MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.30 22:08:00 -
[1] - Quote
Lynn Beck wrote:let me make a gratuitous case for the assault I'd like to call special pleading 1)A logi shouldn't have only a missing sidearm to distinguish it as "not a frontline suit"
2)A scout shouldn't have only low starting HP to deem it as "not a frontline suit"(by this logic though, scouts should have more speed or HP to bring them into line with the HP curve, yes?)
3)Assaults are the premier frontline suit, so why SHOULDN'T they have a higher Speed/HP than other suits, since those are the primary stats for frontlining?
4)Assaults don't have the scanning properties of a Logi or Scout, nor the EQ slots, NOR the mass DPS of the Heavy, NOR the amazing weapon-based bonuses of the Commando(minassault and Amsault are a different story, as they define the assault well, having combat longevity bonuses)
Please Ratatti, I was starting to seriously consider coming back as soon as finances and available tech allows, but this sudden derp has made me question whether or not i need to spend any more money into my Ps3 just for DUST.
While it may not mean much to you, if this does indeed go through i won't respec, i'll simply take the SSD out of it and put in my PC. I am holding myself hostage until assaults get a buff!
Yeah, assaults should be better than every other suit all the time - just because you were 'smart' and skilled into them rather than avoid noob traps like those ****ing idiot logi suits or commandos (hah what a nub, why have all that HP when it takes you >40 seconds to get it all back, If you cant do it in under 10 seconds like my assaults do, you shouldn't be on the battlefield!).
1) Logi's aren't just 'missing a sidearm', they start with much lower base HP and much lower shield recharge values, comparatively more of their available fitting space is eaten up by equipment too, where assaults get a fitting cost reduction to better guns (allowing them to focus more on defensive modules).
So your 'point' here is oversimplified and riddled with fallacies.
2) It doesn't - in most cases other than the caldari scout, the scout suit often spends a large portion of its fit on ewar mods and a cloak field which along with slot totals prevents them from mounting a lot of HP recovery or tank. The cal scout is the only scout with an absolutely wild inherent regen value on its primary tank
So once again, your 'point' is oversimplified and false.
3) SPECIAL PLEADING. If Hp and mobility were the 'only' stats required to be good at frontlining, why aren't we seeing more sentinels with rifles & kincats? Or more commando's with kincats? Oh right because they aren't the only important stats - the ability to recover HP while still having 'acceptable'(aka high) hp/movement values and plenty of slots for 'utility' is what dominates frontlining.
A change of .5m/s walking speed is not going to hurt assaults ability to 'frontline', it just means that their KDR's might drop a little because they wont be able to wigglewiggle as well.
4)All the assaults have good 'performace' based bonuses on their weapons - even the caldari, and the gallente's is mindblowingly powerful. But hey based on your previous points I can tell you're not interested in facts, you just want a crutch for awesomeness, like you've previously wanted with tanks.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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