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        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.06.05 02:18:00 -
          [1] - Quote 
 I was looking at this card: https://trello.com/c/yo8sJ336/222-why-14-missiles-slots-and-12-in-turret-large-missile
 
 That made me think of how the current Small Missile Turrets have 3 tubes but have an 8-round magazine.
 
 The idea is you have a 3-round magazine that let's you fire the missiles out just as fast as a Large Missile Turret in exchange for a small cone-of-fire instead of pinpoint accuracy, and then a reload. You can still fire them one at a time just as accurately as you normally could.
 
 This would allow better application of damage against vehicles and provide a slightly larger window for infantry to try and take cover when they come under attack.
 
 As well, whatever advantage toward killing infantry the RoF would give would be countered by faster ammo consumption, forcing the vehicle to reload more frequently.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Negative-Feedback
 
 11
 
 
      | Posted - 2015.06.05 02:22:00 -
          [2] - Quote 
 This, is a solid, capital wasteland Idea.
 
 
 I'd love to see this in the game.
 
 
 Even though I hate using missiles they are the only thing that work on an incubus and I never could understand why small missiles and Large Missiles worked differently.
 
 If I could have a use the burst against those Suicide LAVs to pop them as well as keep a steady stream of fire on infantry that'd be awesome.
 
 
 +1
 
 TUNNEL SNAKES RULE!  | 
      
      
        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.06.05 12:07:00 -
          [3] - Quote 
 
 Sgt Kirk wrote:This, is a solid, capital wasteland Idea. 
 
 I'd love to see this in the game.
 
 
 Even though I hate using missiles they are the only thing that work on an incubus and I never could understand why small missiles and Large Missiles worked differently.
 
 If I could have a use the burst against those Suicide LAVs to pop them as well as keep a steady stream of fire on infantry that'd be awesome.
 
 
 +1
 Good example of how it could be used.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 1
 
 
      | Posted - 2015.06.05 12:29:00 -
          [4] - Quote 
 Would prefer it as a separate turret, just in case it ends up being rubbish... Then we end up with even less useful small turrets.
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        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.06.05 12:34:00 -
          [5] - Quote 
 
 Derpty Derp wrote:Would prefer it as a separate turret, just in case it ends up being rubbish... Then we end up with even less useful small turrets. That's actually not a bad suggestion. Releasing it as a variant at first would allow it to be tested kind of like the teleporter idea was tested in the Other Contracts section of the Battlefinder.
 
 If it's widely adopted, you just remove the old one and you've successfully given everyone a neat new asset.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 1
 
 
      | Posted - 2015.06.05 13:13:00 -
          [6] - Quote 
 
 Mobius Wyvern wrote:Derpty Derp wrote:Would prefer it as a separate turret, just in case it ends up being rubbish... Then we end up with even less useful small turrets. That's actually not a bad suggestion. Releasing it as a variant at first would allow it to be tested kind of like the teleporter idea was tested in the Other Contracts section of the Battlefinder. If it's widely adopted, you just remove the old one and you've successfully given everyone a neat new asset. Sounds good. I think my main concern is that 3 missiles when rapidly fired may not be enough... When you consider a heavy forge gunner can take quite a beating, while dealing enough to thrash an ads without reload.
 
 Perhaps 6 missiles would be better, but with a max of 3 in a burst... Though with rapid fire, this could end up being as OP as the old Python RoF.
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        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.06.05 13:21:00 -
          [7] - Quote 
 
 Derpty Derp wrote:Mobius Wyvern wrote:Derpty Derp wrote:Would prefer it as a separate turret, just in case it ends up being rubbish... Then we end up with even less useful small turrets. That's actually not a bad suggestion. Releasing it as a variant at first would allow it to be tested kind of like the teleporter idea was tested in the Other Contracts section of the Battlefinder. If it's widely adopted, you just remove the old one and you've successfully given everyone a neat new asset. Sounds good. I think my main concern is that 3 missiles when rapidly fired may not be enough... When you consider a heavy forge gunner can take quite a beating, while dealing enough to thrash an ads without reload. Perhaps 6 missiles would be better, but with a max of 3 in a burst... Though with rapid fire, this could end up being as OP as the old Python RoF. Your last part was why I thought it best to stick with the 3-round burst. If you keep the current reload rate or at most extend it slightly, you won't have that long to wait before you can throw down another burst.
 
 Bursts would be ineffective against Medium and Light suits because the missiles scatter a bit and some fast dancing can prevent hits. A heavier target like a Sentinel would need to use cover to engage while avoiding getting blapped.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Bright Cloud
 Namtar Elite
 Gallente Federation
 
 1
 
 
      | Posted - 2015.06.05 14:40:00 -
          [8] - Quote 
 Before CCP went and removed all missile variants we had 3 missile variants for small and large:
 
 -Cycled missiles
 double the rate of fire but a much smaller blast radius for less infantry killing power
 
 -fragmented missiles
 much bigger blast radius but lower damage to kill infantry
 
 -regular missiles
 the thing that you have today
 
 Never understood why CCP removed the turret variants. We had aswell similar rail and blaster turrets which behaved differently. But appearently having more then 1 choice was too much of a burden for bluedots to choose from. In my opinion if CCP really wants a AV turret just create a new missile turret that can only be fit on LAV's+dropships that fires swarm missiles.
 
 
 Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding. | 
      
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