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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.09 01:35:00 -
[1] - Quote
Gonna clarify this wasn't the big idea I was asking about in the other thread.
Basically someone earlier today asked about Caldari playstyle, and the response was that they were "Siege Warfare" specialists, which is completely true.
He made the point that their tech is built around holding a position and preventing others from pushing it.
The idea here is to give the Caldari a support function via a nanohive or related deployable that let's you continuously regenerate your shields within its radius.
However, in order to gain that, you have to stay within the radius, which makes you a bigger target to compensate for the increased survivability.
The equipment does NOT give you any increase to recharge rate. It JUST removes the delays so you recharge at the rate your suit is set up for.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.06.09 01:38:00 -
[2] - Quote
You title makes it seem like the nanohive completely stops the regen but maybe that's just me being me.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Yokal Bob
Dead Man's Game
936
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Posted - 2015.06.09 01:39:00 -
[3] - Quote
I agree with nocturnal
But a nice idea
Vote Dust for PS4
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DR DEESE NUTS
101
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Posted - 2015.06.09 01:41:00 -
[4] - Quote
I liky. We need more shield stuff.
The USS m`dick
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.09 01:48:00 -
[5] - Quote
Yokal Bob wrote:I agree with nocturnal
But a nice idea Modified the title.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.06.09 01:52:00 -
[6] - Quote
I would still like to see the deployable shield idea come to fruition. It makes more sense with caldari's shoot and cover style. I think a big issue with the caldari play style is lack of cover in a lot of the maps. This would bring a whole new element to dust, and give callogis an equipment worth having.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.09 02:04:00 -
[7] - Quote
P14GU3 wrote:I would still like to see the deployable shield idea come to fruition. It makes more sense with caldari's shoot and cover style. I think a big issue with the caldari play style is lack of cover in a lot of the maps. This would bring a whole new element to dust, and give callogis an equipment worth having. I would say have both. Then you have Nanite Injectors, Nanohives, Shield Regenerators, and Bubble Shields.
That's a full load-out of equipment for the Caldari Logistics suit. Come up with some way to have them all involve nanites, and that bonus would be more useful too.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.09 02:27:00 -
[8] - Quote
Mobius Wyvern wrote:P14GU3 wrote:I would still like to see the deployable shield idea come to fruition. It makes more sense with caldari's shoot and cover style. I think a big issue with the caldari play style is lack of cover in a lot of the maps. This would bring a whole new element to dust, and give callogis an equipment worth having. I would say have both. Then you have Nanite Injectors, Nanohives, Shield Regenerators, and Bubble Shields. That's a full load-out of equipment for the Caldari Logistics suit. Come up with some way to have them all involve nanites, and that bonus would be more useful too. Meanwhile in Amarr and Gallente
TUNNEL SNAKES RULE!
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deezy dabest
2
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Posted - 2015.06.09 03:16:00 -
[9] - Quote
I would disagree that Caldari is built for siege warfare.
If you look at Eve you will see that Caldari ships are built for sustaining long battles at range with a mix of speed and a lot of advanced technologies. In reality this is far more conducive to guerilla warfare.
When you bring that comparison down to Dust you see that the same basic principles were applied in the form of speed, shield regen, and mid to long range weaponry. When you add the fact that their equipment is based around quickly establishing a temporary base and keeping everyone alive and fighting as long as possible this points even more to the fact that they are built to hit and run.
If anyone is built for siege warfare it is the Amarr with their high armor tank.
As far as the nanohive idea sorry but I have to vote no. This feels like a piece of equipment that no one would care to fit except for the guys that just use it as a crutch to be able to stack shield extenders in to next week.
I do think shields need to gain something in the line of equipment as everything is pretty centered around armor which kind of dumbs down who logis are going to stick around and what slayers are going to use for surviving the longest. |
Lynn Beck
Delta Vanguard 6
2
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Posted - 2015.06.09 03:43:00 -
[10] - Quote
I was actually just considering this earlier today, except instead of removing delays it straight multiplied regen by a set %.
Example: Bubble size of a K-2 nanohive at proto, size of a militia at basic, does 120/150/180% multiplier to shield regen, or a combination at -50/65/80% reduced delays and 115/130/145% multiplier to shield regen.
Alternatively of course we could make a Flux nade that turns into a deployable and whoever's inside gets their armor regen halved.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.09 03:49:00 -
[11] - Quote
God forbid that cause the caldari would have cake for once and we all know the caldari are not allowed to have any cake at all.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.09 03:52:00 -
[12] - Quote
I like it. And solves the issue I brought up in the post you were referencing that realistically, the Amarr do siege warfare better than the caldari.
Caldari would also be better with it than the minmatar would be, because caldari have higher shield HP. Although, IMO, it still needs to be higher.
Rule 34.6.1: every parody will have a crossover
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.09 03:53:00 -
[13] - Quote
Mobius Wyvern wrote:Yokal Bob wrote:I agree with nocturnal
But a nice idea Modified the title.
I was gonna say... looks right to me...
As for the idea, would be a good addition to Triage Hives. This would be a very minor (but needed) buff to cal logi's
I could get behind this.
!--CCP, PORT DUST 2.0 TO XB1 AND PS4 AS THE FIRST CROSS PLATFORM SHOOTER--!
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.09 03:54:00 -
[14] - Quote
P14GU3 wrote:I would still like to see the deployable shield idea come to fruition. It makes more sense with caldari's shoot and cover style. I think a big issue with the caldari play style is lack of cover in a lot of the maps. This would bring a whole new element to dust, and give callogis an equipment worth having. I think deployable shields would be a bit counterproductive. Would be a shotgunner's dream, because they would have to work both ways.
Rule 34.6.1: every parody will have a crossover
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.09 03:58:00 -
[15] - Quote
deezy dabest wrote:I would disagree that Caldari is built for siege warfare.
If you look at Eve you will see that Caldari ships are built for sustaining long battles at range with a mix of speed and a lot of advanced technologies. In reality this is far more conducive to guerilla warfare.
When you bring that comparison down to Dust you see that the same basic principles were applied in the form of speed, shield regen, and mid to long range weaponry. When you add the fact that their equipment is based around quickly establishing a temporary base and keeping everyone alive and fighting as long as possible this points even more to the fact that they are built to hit and run.
If anyone is built for siege warfare it is the Amarr with their high armor tank.
As far as the nanohive idea sorry but I have to vote no. This feels like a piece of equipment that no one would care to fit except for the guys that just use it as a crutch to be able to stack shield extenders in to next week.
I do think shields need to gain something in the line of equipment as everything is pretty centered around armor which kind of dumbs down who logis are going to stick around and what slayers are going to use for surviving the longest. That's not right: from what I'm familiar with, Caldari in eve are slow as hell. What you're describing is more like minmatar artillery ships.
Also good to point out that perhaps it would be better just to have triage hives act as shield transporters (shield reps) rather than playing around with a dropsuit's stats while touching them.
Rule 34.6.1: every parody will have a crossover
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Songs of Seraphim
Negative-Feedback.
1
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Posted - 2015.06.09 05:13:00 -
[16] - Quote
Count me in on this idea.
I'm still all for the deployable & timed shield bubble.
Achura Bloodline
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
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ZED Regent
Acid Tech. 303
51
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Posted - 2015.06.09 09:13:00 -
[17] - Quote
Seems more than logic that shields get sort off a buff.
For armor we have repairers and N-hives, so why not for shields...
A baseline for today? How about an acidbassline!
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deezy dabest
2
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Posted - 2015.06.09 09:37:00 -
[18] - Quote
Scheneighnay McBob wrote:deezy dabest wrote:I would disagree that Caldari is built for siege warfare.
If you look at Eve you will see that Caldari ships are built for sustaining long battles at range with a mix of speed and a lot of advanced technologies. In reality this is far more conducive to guerilla warfare.
When you bring that comparison down to Dust you see that the same basic principles were applied in the form of speed, shield regen, and mid to long range weaponry. When you add the fact that their equipment is based around quickly establishing a temporary base and keeping everyone alive and fighting as long as possible this points even more to the fact that they are built to hit and run.
If anyone is built for siege warfare it is the Amarr with their high armor tank.
As far as the nanohive idea sorry but I have to vote no. This feels like a piece of equipment that no one would care to fit except for the guys that just use it as a crutch to be able to stack shield extenders in to next week.
I do think shields need to gain something in the line of equipment as everything is pretty centered around armor which kind of dumbs down who logis are going to stick around and what slayers are going to use for surviving the longest. That's not right: from what I'm familiar with, Caldari in eve are slow as hell. What you're describing is more like minmatar artillery ships. Also good to point out that perhaps it would be better just to have triage hives act as shield transporters (shield reps) rather than playing around with a dropsuit's stats while touching them.
You are correct that they are slower than minmatar. I point to them having a mix of speed and being more of a hit and run style because their weapons are designed to keep them out of range of being webbed or scrammed making their base speed much more effective for them. This also gives them the ability to retreat when they are losing the fight
How I look at it:
When in a defensive position you are set up to be ambushed at the enemies optimal range which will lead to disaster for a Caldari ship when two evenly matched ships are pitted against each other 1v1. The Caldari ship gives up DPS for all of that range so if a close range brawler is able to lock him down it becomes a battle of shield reps versus their weapons which CAN work out well for the Caldari thanks to their capacitor but is unlikely too unless the pilot is highly skilled and has fit his ship very well.
When attacking the Caldari ships gain the upper hand by being able to jump the enemy or wait and trap the enemy at their optimal range. This will render most defenders unable to deal any real damage unless they are fast enough to run the Caldari ship down which a good pilot will see happening and have time to retreat thanks to there being no way to stop him from doing so.
Basically when you are looking at Caldari ships guerrilla warfare tactics are far more easy mode than attempting to setup a defensive position and hold off whatever comes at you. Both tactics can be viable but in my opinion the easier one is more likely the design since any ship can be made to perform any role with enough skill. |
Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.06.09 11:18:00 -
[19] - Quote
I vote for personal defense modules. Hardeners for your chosen tank, timed, like the cloak or along those lines for a temporary buff to incoming damage mitigation.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.06.09 11:19:00 -
[20] - Quote
Songs of Seraphim wrote:Count me in on this idea.
I'm still all for the deployable & timed shield bubble.
If it was a percentage based damage i/o bubble then go for it.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
657
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Posted - 2015.06.09 11:49:00 -
[21] - Quote
I agree with the premise of this thread, but I think it should be a percentage reduction rather than a total reduction. I also like the idea of slightly increasing shield recharge rate as well, but only by the same amount an energizer would.
We want cake and tea.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.09 11:51:00 -
[22] - Quote
Sgt Kirk wrote:Mobius Wyvern wrote:P14GU3 wrote:I would still like to see the deployable shield idea come to fruition. It makes more sense with caldari's shoot and cover style. I think a big issue with the caldari play style is lack of cover in a lot of the maps. This would bring a whole new element to dust, and give callogis an equipment worth having. I would say have both. Then you have Nanite Injectors, Nanohives, Shield Regenerators, and Bubble Shields. That's a full load-out of equipment for the Caldari Logistics suit. Come up with some way to have them all involve nanites, and that bonus would be more useful too. Meanwhile in Amarr and Gallente Part of why I wish we could just have general equipment bonuses so people can put what they want on the suit they want rather than having to pick one suit for one piece of equipment.
But that's a different subject.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.09 14:45:00 -
[23] - Quote
I definitely think triage hives should rep shields, not armor.
If they repped armor, this would still allow the amarr to use them better than the caldari do.
Rule 34.6.1: every parody will have a crossover
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
660
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Posted - 2015.06.09 17:00:00 -
[24] - Quote
Mobius Wyvern wrote:Melchiah ARANeAE wrote:I agree with the premise of this thread, but I think it should be a percentage reduction rather than a total reduction. I also like the idea of slightly increasing shield recharge rate as well, but only by the same amount an energizer would. That's an interesting idea. It increases vulnerability to sustained damage, but would make regeneration speeds VERY high. That actually fits the stated intent in my post rather well. It means that if someone can get close enough to apply sustained damage they can still win the fight, but if they can't keep the damage coming in their opponent will quickly gain all their HP back. That's exactly what shields are about, so it makes sense that any logi support would help amplify that.
The only problem is that one flux nade could still wipe out the hives and leave shield tankers with no defences. Maybe there needs to be a small change to how flux nades function before shields and armour are balanced?
We want cake and tea.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.09 17:27:00 -
[25] - Quote
Melchiah ARANeAE wrote:Mobius Wyvern wrote:Melchiah ARANeAE wrote:I agree with the premise of this thread, but I think it should be a percentage reduction rather than a total reduction. I also like the idea of slightly increasing shield recharge rate as well, but only by the same amount an energizer would. That's an interesting idea. It increases vulnerability to sustained damage, but would make regeneration speeds VERY high. That actually fits the stated intent in my post rather well. It means that if someone can get close enough to apply sustained damage they can still win the fight, but if they can't keep the damage coming in their opponent will quickly gain all their HP back. That's exactly what shields are about, so it makes sense that any logi support would help amplify that. The only problem is that one flux nade could still wipe out the hives and leave shield tankers with no defences. Maybe there needs to be a small change to how flux nades function before shields and armour are balanced? Flux Grenades can only be thrown so far. If you keep your enemy at range they can't use them, but if they get in close enough they can now disrupt your hold and engage you on equal footing.
To me that sounds like a pretty good balance.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
65
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Posted - 2015.06.09 17:31:00 -
[26] - Quote
deezy dabest wrote:I would disagree that Caldari is built for siege warfare.
If you look at Eve you will see that Caldari ships are built for sustaining long battles at range with a mix of speed and a lot of advanced technologies. In reality this is far more conducive to guerilla warfare.
When you bring that comparison down to Dust you see that the same basic principles were applied in the form of speed, shield regen, and mid to long range weaponry. When you add the fact that their equipment is based around quickly establishing a temporary base and keeping everyone alive and fighting as long as possible this points even more to the fact that they are built to hit and run.
If anyone is built for siege warfare it is the Amarr with their high armor tank.
As far as the nanohive idea sorry but I have to vote no. This feels like a piece of equipment that no one would care to fit except for the guys that just use it as a crutch to be able to stack shield extenders in to next week.
I do think shields need to gain something in the line of equipment as everything is pretty centered around armor which kind of dumbs down who logis are going to stick around and what slayers are going to use for surviving the longest.
I will like to apologise ahead of time for the transgressions of this post; **** eve, this is dust, the farther we get, the better the game get's.... Also you just want to keep caldari being easy free kills for your (ME TIME) pleasure, if I have to keep running armor plates on a cal suit just to have an amarr running with his dog tail between his legs (a cat is fine too) then there is something wrong with the game, secondly this game shouldnt devolve into cookie cutter rock paper scissor's (unless there's ladies involved), the idea of hives having the abilities to rep shields (and not armor) has been thought of, and would be FAR more useful than just being ammo and armor, like a rep tool, the hives should rep shield's for a certain number continuously at the cost of 1 nanite (given the fact that we're gonna be taking so many shots anyhow it's only fair to have little nanite cost).
G.R.A.V.E - Dead men tell no tale...
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Squagga
Fatal Absolution Negative-Feedback
725
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Posted - 2015.06.09 20:10:00 -
[27] - Quote
I like this idea, however. If Caldari get this shield bubble nanohive, instead of a just a racial shield buff. It would be taking away from other racial things, other races could be getting. Would still like to see the Amarr sub machine gun
Shields, the silent killer.
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