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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Bright Cloud
 Namtar Elite
 Gallente Federation
 
 1
 
 
      | Posted - 2015.06.22 10:22:00 -
          [1] - Quote 
 Would it be possible to merge shield rechargers and regulators into one highslot module? But to not make energizers redundant buff them by removing the shield capcity penalty and add a bigger shield recharge bonus. That way we maybe actually have some room on the lowslots for caldari assaults. Plus it would be a direct buff to cal. sentinels who only have 1 lowslot.
 
 I was thinking about a line up like this:
 -basic shield recharger
 +25% shield regen and -15% shield recharge delay
 
 -enhanced shield recharger
 +35% shield regen and -25% shield recharge delay
 
 -complex shield recharger
 +45% shield regen and -35% shield recharge delay
 
 The energizers should look like this:
 -basic energizer
 +55% shield regen
 
 -enhanced energizer
 +65% shield regen
 
 -complex energizer
 +75% shield regen
 
 Basically the rechargers get the regulator bonus while the energizers simply give a huge shield regen boost but without the shield capacity penalty. Its the question then if you want better delay times with a moderate shield regen or a very high shield regen but with a larger delay (compared to rechargers). With this we could fit mobility mods and profile dampeners more easily.
 
 Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding. | 
      
      
        |  korrah silain
 True Illuminate
 
 64
 
 
      | Posted - 2015.06.22 11:29:00 -
          [2] - Quote 
 I like it. Perhaps put them in the low slots, then put arnor reppers in the high...
 | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 10
 
 
      | Posted - 2015.06.22 13:56:00 -
          [3] - Quote 
 Don't know about the numbers, but I like the idea.
 
 Shoot scout with yes. - Ripley Riley (for CPM2) | 
      
      
        |  Kiiran-B
 Seraphim Initiative.
 
 219
 
 
      | Posted - 2015.06.22 15:18:00 -
          [4] - Quote 
 Yes! Yes! Yes!
 
 Buff Shields!
 
 | 
      
      
        |  Megaman Trigger
 Ready to Play
 
 365
 
 
      | Posted - 2015.06.22 22:43:00 -
          [5] - Quote 
 So, by your idea, a shield fit can no longer run a Regulator and an Energizer? Because I like having a Regulator and an Energizer.
 
 Purifier. First Class. | 
      
      
        |  Zan Azikuchi
 G.R.A.V.E
 The Ditanian Alliance
 
 109
 
 
      | Posted - 2015.06.22 22:46:00 -
          [6] - Quote 
 I think what he mean's is to have regulator's recharge shield faster as well as recharge more, while energizers remain in the high slot, seems like a sound idea really.
 
 When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope. | 
      
      
        |  Songs of Seraphim
 Negative-Feedback.
 Negative-Feedback
 
 1
 
 
      | Posted - 2015.06.22 22:51:00 -
          [7] - Quote 
 I'm not sure if I can agree with this... It's a large simplification of shield modules.
 
 I'd prefer if there was a buff to shield regulators and energizers. Since as of right now, regulators are negligible unless you have 3 or 4 , and there's little incentive to use energizers over rechargers since they offer similar regen values.
 
 
 Edit: Even with 3 or 4 regulators, there's a diminishing return after the 1st one.
 
 Achura Bloodline Loyalist of the StateJoin Caldari FW  | 
      
      
        |  Zan Azikuchi
 G.R.A.V.E
 The Ditanian Alliance
 
 109
 
 
      | Posted - 2015.06.22 22:53:00 -
          [8] - Quote 
 Think about it, 4 shield extender, 1 basic energizer and 3 regulator's that give recharging capabilities along with enhanced recharge speed rate, it'd bandage the shield suit's at least, and it'd make it fair since, some of the other module (1 module) get's to be 2 in 1.
 
 When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope. | 
      
      
        |  Megaman Trigger
 Ready to Play
 
 365
 
 
      | Posted - 2015.06.22 23:01:00 -
          [9] - Quote 
 
 Zan Azikuchi wrote:I think what he mean's is to have regulator's recharge shield faster as well as recharge more, while energizers remain in the high slot, seems like a sound idea really. 
 He wants to merge Regulators and Rechargers into one module and keep them high slot, to free up the Caldari's low slots for other modules.
 
 Purifier. First Class. | 
      
      
        |  Zan Azikuchi
 G.R.A.V.E
 The Ditanian Alliance
 
 109
 
 
      | Posted - 2015.06.22 23:03:00 -
          [10] - Quote 
 Oh then nevermind that's bat shite r3tarded!
 
 When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope. | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Negative-Feedback
 
 11
 
 
      | Posted - 2015.06.22 23:23:00 -
          [11] - Quote 
 
 korrah silain wrote:I like it. Perhaps put them in the low slots, then put arnor reppers in the high... Never, ever put armor repair modules in the high slots.
 
 You will break the game to an indefinite amount of FUBAR is you do.
 
 Lucent Echelon Chat Channel is fixed | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 19
 
 
      | Posted - 2015.06.22 23:25:00 -
          [12] - Quote 
 ^ But also armour repairers are traditionally low slow modules.
 
 "Crush all who complain!" - Arkena Wyrnspire
 | 
      
      
        |  Alena Ventrallis
 Commando Perkone
 Caldari State
 
 3
 
 
      | Posted - 2015.06.22 23:41:00 -
          [13] - Quote 
 Honestly I like the regulators as they are. The only problem is that the delays A) are too big and B) are reset by any weapon at any range. A shield damage threshold would solve a solid 70% of the problems with shields.
 
 Over thinking, over analyzing separates the body from the mind. | 
      
      
        |  korrah silain
 True Illuminate
 
 66
 
 
      | Posted - 2015.06.22 23:42:00 -
          [14] - Quote 
 
 Sgt Kirk wrote:korrah silain wrote:I like it. Perhaps put them in the low slots, then put arnor reppers in the high... Never, ever put armor repair modules in the high slots.  You will break the game to an indefinite amount of FUBAR is you do. How would that break the game? The idea is to make the brick moduals and regain moduals on opposite sides. I suppose it would require a slot layout reworking, which would be impracticle, its just always struck me as odd that shields use both slo types while armor is confined to low for all slots...
 | 
      
      
        |  Megaman Trigger
 Ready to Play
 
 365
 
 
      | Posted - 2015.06.23 00:05:00 -
          [15] - Quote 
 
 korrah silain wrote:Sgt Kirk wrote:korrah silain wrote:I like it. Perhaps put them in the low slots, then put arnor reppers in the high... Never, ever put armor repair modules in the high slots.  You will break the game to an indefinite amount of FUBAR is you do. How would that break the game? The idea is to make the brick moduals and regain moduals on opposite sides. I suppose it would require a slot layout reworking, which would be impracticle, its just always struck me as odd that shields use both slo types while armor is confined to low for all slots... 
 The last thing the armour meta needs is the ability to run both high HP and insane rep rates simultaneously.
 
 Purifier. First Class. | 
      
      
        |  Sicerly Yaw
 Quantum times
 
 328
 
 
      | Posted - 2015.06.23 01:23:00 -
          [16] - Quote 
 
 korrah silain wrote:I like it. Perhaps put them in the low slots, then put arnor reppers in the high... 
 everyone would switch to caldari stack complex armor reps in highs and complex armor extenders in lows or they would stick with the stick with the 2k armor tanks with 20+ passive reps
 
 https://dust514.com/recruit/kWK05m/ | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Negative-Feedback
 
 11
 
 
      | Posted - 2015.06.23 02:40:00 -
          [17] - Quote 
 
 korrah silain wrote:Sgt Kirk wrote:korrah silain wrote:I like it. Perhaps put them in the low slots, then put arnor reppers in the high... Never, ever put armor repair modules in the high slots.  You will break the game to an indefinite amount of FUBAR is you do. How would that break the game? The idea is to make the brick moduals and regain moduals on opposite sides. I suppose it would require a slot layout reworking, which would be impracticle, its just always struck me as odd that shields use both slo types while armor is confined to low for all slots... Alright, if you want me to run a 5 Ferroscale plate Gal assault with 700+ armor and over 30 hp/s reps be my guest.
 
 Lucent Echelon Chat Channel is fixed | 
      
      
        |  Imp Smash
 Molon Labe.
 RUST415
 
 868
 
 
      | Posted - 2015.06.23 02:54:00 -
          [18] - Quote 
 Ok, so shield suits would have room for more movement mods but still have to sacrifice Tank (extenders) for regen (regulator/recharger combo)?
 
 That's actually not a bad idea. It would still keep the shield suits with the penalty of sacrificing Tank for Damage mods.
 
 That's a pretty big buff though. Like, very big...
 | 
      
      
        |  Georgia Xavier
 Y.A.M.A.H
 No Context
 
 720
 
 
      | Posted - 2015.06.24 00:32:00 -
          [19] - Quote 
 
 korrah silain wrote:I like it. Perhaps put them in the low slots, then put arnor reppers in the high... My amarr assault would have 3 reps, 4 ferros and a reactive, high hp, high regen and negligible speed penalty. Be careful of what you wish for
 
 Click me | 
      
      
        |  Zan Azikuchi
 G.R.A.V.E
 The Ditanian Alliance
 
 110
 
 
      | Posted - 2015.06.24 00:38:00 -
          [20] - Quote 
 
 Georgia Xavier wrote:korrah silain wrote:I like it. Perhaps put them in the low slots, then put arnor reppers in the high... My amarr assault would have 3 reps, 4 ferros and a reactive, high hp, high regen and negligible speed penalty. Be careful of what you wish for 
 Well, that's if it's before the next update.
 
 When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope. | 
      
      
        |  Georgia Xavier
 Y.A.M.A.H
 No Context
 
 720
 
 
      | Posted - 2015.06.24 00:40:00 -
          [21] - Quote 
 
 Zan Azikuchi wrote:Georgia Xavier wrote:korrah silain wrote:I like it. Perhaps put them in the low slots, then put arnor reppers in the high... My amarr assault would have 3 reps, 4 ferros and a reactive, high hp, high regen and negligible speed penalty. Be careful of what you wish for Well, that's if it's before the next update. Heck I won't budge because of a speed nerf. I use the slowest heavies in the game so this won't do much. Adapt or die as the pros say........I'm not one but you know what I mean
 
 Click me | 
      
      
        |  Zan Azikuchi
 G.R.A.V.E
 The Ditanian Alliance
 
 110
 
 
      | Posted - 2015.06.24 00:44:00 -
          [22] - Quote 
 
 Georgia Xavier wrote:Zan Azikuchi wrote:Georgia Xavier wrote:korrah silain wrote:I like it. Perhaps put them in the low slots, then put arnor reppers in the high... My amarr assault would have 3 reps, 4 ferros and a reactive, high hp, high regen and negligible speed penalty. Be careful of what you wish for Well, that's if it's before the next update. Heck I won't budge because of a speed nerf. I use the slowest heavies in the game so this won't do much. Adapt or die as the pros say........I'm not one but you know what I mean 
 Preaching to the choir there.
 
 When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope. | 
      
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