Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_Templar Two]
0
|
Posted - 2012.06.08 12:03:00 -
[1] - Quote
I have a bold proposition.
I proposed to have Realistic Magazine Management in Dust 514 AS AN OPTION. Check this link to learn more about RMM.
I think it would be great to have RMM in Dust 514 for these reasons:
- More realism: players looking for more realism in FPS will have a further reason to pick Dust 514.
- A more compelling/tactical gamepaly which means more variety and so less stagnation over the years.
- With RMM teamwork & class variety will become even more essential/rewarding: for instance players with Nanohives will become more useful than ever.
- Supply installations will be even more useful/meaningful: Real Time Strategy elements/gamepaly in Dust 514 will consequently become more rewarding/appealing.
- RMM might lead to the creation of a new set of skills dedicated to reloading expanding so the skill tree a bit and giving us more options/variety.
- RMM can be used as a parameter to further balance weapons: a useful extra tool for the developers.
I know that not everyone likes RMM, and that is really rare in shooters, but if it won't make it as a standard feature at least I would love to see it as an in-game option.
Please share. |
[Veteran_Ahrotahntee]
0
|
Posted - 2012.06.08 12:12:00 -
[2] - Quote
Realistic magazines is something I've always enjoyed in a shooter, you get that tenuous stress of discarding a magazine as a gamble that you will need the extra shots to stay alive in the next encounter versus having enough shots in the long run to survive the match.
However something like this could never be an 'optional' feature; it would mess with the balance too much. I am pro realistic magazines, but I don't think that it would fit in with Dust.
The mechanic has merit, but my question is: does it really belong *here* of all places? |
[Veteran_Templar Two]
0
|
Posted - 2012.06.08 12:22:00 -
[3] - Quote
Ahrotahntee wrote:Realistic magazines is something I've always enjoyed in a shooter, you get that tenuous stress of discarding a magazine as a gamble that you will need the extra shots to stay alive in the next encounter versus having enough shots in the long run to survive the match.
However something like this could never be an 'optional' feature; it would mess with the balance too much. I am pro realistic magazines, but I don't think that it would fit in with Dust.
The mechanic has merit, but my question is: does it really belong *here* of all places?
Well IMO it fits with the whole economic system perfectly: we loose everything we use (weapons, dropsuits, vehicles, etc...) so why not loose mags. Balance-wise I would use RMM anyway even it means have a disadvantage: it would be my choice, my funeral, but I would use it 100% because this is how I like to play. Also once you have learned to use RRM properly the disadvantage is highly reduced. |
[Veteran_Joe Darkwater]
0
|
Posted - 2012.06.08 12:37:00 -
[4] - Quote
I like the idea and I support it. RMM is a good choice.
I'd like to make an addition: Limited ammunition for tanks and vehicles, maybe even installations. This will take the need for support to an even further level. Plus I'm pretty sure I'll miss the big differences between the big weapon categories if there's no ammunition. Hybrid use ammo and can overheat, but have a high RoF plus splash and since the ammunition is much smaller theres plenty, projectile only use ammo, cannot overheat but have limited ammunition due to the bullets size and lasers overheat quickly, have low RoF but dont use ammunition. ...or somehting like that :) |
[Veteran_Nadroj Isk]
0
|
Posted - 2012.06.08 13:53:00 -
[5] - Quote
Vehicles in this game are like the ammo bubble things they convert matter into bullets does anyone ever read the discriptions? |
[Veteran_Jin J'Rayle]
0
|
Posted - 2012.06.08 14:58:00 -
[6] - Quote
I support this idea as well.
Even though I reload mid-magazine like the rest of them, that's only because the game allows it and it's what all the "good" FPS players do.
But I always found the ability to reload without penalty of losing the ammo in the magazine "un-realisitc".
Yes, I played the "realism" card, but that's because I prefer a certain amount of plausibility in my Sci-Fi. |
[Veteran_Kaxius Zod]
0
|
Posted - 2012.06.08 15:02:00 -
[7] - Quote
As a person that is notorious for reloading after 1 shot I find the concept of RMM terrifying.
However I'm intrigued to see how I would change my play style with this option. Either way I'm game! |
[Veteran_Templar Two]
0
|
Posted - 2012.06.08 15:30:00 -
[8] - Quote
Kaxius Zod wrote:As a person that is notorious for reloading after 1 shot I find the concept of RMM terrifying.
However I'm intrigued to see how I would change my play style with this option. Either way I'm game!
FPS have thought us to exploit the lack of RMM but I assure you that once you learn to use you will do more than fine. Actually when you have RMM you think more, rush less, stick with your teammates, and in Dust 514 you eventually loose less money because of this new-found palystyle.
Also standard magazine Management has its downsides because you play less curiously and do silly things like reloading every 10 seconds: I am sure that all of us has at least once were killed while reloading only to realize that our mag was 90% full. |
[Veteran_LT Whichimazit]
0
|
Posted - 2012.06.08 15:45:00 -
[9] - Quote
Well people that play FPS all their life will play like this. I who Have been with command and Conquer and Warcraft from the start usually think before they act. |
[Veteran_Steve Renuken]
0
|
Posted - 2012.06.08 15:45:00 -
[10] - Quote
Me, I always stick my magazines back in my pack. which reloads them for me.
No way I'm carrying fifty mags, after all ;) |
|
[Veteran_Alpha SnakeBlood]
0
|
Posted - 2012.06.08 15:59:00 -
[11] - Quote
As much as i like the idea of this RMM but as DUST is at the moment where most people take upwards of a clip(edit: yes sorry i realise i used wrong term but i use it as slang for magazine as its easyier to spell) once you get in CQC but if that is fixed iam all for the idea. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.08 16:35:00 -
[12] - Quote
I agree Alpha: first thing first. |
[Veteran_Bob Deorum]
0
|
Posted - 2012.06.08 16:36:00 -
[13] - Quote
ya i really like this idea as well, it will add a more dynamic feel to the battles, making teamwork more useful |
[Veteran_Templar Two]
0
|
Posted - 2012.06.09 07:06:00 -
[14] - Quote
I really would love to hear CCP on RRM; I am not a programmer but I suppose it's not a difficult thing to implement.
|
[Veteran_Virtual Bucaneer]
0
|
Posted - 2012.06.09 07:13:00 -
[15] - Quote
Good idea. It remembers me of other tactical games, but never seen this in a Sci Fi shooter. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.09 08:03:00 -
[16] - Quote
Also I would go for "Remaining Bullet Waste Style" as the type of RMM to use in Dust 514 (In the link I added above there's a brief description of this kind of RMM) because IMO is the simplest one. |
[Veteran_TheAmazing FlyingPig]
0
|
Posted - 2012.06.09 08:10:00 -
[17] - Quote
While I do like this idea, I don't particularly care for the option to turn it on/off. It gives those with it off a distinct advantage over those with it on in the form of ammo capacity (provided those with the option "on" don't prematurely reload).
Otherwise a cool idea. I always wondered how they manage to take the bullets out of the clip / magazine (I'm not going into this debate - call it what you want) so quickly. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.09 08:17:00 -
[18] - Quote
TheAmazing FlyingPig wrote:While I do like this idea, I don't particularly care for the option to turn it on/off. It gives those with it off a distinct advantage over those with it on in the form of ammo capacity (provided those with the option "on" don't prematurely reload).
Otherwise a cool idea. I always wondered how they manage to take the bullets out of the clip / magazine (I'm not going into this debate - call it what you want) so quickly.
As I said I would turn it on even if it would mean having a disadvantage: it would be my choice to do so, and I would be ready to face the consequences. Still I won't like to make RMM the rule: I don't want to force anyone to play in a way they don't like. |
[Veteran_TheAmazing FlyingPig]
0
|
Posted - 2012.06.09 08:25:00 -
[19] - Quote
Templar Two wrote:TheAmazing FlyingPig wrote:While I do like this idea, I don't particularly care for the option to turn it on/off. It gives those with it off a distinct advantage over those with it on in the form of ammo capacity (provided those with the option "on" don't prematurely reload).
Otherwise a cool idea. I always wondered how they manage to take the bullets out of the clip / magazine (I'm not going into this debate - call it what you want) so quickly. As I said I would turn it on even if it would mean having a disadvantage: it would be my choice to do so, and I would be ready to face the consequences. Still I won't like to make RMM the rule: I don't want to force anyone to play In away they don't like.
Can't please everyone :v |
[Veteran_Templar Two]
0
|
Posted - 2012.06.09 08:32:00 -
[20] - Quote
TheAmazing FlyingPig wrote:Can't please everyone :v
Pardon me but I don't follow you here, my fault sure: can you expand this argument. |
|
[Veteran_Noc Tempre]
0
|
Posted - 2012.06.09 09:09:00 -
[21] - Quote
Well if you want a voodoo lore explanation of why the current system is "realistic" without RMM - nanobots. When you swap the old magazine nanobots refill it. The total ammo is therefore the number of shots your nanos can make, not how many are currently existing on your body.
It's a sci-fi shooter. There are a million different ways the partially spent magazine could be topped off automatically before your next reload. I think there are more important things than this. How would nanohives interact with this mechanic for example? Too much fuss for too little gameplay benefit IMO. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.09 09:22:00 -
[22] - Quote
Noc Tempre wrote:Well if you want a voodoo lore explanation of why the current system is "realistic" without RMM - nanobots. When you swap the old magazine nanobots refill it. The total ammo is therefore the number of shots your nanos can make, not how many are currently existing on your body. It's a sci-fi shooter. There are a million different ways the partially spent magazine could be topped off automatically before your next reload. I think there are more important things than this. How would nanohives interact with this mechanic for example? Too much fuss for too little gameplay benefit IMO. Whether you throw you mag away or keep it the mechanics won't change: -If you keep you mags Nanohives makes bullets for you. -If you throw mags away Nanohives makes both bullets and mags alike...size-wise nanohives can make rockets, which are far bigger than mags, so there should be no problem. |
[Veteran_Noc Tempre]
0
|
Posted - 2012.06.09 16:55:00 -
[23] - Quote
Templar Two wrote:Noc Tempre wrote:Well if you want a voodoo lore explanation of why the current system is "realistic" without RMM - nanobots. When you swap the old magazine nanobots refill it. The total ammo is therefore the number of shots your nanos can make, not how many are currently existing on your body. It's a sci-fi shooter. There are a million different ways the partially spent magazine could be topped off automatically before your next reload. I think there are more important things than this. How would nanohives interact with this mechanic for example? Too much fuss for too little gameplay benefit IMO. Whether you throw you mag away or keep it the mechanics won't change: -If you keep you mags Nanohives makes bullets for you. -If you throw mags away Nanohives makes both bullets and mags alike...size-wise nanohives can make rockets, which are far bigger than mags, so there should be no problem.
Yes, but we're only carrying two magazines, one in the gun, one in the nano-replenisher. This is needless complication. So how would the nano-hive pick which order to refill them? Furthermore what about skills that increase your capacity? Do they only give you an extra half mag? |
[Veteran_Templar Two]
0
|
Posted - 2012.06.09 17:50:00 -
[24] - Quote
You are making things much more complicated than they actually are.
Think about RMM as a mode in which you have only magazines and no nano-replenisher: instead than having only 2 mags we have as much as need to keep our entire ammo supply.
Also RMM it's something we would like to have to make Dust 514 more challenging: an "hardcore mode" but only for reloading so to speak. |
[Veteran_Uberlander]
0
|
Posted - 2012.06.09 19:42:00 -
[25] - Quote
Sorry for my bad english,
I think the reload button should have 2 functions:
First: I'm in the middle of a duel - Button tap for short: magazine is thrown away (ammunition is lost)
Secondly: I am safe, no opponent near - Long press: Magazine is done back in the backpack. (Reserve ammunition). But it takes you to load more than twice as long. If the button is released during the "long reloading" (for example, suddenly appeared on an opponent) the magazine is still lost.
I think, thats tactical. |
[Veteran_Brass Stalker]
0
|
Posted - 2012.06.09 20:05:00 -
[26] - Quote
i am for this idea. but i would need to test drive it first. |
[Veteran_Kevalan]
0
|
Posted - 2012.06.09 20:34:00 -
[27] - Quote
This sounds utterly tedious. |
[Veteran_Khazra Khali'un]
0
|
Posted - 2012.06.09 21:38:00 -
[28] - Quote
While I personally wouldn't mind it too much, I think this game is already going to be tough enough for noobies to get into, adding this on top of this might really turn a lot of non hardcore gamers off from the game. So, I'm against it, even though it's a pretty cool idea. |
[Veteran_iwillrock yourworld]
0
|
Posted - 2012.06.10 04:34:00 -
[29] - Quote
Ahrotahntee wrote:Realistic magazines is something I've always enjoyed in a shooter, you get that tenuous stress of discarding a magazine as a gamble that you will need the extra shots to stay alive in the next encounter versus having enough shots in the long run to survive the match.
However something like this could never be an 'optional' feature; it would mess with the balance too much. I am pro realistic magazines, but I don't think that it would fit in with Dust.
The mechanic has merit, but my question is: does it really belong *here* of all places?
Not sure about it, its good to me either way.
But I agree with you, in no circunstance this can be an option. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.10 07:08:00 -
[30] - Quote
Uberlander your ide is very brilliant: with your system you managed to combine the two kinds of RMM. Still this would required CCP to re-design the HUD a bit. In fact we would need to have an icon indicating each remaining mag and next to them the exact number of bullets left in it. If whe have 3 mags left it would look something like this:
[] =15 [] = 25 [] = 4
The reason why RMM should be just an option is because not everyone is comfortable with it. I don't want to force RMM upon people: if you are comfortable the way the game is, the way it plays, why should I upset everything. Also if CCP keeps it as an option everyone can try it out; if 90% of palyers eventually adopts RMM then CCP can make it into the standard. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |