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FullOf Ideas
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Posted - 2015.05.30 17:15:00 -
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We have three types of grenades in dust 514. I have ideas, some adapted from call of duty, that could be worked into the game, adding more options and strategies. Radar grenade- this grenade coats enemies in a swarm of networked nanites that return signal waves, in other words it makes enemies show up on radar for the next 10 to 20 seconds, depending on the level of the grenade. Wide radius or low pg/cpu cost should apply to this grenade to encourage use, as it would otherwise be more prudent to simply kill enemies with a locus grenade. Smoke grenade- sends out some smoke from where it lands which makes it hard to see and reduces scanner capability, used for a quick escape, to close distance, to sneak by someone, or whatever else you can think of. May be counterproductive for cloaks by giving them away if you get close enough. Phosphorous like grenade- the burns for 10 or 20 seconds depending on level. It will make it a bad idea to cross the point that the grenade is blocking, as doing so will likely result in death. Great to seal off a passageway for vital seconds or something like that, area denial, even will damage a tank, but probably not kill it. Nanite grenade- support grenade, showers your team with a bunch of nanites, quicker resupply than a nanohive, leaving room for something else, assuming you didnGÇÖt want an offensive grenade. Could resupply ammo, armor, or both. This grenade should not be capable of being resupplied by another nanite grenade, as that would be overpowered and an endless source, supply depots are fine though. Armor burn grenade- opposite of a flux grenade, canGÇÖt hurt shields, but if shields are down devastates armor, can even to lots of damage to an unprotected tank. Gunfire grenade- makes noise and shows up on radar as a person shooting, can distract an enemy. WonGÇÖt work for long, buy you only need a few seconds to get the first shots off and have an advantage. Also for a good scout sneaking by. Those are some cod grenades adapted to dust 514 as well as some of my ideas. Any criticisms, complements or feedback would be appreciated.
For every kill there is a death...
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FullOf Ideas
4
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Posted - 2015.05.30 17:53:00 -
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Terry Webber wrote:These grenades sound pretty useful. But the gunfire grenade could have a better name. Maybe something like decoy grenade. Defiantly, good idea. Have a name for the Phosphorous and armor burn grenades?
For every kill there is a death...
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FullOf Ideas
5
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Posted - 2015.05.30 22:09:00 -
[3] - Quote
Scheneighnay McBob wrote:I like all of these: the phosphorous grenade is similar to one of my old suggestions in wolfman's wonderful world of weapons. My idea also included it being able to stick to vehicles, and deal damage over time to them. 2 things:
- Please give me a link to this post of yours(nice alliteration btw), and
- How would the grenade sticking be better than the up front damage of an av grenade?
Quote: Radar grenade - I like it but it needs a better name
Have a suggestion?
Quote: phosphorous grenade - It shouldn't kill but rather do enough continuous damage to make people not want to cross in a good number of situations
good thinking, I agree
Quote: Nanite grenade - this feels OP already especially if it can supply ammo and repair armor
probably right, should just be ammo, if it is implemented at all
Quote: Gunfire grenade - I suggested this once! I called it they decoy grenade though. Your version has a flaw though, by throwing this grenade I have already shown the enemy my general location. I can't recall what my version did but I remember it had flaws as well
maybe it could be a replacement for a remote explosive and be triggered remotely, or it could be delayed, or it could just be hard to utilize effectively All and all, great suggestions so far, I like it. We have some great ideas flowing here.
For every kill there is a death...
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FullOf Ideas
7
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Posted - 2015.06.01 00:16:00 -
[4] - Quote
the function is supposed to be armor destroying, but it cant get past any shields, opposite of the flux grenade The idea of "crucible" is clever. I like it.
For every kill there is a death...
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FullOf Ideas
15
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Posted - 2015.06.01 17:10:00 -
[5] - Quote
korrah silain wrote: Oh and gunfire grenDe-havok grenade, causes the HUD, and on screen markers to become unreliable, all blue chevrons become red(with display of HP being the only thing to differentiate friend from for) as well as phantom blips showing up while in the. Area of effect. Duration of a couple of seconds, or until the made is destroyed Last edit: also the probe should persist for quite awhile or until destroyed, but it shows up on the enemy radar easily.
Good ideas, although your idea of a decoy grenade could be a whole different grenade.
SHADOWBlood ASSASSIN wrote: Also, the gunfire one would be really stupid if used right. I could throw it down in a corner somewhere and when someone goes to investigate, just RE them or charge shot them with a scrambler.
Actually, that is what the main purpose is, to get that few second advantage and get the jump on an enemy. Besides, you have to make sure he doesn't see you place/throw whatever we decide should make the noise(nade or remote explosive).
For every kill there is a death...
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FullOf Ideas
15
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Posted - 2015.06.01 18:10:00 -
[6] - Quote
DeathwindRising wrote:The most useful grenade ever would wipe out all stamina and delay stamina regen for a few seconds... Why would that be useful? So they cant run away, even though they know you are coming and will be shooting? Not bashing, just confused.
For every kill there is a death...
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FullOf Ideas
16
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Posted - 2015.06.02 14:38:00 -
[7] - Quote
DeathwindRising wrote: Yes. They can't run, or jump. Makes it easy to kill someone by limiting the ability to escape. It would be an amarr grenade with a large blast radius as it doesn't cause direct damage. I'd also suggest that it be made a contact style grenade. Explodes on contact.
It's a counter to speed fits and jumpy fits. And useful for trapping anything with high mobility, such as a scout speed hacking an objective. You can simply and kill him as he tried to walk away.
Right, jumpy scouts, did not think of that. I agree, good idea.
For every kill there is a death...
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