Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.06.19 07:36:00 -
[1] - Quote
fragmentedhackslash wrote:
DO YOUR FKN JOBS.
Simple.
This is all you've really said so far. I've condensed it a bit.
Let's start at the beginning shall we? CCP Shanghai was given programming rights to create Dust 514 because China has laws requiring schematics, and core data mechanics to be shared with the country in order to sell within its borders. (Which is why China is the leading producer of counterfeit goods. It's actually promoted by law to an extent.)
Having never really had a console in their country prior to this because of that law, CCP Shanghai had very, very, very little knowledge of anything console related. They started out with a much more robust game engine, and tried to make a lot of things happen. However, they found out that it only worked on their test computers, while client consoles could not handle it, and many broke down. After that they changed the engine over to Unreal, and basically had to start all over again implementing and processing details.
Much of this experimental venture caused a lot of problems, and over the years they began to realize how much work it would be just to maintain a live shooter, because no one in CCP had actually run a live server before. You may say "EvE", but that is a falsehood made to look like it's "live". The reality is that the game is slowed down whenever players interact with an area, and they called it "Time Dilation" as a result. So in Dust... all these bullet, item, and player calculations were causing problems that they had to actually start sorting out, because no one want to play a shooter, where everything slows down matrix style just so that the server can run a bunch of unneeded calculations.
As those systems were going in play, the money for supporting the servers was hit because they were now forced to spend it on training and fixing errors. Eventually the Oceanic servers population seemed to be plummeting, and participation was being reported at an all time low. They began to see monetary strain from keeping so many servers open at once, that they started looking at what they could cut back. The Oceanic server took a hit.
It's only been just a few months back, that asset optimization was something that CCP began to take seriously, and learn about. Hence now we are in a period where all our digital assets such as suits and vehicles, are being reduced to a basic set of models with skins. Once this data compression finally gets underway, they may start seeing improvements with the connections, and a reduction to the cost of operation.
-- As for the other things such as tanks? The names and frames were changed out because isolationist (only played one side and did not care about the other) AV or Tank users were complaining a lot, and CCP were reacting to their unstable complaints. It wasn't until they started talking to people who play BOTH Tank and AV that they began to get real balance, and as a result, there was a large discussion in these forums that happened to rework the layout of Tank and AV systems.
As for constantly telling someone to "Do their job." You could probably Dowload the Unreal engine for yourself and see what it takes to make and align assets. Seriously, it's free to use. Go apeshit on it.
I prefer using Blender + GIMP + Unity, but hey, first hand experience is always useful.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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