting targets that are engaged with my teammates (I always feel like I'm KSing, but my rationale is that my teammate could have been the one to go down just as easily...for all the shields and armor we have, even a heavy goes down pretty quick if you can get rounds on target).
But what is the role of a sniper in skirmish? If defending, its pretty obvious that you want to be above one or more of the objectives...you benefit your team by being able to headshot anyone standing still long enough to try to hack, you are in a position to exercise overwatch for your team, both keeping them apprised of what's coming their way and thinning and weakening the incoming enemy, and, at least in my case, dropping spawn points, so that if your teammates go down, they can respawn right at the objective and jump right down to it, or, depending on the circumstances, stay with you (maybe your AV guy should be up on the rock with you, laying down forge gun love on the enemy vehicles, with infinite ammo from your nanohive that you dropped).
In an attacking role...I'm not so sure what a good sniper should be doing. Countersniping the defending snipers of course, and I think that snipers should train up for at least basic dropship skills...my vision is that you start the battle as an attacker...call in your dropship, your squad piles in, you fly directly over one of the objectives and your team drops (I imagine that a full squad of infantry dropping with the inertial damps would look awesome/be terrifying for the enemy), and then land up on a high rock to help protect and keep an eye on things while your squad takes down the objective. For the second part, maybe you drop your squad on C, as its open to the sky, and then land on the roof to interdict and watch the enemy, and provide a safe(ish) spawn point for your team. Any other ideas/suggestions on the proper role of a sniper though? |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.11 06:55:00 -
[46] - Quote
I actually gotta comment on the headshot idea.
We have shields. Shouldn't they block bullets equally in the face area as they do elsewhere?
If they're in armor, fine. Plating doesn't move itself to stop a projectile. The only time we see shields pop up is when they stop a bullet. |
[Veteran_Johnny Guilt]
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Posted - 2012.06.11 07:17:00 -
[47] - Quote
No OHK,it will turn the game into just guys running with sniper rifles quick scoping everyone.just make headshots count more for the tact snipers they be good. |
[Veteran_Templar Two]
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Posted - 2012.06.11 07:22:00 -
[48] - Quote
TheAmazing FlyingPig wrote:I actually gotta comment on the headshot idea.
We have shields. Shouldn't they block bullets equally in the face area as they do elsewhere?
If they're in armor, fine. Plating doesn't move itself to stop a projectile. The only time we see shields pop up is when they stop a bullet.
Yes we have shields but then this is video game.
Also guys/gals don't forget: Snipers miss, it's not like every time we shoot we hit. |
[Veteran_Skunk Shampoo]
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Posted - 2012.06.11 07:39:00 -
[49] - Quote
knight dt wrote:I think the intent is for the DUST mechanics to still be a bit like EVE... instead of like CoD or other FPS typical non-scifi games...
The troops have armor and shields - kinda like a ship. The weapons types have alternatives; sniper rifles have more alpha-damage and longer effective range. That doesn't necessarily translate directly into "must always be a OHK" because what you are shooting can have all kinds of different hp (not to mention the headshot variant).
And on going prone --- that discussion has flown, peeps. I wanted to link to one thread in particular on the subject, but it turns out there are a dozen... do a search on it and you get 10 pages!
Exactly
This is EVE http://www.youtube.com/watch?v=LRlrFudaEs8#t=9s
This is what the OP wants to do http://www.youtube.com/watch?v=qniy8aDSFLA#t=19s |
[Veteran_Fionn MacConmhie]
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Posted - 2012.06.11 10:52:00 -
[50] - Quote
Quote:
Pone is terrible why?
It's a very basic mechanic; a very, very minor thing that in no way makes the game worst.
What? Prone massively changes gameplay, and introduces a whole host of things that break the game, both physically and as aspects of gameplay. Prone mechanics can cause massive clipping/falling through maps, moving partially through walls, etc. Worse still : It makes snipers want to be 'Mister Hides-In-Bush'. Hiding in prone ruins snipers in FPS games. Most often people who are off hiding in prone while sniping are in somewhere remote, not caring what their team is doing so long as they remain hidden and their precious KDR slowly rises. Lack of prone in dust forces snipers to be more out in the open, which generally means they are closer to their team and actually helping... Or much further out being even more useless. The latter are usually the people who are the worst prone offenders, so I'm happy to run around with my team earning points while they sit far away being useless :)
[/quote]
I have to agree, when they introduced prone to battlefield 3 at first I thought great this adds a bit more realism but then as we got into the game you find people proning into walls, proning in bushes or as you said hiding on the other side of the map being useless. I love sniping in FPS's I think it can be great fun but it can also ruin the game like it did in the cod series. Sniping in an fps should not be able to avail of aim assist and although prone can be a realistic feature it can have to much of a negative effect on game-play.
only having the crouch position forces you to be more visible and interact with the game, you will be seen and you will need to more about more. |
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[Veteran_Boogl 47]
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Posted - 2012.06.11 14:24:00 -
[51] - Quote
I think that adding more damage for some SR, those OneKill, would be also fun if heavy gets HS or critical hit, and spectacular fall to the ground (even without killing him) and getting up should take few moments. It would give the snipers also a tactical use not just shoot to kill role.
I personally would shoot them all the time to slow them down and what is most important to see how they do backflip after get shot in the head |
[Veteran_Rafgas Joe]
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Posted - 2012.06.11 16:11:00 -
[52] - Quote
N3t Hunt3r wrote:
#Edit# Maybe put in place a system where we earn war points for good shots, I.E. a shot made whilst the target is moving... then more points if they are running and then to top it all off a nice range bonus for example a hit at 100M+ earns 25 points. To account for the fact thats its easy to shoot someone in the face when you are running around with an assault rifle 10 m from them and somewhat harder when you have 1 shot, and 100M+ to content with let alone there movement and possible terrain.
no please, no artificial scores,a kill is a kill, if you do a super awesome shot, but the guy lives, then that super awesome shot was for nothing, awesome though it was, sorry.
The roles should be chosen to fit the needs of the battle. And that should really be it imo. |
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