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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.06.06 23:27:00 -
[1] - Quote
First, lets get formalities over with. PUT IN THE DAMAGE THRESHOLD! Maybe like 7-10 damage
Second- Make it so shields rep passively through damage but only like 10-15% of their normal recharge rate
Third- make it so if your shields go below 50% you have to wait the normal recharge rates.
For example: My cal assault just dueled with a random player and I have 100 shield total. The player did 49 damage to my shields. My cal assault has to wait 4 secs recharge delay but since the player only did 49% damage, it will only take 3 secs.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Boot Booter
Eat Your Cookies INC
1
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Posted - 2015.06.06 23:44:00 -
[2] - Quote
Sir Dukey wrote:First, lets get formalities over with. PUT IN THE DAMAGE THRESHOLD! Maybe like 7-10 damage
Second- Make it so shields rep passively through damage but only like 10-15% of their normal recharge rate
Third- make it so if your shields go below 50% you have to wait the normal recharge rates.
For example: My cal assault just dueled with a random player and I have 100 shield total. The player did 49 damage to my shields. My cal assault has to wait 4 secs recharge delay but since the player only did 49% damage, it will only take 3 secs.
Yeah we need that threshold. I also like the idea of Shields constantly repping at 10% of the recharge rate until the regulator kicks in. That's a really interesting idea.
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Echo 1991
Dead Man's Game
832
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Posted - 2015.06.07 00:47:00 -
[3] - Quote
Shields need a damage threshold but no repping through damage. It already reps fast enough when you aren't taking damage and if you use regulators its hardly a long wait. |
clown babee
All Up In Your Butt
14
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Posted - 2015.06.07 00:53:00 -
[4] - Quote
F shields |
Makuta Miserix
Nos Nothi
588
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Posted - 2015.06.07 00:55:00 -
[5] - Quote
I'd say all Shields need is the damage thresh hold.
Anything else and they might become to powerful.
Proud supporter of Scouts.
- Makuta Miserix the Assault/Logi part time Scout.
Private Beta Veteran Dust 514/Starhawk
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Squagga
Fatal Absolution Negative-Feedback
709
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Posted - 2015.06.07 03:21:00 -
[6] - Quote
I just didn't bother to start listing numbers yet. CCP isn't gonna get the hint til the hundredth thread has been posted
Shields, the silent killer.
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.06.07 03:27:00 -
[7] - Quote
Sir Dukey wrote:First, lets get formalities over with. PUT IN THE DAMAGE THRESHOLD! Maybe like 7-10 damage
Second- Make it so shields rep passively through damage but only like 10-15% of their normal recharge rate
Third- make it so if your shields go below 50% you have to wait the normal recharge rates.
For example: My cal assault just dueled with a random player and I have 100 shield total. The player did 49 damage to my shields. My cal assault has to wait 4 secs recharge delay but since the player only did 49% damage, it will only take 3 secs. ......
Closed beta vet. Master troll. No lifer. Master lurker.
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.06.07 05:46:00 -
[8] - Quote
SCRAM LASERS CAN'T MELT CALDARI SHIELDS
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
63
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Posted - 2015.06.07 08:48:00 -
[9] - Quote
Cat Merc wrote:SCRAM LASERS CAN'T MELT CALDARI SHIELDS
Doesn't melt... IT FEEDS! *epic sound effects: BOOOON~!* (say it like bon, but super elongated).
G.R.A.V.E - Dead men tell no tale...
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Z Vatican
Hentai Federation
17
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Posted - 2015.06.07 12:01:00 -
[10] - Quote
Sir Dukey wrote:First, lets get formalities over with. PUT IN THE DAMAGE THRESHOLD! Maybe like 7-10 damage
Second- Make it so shields rep passively through damage but only like 10-15% of their normal recharge rate
Third- make it so if your shields go below 50% you have to wait the normal recharge rates.
For example: My cal assault just dueled with a random player and I have 100 shield total. The player did 49 damage to my shields. My cal assault has to wait 4 secs recharge delay but since the player only did 49% damage, it will only take 3 secs.
I agree when it comes down to armor base always coming out up top when it comes to shields. Scramblers still **** through our shields like its nothing. I love cal. I'm usually always playing STF Q-Syncs Cal FW and stuff and we usually destroy the Gallente but other than that.
I usually fool around with my fittings to see which fitting will work out best. Suits from High shield recharge to shields with high shield (600+) and a recharge delay of only 2 seconds.
If CCP would stop being ******** and stopped messing with my Cal assault suit then everything would be fine. Now I have less PG and CPU and Amarr Assaults still have more PG and CPU then me and always will have more.
Caldari is Life-
State Peacekeeper-
Enemies of the Gallente
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DozersMouse XIII
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.07 12:20:00 -
[11] - Quote
Sir Dukey wrote:First, lets get formalities over with. PUT IN THE DAMAGE THRESHOLD! Maybe like 7-10 damage
Second- Make it so shields rep passively through damage but only like 10-15% of their normal recharge rate
Third- make it so if your shields go below 50% you have to wait the normal recharge rates.
For example: My cal assault just dueled with a random player and I have 100 shield total. The player did 49 damage to my shields. My cal assault has to wait 4 secs recharge delay but since the player only did 49% damage, it will only take 3 secs. Nano hives should rep shields not armor
It's caldari tech so why should they have anything to do with armor?
+1 for post I just wanted to add an idea shields need a buff
addicted to the Kubo's GMK-16 banana cannon
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Squagga
Fatal Absolution Negative-Feedback
714
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Posted - 2015.06.07 13:21:00 -
[12] - Quote
It really doesn't make sense, if there's so many ways to rep armor, why isn't there any single way to rep shields?
Shields, the silent killer.
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.06.07 13:52:00 -
[13] - Quote
Squagga wrote:It really doesn't make sense, if there's so many ways to rep armor, why isn't there any single way to rep shields?
The way I see it, yes shields have innate recharge rates that are higher than armor repair rates but are they really? Two complex armor reps on a gal assault can it above 20 reps per sec easy while still having the ability of tank a lot and use lots of damage mods or shield extenders.
Shields on the other hand have to first use like 2 regulators for delay to even make a difference and then they have to use one or two recharge modules. In the end shield suits are using more modules than armor suits and still come out inferior because armor suits have many ways to get their armor repaired. Also- don't forget that armor suits also have pretty decent shield recharging abilities which shield suits don't have good armor repairing abilities.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Echo 1991
Dead Man's Game
834
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Posted - 2015.06.07 14:34:00 -
[14] - Quote
Squagga wrote:It really doesn't make sense, if there's so many ways to rep armor, why isn't there any single way to rep shields? There should be. The fact there isn't is what makes shields less favourable. It doesn't make them bad. |
Joseph Ridgeson
WarRavens
4
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Posted - 2015.06.07 15:17:00 -
[15] - Quote
I think some of it comes down to the Caldari suits themselves being bad. People never, ever say "Shields are bad!" in the same sentence as any Minmatar suit. The fact that shields are super unfavorable usually does not come up when people are talking about the Caldari Scout either. I think that sheds some light on the issue; Minmatar suits and the Caldari Scout are generally considered good to decent so the fact that shields are probably weaker doesn't even matter.
The Caldari Scout has a decent bonus, it can Cloak (which is hugely powerful), and it has amazing shield regeneration stats like all Scouts. It is considered a good suit or at the very least is considered to be decent enough that people will state that it is overpowered.
The Caldari Assault has a terrible bonus, has nothing special it can do that puts it apart from frames, and doesn't have good inherent shield regeneration stats. It is considered weak.
The Caldari Logistics has a terrible bonus, has a lot of slots but doesn't have the fitting space to utilize them without throwing in PG/CPU enhancers which makes the extra slots that it gets pointless, and it doesn't have good inherent shield regeneration. It is usually called the worst Logistics suit in the game.
The Caldari Commando has a decent bonus. It is the probably second best Commando in the game though due to how much better that Minmando is it doesn't see too much play. Since it is usually used as a Sniper from a mile away, it doesn't matter what it does.
The Caldari Sentinel is completely antithetical to what a Sentinel is supposed to be. It has decent base Shield regeneration stats but the Sentinel is designed as a "I sit here and shoot people" to which having lower HP from shields doesn't help.
I think a lot of the problems with shields could be fixed if every Caldari suit had the awesome shield stats like Scouts along with helping some of the weaker bonuses. I, too, believe that shields are inherently weaker to armor but I think at least some of the blame comes from the fact that the Caldari suits suck. There must be a reason why "Shields suck!" and "Caldari suck!" go together but not "Minmatar suck!" and "Shield suck!"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.06.07 15:21:00 -
[16] - Quote
DozersMouse XIII wrote:Sir Dukey wrote:First, lets get formalities over with. PUT IN THE DAMAGE THRESHOLD! Maybe like 7-10 damage
Second- Make it so shields rep passively through damage but only like 10-15% of their normal recharge rate
Third- make it so if your shields go below 50% you have to wait the normal recharge rates.
For example: My cal assault just dueled with a random player and I have 100 shield total. The player did 49 damage to my shields. My cal assault has to wait 4 secs recharge delay but since the player only did 49% damage, it will only take 3 secs. Nano hives should rep shields not armor It's caldari tech so why should they have anything to do with armor? +1 for post I just wanted to add an idea shields need a buff Rattatti talked of a deployable shield equipment awhile back. Maybe we will have the room to put it in game after power cores. I think this would be a better equipment for caldari.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Magnus Belmont
Kameira Lodge Amarr Empire
41
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Posted - 2015.06.07 16:03:00 -
[17] - Quote
Shields don't need to be buffed.
They need to take away the "+" or "-" damage to shield/armor. Give us back the all around damage %, so that way, all Caldari suits don't die after 3 hits from a SCR.
But that's just my feelings, it shouldn't be mostly rock/paper/scissors when you run into someone based on their race and weapon. Should be more about skill and aim. But what ever :3 |
Sicerly Yaw
Quantum times
207
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Posted - 2015.06.07 17:05:00 -
[18] - Quote
Sir Dukey wrote:Squagga wrote:It really doesn't make sense, if there's so many ways to rep armor, why isn't there any single way to rep shields? The way I see it, yes shields have innate recharge rates that are higher than armor repair rates but are they really? Two complex armor reps on a gal assault can it above 20 reps per sec easy while still having the ability of tank a lot and use lots of damage mods or shield extenders. Shields on the other hand have to first use like 2 regulators for delay to even make a difference and then they have to use one or two recharge modules. In the end shield suits are using more modules than armor suits and still come out inferior because armor suits have many ways to get their armor repaired. Also- don't forget that armor suits also have pretty decent shield recharging abilities which shield suits don't have good armor repairing abilities.
not to mention fitting cost for shields is way higher |
jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.06.07 17:45:00 -
[19] - Quote
Cat Merc wrote:SCRAM LASERS CAN'T MELT CALDARI SHIELDS hmmmm
Closed beta vet. Master troll. No lifer. Master lurker.
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.06.07 19:37:00 -
[20] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:SCRAM LASERS CAN'T MELT CALDARI SHIELDS hmmmm Le bump
Closed beta vet. Master troll. No lifer. Master lurker.
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DozersMouse XIII
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.07 22:41:00 -
[21] - Quote
P14GU3 wrote:DozersMouse XIII wrote:Sir Dukey wrote:First, lets get formalities over with. PUT IN THE DAMAGE THRESHOLD! Maybe like 7-10 damage
Second- Make it so shields rep passively through damage but only like 10-15% of their normal recharge rate
Third- make it so if your shields go below 50% you have to wait the normal recharge rates.
For example: My cal assault just dueled with a random player and I have 100 shield total. The player did 49 damage to my shields. My cal assault has to wait 4 secs recharge delay but since the player only did 49% damage, it will only take 3 secs. Nano hives should rep shields not armor It's caldari tech so why should they have anything to do with armor? +1 for post I just wanted to add an idea shields need a buff Rattatti talked of a deployable shield equipment awhile back. Maybe we will have the room to put it in game after power cores. I think this would be a better equipment for caldari. it really makes zero sense that we have rep tools and rep hives and nothing for shields. Hives that rep shields I think would be a game changer
No more stacked armor tankers standing on rep hives instead you vwould have to run reppers or have a rep tool handy
So much potential in shield repping hives Ratatti make it happen baby!
addicted to the Kubo's GMK-16 banana cannon
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.07 23:19:00 -
[22] - Quote
I like.
However, players need to be patient. There are a lot of dropsuit and weapon changes coming up, and we don't need shield changes thrown in to complicate everything more than it already is,
Rule 34.6.1: every parody will have a crossover
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
63
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Posted - 2015.06.08 05:27:00 -
[23] - Quote
Magnus Belmont wrote:Shields don't need to be buffed.
They need to take away the "+" or "-" damage to shield/armor. Give us back the all around damage %, so that way, all Caldari suits don't die after 3 hits from a SCR.
But that's just my feelings, it shouldn't be mostly rock/paper/scissors when you run into someone based on their race and weapon. Should be more about skill and aim. But what ever :3
Absolutely agreed, that's what was best in chromosome, that and sharpshooter and sharpshooter proficiency giving 40% increase to weapon range, (+5 from sharpshooter and +3 from sharpshooter proficiency), that's what made the game fair, and it made sense, 15% to straight up damage from proficiency would put many guns in better places and would even make guns like CR and laser rifle worst and better against shield and armor. That damage profile is not beneficial to NPE at ALL. TAKE NOTES, RATTATI!.
G.R.A.V.E - Dead men tell no tale...
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Echo 1991
Dead Man's Game
835
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Posted - 2015.06.08 11:42:00 -
[24] - Quote
Zan Azikuchi wrote:Magnus Belmont wrote:Shields don't need to be buffed.
They need to take away the "+" or "-" damage to shield/armor. Give us back the all around damage %, so that way, all Caldari suits don't die after 3 hits from a SCR.
But that's just my feelings, it shouldn't be mostly rock/paper/scissors when you run into someone based on their race and weapon. Should be more about skill and aim. But what ever :3 Absolutely agreed, that's what was best in chromosome, that and sharpshooter and sharpshooter proficiency giving 40% increase to weapon range, (+5 from sharpshooter and +3 from sharpshooter proficiency), that's what made the game fair, and it made sense, 15% to straight up damage from proficiency would put many guns in better places and would even make guns like CR and laser rifle worst and better against shield and armor. That damage profile is not beneficial to NPE at ALL. TAKE NOTES, RATTATI!. Edit: Yes I understand that new players would be displaced, but if they stay in academy longer, get the hang of weapons, understand them, then everything should work out fine. And this makes every high RPM weapon in the game broken overnight, because DPS becomes the deciding factor in almost every engagement. |
Georgia Xavier
Y.A.M.A.H No Context
641
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Posted - 2015.06.08 11:47:00 -
[25] - Quote
Get caldari to mirror amarr and give them a tweak in regen, there we go, the long lost kings of shields
Click me
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Squagga
Fatal Absolution Negative-Feedback
716
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Posted - 2015.06.08 16:27:00 -
[26] - Quote
Georgia Xavier wrote:Get caldari to mirror amarr and give them a tweak in regen, there we go, the long lost kings of shields
That actually wouldn't be terrible
Shields, the silent killer.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
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Posted - 2015.06.08 17:10:00 -
[27] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Magnus Belmont wrote:Shields don't need to be buffed.
They need to take away the "+" or "-" damage to shield/armor. Give us back the all around damage %, so that way, all Caldari suits don't die after 3 hits from a SCR.
But that's just my feelings, it shouldn't be mostly rock/paper/scissors when you run into someone based on their race and weapon. Should be more about skill and aim. But what ever :3 Absolutely agreed, that's what was best in chromosome, that and sharpshooter and sharpshooter proficiency giving 40% increase to weapon range, (+5 from sharpshooter and +3 from sharpshooter proficiency), that's what made the game fair, and it made sense, 15% to straight up damage from proficiency would put many guns in better places and would even make guns like CR and laser rifle worst and better against shield and armor. That damage profile is not beneficial to NPE at ALL. TAKE NOTES, RATTATI!. Edit: Yes I understand that new players would be displaced, but if they stay in academy longer, get the hang of weapons, understand them, then everything should work out fine. And this makes every high RPM weapon in the game broken overnight, because DPS becomes the deciding factor in almost every engagement.
Not really, increasing a weapons profile already makes the game broken, its why guns like CR and ScR do far more damage than they ought to, changing their profile proficiency to damage proficiency would make them better balanced, because their losing DPS to a certain defense type, while improving a weapons base damage truly does nothing good for it, would you rather have +30 to armor and -15 to shields? Thats a pretty significant bonus, if it goes back to 15/15, and gets simply base damage, it won't effect time to kill in terms of killing ability, but gives the other party time to react, which in this case, would be helpful. (remember lasers and plasma become -10 +25 and -20 +35, that plus base damage, means energy weapons have a critical advantage of projectiles as even with base damage, a projectile can only do so much damage to shield.
G.R.A.V.E - Dead men tell no tale...
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