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[Veteran_Andrivullus]
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Posted - 2012.06.09 04:26:00 -
[1] - Quote
Better damage on the prototype variant, it hardly does anything more than the advanced, and snipers take FOREVER to kill decently fitted assaults. [2-6 shots] |
[Veteran_Templar Two]
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Posted - 2012.06.09 09:05:00 -
[2] - Quote
I agree. We also need to have a "one hit kill" (OHK) sniper rifle, at lest on non-heavy.
Now the Militia SR damage is 160hp; a basic scout/assault has 322hp = 3 shots are required to kill...and this IF the shield doesn't recharge. Way to many bullets to kill anyone and the result is that Sniper Rifles are not appealing. The most powerful SR now is the Charge SR with 224hp of damage, which still requires 2 bullets to kill an assault/scout...better then the militia but still not OHK Now how do you balance a OHK sniper rifle? Well the key parameters to balance a SR are: fire-rate and damage.
We can divide the SR in two categories: Bolt-action and Semi Auto.
- Bolt Action SR have intrinsically low fire rate, you need to reload after every bullet, so to balance this penalty they usually deal more damage: higher damage + slow fire rate = balance.
In Dust this doesn't happen: the Charge SR has the same Fire Rate of the Militia SR. Now having to reload after every bullet is something that belongs to this era but Dust is sci-fi shooter so what to do: IMO we should have some sort of cooldown to simulate the need to reload/wait after every bullet.
- Semi Auto SR have higer fire-rate, they are faster and you can shoot in rapid succession, so to balance them they must deal less damage: less damage + higher fire rate = balance.
The Tactical SR in Dust is like this: 136 dmg but twice the fire rate of Militia SR - 0.6 seconds instead then 1.2 seconds.
So a good OHK SR could be something like this: Damage: 350hp. Fire Rate: 1.4 seconds. |
[Veteran_Sorry Accident]
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Posted - 2012.06.09 09:34:00 -
[3] - Quote
Templar Two wrote:I agree. We also need to have a "one hit kill" (OHK) sniper rifle, at lest on non-heavy. Now the Militia SR damage is 160hp; a basic scout/assault has 322hp = 3 shots are required to kill...and this IF the shield doesn't recharge. Way to many bullets to kill anyone and the result is that Sniper Rifles are not appealing. The most powerful SR now is the Charge SR with 224hp of damage, which still requires 2 bullets to kill an assault/scout...better then the militia but still not OHK Now how do you balance a OHK sniper rifle? Well the key parameters to balance a SR are: fire-rate and damage. We can divide the SR in two categories: Bolt-action and Semi Auto. - Bolt Action SR have intrinsically low fire rate, you need to reload after every bullet, so to balance this penalty they usually deal more damage: higher damage + slow fire rate = balance.
In Dust this doesn't happen: the Charge SR has the same Fire Rate of the Militia SR. Now having to reload after every bullet is something that belongs to this era but Dust is sci-fi shooter so what to do: IMO we should have some sort of cooldown to simulate the need to reload/wait after every bullet.
- Semi Auto SR have higer fire-rate, they are faster and you can shoot in rapid succession, so to balance them they must deal less damage: less damage + higher fire rate = balance.
The Tactical SR in Dust is like this: 136 dmg but twice the fire rate of Militia SR - 0.6 seconds instead then 1.2 seconds.
So a good OHK SR could be something like this: Damage: 350hp. Fire Rate: 1.4 seconds. I hope your ideas on the OHK rifle would be headshot damage only. Otherwise SRs will appeal to all the CoD kiddies, and we know how that will turn out for people who don't have time to spin in circles firing when auto-aim kicks in. Apart from that, I do like your ideals. Since this IS just beta, I do forsee alot of new weapon "sections" to come. The most branched out weapon is the AR, and for good reason, because it's supposed to be versatile, but other guns need more versatility as well.
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[Veteran_Templar Two]
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Posted - 2012.06.09 09:49:00 -
[4] - Quote
IMO we should have OHK SR even on body, for non heavies, and won't make things easier if damage will be well balanced with low fire rate: battlefield has OHK SR and they are all "Bolt action" with low fire rate. Heavies should go down in 2 bullets using the most powerful and slower SR, 1 bullet with headshot.
Remember that my OHK SR is just a guess: if we all discuss about it we can balance it far better considering the fears and desires of everyone.
Also I hope auto aim, soft lock, will be removed form Dust 514: COD and Halo have it an SR requires far less skill or accuracy. In Killzone we don't have soft lock and even if the SR is OHK you mut be very accurate...aim just one pixel away from the target and you miss.
EDIT We still don't' have details of the Muzzle Velocity of the SR and that is another useful value for balancing. Our SR is basically a ralilgun so bullets should fly at least at 7.000 m/s but now bullet travel must be accounted when you shoot: if the Muzzle Velocity where 7.000 m/s we should not worry about that at all. |
[Veteran_Nova Knife]
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Posted - 2012.06.09 11:44:00 -
[5] - Quote
First : The snipers are totally fine the way they are now. It's also been beaten to death in the forums, most of the good stuff is in this thread : https://forums.dust514.com/default.aspx?g=posts&m=112842#post112842
Posts of note are the OP in the link above, here and here
TL:DR Summary of above posts:
-Snipers are great where they are. The problem is buggy hit detection. -Sniper rounds have no noticeable travel time, they hit your target near instantly and pretty much no leading is required. -If you can't follow up shots you're either hiding in a bad 'out of the way' spot or you need to practice your aim. -The tactical sniper is easily the best one to use at lower levels, because of the near nonexistent recoil and ease of followup shots. - Two headshots will kill pretty much any non-heavy, some suits with less tank fitted can die in one shot. Heavies die in Four headshots, or five to six normal shots. - Prone is terrible and people need to stop asking for it. |
[Veteran_Templar Two]
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Posted - 2012.06.09 12:04:00 -
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Nova Knife wrote: 1) Two headshots will kill pretty much any non-heavy, some suits with less tank fitted can die in one shot. Heavies die in Four headshots, or five to six normal shots. 2) The tactical sniper is easily the best one to use at lower levels, because of the near nonexistent recoil and ease of followup shots. 3) - Prone is terrible and people need to stop asking for it.
- The point of headshots is to kill in one hit: it's a consolidated mechanic in every shooter...almost a rule.
Really "4 headhsots to kill a heavy" is so ridiculous.
- Wrong: there must not be a "best weapon to use" but "right weapon to use based on my playstyle".
I you want an assault rifle that fires more quickly, because that's the way you like it, then you should have it: the cons of course would be that the AR does less damage. I want a more powerful SR, it's there: the cons is that is very slow. With a great balance there's no limit of what we can have.
- Pone is terrible why?
It's a very basic mechanic; a very, very minor thing that in no way makes the game worst.
We need a OHK SR: it a matter of having something for everyone, something for every palystyle. |
[Veteran_Eflin Trollunge]
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Posted - 2012.06.09 12:08:00 -
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yea I;d like to see what happened when hit detection is fixed, I'f had crosshairs dead on a stationary targets head with a charge sniper rifle and didnt even get hit recognition. heck I am usually a darn good sniper in games (used to snipe in ww2 games without a scope, yay kar98k) but in this game I actually went with a call of duty load out I usually use, speed and a SMG. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 13:03:00 -
[8] - Quote
Sniper dmg is fine My prototype suit got killed in ONE HIT to the head from my clan mate running a prototype sniper + dmg mods |
[Veteran_NewOldMan]
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Posted - 2012.06.09 13:35:00 -
[9] - Quote
I think that a OHK Sniper Rifle would be great, however It would have to be offset by a very low rate of fire, for instance I would like an incredibly strong prototype Charge Rifle, To me this would make it more appealing to be a sniper, you would get a lot of damage and a low rate of fire. Also perhaps the Laser rifles would be your OHK alternative. Since from what I've read they are so powerful that they can even damage the user. |
[Veteran_Kushmir]
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Posted - 2012.06.09 13:35:00 -
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its surprising most of you havent gotten the memo that snipers play more of a support role by making targets weaker and "softening" them up.
i think CCP isn't doing the easy OHK thing on purpose. While i agree that prone is needed, more than anything they need to add assists onto the killboard so that some of you guys feel useful. |
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[Veteran_Templar Two]
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Posted - 2012.06.09 13:36:00 -
[11] - Quote
Mavado V Noriega wrote:Sniper dmg is fine My prototype suit got killed in ONE HIT to the head from my clan mate running a prototype sniper + dmg mods
Do you know how much is the headshot bonus?
Kushmir wrote:its surprising most of you havent gotten the memo that snipers play more of a support role by making targets weaker and "softening" them up.l.
Snipers never go for the kill: I beg to differ. Dust 514 is all about becoming the merc you want to be. I want to be Sniper that goes for the kill and want to do ti with a OHK SR and dang I should be able to do it: without this freedom then Dust is just another FPS in which roles are all pre-defined and there's little room for a personal palystyle. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 15:13:00 -
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I want a suit to counter all suits.
If I can't have it, then dust isn't fun. |
[Veteran_Nova Knife]
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Posted - 2012.06.09 15:48:00 -
[13] - Quote
Templar Two wrote:
The point of headshots is to kill in one hit: it's a consolidated mechanic in every shooter...almost a rule.
Really "4 headhsots to kill a heavy" is so ridiculous.
Why? OHK's may be satisfying, but as said here and in many otehr threads - OHK can leave a very sour taste if not handled well. CCP does a good job here where it is possible to OHK but it's not a surefire thing every time. It's not exactly hard to chain 4 shots with a tactical sniper to a heavy. They are slow as hell, they certainly aren't going anywhere. If someone makes their fit so that they can survive a lot of punishment, you're not going to OHK them with a standard infantry weapon, period.
Quote:
Wrong: there must not be a "best weapon to use" but "right weapon to use based on my playstyle".
I you want an assault rifle that fires more quickly, because that's the way you like it, then you should have it: the cons of course would be that the AR does less damage. I want a more powerful SR, it's there: the cons is that is very slow. With a great balance there's no limit of what we can have.
So, what you're saying is that you want something to be better, because it's what you want to use? That's the kind of selfish feedback that can seriously harm a game still in beta. I've gone out of my way to personally try everything people complain or bring issues up about, so I can personally weigh in on it as objectively as possible. "Something for everyone" to paraphrase your post, is inaccurate. You can't cater to everyone's playstyles, no matter how hard you try. The most you can do is find a gentle median that everyone except the people who simply must beat their chest are going to accept.
There is no arguement here though. At lower levels when your sniper skill is not giving massive damage boosts, the tactical rifle is simply the best. The standard charge rifle is possible to do it, but you're going to have a hell of a time OHK'ing, and you're going to have much more kills if you can get that second follow-up shot rapidly. Tactical is the best rifle at lower levels, like I said.. Any gun that can OHK any time, is going to be used by pretty much everyone, which ruins the diversity of the game. Situational OHK's are the best way to do it, and the game is pretty good about snipers in this regard.
Quote:
Pone is terrible why?
It's a very basic mechanic; a very, very minor thing that in no way makes the game worst.
What? Prone massively changes gameplay, and introduces a whole host of things that break the game, both physically and as aspects of gameplay. Prone mechanics can cause massive clipping/falling through maps, moving partially through walls, etc. Worse still : It makes snipers want to be 'Mister Hides-In-Bush'. Hiding in prone ruins snipers in FPS games. Most often people who are off hiding in prone while sniping are in somewhere remote, not caring what their team is doing so long as they remain hidden and their precious KDR slowly rises. Lack of prone in dust forces snipers to be more out in the open, which generally means they are closer to their team and actually helping... Or much further out being even more useless. The latter are usually the people who are the worst prone offenders, so I'm happy to run around with my team earning points while they sit far away being useless :)
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[Veteran_Evertus Fortelleren]
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Posted - 2012.06.09 16:05:00 -
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My main issue with the rifles is that they are extremely hard to use, they swing about to a ridiculous degree. There may be a skill for reducing that but as it stands, the difficulty in using the rifle in the first place means you'll have to either put off using a rifle until you have the SP, or put up with a long frustrating wait. |
[Veteran_Darius Ashran]
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Posted - 2012.06.09 16:21:00 -
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Actually evertus if you steady up before you fire they don't move at all =D also make slower movements with your sticks helps alot.
I don't like the idea of OHK Sniper rifle. Out right 1 hit win seems a bit much in a game like dust. Give it at least say 1 shot to strip shields and give decent damage to armor ( depending on the Dropsuit of course) and the next shot finishes them off. That to me sounds well balanced. Again more then that to take down a heavy of course but thats kinda a given. Higher HP and all .
Sniping should not be overly simple otherwise we will just get sniper fests and i don't really think anyone wants it to devolve to that.
If you are good enough to get consistent hits then power to you and may your reign with the SR be glorious but ... just 1 hit popping a target off. MAYBE a low HP scout but an assault or higher? no sir.
That said 4-6 is a bit much its hardly better then an assault rifle and i think we all agree that needs tweaking to improve.
Also lady's and gents keep in mind the sniper rifle skill will add +25% damage increase once you level it up then stack another 15% damage on for the carried weapons damage increase* that alone will already give SRs alot more power.
Then further stacking of Damage mods will give you up to another 20 % damage increase if you fit up to 2.
With max skill and fit that brings you to around a 60% increase in damage and with the higher rifles that already around 330 damage on some of them especially the charge rifles.
That cant be done on all suits because of Power grid and CPU requirements but it can be done on more advanced suits with mods.
Just keep in mind guys its not all as straight forward as in some other shooters.
You have to take into account not only a items base performance but also how that performance will be enhanced by fitting the right equipment and training the right skills to compliment it.
That said i think a minor damage tweak is needed but maybe a 30% base increase tops.
More then that and it will be bad juju peoples. |
[Veteran_Templar Two]
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Posted - 2012.06.09 16:23:00 -
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@Nova Knife
Never spoke about OHK Standard SR.
Also as you pointed out we have limited options here, 2 prions to be precise: Tactical SR or Charged SR. Why only 2 options, why can't I have third option: a very slow Charge SR that can OHK when upgraded properly?
Also how can I be selfish when I propose something that many other want: OHK SR it's not a "one man wish", it not just me. CCP surely can't cater to everyone but in this case has chance to cater to more people.
Prone causes bugs = excuse. Prone make you hide in the bushes: it's kinda the way Sniper do it in real life so what' wrong with it. People that prone don't care about the team = prejudice.
@Darius
Still a charged Sniper with that 55% bonus get a max dmg of 347.2 which is just 47 Hp above a standard Dropsuit. Without headshot the only thing we can OHK using a SR is a standard unmodified dropsuit. Really why bother getting top level SR when standard Forge Gun is 1200 hp and have a MER of 1200 meters
Now I want to know the bonus damage for headshots, if that is what I expect it to be then I will agree than SR are fine and at max I will discuss fire rate for the Charge SR. |
[Veteran_Uberlander]
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Posted - 2012.06.09 22:38:00 -
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Evertus Fortelleren wrote:My main issue with the rifles is that they are extremely hard to use, they swing about to a ridiculous degree...
I think its realsitic and not too hard.
I have sniped more than 7500 Enemies in MAG (total KD above 6,0) and more than 1000 Enemies at BF3 (most at 500m, best Headshot at 950m). Sure, it makes more fun to kill with one shot. But I think the damage to the sniper rifles make in Dust is a good thing.
In Dust we have enough advantages as a sniper. I've had enough opportunities to post me far away from the opponents, can quickly change my position. Almost no one sees me or hits me. And many in which I shoot have been previously been wounded by others. Sniping in MAG it is completely different than in BF3 and Dust snipe it differently than in the other two. But in all three it is ballanced well. According to the characteristics of the game.
I think CCP has done a good job that relates to the snipers. Only graphically they have to change something. From a certain distance, the opponents are invisible! This makes shooting at larger distances almost impossible. And the graphical animations could be improved. Until I hear the shot only, but it would also see "flash" ... And the hit boxes need to be improved. |
[Veteran_ConfidingBullet]
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Posted - 2012.06.09 22:42:00 -
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I get one hit kills all day with the charge sniper rifle. I don't even bother using the proptype ones even though my sniper rifle skill is at 5.
Damage mods help too! |
[Veteran_Silas Krisolo]
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Posted - 2012.06.10 01:08:00 -
[19] - Quote
1HK sniper rifles?
http://www.youtube.com/watch?v=umDr0mPuyQc
The problem with sniping now is the hilariously bad hit detection and and slightly obstructive crosshairs.
Fix hit detection, add a point bonus for stripping shields (+10?) from a foe and thereby softening him up for teammates, IN ADDITION to giving the sniper points for an assist.
The absolute last thing this game, or any shooting game needs, is some super duper "elite" class of hardcore snipers that for some reason everyone and their brother thinks they are a part of even when they can't snipe worth a damn.
The only concession I will make is the headshot multiplier needs to be bigger. |
[Veteran_Andrivullus]
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Posted - 2012.06.10 03:13:00 -
[20] - Quote
Nova Knife wrote:Templar Two wrote:
The point of headshots is to kill in one hit: it's a consolidated mechanic in every shooter...almost a rule.
Really "4 headhsots to kill a heavy" is so ridiculous.
Why? OHK's may be satisfying, but as said here and in many otehr threads - OHK can leave a very sour taste if not handled well. CCP does a good job here where it is possible to OHK but it's not a surefire thing every time. It's not exactly hard to chain 4 shots with a tactical sniper to a heavy. They are slow as hell, they certainly aren't going anywhere. If someone makes their fit so that they can survive a lot of punishment, you're not going to OHK them with a standard infantry weapon, period. Quote:
Wrong: there must not be a "best weapon to use" but "right weapon to use based on my playstyle".
I you want an assault rifle that fires more quickly, because that's the way you like it, then you should have it: the cons of course would be that the AR does less damage. I want a more powerful SR, it's there: the cons is that is very slow. With a great balance there's no limit of what we can have.
So, what you're saying is that you want something to be better, because it's what you want to use? That's the kind of selfish feedback that can seriously harm a game still in beta. I've gone out of my way to personally try everything people complain or bring issues up about, so I can personally weigh in on it as objectively as possible. "Something for everyone" to paraphrase your post, is inaccurate. You can't cater to everyone's playstyles, no matter how hard you try. The most you can do is find a gentle median that everyone except the people who simply must beat their chest are going to accept. There is no arguement here though. At lower levels when your sniper skill is not giving massive damage boosts, the tactical rifle is simply the best. The standard charge rifle is possible to do it, but you're going to have a hell of a time OHK'ing, and you're going to have much more kills if you can get that second follow-up shot rapidly. Tactical is the best rifle at lower levels, like I said.. Any gun that can OHK any time, is going to be used by pretty much everyone, which ruins the diversity of the game. Situational OHK's are the best way to do it, and the game is pretty good about snipers in this regard. Quote:
Pone is terrible why?
It's a very basic mechanic; a very, very minor thing that in no way makes the game worst.
What? Prone massively changes gameplay, and introduces a whole host of things that break the game, both physically and as aspects of gameplay. Prone mechanics can cause massive clipping/falling through maps, moving partially through walls, etc. Worse still : It makes snipers want to be 'Mister Hides-In-Bush'. Hiding in prone ruins snipers in FPS games. Most often people who are off hiding in prone while sniping are in somewhere remote, not caring what their team is doing so long as they remain hidden and their precious KDR slowly rises. Lack of prone in dust forces snipers to be more out in the open, which generally means they are closer to their team and actually helping... Or much further out being even more useless. The latter are usually the people who are the worst prone offenders, so I'm happy to run around with my team earning points while they sit far away being useless :) I disagree with this post, prone will not break a good sniper, infact, it would help alot, because you can prone behind certain points as enemys go by, bam, through the back of the head. theres been times if i would've been prone, i wouldn't have been noticed, so just saying brah. |
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[Veteran_Nova Knife]
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Posted - 2012.06.10 04:22:00 -
[21] - Quote
Andrivullus wrote:
I disagree with this post, prone will not break a good sniper, infact, it would help alot, because you can prone behind certain points as enemys go by, bam, through the back of the head. theres been times if i would've been prone, i wouldn't have been noticed, so just saying brah.
That is exactly my point. Prone encourages people to sit there and hide. This rarely helps a team, since instead of being mobile like a proper sniper, they jut sit there and hide, waiting for kills. The maps/cover are generally designed with crouching in mind, prone would require most of this to be redesigned and take a lot of effort to ensure animation errors/clipping/etc. do not occur as a result.
It's a feature for flavor at best, and the flavor is sour.
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[Veteran_Templar Two]
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Posted - 2012.06.10 08:17:00 -
[22] - Quote
Nova you are not against pone: you are against players playing in way you don't like. It is as if I said: remove running in Dust 514 because running encourage players to not co-operate with the team. Really: live and let live.
Silas I am not asking for anything excessive: for the Charge Rifle I would be fine with 50hp more at the end of the total upgrade (now the Charge SR has 347 hp with 55% dmg bonus) 50 hp is less than 2 shots of the standard militia AR: I believe that a railgun that shoots bullets at 7000 m/s can afford to get that.
Also I have made some math: 4 bullets are required to kill an unmodified militia heavy (922hp) with the Tactical SR. To use the tactical SR you need Weaponry level 1 and Sniper Operation level 1 = a 8% more damage
Tactical SR is then is 146.88 hp form (136hp original dmg) 4 normal body shots shots would deal 587.52 hp which means that the heavy would still have 334.88hp left. These 334.88hp divided for the numbers of shots (4) gives you a 83.62 hp bonus per shots, winch means that headshots now are a 56-57% bonus.
IMO the bonus headshots bonus should be at least 75%, even better a 100% bonus (2x)
With 100% headshots bonus Tactical SR would take 2 headshots for the standard heavy which IMO is fine. Remember prototype heavies have over 1000hp so the balance won't be upset that much: 4 headshots for prototype heavy instead then 6. |
[Veteran_Atholos Raahauge]
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Posted - 2012.06.10 08:35:00 -
[23] - Quote
No . It will be OP no matter how hard you try to tell people otherwise. In a game where it takes a mag to kill someone with a AR, there simply is not room for a OHK weapon. If CPP does decide to make a OHK sniper, I will never touch this game again............ I already got pissed enough at MAG for the OHK sniper. |
[Veteran_Kahn Unn]
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Posted - 2012.06.10 08:38:00 -
[24] - Quote
Please note that this game is based in a fictional sci-fi setting. Military tactics now don't necessarily translate to this game.
A OHK sniper rifle would definitely make sniping more appeasing, but it wouldn't fit right in the game. It would make it so that even if I have full T4 sheild mods, and armor mods, a rookie or veteran sniper can one-shot kill me? I think that is pretty unfair. I think a OHK system shouldn't be implemented but more damage to headshots perhaps.
I read a lot of posts about snipers in this thread but the "snipers" are called "Recon".. i.e. overwatch of the battlefield, assisting allies.. and to the person who said that the non-existence of a OHK rifle makes the game one that doesn't allow you to decide what you want to be, you need to stop your grieving.. it's not just the guns that do all the damage.. you have the skills, and damage modifiers to increase your damage. Not to mention every soldier is wearing an advanced helmet that's supposed to protect them from headshots. Just my 2 cents :-) |
[Veteran_Kahn Unn]
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Posted - 2012.06.10 08:39:00 -
[25] - Quote
As for the "prone" ability it does create issues with the game- clipping, falling through the map, going through walls, etc. Not to mention it introduces dolphin diving, just keep in mind the cover in the game completely shields you, i.e. it's equal to the height of you crouched. Prone + DUST 514 does not work.. in the lore, or in the gameplay. |
[Veteran_Dewie Cheecham]
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Posted - 2012.06.10 08:54:00 -
[26] - Quote
Templar Two wrote:I agree. We also need to have a "one hit kill" (OHK) sniper rifle, at lest on non-heavy.
Headshots are usually OHK, but bloody near impossible to make on a moving target.
When it comes to the heavies, I think the better solution should be that yes, they can run and strafe firing their weapon, but the spread of the bullets should be atrocious. If you are a heavy, you should be considered a bipedal tank, meaning to fire your weapon with any accuracy, you should go down on your knee.
That'll make them more believable, and also give opponents a chance against a heavy with a heavy machine gun. They are this weekends Swarm Launcher spammers.
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[Veteran_Templar Two]
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Posted - 2012.06.10 08:56:00 -
[27] - Quote
If shields and armor got better in the future so did weapons so stop thinking that no weapon should be able to do any significant damage. Really a bullet shot at 7000 m/s can go through a wall easy so what can an helmet do agist that much power?
Also please read what I said I never spoke about standard OHK SR!
Atholos. Maxed out Charged SR can OHK a standard assault with a body shot. All this time you have been playing in a game that has OHK SR: was it so terrible? Did you felt the necessity to leave?
Dewie Standard AR have 30hp damage so it takes 30 bullets to kill a standard heavy which is decent considering that heavies are relly strong. 25 bullets instead than 30 could work though. |
[Veteran_Uberlander]
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Posted - 2012.06.10 13:00:00 -
[28] - Quote
Kahn Unn wrote:... It would make it so that even if I have full T4 sheild mods, and armor mods, a rookie or veteran sniper can one-shot kill me? I think that is pretty unfair. I think a OHK system shouldn't be implemented but more damage to headshots perhaps. ...
Thumbs up. The most annoying thing in a shooter is simply to die suddenly, without knowing where it came from or to do something about it. It not annoys me so much, when i die this way, I myself am a Sniper sometimes (not nearly as often as in MAG). But I know how extreme it can upset other players. In MAG, it was fun to shoot 80% of players with one BODYshot. But in Dust I don't want to have it!
This frustrates the players unnecessarily and then they leave the game. Especially if they have already thickly armored and they still die instantly. I am then as a sniper crucial part to it that the gameplay is destroyed. In MAG you lived as a sniper very dangerous because of the tight maps. (Overall, the damage was too high, I think). BF3 was in the flight path and flight time a serious drawback. In DUST there are almost none of these disadvantages.
Kahn Unn wrote:... I read a lot of posts about snipers in this thread but the "snipers" are called "Recon".. i.e. overwatch of the battlefield, assisting allies... The term "Recon" I really wanted to use. In BF3 was the term "Recon" is justified. But in DUST I can not find any options for a Recon at the moment, except to kill. |
[Veteran_Atholos Raahauge]
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Posted - 2012.06.10 15:54:00 -
[29] - Quote
Templar Two wrote:If shields and armor got better in the future so did weapons so stop thinking that no weapon should be able to do any significant damage. Really a bullet shot at 7000 m/s can go through a wall easy so what can an helmet do agist that much power?
Also please read what I said I never spoke about standard OHK SR!
Atholos. Maxed out Charged SR can OHK a standard assault with a body shot. All this time you have been playing in a game that has OHK SR: was it so terrible? Did you felt the necessity to leave?
Dewie Standard AR have 30hp damage so it takes 30 bullets to kill a standard heavy which is decent considering that heavies are relly strong. 25 bullets instead than 30 could work though. Well as you can see, I can avoid a OHK at the present moment by using better armor, if what you want is implemented, I wouldn't be able to do that now would I. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.10 16:23:00 -
[30] - Quote
I am getting OHK's with a militia fit but with damage mods.
Train the skills that affect sniper weapon damage, fit damage mods, hit them in the head. Does enough damage to OHK assault suits.
This game is not CoD where every person does the same damage with the same gun. Learn your support skills and train them that way. Then fit your suit for max damage, sacrificing tank to do so.
Thats the way it works and as far as I can tell, it works well. |
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