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XxBlazikenxX
T.H.I.R.D R.O.C.K
863
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Posted - 2015.06.21 05:37:00 -
[31] - Quote
Loyal Glasses wrote:CCP PLEASE **** WITH STRAFFING and lower over all Damage and DPS on all weapons. Almost all weapons, leave high alpha damage weapons alone
Monk JR
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.21 05:48:00 -
[32] - Quote
Screw that its about time that strafing gets nerfed. It came to the point where its not important whos the better shot more about a who can wiggle the left thumbstick faster.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Jathniel
Shining Flame Amarr Empire
1
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Posted - 2015.06.21 06:31:00 -
[33] - Quote
Holy smokes. Getting rid of the strafing and putting it back liek it was in beta? Putting movement AND strafe values back to where they were, and where they ought to have been? >> I might actually play the game again briefly if that happens. |
Jathniel
Shining Flame Amarr Empire
1
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Posted - 2015.06.21 06:40:00 -
[34] - Quote
Bright Cloud wrote:Screw that its about time that strafing gets nerfed. It came to the point where its not important whos the better shot more about a who can wiggle the left thumbstick faster.
I haven't played in a while, but if the overall movement and strafe speeds are reduced... Rattati might want to consider toning down AA big time. Last time I played, AA was stupid-strong. |
VAHZZ
Liquid.Hound
3
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Posted - 2015.06.21 06:59:00 -
[35] - Quote
Jathniel wrote:Bright Cloud wrote:Screw that its about time that strafing gets nerfed. It came to the point where its not important whos the better shot more about a who can wiggle the left thumbstick faster. I haven't played in a while, but if the overall movement and strafe speeds are reduced... Rattati might want to consider toning down AA big time. Last time I played, AA was stupid-strong.
AA is still stupid strong.
Point and case, the Bolt Pistol is the most OP thing in the game, this is including the AScR which has stupid range and eats everything. Because AA and magnetism on the BP is ridiculous, it is a mini sniper.
GÖ˘ Soon, we shall meet again, in a galaxy far, far away. GÖ˘
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maybe deadcatz
Horizons' Edge No Context
197
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Posted - 2015.06.21 07:11:00 -
[36] - Quote
Dark days come. Soon we will see confused minasaults dropping like flies. Turbo controllers will become even more apperent. Soon the minturds will resort to armour tanking and damage mods. Scouts will die faster then before.... Run,run to the fatsuits.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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jane stalin
free dropships for newbs
341
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Posted - 2015.06.21 07:33:00 -
[37] - Quote
silly dream that won't come true: aim assist should not work as you wiggle dance and moving the stick in the opposite directing to your inertia should cost you stamina.
a better dream auto aim wiggle dancers should are forced to be watch the execution of their pets, The pets are contaminated by their corrupt masters and need to be destroyed.
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Georgia Xavier
Y.A.M.A.H No Context
718
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Posted - 2015.06.21 10:46:00 -
[38] - Quote
jane stalin wrote:a better dream auto aim wiggle dancers should are forced to be watch the execution of their pets, The pets are contaminated by their corrupt masters and need to be destroyed.
Brutal.
Click me
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Minmatar Mercenary 9292
Forty-Nine Fedayeen Minmatar Republic
649
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Posted - 2015.06.21 12:14:00 -
[39] - Quote
Interesting, very interesting, Dust is a tactical shooter....
I've been here since the beginning of chrome and this game has always been a high hit point, fast movement tracking shooter and has not changed since then, what exactly is tactical about it? Your choice of weaponry versus their HP values? The maps are no where near complex enough for any real tactical gameplay besides a sea of uplinks up high in a hard to reach place. The main draw to the game for me has been the old school style gun play of avoiding your enemies aim whilst maintaining your own it's awesome IMO.
Granted aim assist hasn't always been this strong but it isn't the deciding factor of a gunfight because if it was everyone would be on equal ground in a fight, but there not because people who know how to move whilst maintaining aim will always run you through, beautiful footwork is to be praised and it's not simply moving your stick left and right like a scrub things like elevation and distance to your target all help dictate the length and pattern of your strafe.
Also as if people simply run out and move in circles avoiding the use of cover, any good player uses a combination of positioning, cover, good footwork, good aiming and unfortunately good equipment but it's just part of the game. I don't play enough to care too much about the changes I'm really waiting for a port/legion ( can't deal with the frame rate after playing planetside) or whatever but I still love the game and I'd hate to see the changes completely remove this type of fast paced aggressive gun play.
If it's important to you, you'll find a way. If not you'll find an excuse.
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DildoMcnutz
Forty-Nine Fedayeen Minmatar Republic
651
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Posted - 2015.06.21 12:14:00 -
[40] - Quote
Interesting, very interesting, Dust is a tactical shooter....
I've been here since the beginning of chrome and this game has always been a high hit point, fast movement tracking shooter and has not changed since then, what exactly is tactical about it? Your choice of weaponry versus their HP values? The maps are no where near complex enough for any real tactical gameplay besides a sea of uplinks up high in a hard to reach place. The main draw to the game for me has been the old school style gun play of avoiding your enemies aim whilst maintaining your own it's awesome IMO.
Granted aim assist hasn't always been this strong but it isn't the deciding factor of a gunfight because if it was everyone would be on equal ground in a fight, but there not because people who know how to move whilst maintaining aim will always run you through, beautiful footwork is to be praised and it's not simply moving your stick left and right like a scrub things like elevation and distance to your target all help dictate the length and pattern of your strafe.
Also as if people simply run out and move in circles avoiding the use of cover, any good player uses a combination of positioning, cover, good footwork, good aiming and unfortunately good equipment but it's just part of the game. I don't play enough to care too much about the changes I'm really waiting for a port/legion ( can't deal with the frame rate after playing planetside) or whatever but I still love the game and I'd hate to see the changes completely remove this type of fast paced aggressive gun play.
If it's important to you, you'll find a way. If not you'll find an excuse.
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Dust User
Horizons' Edge No Context
2
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Posted - 2015.06.21 12:29:00 -
[41] - Quote
It will be funny when hit detection still sucks after the strafe nerf because loldust. |
DAAAA BEAST
Corrosive Synergy No Context
2
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Posted - 2015.06.21 13:33:00 -
[42] - Quote
maybe deadcatz wrote:Dark days come. Soon we will see confused minasaults dropping like flies. Turbo controllers will become even more apperent. Soon the minturds will resort to armour tanking and damage mods. Scouts will die faster then before.... Run,run to the fatsuits. What are you talking about ? 70 % of Minmatar Assault users ALREADY have more armor than shields. Play anything and you will easily see 470 + armor Minmatar assaults. Because no one likes to shield tank it ... except me ... but then , again , who am I ?
CEO of Corrosive Synergy
Jack of all trades,master of the PLC.
The tribe is calling me back, can't resist it !
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.06.21 14:18:00 -
[43] - Quote
DAAAA BEAST wrote:maybe deadcatz wrote:Dark days come. Soon we will see confused minasaults dropping like flies. Turbo controllers will become even more apperent. Soon the minturds will resort to armour tanking and damage mods. Scouts will die faster then before.... Run,run to the fatsuits. What are you talking about ? 70 % of Minmatar Assault users ALREADY have more armor than shields. Play anything and you will easily see 470 + armor Minmatar assaults. Because no one likes to shield tank it ... except me ... but then , again , who am I ?
Sir yes Sir You are our CEO sir ;) (tbw i using shileds too)
"Caller of the Monolith"
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deezy dabest
2
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Posted - 2015.06.21 18:19:00 -
[44] - Quote
Nerf strafe speed down to zero for all I care.
I am so sick of there being a very minimal use of strategy in this game. Game play now includes jump in front of 1 - 5 people and dance then brag about how your gun game allowed you to take out over half before you died.
All of the maps were designed with cover and choke points in mind but that all goes in the trash when the wiggle wiggle starts.
Can anyone tell me a single gun fight on the planet where jumping straight out into the open is the best strategy? |
Sergeant Sazu
Mantodea MC
594
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Posted - 2015.06.21 19:23:00 -
[45] - Quote
I have all Minmatar suits at proto. This nerf affects me greatly.
And you know what? I welcome it. Gunfights will return the to ways of beta: the numbers will matter, from eHP/regen ratios to who sees who first via Ewar. Every piece of a fitting will matter, and awareness/biotics will start to mean more once everyone exits the "OMG I can't strafe I have to stack HP" phase. Because having the power of avoiding, aborting, or starting a fight is more valuable than stacking HP and assuring just 1 victory every few minutes.
And Minmatar suits will return to how they were and how they should be: choosing fights wisely, dictating the engagement, and relying on sprint speed for survival. That was what I enjoyed about the old Min Assault.
[61.5m SP - Next skill: Flaylock Pistol Op. 5]
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.21 19:57:00 -
[46] - Quote
Lady MDK wrote:Joel II X wrote:I'd wait to see how it goes before pulling off a bitchin'. CCP Rattati wrote:Dust 514 is a tactical shooter. With these changes, perhaps we'll actually have to think before engaging a target and use "l3g1t taktix". Get ready for everyone in fu@#in u jumpy fits ...
I am absolutely DROOLING over the prospect of jumpy fit extravaganza.
I love skeet shoot
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.06.21 20:02:00 -
[47] - Quote
Breakin Stuff wrote:Lady MDK wrote:Joel II X wrote:I'd wait to see how it goes before pulling off a bitchin'. CCP Rattati wrote:Dust 514 is a tactical shooter. With these changes, perhaps we'll actually have to think before engaging a target and use "l3g1t taktix". Get ready for everyone in fu@#in u jumpy fits ... I am absolutely DROOLING over the prospect of jumpy fit extravaganza. I love skeet shoot
Yesterday i luckily kill one "jumper" mith mios by MD when he was in the air. From that time i do not care about any death what i had XD
"Caller of the Monolith"
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Nirwanda Vaughns
1
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Posted - 2015.06.21 20:17:00 -
[48] - Quote
sounds like a load of scrubs whining tbh may as well see how it affects playstyle then complain
You'll never have enough ISK to buy my C-II BPO
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