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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.09 01:35:00 -
[1] - Quote
Gonna clarify this wasn't the big idea I was asking about in the other thread.
Basically someone earlier today asked about Caldari playstyle, and the response was that they were "Siege Warfare" specialists, which is completely true.
He made the point that their tech is built around holding a position and preventing others from pushing it.
The idea here is to give the Caldari a support function via a nanohive or related deployable that let's you continuously regenerate your shields within its radius.
However, in order to gain that, you have to stay within the radius, which makes you a bigger target to compensate for the increased survivability.
The equipment does NOT give you any increase to recharge rate. It JUST removes the delays so you recharge at the rate your suit is set up for.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.09 01:48:00 -
[2] - Quote
Yokal Bob wrote:I agree with nocturnal
But a nice idea Modified the title.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.09 02:04:00 -
[3] - Quote
P14GU3 wrote:I would still like to see the deployable shield idea come to fruition. It makes more sense with caldari's shoot and cover style. I think a big issue with the caldari play style is lack of cover in a lot of the maps. This would bring a whole new element to dust, and give callogis an equipment worth having. I would say have both. Then you have Nanite Injectors, Nanohives, Shield Regenerators, and Bubble Shields.
That's a full load-out of equipment for the Caldari Logistics suit. Come up with some way to have them all involve nanites, and that bonus would be more useful too.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.09 11:51:00 -
[4] - Quote
Sgt Kirk wrote:Mobius Wyvern wrote:P14GU3 wrote:I would still like to see the deployable shield idea come to fruition. It makes more sense with caldari's shoot and cover style. I think a big issue with the caldari play style is lack of cover in a lot of the maps. This would bring a whole new element to dust, and give callogis an equipment worth having. I would say have both. Then you have Nanite Injectors, Nanohives, Shield Regenerators, and Bubble Shields. That's a full load-out of equipment for the Caldari Logistics suit. Come up with some way to have them all involve nanites, and that bonus would be more useful too. Meanwhile in Amarr and Gallente Part of why I wish we could just have general equipment bonuses so people can put what they want on the suit they want rather than having to pick one suit for one piece of equipment.
But that's a different subject.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.06.09 17:27:00 -
[5] - Quote
Melchiah ARANeAE wrote:Mobius Wyvern wrote:Melchiah ARANeAE wrote:I agree with the premise of this thread, but I think it should be a percentage reduction rather than a total reduction. I also like the idea of slightly increasing shield recharge rate as well, but only by the same amount an energizer would. That's an interesting idea. It increases vulnerability to sustained damage, but would make regeneration speeds VERY high. That actually fits the stated intent in my post rather well. It means that if someone can get close enough to apply sustained damage they can still win the fight, but if they can't keep the damage coming in their opponent will quickly gain all their HP back. That's exactly what shields are about, so it makes sense that any logi support would help amplify that. The only problem is that one flux nade could still wipe out the hives and leave shield tankers with no defences. Maybe there needs to be a small change to how flux nades function before shields and armour are balanced? Flux Grenades can only be thrown so far. If you keep your enemy at range they can't use them, but if they get in close enough they can now disrupt your hold and engage you on equal footing.
To me that sounds like a pretty good balance.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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