alias lycan wrote:Cross Atu wrote:CCP Rattati wrote:Booby Tuesdays wrote:The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the day!!!
Is the Logi speed buff for movement speed only, or sprint speed as well? Will Logis move faster, but Assaults sprint faster?
The Slayer Logi QQ is expected, but you are seriously nerfing yourself by trying to make a Logi perform an Assaults role...
I am not worried about killer bees.
sprint and strafe speeds are just multipliers off of movement speed, so all go up.
As a CPM and thus community rep I feel it important to confirm, publicly and on the record that CCP Rattati is not a sufferer of melissophobia, unlike some poor unfortunates in our community.
Rattati wasnt around long enough to remember. The real vets still have scars from the numerous stings. I believe rattati mentioned something about cal logis being punished for old sins. Well the sin was it was the only suit that could have 600 shielding with room to spare.
Yeah I remember the old "sins" and how all logi
frames were punished for the sins of the Cal racial logi skill.
The Cal skill was a bad idea, the following logi nerfs were a bad idea, and the melissophobia then and now remains a bad idea.
Scrambler Rifle over performing? Don't nerf the Amarr Assault or Commando to fix it, because that doesn't.
Double repped, double hardened armor HAV fits over performing? Don't nerf the base cassias of all HAVs to address an over powered synergy.
Myofibs granting more jump than intended, don't nerf the Cal and Min frames slots to block stacked Myos, just address the Myos themselves.
TAR killing LAVs at range? Nerfing the native armor regen and base HP of the Gal Assault isn't the proper fix.
Cal Logi racial bonus brokenly OP? Should not have resulted in nerfing logistics frames, or even the Cal frame, the bonus should have been fixed.
Same with the present day "Assaults have no reason to be run as slayer fits unless they're the best of class in both speed and HP within the medium line" then that right there is a problem. Just like it would be a problem if there was no reason to run a scout unless they had assault HP, or no reason to run a heavy unless they had assault movement speeds.
There should be a reason why the assault is the assault that
does not require it to have better movement and better HP. The trend of them being inverse is already present in many aspects of the game as we can all see from how the balance between light, medium, and heavy frames works, so if they are truly lacking without having this imbalanced stacking of both then
other aspects of the class - like their racial bonuses - really need to be looked into.
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