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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.06.03 23:59:00 -
[1] - Quote
Better yet, throw in an additional stat telling everyone how many battles you left before they were completed.
It's nice to know that a player has a 100:3 win/loss ratio. But when you look under the hood and see that the player has left 97 battles before they were completed, suddenly you get a different and negative picture of that player. With stats like that, the player could potentially have a win/loss ratio of maybe 1:1 assuming that the 97 battles that the player left before completing were all losing battles.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.06.04 00:02:00 -
[2] - Quote
KalOfTheRathi wrote:Oddly enough I proposed this nearly two years ago. They didn't listen then, so don't hold your breath.
The Dust Dev team was different two years ago compared to now. CCP Rattati was not in charge and CCP Jian didn't know what he was doing as an EP. It's possible your idea may get traction this time. Just look at Aero Yassavi and Avallo Kantor and their idea that addresses suit progression and memory usage.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.06.04 14:53:00 -
[3] - Quote
Derpty Derp wrote:g li2 wrote:Or if that seems completely eliminate index K / D. And only we could see the win / loss
Perhaps it would solve many current problems of the game (Abandonment of battles, ignore the objectives etc ..) I wanna see isk won vs isk lost, to be honest... But none of that solves people not going for the objectives.
If the aim of this discussion is to encourage people to head for objectives, then we could ask CCP to implement other stats such objectives hacked per match, installations hacked per match, or something like those.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.06.04 15:20:00 -
[4] - Quote
g li2 wrote:Maken Tosch wrote: If the aim of this discussion is to encourage people to head for objectives, then we could ask CCP to implement other stats such objectives hacked per match, installations hacked per match, or something like those.
The aim of the discussion is to make the funniest battles. And for that, the enemy (and allies) must fight with dignity, and not be thinking only of saving suits or not die
But you're ignoring the apparent problem with that statement. We are mercenaries. Not all of us is interested in being dignified and a lot of us are focused on making the most profits with minimal losses.
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