Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
342
|
Posted - 2015.06.16 16:38:00 -
[1] - Quote
That in all their game trailers, all the Dropships have a warning sound system. But they denied us deliberately of having any sort of warning system on our Dropships. |
Eruditus 920
Nemo Malus Felix
2
|
Posted - 2015.06.16 16:41:00 -
[2] - Quote
Do you mean an audible lock on alert?
Wouldn't help with forgers or plasmers.
"Stay gold, Ponyboy..."
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
342
|
Posted - 2015.06.16 16:44:00 -
[3] - Quote
Eruditus 920 wrote:Do you mean an audible lock on alert?
Wouldn't help with forgers or plasmers.
Those aren't the problem. I'm a Forge gunner myself, I give props to Forge Gunners and Plasma Cannons. Swarms however need a warning system. The Swarm Launchers is a no Skills required weapon. Just lock on and shoot. |
Eruditus 920
Nemo Malus Felix
2
|
Posted - 2015.06.16 16:51:00 -
[4] - Quote
Apocalyptic Destroyerr wrote:Eruditus 920 wrote:Do you mean an audible lock on alert?
Wouldn't help with forgers or plasmers. Those aren't the problem. I'm a Forge gunner myself, I give props to Forge Gunners and Plasma Cannons. Swarms however need a warning system. The Swarm Launchers is a no Skills required weapon. Just lock on and shoot.
I use a PLC a lot and it takes video game skills and some luck to even hit a moving Dropship. I am sure forges are the same.
Swarms may not take much skill, but without them Dropships would be extremely difficult to deal with.
"Stay gold, Ponyboy..."
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
342
|
Posted - 2015.06.16 16:55:00 -
[5] - Quote
Eruditus 920 wrote:Apocalyptic Destroyerr wrote:Eruditus 920 wrote:Do you mean an audible lock on alert?
Wouldn't help with forgers or plasmers. Those aren't the problem. I'm a Forge gunner myself, I give props to Forge Gunners and Plasma Cannons. Swarms however need a warning system. The Swarm Launchers is a no Skills required weapon. Just lock on and shoot. I use a PLC a lot and it takes video game skills and some luck to even hit a moving Dropship. I am sure forges are the same. Swarms may not take much skill, but without them Dropships would be extremely difficult to deal with.
At the speeds they travel now, I can assure you by the time the first volley hits your Dropship and you're hauling ass to fly away the second and third volley are on their way. |
Eruditus 920
Nemo Malus Felix
2
|
Posted - 2015.06.16 17:10:00 -
[6] - Quote
Agreed.
But you have to remember as well that the Infantry with a swarm launcher is also taking some risk.
There isn't much easier pickings than a merc staring up at the sky with his SL out oblivious to the AR or CR about to cut him to ribbons.
To your original point, do you think that if you got an audible alert to a lock on that the AV'er would ever land a second volley or a third?
"Stay gold, Ponyboy..."
|
Magnus Belmont
Kameira Lodge Amarr Empire
47
|
Posted - 2015.06.16 17:29:00 -
[7] - Quote
No, they need flares or something to draw off at least one volley of missiles. That would be good for tanks too, but it would help so much for drop ships. There should be a counter to a weapon that is so easy to use. |
Mejt0
Dead Man's Game
1
|
Posted - 2015.06.16 17:44:00 -
[8] - Quote
I can hear swarms from 70m+. Enough time to react.
Invinsible swarms.. that's a different story.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
|
DUST Fiend
17
|
Posted - 2015.06.16 18:06:00 -
[9] - Quote
I find it funnier that they use remote reps
Vote for Legion Today
I am DUST Fiend
|
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
|
Posted - 2015.06.16 19:12:00 -
[10] - Quote
Apocalyptic Destroyerr wrote:Eruditus 920 wrote:Do you mean an audible lock on alert?
Wouldn't help with forgers or plasmers. Those aren't the problem. I'm a Forge gunner myself, I give props to Forge Gunners and Plasma Cannons. Swarms however need a warning system. The Swarm Launchers is a no Skills required weapon. Just lock on and shoot. Swarms used to be loud enough to hear; not sure when that changed or why.
Rule 34.6.1: every parody will have a crossover
|
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
344
|
Posted - 2015.06.16 19:23:00 -
[11] - Quote
Eruditus 920 wrote:Agreed.
But you have to remember as well that the Infantry with a swarm launcher is also taking some risk.
There isn't much easier pickings than a merc staring up at the sky with his SL out oblivious to the AR or CR about to cut him to ribbons.
To your original point, do you think that if you got an audible alert to a lock on that the AV'er would ever land a second volley or a third?
There's no risk. Usually all Swarmers are Minmitrash Commandos with a Proto Swarm and Proto Combat Rifle |
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.16 19:25:00 -
[12] - Quote
there should be a continuous but subtle beeping sound throughout the locking on process but when its locked on it should beep 2 times very quickly every .5 or 1 seconds.
Kin of the Vherokior tribe and warrior of the republic
|
Z Vatican
Hentai Federation
27
|
Posted - 2015.06.16 19:28:00 -
[13] - Quote
Magnus Belmont wrote:No, they need flares or something to draw off at least one volley of missiles. That would be good for tanks too, but it would help so much for drop ships. There should be a counter to a weapon that is so easy to use.
Thank you! Someone who understands.
I do agree it takes skill to use a FG and Plasma. Which brings me back to the days OMS in ambush was crazy.
I called out a Incubus and as I was flying up in the air I got picked off by 2 forge gunners (Probably breach FG) and within seconds of just flying about 80 meters in the air I was taken down in a mere few seconds. FG FTW!
CEO of Hentai Fedeartion /
Caldari is Life-
State Peacekeeper-
Enemies of the Gallente
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
344
|
Posted - 2015.06.16 19:33:00 -
[14] - Quote
Z Vatican wrote:Magnus Belmont wrote:No, they need flares or something to draw off at least one volley of missiles. That would be good for tanks too, but it would help so much for drop ships. There should be a counter to a weapon that is so easy to use. Thank you! Someone who understands. I do agree it takes skill to use a FG and Plasma. Which brings me back to the days OMS in ambush was crazy. I called out a Incubus and as I was flying up in the air I got picked off by 2 forge gunners (Probably breach FG) and within seconds of just flying about 80 meters in the air I was taken down in a mere few seconds. FG FTW!
I don't mind Forguns or Plasma Cannons. Just the unchecked OP Swarms |
Sicerly Yaw
Quantum times
252
|
Posted - 2015.06.16 20:38:00 -
[15] - Quote
Magnus Belmont wrote:No, they need flares or something to draw off at least one volley of missiles. That would be good for tanks too, but it would help so much for drop ships. There should be a counter to a weapon that is so easy to use.
read their descriptions the SL is made to not be fooled by such countermeasures |
Squagga
Fatal Absolution Negative-Feedback
804
|
Posted - 2015.06.16 20:40:00 -
[16] - Quote
There used to be one, and a little light that would go off in the transport area. For whatever reason they took it away
Shields, the silent killer.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |