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eli carter
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2015.06.04 10:40:00 -
[1] - Quote
let me just list a few issues about this game that have YET to be fixed ever since day one of the game. 1.) hitboxes are ******* ridiculous 2.) cluttered up screen when looking at an enemy so you cant see the actual enemy just a little red/orange triangle 3.) there is no balance whatsoever to weapons 4.) spawning system is jacked with no hope of fixing 5.) (might just be the system its played on) but your user interface sucks more ass than advanced warfares 6.) make a game like unreal tournament where at least SOME of the weapons are viable. 7.) you claim to not have made the game pay-to-win but the AUR weapons have more balancing and perfect precision? come on. even a first day player will notice that the game is pay-to-win 8.) the entire game has an economy that FORCES players to know every little thing about everything in the game so they can break even with isk and SP. i dont want to learn a dictionary. i want to kill ****, drive ****, and buy ****. not memorize what modifiers are in place, what weapons are good against shields, or armor. 9.) some weapons which will remain un named are ridiculously overpowered and no, this isnt going to be a rant about some heavy dropsuit using a mass driver. but said weapon/weapons are able to deal 1.2k damage in a matter of 2 seconds from 217 meters away without being a sniper. i cant get that kind of damage output from a sniper rifle with 2 10% damage upgrades on one with full dropsuit upgrades and full sniper upgrades. 10.) whoever developed the general idea of the battles in dust needs to be fired. yes EVE online the parent of this game has MASSIVE battles but that is on PC where computers can keep up with everything that is happening and gamers can react quicker to most situations. Console is not PC. want to know the secret behind COD being so popular? smaller teams, smaller maps, with 32 players in a 700 or so meter map is WAY overboard. you can be looking at a group of 8 enemys and have 8 more come from behind you with no chance of escape. it is just too much to handle. 20 players with a 450 meter map would be better for console gaming because you arent forced to notice every single little detail in the game. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.04 11:48:00 -
[2] - Quote
1/10.
Good attempt, but honestly you're trying too hard.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Jordan Schroeder
Dem Durrty Boyz General Tso's Alliance
4
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Posted - 2015.06.04 14:34:00 -
[3] - Quote
Sounds like someone's a little butt hurt. Cod is so popular not for the small maps but because a 2 year old can figure out how to play it due to its basic gameplay. I do agree with you that things should be balanced a lot more though before we keep adding more content |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
648
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Posted - 2015.06.04 17:15:00 -
[4] - Quote
eli carter wrote: i want to kill ****, drive ****, and buy ****. not memorize what modifiers are in place, what weapons are good against shields, or armor. There's your problem.
We want cake and tea.
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DJINN Jecture
Templar of the Glowing Blade
398
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Posted - 2015.06.04 22:53:00 -
[5] - Quote
eli carter wrote:let me just list a few issues about this game that have YET to be fixed ever since day one of the game. 1.) hitboxes are ******* ridiculous 2.) cluttered up screen when looking at an enemy so you cant see the actual enemy just a little red/orange triangle 3.) there is no balance whatsoever to weapons 4.) spawning system is jacked with no hope of fixing 5.) (might just be the system its played on) but your user interface sucks more ass than advanced warfares 6.) make a game like unreal tournament where at least SOME of the weapons are viable. 7.) you claim to not have made the game pay-to-win but the AUR weapons have more balancing and perfect precision? come on. even a first day player will notice that the game is pay-to-win 8.) the entire game has an economy that FORCES players to know every little thing about everything in the game so they can break even with isk and SP. i dont want to learn a dictionary. i want to kill ****, drive ****, and buy ****. not memorize what modifiers are in place, what weapons are good against shields, or armor. 9.) some weapons which will remain un named are ridiculously overpowered and no, this isnt going to be a rant about some heavy dropsuit using a mass driver. but said weapon/weapons are able to deal 1.2k damage in a matter of 2 seconds from 217 meters away without being a sniper. i cant get that kind of damage output from a sniper rifle with 2 10% damage upgrades on one with full dropsuit upgrades and full sniper upgrades. 10.) whoever developed the general idea of the battles in dust needs to be fired. yes EVE online the parent of this game has MASSIVE battles but that is on PC where computers can keep up with everything that is happening and gamers can react quicker to most situations. Console is not PC. want to know the secret behind COD being so popular? smaller teams, smaller maps, with 32 players in a 700 or so meter map is WAY overboard. you can be looking at a group of 8 enemys and have 8 more come from behind you with no chance of escape. it is just too much to handle. 20 players with a 450 meter map would be better for console gaming because you arent forced to notice every single little detail in the game. Yes this game has some issues. Time for Closed Beta #2 :) on PC?
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.05 02:25:00 -
[6] - Quote
DJINN Jecture wrote:eli carter wrote:let me just list a few issues about this game that have YET to be fixed ever since day one of the game. 1.) hitboxes are ******* ridiculous 2.) cluttered up screen when looking at an enemy so you cant see the actual enemy just a little red/orange triangle 3.) there is no balance whatsoever to weapons 4.) spawning system is jacked with no hope of fixing 5.) (might just be the system its played on) but your user interface sucks more ass than advanced warfares 6.) make a game like unreal tournament where at least SOME of the weapons are viable. 7.) you claim to not have made the game pay-to-win but the AUR weapons have more balancing and perfect precision? come on. even a first day player will notice that the game is pay-to-win 8.) the entire game has an economy that FORCES players to know every little thing about everything in the game so they can break even with isk and SP. i dont want to learn a dictionary. i want to kill ****, drive ****, and buy ****. not memorize what modifiers are in place, what weapons are good against shields, or armor. 9.) some weapons which will remain un named are ridiculously overpowered and no, this isnt going to be a rant about some heavy dropsuit using a mass driver. but said weapon/weapons are able to deal 1.2k damage in a matter of 2 seconds from 217 meters away without being a sniper. i cant get that kind of damage output from a sniper rifle with 2 10% damage upgrades on one with full dropsuit upgrades and full sniper upgrades. 10.) whoever developed the general idea of the battles in dust needs to be fired. yes EVE online the parent of this game has MASSIVE battles but that is on PC where computers can keep up with everything that is happening and gamers can react quicker to most situations. Console is not PC. want to know the secret behind COD being so popular? smaller teams, smaller maps, with 32 players in a 700 or so meter map is WAY overboard. you can be looking at a group of 8 enemys and have 8 more come from behind you with no chance of escape. it is just too much to handle. 20 players with a 450 meter map would be better for console gaming because you arent forced to notice every single little detail in the game. Yes this game has some issues. Time for Closed Beta #2 :) on PC? Naughty.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.05 03:31:00 -
[7] - Quote
I don't think this game is for you.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DJINN Jecture
Templar of the Glowing Blade
400
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Posted - 2015.06.05 13:03:00 -
[8] - Quote
Mobius Wyvern wrote:DJINN Jecture wrote:eli carter wrote:let me just list a few issues about this game that have YET to be fixed ever since day one of the game. 1.) hitboxes are ******* ridiculous 2.) cluttered up screen when looking at an enemy so you cant see the actual enemy just a little red/orange triangle 3.) there is no balance whatsoever to weapons 4.) spawning system is jacked with no hope of fixing 5.) (might just be the system its played on) but your user interface sucks more ass than advanced warfares 6.) make a game like unreal tournament where at least SOME of the weapons are viable. 7.) you claim to not have made the game pay-to-win but the AUR weapons have more balancing and perfect precision? come on. even a first day player will notice that the game is pay-to-win 8.) the entire game has an economy that FORCES players to know every little thing about everything in the game so they can break even with isk and SP. i dont want to learn a dictionary. i want to kill ****, drive ****, and buy ****. not memorize what modifiers are in place, what weapons are good against shields, or armor. 9.) some weapons which will remain un named are ridiculously overpowered and no, this isnt going to be a rant about some heavy dropsuit using a mass driver. but said weapon/weapons are able to deal 1.2k damage in a matter of 2 seconds from 217 meters away without being a sniper. i cant get that kind of damage output from a sniper rifle with 2 10% damage upgrades on one with full dropsuit upgrades and full sniper upgrades. 10.) whoever developed the general idea of the battles in dust needs to be fired. yes EVE online the parent of this game has MASSIVE battles but that is on PC where computers can keep up with everything that is happening and gamers can react quicker to most situations. Console is not PC. want to know the secret behind COD being so popular? smaller teams, smaller maps, with 32 players in a 700 or so meter map is WAY overboard. you can be looking at a group of 8 enemys and have 8 more come from behind you with no chance of escape. it is just too much to handle. 20 players with a 450 meter map would be better for console gaming because you arent forced to notice every single little detail in the game. Yes this game has some issues. Time for Closed Beta #2 :) on PC? Naughty. I'm not sure if you agree with me or not but I feel the question was worth asking and still is. Is it time to move over to a better platform and start testing while the game is still live on the PS3?
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
54
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Posted - 2015.06.05 19:40:00 -
[9] - Quote
Hmm... Yup sounds about right... I could also use a named change, that'd be REAAALLY nice.... As for everything else, well this is CCP's very first FPS without doing their research, thought'd it be easy and not engaging, thinking their EVE relatedness would give them an edge that no other company has *play's back memories of closed beta chromosome: PISSIN' WANKA'S HOW DO I KILL THIS BLOODY FOO' WITTA SMG?! GAWD DANNIT! IT AIN'T WORK'N CAPT'N! WHAT'S THIS DAMN HITBOX DOIN ALL THE WAY OVER'ERE?! HOW COME THIS SNIPER RIFLE AIN'T WORK'N?! HOW DID I CRASH ME DROPSHIP WITHOUT EVEN GETTING IT OFF T'GROUND?!* *long heavy satisfied sigh* good time's...
G.R.A.V.E - Dead men tell no tale...
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