Shadowed Cola
Tal-Romon Legion Amarr Empire
215
|
Posted - 2015.06.21 03:51:00 -
[1] - Quote
Why? The TTK and the strafe speed combined helped players find identity as slayers or support players, even if your gun game sucked you can strafe at the very least with MINUM skill necessary in your ******* motor skills. Players with gun game will excel as slayers, certain weapon types help negate the lack of skill by allowing pray and spray for those who really want to be a slayer.
Right now, you're probably seeing certain players in certain suits are doing especially well, and changing base stats isn't the solution, for they'll just excel for different reasons in another suit. You've compared your data for years and see the same flaw no matter what numbers are actually changed.
So the solution you came up with was basically bring down everyone to scrubbier levels. With reduced speeds, everyone will be easier to hit, so the actual STATS you keep ******* with might actually matter and not be skewed because the person factor will be less limiting with less speed available to them to dodge.
So congradulations CCP, you found it. All these GD peasants will be pleased that they're even EASIER to kill. I'm going to personally find pleasure i'm making people quit Dust because they now have no way to get out of my way when i come for them.
again, congratulations. And play your own game plz. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
217
|
Posted - 2015.06.21 04:15:00 -
[2] - Quote
VAHZZ wrote:Ok, here goes. This is going to come as a shock to you. But. This is actually a good thing.
The running speed nerf is stupid but strafe speed nerf is actually a good thing. We are not a twitchy ass game, we are a tactical game. Rat Man knows what is good for us, this game right here. He actually plays and tests the game, unlike a certain old dev team.
So while the running speed nerf is stupid. The strafe speed nerf is good. Do you want a scout or a MinAss to dance all around you while you futiley shoot? Do you want this to be known as DANCE DANCE 514? *sigh*
This is what i feared people would think, and convince CCP of.
If you're dying to a scout in a fight in less then a second or 2 - that's fine. There little speed demons whose hit and run tactics have played enormous role in the battlefield, often time changing the city situation. Between there low profile, speed, quick high damage weapons, they're quite monstrous.
But if you get into a gun fight with one and lose, in let's say a PC match in full proto, then you should seriously reconsider calling yourself a slayer.
Every other suit, and even the Cal Logi, should be able to beat the low health scouts in 1v1 fights where both players know they're coming. Excuses are cute, but i know this to be true. ScR and RR make short work of scouts, and if you seriously have aim issues aim assist really is handy.
Strafe speed nerf was bad. Scouts will suffer for this. Heavies will have a harder time doing there only real role - only Assaults and logi's gain from this. |