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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.14 20:08:00 -
[1] - Quote
- Assault Frames - Reduce Speeds
- Scrambler Rifles - Mimic IoP behavior to prevent followup volley after charge shot (?)
Ferroscale - Reduce ferro +HP values (on hold)
Plates / Reactives - Increase movement penalties; exempt Heavy Frames from penalty (on hold)
- 6-Man Squads - Reduce pub squad-size to 4; consider making Ambush a solo queue
- Creodron Flux Active Scanner - Reduce range from 200m to 150m and scan angle from 90 to 60
- Active Scanners - Reduce scan duration (also add WP assist for team-share scans)
Myofibs - If possible, add a very brief "stagger" effect when landing following a myo-assisted jump (retracted)
Wiggle Wiggle - If possible, add inertia on directional change (on hold)
Thoughts?
Updated
Shoot scout with yes. - Ripley Riley (for CPM2)
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.06.14 20:15:00 -
[2] - Quote
Sounds like solo playing, caldari assault with a rail rifle's wet dream
Assaults are already getting a speed Nerf. The only thing I agree on is the myrofibs.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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DR DEESE NUTS
151
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Posted - 2015.06.14 20:23:00 -
[3] - Quote
1. No. Buff scout ewar and hvy hmg. Then buff cammando speed. 2. Why do you think the ion is crap? 3.Ferroscaleplates are the only good plates guess armour has to be crap. Btw proto shields are fine. Basic and advanced shields need a buff. Armour is fine as is. 4. 135 hp and -10% movement penalty. That would be -20% to strafe speed. Who the hell uses plates? Reactives need a buff if anything. 5. Your still gonna get stomped. 6. Yes. Reduce only one. 7. No 8. If myo are giving you trouble your bad. 9. Get better aim.
The USS m`dick
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DR DEESE NUTS
151
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Posted - 2015.06.14 20:24:00 -
[4] - Quote
Tesfa Alem wrote:Sounds like solo playing, caldari assault with a rail rifle's wet dream
Assaults are already getting a speed Nerf. The only thing I agree on is the myrofibs.
Yeah. Gonna drop assault and grab slayer logi and cammando.
The USS m`dick
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.14 20:45:00 -
[5] - Quote
DR DEESE NUTS wrote:No. Buff scout ewar Hmmmm ...
1. Have you yet read CPM Zatara's posts in this Dev Feedback thread? 2. Out of curiosity, what Scout EWAR Buffs did you have in mind?
Shoot scout with yes. - Ripley Riley (for CPM2)
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gustavo acosta
Capital Acquisitions LLC
1
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Posted - 2015.06.14 20:59:00 -
[6] - Quote
You know, for a feedback thread this lacks a lot of explanation, and reasoning 1. Why are Assault frames OP? 2. Why are Scramblers OP? 3. Why are Ferros OP? etc, etc, etc
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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DR DEESE NUTS
151
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Posted - 2015.06.14 21:10:00 -
[7] - Quote
Adipem Nothi wrote:DR DEESE NUTS wrote:No. Buff scout ewar Hmmmm ... 1. Have you yet read CPM Zatara's posts in this Dev Feedback thread? 2. Out of curiosity, what Scout EWAR Buffs did you have in mind?
1. No 2. Buff to cloak. Scouts using this are still seen and are defenseless and blind. A assault player should not see a scout on the tacnet without at least fitting a precision mod. Scouts are sneaky.If you want to fight scouts fit your suits to combat them. Their fragile so being able to see them on tacnet is detrimental to their survivability.
And revert range amplifiers to old stats.
Give scouts war points for scanning enemys with their passive scans. Passive scanning should be serious role.
The USS m`dick
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.14 21:14:00 -
[8] - Quote
DR DEESE NUTS wrote:Adipem Nothi wrote:DR DEESE NUTS wrote:No. Buff scout ewar Hmmmm ... 1. Have you yet read CPM Zatara's posts in this Dev Feedback thread? 2. Out of curiosity, what Scout EWAR Buffs did you have in mind? 1. No 2. Buff to cloak. Scouts using this are still seen and are defenseless and blind. A assault player should not see a scout on the tacnet without at least fitting a precision mod. Scouts are sneaky.If you want to fight scouts fit your suits to combat them. Their fragile so being able to see them on tacnet is detrimental to their survivability. And revert range amplifiers to old stats. Give scouts war points for scanning enemys with their passive scans. Passive scanning should be serious role. Whoa! Alot of that sounds reasonable. But dude. Zatara would be so angry at you right now. I'd highly recommend reading through that Dev thread.
Shoot scout with yes. - Ripley Riley (for CPM2)
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All Gucci
T.H.I.R.D R.O.C.K
277
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Posted - 2015.06.14 21:20:00 -
[9] - Quote
Tesfa Alem wrote:Sounds like solo playing, caldari assault with a rail rifle's wet dream
Assaults are already getting a speed Nerf. The only thing I agree on is the myrofibs.
Funny thing is before I even seen this comment I was thinking the same exact thing lol. the cal part, not myofibs I think they are good where they are at.
Director / Slayer / Emperor
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DR DEESE NUTS
151
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Posted - 2015.06.14 21:26:00 -
[10] - Quote
Adipem Nothi wrote:DR DEESE NUTS wrote:Adipem Nothi wrote:DR DEESE NUTS wrote:No. Buff scout ewar Hmmmm ... 1. Have you yet read CPM Zatara's posts in this Dev Feedback thread? 2. Out of curiosity, what Scout EWAR Buffs did you have in mind? 1. No 2. Buff to cloak. Scouts using this are still seen and are defenseless and blind. A assault player should not see a scout on the tacnet without at least fitting a precision mod. Scouts are sneaky.If you want to fight scouts fit your suits to combat them. Their fragile so being able to see them on tacnet is detrimental to their survivability. And revert range amplifiers to old stats. Give scouts war points for scanning enemys with their passive scans. Passive scanning should be serious role. Whoa! Alot of that sounds reasonable. But dude. Zatara would be so angry at you right now. I'd highly recommend reading through that Dev thread.
Zatara probably just wanted scouts to be useless. Yes they should sacrifice slots for ewar. But being worse at it then other suits that's really low.
Beside I never see scouts that do well and if I do there just dying. Scouts are really underpowered and min assault is the new scout. I also never see scouts in pc except for 2-3 per match.
The USS m`dick
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.14 21:27:00 -
[11] - Quote
gustavo acosta wrote:You know, for a feedback thread this lacks a lot of explanation, and reasoning 1. Why are Assault frames OP? 2. Why are Scramblers OP? 3. Why are Ferros OP? etc, etc, etc
These are all opinions, of course, based upon first-hand experience, in-game observations, forum feedback, usage rates and (sparsely available) efficiency data. But mostly, first-hand experience and in-game observations. It isn't tough to identify the things which aren't working right; players on the "giving end" often flock to those things so we see them often, and players on the "receiving end" can usually tell right away when they're being robbed.
But by nature, feedback like this is anecdotal and qualitative. If it turns out that end user complaints/concerns mirror the patterns Rattati is seeing in the data, then those complaints/concerns are likely valid. This is presently the case with Assault Frames and Scrambler Rifles, both of which Rattati has already acknowledged to be at issue.
As for plates (ferros included), my complaints are motivated primarily by (1) the relatively poor performance of low-HP loadouts, (2) the long-standing predominance of high-HP loadouts (aka King HP) and (3) the distinct lack of low-slot diversity which can be easily observed in usage data available at dust.thang.dk. For instance, if we look at the Top 10 low-slot modules sold every day, 9 of those modules will be brick-related; the only other low-slot module which makes the cut is the KinCat (which just so happens to offset a penalty of armor stacking). More on that subject here; there are certainly alternative approaches, but I suspect that slight nerfs to plates themselves would be the most efficient path.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.14 22:04:00 -
[12] - Quote
Adipem Nothi wrote:-
Assault Frames - Reduce Speeds
- Scrambler Rifles - Mimic Ion Pistol behavior (to prevent followup volley after charge shot)
- Ferroscale Plates - Reduce ferro +HP values
- Other Armor Plates - Increase movement penalties to vanilla and reactive; exempt Heavy Frames from penalty
- 6-Man Squads - Reduce pub squad-size to 4; consider making Ambush a solo queue
- Creodron Flux Active Scanner - Reduce range from 200m to 150m and scan angle from 90 to 60
- Active Scanners - Reduce scan duration (also add WP assist for team-share scans)
- Myofibs - If possible, add a very brief "stagger" effect when landing following a myo-assisted jump
- Wiggle Wiggle - If possible, add inertia on directional change
Thoughts?
I crossed out everything I disagree with your opinion on.
Especially the ion pistol crap. that behavior is precisely why I hate that stupid goddamn thing.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.14 22:06:00 -
[13] - Quote
Breakin Stuff wrote: Especially the ion pistol crap. that behavior is precisely why I hate that stupid goddamn thing.
Wasn't my idea :-) Think it was the Amarr guys (TA and/or Kage) who came up with the idea of a brief cooldown sequence following a charge shot. This way you can volley or you can charge, but you can't volley immediately after a charge. Figure they know better than me, but I'm all for alternative ScR nerfs if you've got a better one in mind.
As for the other items, do you disagree that they pose balance issues or do you disagree with the suggested fixes? This is an "idea thread" so if you ideas on how to fix the broken things, feel free to share them.
Shoot scout with yes. - Ripley Riley (for CPM2)
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gustavo acosta
Capital Acquisitions LLC
1
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Posted - 2015.06.14 22:11:00 -
[14] - Quote
Adipem Nothi wrote:
As for the other items, do you disagree that they pose balance issues or do you disagree with the suggested fixes? This is an "idea thread" so if you ideas on how to fix the broken things, feel free to share them.
Both, except for scrambler rifles they're beyond broken when used with modded controllers.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.14 22:12:00 -
[15] - Quote
I disagree with the proposed fixes.
Basically your proposed fixes come full circle back to where we started. and bluntly the only one I think is even worth considering is the wiggle strafe.
The viziam SCR isn't going to really notice the burp on a charge shot. What the Ion pistol does, is lock up when you pull the trigger too hard and it charges very slightly.
Reducing HP isn't going to help, and will in fact damage the game if rattati ever fixes the strafing or hit detection. that's deferring a problem to later.
Most of this is crap that was tried, and failed miserably.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.14 22:37:00 -
[16] - Quote
Breakin Stuff wrote:I disagree with the proposed fixes.
Basically your proposed fixes come full circle back to where we started. and bluntly the only one I think is even worth considering is the wiggle strafe.
The viziam SCR isn't going to really notice the burp on a charge shot. What the Ion pistol does, is lock up when you pull the trigger too hard and it charges very slightly.
Reducing HP isn't going to help, and will in fact damage the game if rattati ever fixes the strafing or hit detection. that's deferring a problem to later.
Most of this is crap that was tried, and failed miserably. I concede that it might be a good idea to hold off on nerfing plates until after we've seen the effects of Speed/HP Curve. As for the Scrambler Rifle, I really don't have a preferred fix in mind; deferring here to the guys who use it regularly (excluding the clowns who -- ignoring Rattati's feedback to the contrary-- continue to argue that it isn't really overpowered).
As for "crap that was tried and failed miserably", not sure what you're talking about exactly. The only other things on the list are Active Scanners, Squad Size and Myofibs.
For squad size, I'm thinking we "failed miserably" when we opted to try other things when we should have reduced squad size to 4 when Rattati first suggested it. Pub quality under Scotty 2.0 has been far from impressive. As for Myofibs, they aren't as bad as before, but how could it be bad for balance if mercs recovered for a fraction of a second between bounds? Lastly, Active Scanners are pretty ridiculous right now; negligible risk meet massive reward. Always-on scans are the new competitive standard, and I don't think it is possible to argue that always-on scans are good for balance. I'll grant that they don't pay enough WP, in fact I'd suggest increasing WP earning potential, but low WP doesn't make their effect in-game any less imbalanced.
So what am I missing here? What crap was tried and failed miserably?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.14 23:00:00 -
[17] - Quote
nerfing assault frames: led to sentinel-primary meta Nerfing ferroscales: Native regen vs. no regen (3 HP/sec doesn't count) Armor is supposed to have higher HP in exchange for slower recovery. Other armor plates: That was why we reduced the speed penalty in the first place. now the only people who use them are sentinels ANYWAY. Reactives are bluntly crap compared to the other two. you get less HP than a shield extender in exchange for 3 HP/Sec. It's a joke. 6-man squads: limiting social aspects of the game. While I want to drop Soraya off a roof whenever the words :social aspects" come out of his mouth... removing social aspects is going to erode the playerbase BADLY (worse than now). and I'm sorry, the solo-only queue can go take a long walk off a short pier. I have always hated this idea, I have said why I think it's idiotic on numerous occasions and I'm not going to go into it again. Creodron Flux Scanners: I enjoy having the potential to reliably ferret out scouts before the shotgun shells inevitably obliterate me, thanks. Only scouts cloaked would benefit from your change. Myofibs: believe it or not, I LOVE skeet shoot. It's the only time when hit detection does not fail me.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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emm kay
Direct Action Resources
333
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Posted - 2015.06.14 23:07:00 -
[18] - Quote
Adipem Nothi wrote:- Assault Frames - Reduce Speeds
- Scrambler Rifles - Mimic Ion Pistol behavior (to prevent followup volley after charge shot)
- Ferroscale Plates - Reduce ferro +HP values
- Other Armor Plates - Increase movement penalties to vanilla and reactive; exempt Heavy Frames from penalty
- 6-Man Squads - Reduce pub squad-size to 4; consider making Ambush a solo queue
- Creodron Flux Active Scanner - Reduce range from 200m to 150m and scan angle from 90 to 60
- Active Scanners - Reduce scan duration (also add WP assist for team-share scans)
- Myofibs - If possible, add a very brief "stagger" effect when landing following a myo-assisted jump
- Wiggle Wiggle - If possible, add inertia on directional change
Thoughts?
- yes, agree. The assault frame is superior to the scout in almost every way. (+)
- This kills the Amarr assault. I'd make the charge mechanic adjust the damage curve at a range. This puts skill onto the user.(-)
- if this goes into effect with point one, then there would still be no point in 3/4 of the scouts. alone, yes. (+/-)
- only if we increas suit base speed, along with penalties. My amarr logi is already slower than molasses downhill. (+)
- Rattati mentioned this. I'm all for it (+)
- that's what a flux scanner is for. I'd just increase scan delay by 7.5s (-)
- I don't want radar-style tacnets unless I can provide fullty stable radar scans. (-)
- [cont.] scan wp is needed (+)
- no, a stagger kills the scouts. Just put a -50% efficacy for cardiac regulators on them. This would not only open the amarr scout( which is already underrated), but nerf the infini-jump assaults.(-)
- Support. 'nuff said (+)
overall (+/-) 5+/4- a hit and a miss
There is a reason you never see me in battle.
it's because I see you first.
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Georgia Xavier
Y.A.M.A.H No Context
713
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Posted - 2015.06.15 00:26:00 -
[19] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: Especially the ion pistol crap. that behavior is precisely why I hate that stupid goddamn thing.
Wasn't my idea :-) Think it was the Amarr guys (TA and/or Kage) who came up with the idea of a brief cooldown sequence following a charge shot. This way you can volley or you can charge, but you can't volley immediately after a charge. Figure they know better than me, but I'm all for alternative ScR nerfs if you've got a better one in mind. As for the other items, do you disagree that they pose balance issues or do you disagree with the suggested fixes? This is an "idea thread" so if you ideas on how to fix the broken things, feel free to share them. That would be true Adamance. If I remember correctly he said that it will have the same mechanic as the ion pistol with 1 or 2 second seize duration.
In my opinion, I'm all in for an ScR nerf, it will give me a new challenge to look forward to. And the greatest advantage that I can see are less FOTM chasers filthying Amarr tech with their plebian hands.
As for a fix I also remember rat man saying he will be decreasing it's dps and increased charge damage multiplier so I assume either damage nerfed or ROF nerf or maybe combo of both along increased charge. There may also be an increased dispersion on hipfire
Click me
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.15 03:37:00 -
[20] - Quote
Breakin Stuff wrote:nerfing assault frames: led to sentinel-primary meta. Nerfing ferroscatles: Native regen vs. no regen (3 HP/sec doesn't count) Armor is supposed to have higher HP in exchange for slower recovery. Other armor plates: That was why we reduced the speed penalty in the first place. now the only people who use them are sentinels ANYWAY. Reactives are bluntly crap compared to the other two. you get less HP than a shield extender in exchange for 3 HP/Sec. It's a joke. 6-man squads: limiting social aspects of the game. While I want to drop Soraya off a roof whenever the words :social aspects" come out of his mouth... removing social aspects is going to erode the playerbase BADLY (worse than now). and I'm sorry, the solo-only queue can go take a long walk off a short pier. I have always hated this idea, I have said why I think it's idiotic on numerous occasions and I'm not going to go into it again. Creodron Flux Scanners: I enjoy having the potential to reliably ferret out scouts before the shotgun shells inevitably obliterate me, thanks. Only scouts cloaked would benefit from your change. Myofibs: believe it or not, I LOVE skeet shoot. It's the only time when hit detection does not fail me. On Assaults So a somewhat slower Assault class might bring back HMG Heavy spam? That specific cause/effect hadn't crossed my mind; would you instead suggest that Assault HP levels be reduced? Or is it that you oppose the general idea of a Speed/HP curve altogether?
On Creodron Flux Active Scanners Seems as though you might be confusing this one with the Duvolle Focused Scanner. The latter is your "Scout Catcher" and the former the leading cause of permascan. The Creodron Flux's scan area is disproportionately large by comparison to all other scanners; my suggestion is that it not be. This would affect other units much more than it would affect dampened Scouts.
On Solo Queue The squad bug this weekend has been annoying but, oddly enough, Ambush match quality has been vastly improved. I've had more down-to-the-wire Ambush matches yesterday and today than in the prior 30 days combined. A steamrolled Ambush match is happening here and there, but -- for the first time in recent memory -- these have been the exception rather than the norm. Bug or not, improved battle quality is a good thing, and a jump in quality like we've seen this weekend in Ambush might be something worth looking into. If players had somewhere to play where match quality was guaranteed to be high, there's a good chance we'd see improved retention rates and activity levels. There's nothing idiotic about that.
On Social Aspects Perhaps you're right, but have you considered the possibility that you might not be? Our commitment to "social aspects" (read: stompsquads) has yet to help grow the playerbase. It may very well have accomplished the opposite. Over the years, how many thousands of players have walked for various reasons, low battle quality being among them? If matches had been of higher quality, how many of those players might have looked past the other issues and stayed, simply because Dust battles were awesome? And if Dust battles were awesome, how many of us would've reached out to our PSN pals to tell them about it? "Dust has its quirks, which are being worked on, but the fights are awesome. You should check it out; it's free, and I think you'll have fun." - said no one since Chromosome.
Low-quality matches have been in the way of a better Dust for a long time now. Stompsquads aren't solely to blame, but they are the leading cause. I'm not saying definitely, but it is definitely possible that we'd get higher quality battles if squad size were reduced. "But the social aspect" hasn't worked for us yet, and I think it highly unlikely that it ever will. But to be safe, because you might be right, we could start with 4-man squads in one mode and monitor that mode for quality improvements. If it proves to be working, then we'd know that we're on the right track. If it doesn't, then we still have the other modes to fall back while we revert and rethink.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.06.15 04:16:00 -
[21] - Quote
DR DEESE NUTS wrote:Tesfa Alem wrote:Sounds like solo playing, caldari assault with a rail rifle's wet dream
Assaults are already getting a speed Nerf. The only thing I agree on is the myrofibs. Yeah. Gonna drop assault and grab slayer logi and cammando. I can't wait for people to try to make my min logi a slayer fit. It's the new fastest medium sure, same slots as the min assault...but your just breaking 900 hp brick tanked at proto. An adv assault. No combat rifle ammo bonus, no sidearm, so wiggle all you want, your going to run out of bullets and hp way before you kill anyone.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.15 07:52:00 -
[22] - Quote
I want to see where Rattati's chips fall before we get too crazy demanding fixes.
Honestly I also provided a rifle normalization proposal intended to address weapon imbalances as a guideline.
However as the scrams would eat a massive DPS hit Ithink we should borrow from EVE and make scrams ammo-less.
Have overheat destroy the focusing crystal and need to be re-inserted via the magazine port.
Carry six focusing crystals. Done.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.15 07:53:00 -
[23] - Quote
Tesfa Alem wrote:DR DEESE NUTS wrote:Tesfa Alem wrote:Sounds like solo playing, caldari assault with a rail rifle's wet dream
Assaults are already getting a speed Nerf. The only thing I agree on is the myrofibs. Yeah. Gonna drop assault and grab slayer logi and cammando. I can't wait for people to try to make my min logi a slayer fit. It's the new fastest medium sure, same slots as the min assault...but your just breaking 900 hp brick tanked at proto. An adv assault. No combat rifle ammo bonus, no sidearm, so wiggle all you want, your going to run out of bullets and hp way before you kill anyone.
I am DEEPLY lookibg forward to this trend as a sentinel/commando player.
By all means, please.
Switch to logi.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.17 00:43:00 -
[24] - Quote
Updated OP.
Changed my mind about myofibs after running them again. Not to say that all the Forum Complaints are baseless; only that I'm not convinced that they're a big problem. Also, the upcoming changes to strafe speed will very likely put a dent in wiggle-wiggle as well as the "stack brick" meta, so my concerns on these points are on hold.
Still in favor of ScR tuning to bring it into balance with other rifles, fitting Assaults to a Speed/HP Curve to bring them into better balance with other frames, squad size reductions to improve pub quality, and a rework of active scans to either decrease benefit/reward or increase risk/effort (in addition to fixing their low-WP problem).
Shoot scout with yes. - Ripley Riley (for CPM2)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.17 01:12:00 -
[25] - Quote
Adipem Nothi wrote:Updated OP.
Changed my mind about myofibs after running them again. Not to say that all the Forum Complaints are baseless; only that I'm not convinced that they're a big problem. Also, the upcoming changes to strafe speed will very likely put a dent in wiggle-wiggle as well as the "stack brick" meta, so my concerns on these points are on hold.
Still in favor of ScR tuning to bring it into balance with other rifles, fitting Assaults to a Speed/HP Curve to bring them into better balance with other frames, squad size reductions to improve pub quality, and a rework of active scans to either decrease benefit/reward or increase risk/effort (in addition to fixing their low-WP problem).
ScR is in balance with other rifles in its line. Fully quantifiable statement when comparing it to the Tactical AR with its total potential 1090 Anti Shield DPS [assuming the 1164 Anti Shield ScR model] and greater anti armour DPS.
The disparities emerge when you compare Tactical Rifle DPS to Assault Rifle DPS which I feel is a pointless exercise. I think the only reason the ScR is complained about is that there are no tactical Rail Rifles and Combat Rifles.
"Crush all who complain!"
- Arkena Wyrnspire
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.17 01:18:00 -
[26] - Quote
True Adamance wrote:Adipem Nothi wrote: ... in favor of ScR tuning to bring it into balance with other rifles ...
ScR is in balance with other rifles in its line. Fully quantifiable statement when comparing it to the Tactical AR with its total potential 1090 Anti Shield DPS [assuming the 1164 Anti Shield ScR model] and greater anti armour DPS. The disparities emerge when you compare Tactical Rifle DPS to Assault Rifle DPS which I feel is a pointless exercise. I think the only reason the ScR is complained about is that there are no tactical Rail Rifles and Combat Rifles. Per Rattati, ScR Kill/Spawn Efficiency was at issue; as best we know, it still is. "Overly Efficient" matches my in-game experience and observations.
Shoot scout with yes. - Ripley Riley (for CPM2)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.17 01:41:00 -
[27] - Quote
Adipem Nothi wrote:True Adamance wrote:Adipem Nothi wrote: ... in favor of ScR tuning to bring it into balance with other rifles ...
ScR is in balance with other rifles in its line. Fully quantifiable statement when comparing it to the Tactical AR with its total potential 1090 Anti Shield DPS [assuming the 1164 Anti Shield ScR model] and greater anti armour DPS. The disparities emerge when you compare Tactical Rifle DPS to Assault Rifle DPS which I feel is a pointless exercise. I think the only reason the ScR is complained about is that there are no tactical Rail Rifles and Combat Rifles. Per Rattati, ScR Kill/Spawn Efficiency was at issue; as best we know, it still is. "Overly Efficient" matches my in-game experience and observations.
But does not mine so discounting those 'experiences' it is down to spawn kill efficiency. Fair enough reason to alter the ScR but not see it relegated to obscurity by over zealous nerfing when the weapon within its variation line up is balanced.
"Crush all who complain!"
- Arkena Wyrnspire
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.17 02:33:00 -
[28] - Quote
True Adamance wrote:Adipem Nothi wrote:True Adamance wrote:Adipem Nothi wrote: ... in favor of ScR tuning to bring it into balance with other rifles ...
ScR is in balance with other rifles in its line. Fully quantifiable statement when comparing it to the Tactical AR with its total potential 1090 Anti Shield DPS [assuming the 1164 Anti Shield ScR model] and greater anti armour DPS. The disparities emerge when you compare Tactical Rifle DPS to Assault Rifle DPS which I feel is a pointless exercise. I think the only reason the ScR is complained about is that there are no tactical Rail Rifles and Combat Rifles. Per Rattati, ScR Kill/Spawn Efficiency was at issue; as best we know, it still is. "Overly Efficient" matches my in-game experience and observations. 1. But does not mine so discounting those 'experiences' it is down to spawn kill efficiency. 2. Fair enough reason to alter the ScR but not see it relegated to obscurity by over zealous nerfing 1. Absolutely fair 2. Completely agree
Shoot scout with yes. - Ripley Riley (for CPM2)
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tander09
Corrosive Synergy No Context
283
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Posted - 2015.06.17 08:46:00 -
[29] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:nerfing assault frames: led to sentinel-primary meta. Nerfing ferroscatles: Native regen vs. no regen (3 HP/sec doesn't count) Armor is supposed to have higher HP in exchange for slower recovery. Other armor plates: That was why we reduced the speed penalty in the first place. now the only people who use them are sentinels ANYWAY. Reactives are bluntly crap compared to the other two. you get less HP than a shield extender in exchange for 3 HP/Sec. It's a joke. 6-man squads: limiting social aspects of the game. While I want to drop Soraya off a roof whenever the words :social aspects" come out of his mouth... removing social aspects is going to erode the playerbase BADLY (worse than now). and I'm sorry, the solo-only queue can go take a long walk off a short pier. I have always hated this idea, I have said why I think it's idiotic on numerous occasions and I'm not going to go into it again. Creodron Flux Scanners: I enjoy having the potential to reliably ferret out scouts before the shotgun shells inevitably obliterate me, thanks. Only scouts cloaked would benefit from your change. Myofibs: believe it or not, I LOVE skeet shoot. It's the only time when hit detection does not fail me. *snip* On Solo Queue The squad bug this weekend has been annoying but, oddly enough, Ambush match quality has been vastly improved. I've had more down-to-the-wire Ambush matches yesterday and today than in the prior 30 days combined. A steamrolled Ambush match is happening here and there, but -- for the first time in recent memory -- these have been the exception rather than the norm. Bug or not, improved battle quality is a good thing, and a jump in quality like we've seen this weekend in Ambush might be something worth looking into. If players had somewhere to play where match quality was guaranteed to be high, there's a good chance we'd see improved retention rates and activity levels. There's nothing idiotic about that. On Social Aspects Perhaps you're right, but have you considered the possibility that you might not be? Our commitment to "social aspects" (read: stompsquads) has yet to help grow the playerbase. It may very well have accomplished the opposite. Over the years, how many thousands of players have walked for various reasons, low battle quality being among them? If matches had been of higher quality, how many of those players might have looked past the other issues and stayed, simply because Dust battles were awesome? And if Dust battles were awesome, how many of us would've reached out to our PSN pals to tell them about it? "Dust has its quirks, which are being worked on, but the fights are awesome. You should check it out; it's free, and I think you'll have fun." - said no one since Chromosome. Low-quality matches have been in the way of a better Dust for a long time now. Stompsquads aren't solely to blame, but they are the leading cause. I'm not saying definitely, but it is definitely possible that we'd get higher quality battles if squad size were reduced. "But the social aspect" hasn't worked for us yet, and I think it highly unlikely that it ever will. But to be safe, because you might be right, we could start with 4-man squads in one mode and monitor that mode for quality improvements. If it proves to be working, then we'd know that we're on the right track. If it doesn't, then we still have the other modes to fall back while we revert and rethink. ^ This. The "muh social" argument doesn't work in player numbers, if we want a bigger and better playerbase with the added bonus of fun battles, then either we decrease squad count to 4, or get rid of them entirely in pubs. Either way, to all of you pubstompers who love squads of 6, HTFU!
"I had witnessed the beauty of the 4 empires, yet I must choose one of them."
-Nexle Skimfuse
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Georgia Xavier
Y.A.M.A.H No Context
713
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Posted - 2015.06.17 10:51:00 -
[30] - Quote
What I am afraid though that since this is the last rifle tweaks Rattati is going to be doing, he will nerf the ScR until it's completely useless and it won't be fixed in the next patches or so just like the ScP. I'm not going to stop using it no but I'm not going to be as competitive no matter how much I compensate through gameplay. I could use other racial weapons but where is the fun in that? I chose to be amarr so I will stay amarr
Click me
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