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Kody Cole
Dem Durrty Boyz General Tso's Alliance
84
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Posted - 2015.05.27 22:57:00 -
[1] - Quote
Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.-5% reduction to reload speed of light/sidearm weapons of there respected race per level
Caldari-5% reduction to kick on Railgun Light/sidearm weapons per level Gallenta- plus 1% to armor dmg profile on plasma weapons per level Amarr- 5% reduction to laser weaponry heal build up per level Mimatar- 5% to clip size of projectile light/sidearm weapons per level
The reason why i think these bonuses would work is because they would make me feel like i would have to run Assault suits with there respected weapons, and that is cool. example- Combat rifle with a mimatar or a rail rifle with a caldari
DDB-Director
Soldier of the State
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Songs of Seraphim
Negative-Feedback.
986
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Posted - 2015.05.28 01:45:00 -
[2] - Quote
Kody Cole wrote:Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.-5% reduction to reload speed of light/sidearm weapons of there respected race per level
Caldari-5% reduction to kick on Railgun Light/sidearm weapons per level Gallenta- plus .36% to armor dmg profile on plasma weapons per level =2% overall Amarr- 5% reduction to laser weaponry heal build up per level Mimatar- 5% to clip size of projectile light/sidearm weapons per level
The reason why i think these bonuses would work is because they would make me feel like i would have to run Assault suits with there respected weapons, and that is cool. example- Combat rifle with a mimatar or a rail rifle with a caldari
I love the idea for the Assault bonuses. And the Caldari bonus as what it should be, like what you posted. However, I can't say much about the Gallente bonus.. Mixed damage profiles might cause an issue.
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.28 01:49:00 -
[3] - Quote
The gallente bonus will not go well with most of the community. A slightly less OP bonus would be 1% optimal range, or possibley even some sort of speed bonus.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Songs of Seraphim
Negative-Feedback.
987
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Posted - 2015.05.28 02:11:00 -
[4] - Quote
P14GU3 wrote:The gallente bonus will not go well with most of the community. A slightly less OP bonus would be 1% optimal range, or possibley even some sort of speed bonus.
2% optimal range per level (capping at 10% so the Duvolle Assault Rifle would have around 46 m optimal) which would slightly entrench onto Combat Rifle territory.
Rate of fire bonuses are out of the question.
Don't know what would be a good bonus for Gallente. Any other suggestions, Kody?
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
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Sennina Sovereign
ROGUE RELICS
81
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Posted - 2015.05.28 03:38:00 -
[5] - Quote
The Gallente assault could either have in my opinion: 1. 5% effective range per level. Making it a 25% effective range buff. 2. 7% reduction to hip fire dispersion per level. Making Plasma Rifles and Shotguns 35% more accurate and much more manageable when hipfiring. 3. 4% RoF Increase per level. Makes an Assault Plasma Rifle shoot from 800 rpm to 1000 rpm. Another example could be the Bon's SIN-7 Shotgun shoot from 120 rpm to 150 rpm. |
Sennina Sovereign
ROGUE RELICS
81
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Posted - 2015.05.28 03:40:00 -
[6] - Quote
Kody Cole wrote:Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.-5% reduction to reload speed of light/sidearm weapons of there respected race per level
Caldari-5% reduction to kick on Railgun Light/sidearm weapons per level Gallenta- plus .36% to armor dmg profile on plasma weapons per level =2% overall Amarr- 5% reduction to laser weaponry heal build up per level Mimatar- 5% to clip size of projectile light/sidearm weapons per level
The reason why i think these bonuses would work is because they would make me feel like i would have to run Assault suits with there respected weapons, and that is cool. example- Combat rifle with a mimatar or a rail rifle with a caldari Why reduce the reload speed on the weapons? That's the commando's bonus. |
Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.28 04:25:00 -
[7] - Quote
Not bad.
I like the idea of bonuses to a race's specific weapon, as I like racial consistency, however I think it would be best if mis-matched combos were still viable, for the sake of diversity. A tough thing to compromise!
Also, I would like bonuses to be logical. It makes no sense that a weapon would do more damage or have longer range in one set of hands than another.
Things like reload speed and rifle kick reduction make much more sense, as this is something that your merc could have a natural affinity for.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Vicious Minotaur
2
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Posted - 2015.05.28 06:39:00 -
[8] - Quote
Augmenting weapon range for assaults, based on previous discussions, is something that is off the table. Most of the CPM seem against it (whether it be optimal/effective) and I doubt Rattati would go for it, considering the range augmentation fck-ups back in Chromosome.
Augmenting damage profiles is a no-go, too. Primarily because it directly affects DPS, and last time I checked, Rattati shot down directly affecting damage output numbers via racial bonuses. (Was awhile back, though. Thoughts can change, I guess.)
Augmenting reload speed is silly and redundant. It is a bonus that is: 1) In the purview of Commandos 2) There are weapon-specific reload skills already 3) The Caldari assualt reload skill currently in the game deal in milliseconds
Really, it is easier to shoot down ideas than to come up with more suitable ones... With that being said: Caldari recoil/kick-reduction fits as a bonus, and would help with their racial tech. Perhaps even augmenting dispersion to aid in CQC would work to an extent.
Gallente bonuses are harder to work out, though.
I am a minotaur.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
632
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Posted - 2015.05.28 09:30:00 -
[9] - Quote
Honestly, as a gal assault, I like the current bonus. It does make the reticule noticeable smaller whilst strafing and firing when compared to other AR fits I have and it does help in cqc fights.
As for caldari, either a kick reduction or a sizeable reduction to rail weapon precharge would be best.
We want cake and tea.
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Varoth Drac
Dead Man's Game
904
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Posted - 2015.05.28 11:51:00 -
[10] - Quote
Caldari assault bonus: +5% rail reload speed per level. -5% rail spool time per level. Gallente assault bonus: -10% plasma dispersion per level. |
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.28 13:30:00 -
[11] - Quote
Kody Cole wrote:Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.-5% reduction to reload speed of light/sidearm weapons of there respected race per level
Caldari-5% reduction to kick on Railgun Light/sidearm weapons per level Gallenta- plus .36% to armor dmg profile on plasma weapons per level =2% overall Amarr- 5% reduction to laser weaponry heal build up per level Mimatar- 5% to clip size of projectile light/sidearm weapons per level
The reason why i think these bonuses would work is because they would make me feel like i would have to run Assault suits with there respected weapons, and that is cool. example- Combat rifle with a mimatar or a rail rifle with a caldari
PS. i like the suggestions below about the optimal range instead of dmg profile
if you want players to use racial weapons on their respective suits, then nerf all weapons first by 10%
then go and add a 10% damage bonus to the racial suits for using a racial weapon. |
VikingKong iBUN
0uter.Heaven
399
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Posted - 2015.05.28 13:44:00 -
[12] - Quote
DeathwindRising wrote:Kody Cole wrote:Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.-5% reduction to reload speed of light/sidearm weapons of there respected race per level
Caldari-5% reduction to kick on Railgun Light/sidearm weapons per level Gallenta- plus .36% to armor dmg profile on plasma weapons per level =2% overall Amarr- 5% reduction to laser weaponry heal build up per level Mimatar- 5% to clip size of projectile light/sidearm weapons per level
The reason why i think these bonuses would work is because they would make me feel like i would have to run Assault suits with there respected weapons, and that is cool. example- Combat rifle with a mimatar or a rail rifle with a caldari
PS. i like the suggestions below about the optimal range instead of dmg profile if you want players to use racial weapons on their respective suits, then nerf all weapons first by 10% then go and add a 10% damage bonus to the racial suits for using a racial weapon. The whole idea of this game revolves around the fact that we are mercenaries who fight for anyone, we are not restricted by race. We should be allowed to run a Scrambler Rifle on a Minmatar suit for instance, without it completely sucking. Making suits give a small bonus to their racial weapons makes sense, making weapons **** unless they're used by their racial suit would suck. There would be very little variation.
I would like a Gallente SMG.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.05.28 15:09:00 -
[13] - Quote
No guys, apparently the Gallente Assault bonus is just fine and its only the Caldari assault that needs a better bonus.
Seriously though, a range bonus would be a huge no-no unless you want to return to the old days of the Omni-Plasma Rifle.
A RoF bonus would be most appropriate but that still has to be within reason, the Ar is so close to being perfect you you really have to tip toe around not making it OP again.
You'd probably get more useful feedback out of someone who plays Cal assault with rails more often than me on my alt but that Kick is annoying and I agree with most of the bonuses wanting to reduce that effect.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
555
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Posted - 2015.05.28 15:17:00 -
[14] - Quote
I like the gall assault bonus as is.
honestly does no body here see the apeal of reloading not only their RR or SR on a call assault in under a second but the call assault ALSO AFFECTS THE SIDEARM.....completely different bonus to the mandos ''reduced light weapon realod speed''. relly......where is the issue in reloading a mother ******* bolt pistol in under a second at max skills (roughly).....oh and lets not forget that mag sec..... call assaulkt is basicily a never ending bullet storm suit.
Elite Gallenten Soldier
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 15:34:00 -
[15] - Quote
Vicious Minotaur wrote:Augmenting weapon range for assaults, based on previous discussions, is something that is off the table. Most of the CPM seem against it (whether it be optimal/effective) and I doubt Rattati would go for it, considering the range augmentation fck-ups back in Chromosome.
Augmenting damage profiles is a no-go, too. Primarily because it directly affects DPS, and last time I checked, Rattati shot down directly affecting damage output numbers via racial bonuses. (Was awhile back, though. Thoughts can change, I guess.)
Augmenting reload speed is silly and redundant. It is a bonus that is: 1) In the purview of Commandos 2) There are weapon-specific reload skills already 3) The Caldari assualt reload skill currently in the game deal in milliseconds
Really, it is easier to shoot down ideas than to come up with more suitable ones... With that being said: Caldari recoil/kick-reduction fits as a bonus, and would help with their racial tech. Perhaps even augmenting dispersion to aid in CQC would work to an extent.
Gallente bonuses are harder to work out, though.
Well said. Honestly, I don't think there's anything wrong with the current gallente bonus, It's just not highly visible so it's harder to place actual value on it. What it does is allows someone to twitch around in combat while still being accurate and that is a massive boon.
A recoil bonus/reduction to caldari would be fine.
VikingKong iBUN wrote: The whole idea of this game revolves around the fact that we are mercenaries who fight for anyone, we are not restricted by race. We should be allowed to run a Scrambler Rifle on a Minmatar suit for instance, without it completely sucking. Making suits give a small bonus to their racial weapons makes sense, making weapons **** unless they're used by their racial suit would suck. There would be very little variation.
Clearly you've never worked with much hardware IRL. Things are designed to work with other things for reasons, because these suits are meant to be built with their racial weaponry in mind too. No one is saying that you 'cant' do it, but we are saying that much like in eve 'putting high cap use lasers on a caldari ship' is a very bad idea, you should want to use your racial weapons with your racial suits.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.05.29 02:53:00 -
[16] - Quote
Talos Vagheitan wrote:Not bad.
I like the idea of bonuses to a race's specific weapon, as I like racial consistency, however I think it would be best if mis-matched combos were still viable, for the sake of diversity. A tough thing to compromise!
Also, I would like bonuses to be logical. It makes no sense that a weapon would do more damage or have longer range in one set of hands than another.
Things like reload speed and rifle kick reduction make much more sense, as this is something that your merc could have a natural affinity for. MinAssault magically get more bullets in the CR, but you balk at longer range because it makes no sense?
Whirly gun make much thunder! - Victor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.29 03:04:00 -
[17] - Quote
Alena Ventrallis wrote:Talos Vagheitan wrote:Not bad.
I like the idea of bonuses to a race's specific weapon, as I like racial consistency, however I think it would be best if mis-matched combos were still viable, for the sake of diversity. A tough thing to compromise!
Also, I would like bonuses to be logical. It makes no sense that a weapon would do more damage or have longer range in one set of hands than another.
Things like reload speed and rifle kick reduction make much more sense, as this is something that your merc could have a natural affinity for. MinAssault magically get more bullets in the CR, but you balk at longer range because it makes no sense?
That primarily I imagine because range bonuses have to be significant enough to be worth while if is likely to push them out of their intended zones of effectiveness and into another rifles.
Whereas more rounds in the magazine or heat build up reductions doesn't only alters a conceptual statistic which is ability to sustain DPS.
"Crush all who complain!"
- Arkena Wyrnspire
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.29 03:14:00 -
[18] - Quote
I like the caldari bonus, as it's the same one I suggested a while back, but the gallente bonus would be inconsistent. Assault skills all need to improve rifle stats in ways other than damage. Damage is what commandos are all about.
I say do do away with the universal reload speed- that's the bonus for commandos. That doesn't leave much wiggle room for the gallente, but I think it would make sense to give them the current caldari bonus, being a buff to plasma weapon reload speed. Would be very helpful with plasma cannons especially.
Finally, I think someone else's amarr assault suggestion should go in- make their bonus to laser weapon cooldown, rather than lowering heat buildup. Lowering heat buildup breaks a few weapons, because they become impossible to overheat, taking away any skill involved.
Aloha snackbar
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
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Posted - 2015.05.29 18:07:00 -
[19] - Quote
Kody Cole wrote:Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.-5% reduction to reload speed of light/sidearm weapons of there respected race per level
Caldari-5% reduction to kick on Railgun Light/sidearm weapons per level Gallenta- plus .36% to armor dmg profile on plasma weapons per level =2% overall Amarr- 5% reduction to laser weaponry heal build up per level Mimatar- 5% to clip size of projectile light/sidearm weapons per level
The reason why i think these bonuses would work is because they would make me feel like i would have to run Assault suits with there respected weapons, and that is cool. example- Combat rifle with a mimatar or a rail rifle with a caldari
PS. i like the suggestions below about the optimal range instead of dmg profile
If gallente gets .36% in increase armor damage, then caldari should get 0.06 spool time reduction (per level) , That is all...
G.R.A.V.E - Dead men tell no tale...
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DR DEESE NUTS
97
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Posted - 2015.05.29 19:55:00 -
[20] - Quote
2% increase armor damage is way to low. Caldari looks good though.
The USS m`dick
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