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[Veteran_Templar Two]
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Posted - 2012.06.11 06:47:00 -
[31] - Quote
Would you guys/gals like if I a make a list of the supporters for the RMM? |
[Veteran_Brass Stalker]
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Posted - 2012.06.11 07:09:00 -
[32] - Quote
how would nano hives work? as of now they replenish a percentage of your full ammo count regardless of clip size. |
[Veteran_Templar Two]
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Posted - 2012.06.11 07:48:00 -
[33] - Quote
Mag Size isn't an issue with RMM: it simply changes the way you handle ammo, discard them instead then keep them, but their quantity doesn't change. |
[Veteran_Brass Stalker]
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Posted - 2012.06.11 10:36:00 -
[34] - Quote
mag size wasn't the question let me rephrase this. say you fire 15 bullets of a 45 round clip so now you have 30. you go into a nano hive and it gives you 5 bullets. so at the end of your ammo reserves you will have one clip left over that is 35 rounds? or 20 or 3 for that matter. |
[Veteran_xAckie]
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Posted - 2012.06.11 11:03:00 -
[35] - Quote
I like the idea of RMM but it would need to be throughout the game, otherwise it would cause it be unbalanced.
And I like the idea of throwing away your mag away in the middle of a fight and losing the bullets but not when in a safe area.
As to the concern 'but I have thrown away a Mag i wont have as many bullets (Brass Stalker) we could get the nanohives to remake magazines?
it will make nanaohives more useful and tactical... |
[Veteran_Rhapsodyy]
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Posted - 2012.06.11 17:48:00 -
[36] - Quote
Its an interesting idea, ill give you that. As to wheather ccp would do it i dont know. Maybe something down the line remember ccp are in this for the long haul. |
[Veteran_Anatoly Gasputin]
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Posted - 2012.06.11 20:55:00 -
[37] - Quote
I liked the RMM in Front-lines: Fuel of War. Game was more tactical-ish IMO, no more "199/200 ammo in mag omg must reload!"
Just that I like this idea. |
[Veteran_Templar Two]
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Posted - 2012.06.12 06:41:00 -
[38] - Quote
Brass Stalker
First: sorry If I answer you so late. Second: It depends on how/what RMM will be implemented by CCP: RRM-Throw , RMM-Conserve or RMM-Universal the one proposed by Underlander that combines the two others.
If we will have RRM-T then Nanohives will have to make magazines and bullets as well. I we have RMM-C only bullets will be made, and I suppose all bullets will be replenished not just a percentage. If we will have RMM-U both things selectively. |
[Veteran_Templar Two]
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Posted - 2012.06.18 12:50:00 -
[39] - Quote
CCP since you are going to archive all of our post after the character/forum wipe I would like to know if you are considering RMM. I need to know because I will probably have to re-propose it again and frankly it will be frustrating both for me and you. |
[Veteran_BeanBagKing dot]
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Posted - 2012.06.18 14:41:00 -
[40] - Quote
I'm all for it, but not optional. It either needs to be everyone in or nobody I think. I like the added realism of RMM, but realism isn't something I demand from FPS's to have fun with them. I would like to see CCP's thoughts on this too. Do you intend for there to be some kind of naite-reloading device that always keeps our mags full, or are you just letting it slide like other FPS's without explanation, or is RMM something you would consider? |
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[Veteran_Vetis Rex]
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Posted - 2012.06.18 14:53:00 -
[41] - Quote
personally i dont like RMM. i like in fire fights i can reload and not have to worry massivly about where my next refill will be (if not carrying my own ofc) makes me to reliant on someone putting down nano hives, and atm with random pugs that rarely happens.
in a world where nano bots make the battle happen, it seems to make little sense they wouldnt be able to refill half empty mags when there being stored away. how many soldiers carry 50 different magazines anyway.
however saying that its not a game breaker by any means, and as they say adapt or die. so if majority want it then who am i to argue. |
[Veteran_Milk Supreme]
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Posted - 2012.06.18 15:22:00 -
[42] - Quote
I'm all for it
Also realism isn't the word to use around here seeing as though this is a sci fi shooter Believability fits though |
[Veteran_Fat Axel]
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Posted - 2012.06.18 18:31:00 -
[43] - Quote
+1 cause not enough games have this feature and i think realistic ammo consumption would work well with a game that is pretty dam realistic |
[Veteran_Beers O'Malley]
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Posted - 2012.06.18 19:01:00 -
[44] - Quote
Templar Two wrote:I have a bold proposition. I proposed to have Realistic Magazine Management in Dust 514 AS AN OPTION. Check this link to learn more about RMM. I think it would be great to have RMM in Dust 514 for these reasons: - More realism: players looking for more realism in FPS will have a further reason to pick Dust 514.
- A more compelling/tactical gamepaly which means more variety and so less stagnation over the years.
- With RMM teamwork & class variety will become even more essential/rewarding: for instance players with Nanohives will become more useful than ever.
- Supply installations will be even more useful/meaningful: Real Time Strategy elements/gamepaly in Dust 514 will consequently become more rewarding/appealing.
- RMM might lead to the creation of a new set of skills dedicated to reloading expanding so the skill tree a bit and giving us more options/variety.
- RMM can be used as a parameter to further balance weapons: a useful extra tool for the developers.
I know that not everyone likes RMM, and that is really rare in shooters, but if it won't make it as a standard feature at least I would love to see it as an in-game option. Please share.
No. clips are fine as they are.
Here is why. There has to be a balance with dps from guns (which smaller clips would reduce greatly) and suits abilty to tank, self rep, and be remote rep'd. When you lower dps of guns you actually are nerfing smaller clips guns and boosting guns with larger clips like heavy machine guns.
Right now I can take down a heavy suit with a credon assult rifle if I am smart about it with 1.5 clips (I'm not a protoman-esq). Once I max my clip size I should be able to do it in one clip given I am close and getting most hits. My assult rifle skills for dps are maxed. This is fair in mind since I don't always win that battle, let alone they are using more then malitia heavy.
In addition you are giving a boost to using turrents vs more gun fights. Further, you reduce your ability to fight multiple attackers at once. Good luck trying to kill a scout suit with shotgun with level 5 biotic in the lows. They will just dance and juke till your run out of your 15 shot clip and 1/2 shot you while you are thinking how cool you are for using realistic size clips.
I have no issue with it in general but I think ccp put clip size where it is for a reason. While as a stand alone idea it may be good you have to see the balance and game play impact it will have.
I suspect you wont see any changes here from ccp.
You can always reload after 15 shots when fighting me if you really wanted too |
[Veteran_Templar Two]
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Posted - 2012.06.19 10:15:00 -
[45] - Quote
RMM it 's less about lore/realism and more about challenge for the player. |
[Veteran_Tuurn Wolfe]
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Posted - 2012.06.20 00:21:00 -
[46] - Quote
Ahrotahntee wrote:Realistic magazines is something I've always enjoyed in a shooter, you get that tenuous stress of discarding a magazine as a gamble that you will need the extra shots to stay alive in the next encounter versus having enough shots in the long run to survive the match.
However something like this could never be an 'optional' feature; it would mess with the balance too much. I am pro realistic magazines, but I don't think that it would fit in with Dust.
The mechanic has merit, but my question is: does it really belong *here* of all places?
I agree that this is a great mechanic and I'd like to see it used in more games. However, I don't think DUST is the place for it.
On a further note, the variation of RMM where you loose all the ammo from a discarded mag is also called "mag loss". I would like to see a game that uses both the Magazine Tracking style and Mag Loss in combination. An operator has 2 types of reloads- a speed reload where he drops his mag and puts a fresh one in (Mag Loss), and a tactical reload where he puts the old mag back in his vest (Mag Tracking). Why not give the player the option of either pressing the reload button once for a speed reload, or holding the reload button down to do a tactical reload? Simple mechanic, but adds tons of complexity and realism to the game.
That's my idea, anyways. I don't expect to see it in DUST, but I think it would be an awesome mechanic to see in some game eventually. |
[Veteran_Noc Tempre]
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Posted - 2012.06.20 00:31:00 -
[47] - Quote
It's a perfectly fine mechanic that more tactical games should employ. But I think you're missing the trees for the forest when suggesting this would add to, instead of tediously detract from, the depth of DUST combat. |
[Veteran_gangsta nachos]
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Posted - 2012.06.20 01:20:00 -
[48] - Quote
Sorry if it has been said didn't feel like reading all the posts but with RMM if this is what you want then you should have to buy ammo as well as everything else |
[Veteran_MARVIN JORDAN]
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Posted - 2012.06.20 02:58:00 -
[49] - Quote
its a feature that i have always enjoyed but not in dust 514. Because it is fiction magazines reloading them selves could be realistic for the eve universe. I would be disappointed in the fact that magazines even still exist i just wouldnt like this feature in dust514 but if they do i would like the option to disable it.
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[Veteran_Templar Two]
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Posted - 2012.06.20 06:32:00 -
[50] - Quote
Tuurn Wolfe wrote: ....On a further note, the variation of RMM where you loose all the ammo from a discarded mag is also called "mag loss". I would like to see a game that uses both the Magazine Tracking style and Mag Loss in combination.....
We have that already, Uberlander devised a great system to achieve that (check page 2)
Guys/gals lore-wise this is a video game: RMM would be an option for players that like more challenge in FPS. |
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[Veteran_Templar Two]
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Posted - 2012.06.27 10:04:00 -
[51] - Quote
Edited. |
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