Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.05.27 12:44:00 -
[1] - Quote
I'm also concerned about killer bees.
What makes something viable for killing people? ehp, dps and speed. If Logis and Assaults are on the same ehp-speed ratio and can equip the same weapons, then they are - in absence of other factors and under the assumption of proper balancing - by definition equally effective at killing stuff.
So whether Killer-Logis become a thing depends on those other factors mentioned above. If the bonus to being a Logi (unlimited nanohives, reps and needles for the whole squad!) is more useful than the bonus of being an Assault (+25% reload speed to railrifles? ) then people will start using Logis for their main killing work.
I assume Rattati knows this.
Two other topics: - Have you considered flattening the exchange-ratio of speed and ehp for racial suits (e.g. Min and Amarr)? In your "base"-graphs all Min suits are above the imaginary line and all Amarr suits are below it. This indicates a (minor) difference in utility (which is counteracted by the awesomeness of the ScR for the Assault and the awesomeness of the resistance bonus for the Sentinel, but leads to the lack of use of Amarr Scouts). - Many awesome things can be done with stamina, stamina regen, walking and sprinting speed. All of them helpful to improve gameplay and variety. Would you like to have a big discussion on these topics at some point?
Really quick qualitative design without any interaction with ehp (for simplicity): Amarr: Walk slow, sprint slow, lots of stamina, regenerate slow Caldari: Walk fast, sprint slow, few stamina, regenerate slow Gallente: Walk slow, sprint fast, few stamina, regenerate fast Minmatar: Walk fast, sprint fast, lots of stamina, regenerate fast
This breaks some Eve conventions, but each of these is associated with a distinct fighting style. There's a lot to be discussed here. |
Stefan Stahl
Seituoda Taskforce Command
1
|
Posted - 2015.05.27 17:00:00 -
[2] - Quote
Ripley Riley wrote:increase CPU/PG fitting bonuses for logis What would a suitable fitting bonus be in your opinion?
I think there's a tough problem here: - Too low fitting bonus: Fit 4 Compact Nanohives and use the remaining fitting space to become a killing machine. Bumping up the fitting requirement for compact nanos doesn't help. Needles actually have lower fitting requirements (Yes, I need 4 STD needles! ). - Too high fitting bonus: Equipment becomes 'Logi only' much like the Scout's cloak. That means you need a Scout or a Logi if you want to carry nanohives or scanners. This will make people try to get their slayer-role done with those suits since you can't run a KDR over 5 without nanohives. And squadplay will make people want to carry sticks and scanners, even if they want to be a slayer 95% of the time.
There may be a middleground between these two extremes, but as long as the Logi is somewhat combat effective and has the added utility of many equipment slots people will use that. The incentive to use an Assault suit must be very big to counteract the disadvantage of having less equipment. This is currently the case. If the suggestion in the OP goes through it won't (unless additional factors apply). |