|
Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Sleepy Shadow
Qualified Scrub
372
|
Posted - 2015.05.27 14:00:00 -
[1] - Quote
IGÇÖm having difficulties in understanding the point of this assault nerf. Assault is the main role in any FPS and people will use whichever suit that gives them their best chance at succeeding in that role. WeGÇÖve seen this several times already; slayer logis, slayer scouts and an overabundance of heavies. You cannot make people stick to a role specific suit if that suit is overshadowed by another one. Currently weGÇÖre experiencing a great number of Minmitar assaults and we all know the reason for that.
The speed nerf on that graph is much too drastic. The current Amarr assault is already slow; IGÇÖm dreading to think what all other assaults will be after they are all slower than the current Amarr assault. Well except the Minmitar that will be barely faster than the current Amarr.
I havenGÇÖt used basic plates outside pure BPO fits since the speed nerf and I donGÇÖt see a lot of people using them either. So this is not a real fix to brick tanking as people will continue to have the same HP as they had before, only now they are slow. For an assault, you have to sacrifice a low slot to gain speed and once you do that, youGÇÖre better off using the logi or the scout for your assaulting business. My Gallente assault has 5 low slots, my Amarr logi 4; why waste a low slot when I can just use my logi with two additional equipment slots? Because the Gallente assault has a great bonus to its racial weapons? Yeah, noGǪ
I am not saying that logis donGÇÖt deserve a buff, they do, but they have no reason to be faster than their squad. You should have given them the same speed as their assault counterpart; there is no reason to nerf assaults. Not this drastically anyway. Speed is very important in this game and I fear this change will make assaults change to other suits. I already checked protofits and I can almost guarantee that I will do just that.
=ƒÿ¦
|
Sleepy Shadow
Qualified Scrub
373
|
Posted - 2015.05.27 16:05:00 -
[2] - Quote
Vesta Opalus wrote: Also Im concerned that the amar logi will now be a much more attractive option for slaying than the Cal/Gal assaults. The Cal/Gal assaults have pretty **** poor weapon bonuses as is, so its not much of a sacrifice to drop those and get +2 equipment slots in return, and all you have to do to make up for most of the HP loss is lowball one or two equipment slots, in return you get (for example) a nanohive PLUS a crappy nanite injector and good uplinks + the amar logi uplink bonus.
Because I donGÇÖt brick tank my suits I donGÇÖt really lose anything by changing to the Amarr logi from my Gallente assault.
I checked from protofits and I can have a neat Amarr logi with 230 shield, 510 armour (my Gal usually goes with 194/509), PRO AR/ADV SMG/Basic flux, PRO needle, PRO hive and remotes. By changing equipment I can have a better sidearm, grenade or HP if I wish, but to be honest, I have no need. The logi also has better scan range and hacking speed not to mention the additional WP IGÇÖll be having by reviving and booby trapping places.
I feel so sorry for the Caldari assault though. Slow as feck but if you want speed you lose the ability to fit regulators and other useful modules. My Caldari assault runs two regulators and usually stamina or possibly a ferro in the lows. After this change, kincat is almost mandatory to be able to use it. Caldari is a distance fighter, real nice that an Amarr logi can close the distance before you turn : /
I have no idea how Rattati thinks nerfing assault speed this drastically wonGÇÖt make people change to other suits.
=ƒÿ¦
|
Sleepy Shadow
Qualified Scrub
385
|
Posted - 2015.05.28 15:09:00 -
[3] - Quote
Adipem Nothi wrote:The vast majority of the playerbase are running Assault at the moment. If we nerf their favorite suits, we might lose some of them, even if it is warranted and even it brings about better balance.
IGÇÖm really sorry but this doesnGÇÖt make any sense. GÇ£If we nerf the assaultGÇÖs favourite suitGÇ¥, which currently happens to be the assault suit, GÇ£we might lose some of themGÇ¥. IsnGÇÖt that quite clear indication that youGÇÖre doing it wrong? When assaults were using logis or scouts or heavies did we not ask GÇ£why are they not using the assault suitGÇ¥? And wasnGÇÖt the answer always GÇ£because they are bad in comparisonGÇ¥?
When assaults were finally buffed we saw the great migration towards the assault suits. And this migration was perfect. What greater balance can there be than people using role specific suits to execute said roles? There are always tweaks that should be made but that doesnGÇÖt mean that an entire class should suffer.
The vast majority of players are assaults and will continue to be assaults regardless of the changes done to suits. There are a lot of assaults because that is the prevailing role in any FPS and using the assault suit for this role should be encouraged. You will never see a situation where we have an equal amount of each role; it is not going to happen. People need to understand that trying to limit the number of assaults is futile. People will use a suit that gives them the best possible outcome in any given match even if that suit was not intended as frontline fighter suit. And you cannot blame people for doing so.
I donGÇÖt feel that giving assault better sprint while logis have better strafe is going to cut it. Strafing is a large part of engagements and I have used my Amarr logi enough to know what a pain it is to strafe with those movement speeds. If my ability to be effective in combat with an assault suit is diminished I will move on to a different suit that does offer me combat effectiveness. The proposed changes are simply too drastic. And I must stress that I am not against a logi and commando buff but this doesnGÇÖt have to come at the expense of the assaults. By all means increase their speed, give commandos more slots but please, do not butcher the assaults like this.
=ƒÿ¦
|
Sleepy Shadow
Qualified Scrub
385
|
Posted - 2015.05.28 16:33:00 -
[4] - Quote
Adipem Nothi wrote:Sleepy Shadow wrote:Adipem Nothi wrote:The vast majority of the playerbase are running Assault at the moment. If we nerf their favorite suits, we might lose some of them, even if it is warranted and even it brings about better balance. IGÇÖm really sorry but this doesnGÇÖt make any sense. It makes perfect sense to me. There are players who feel that imbalance can be justified. So long as imbalance is working in their favor, they are satisfied. When balance is thrust upon them, they get angry. This is most often observed with pilots (not all, but many).
I have a feeling you didnGÇÖt really read my post but oh well. So tell me what, exactly, is imbalanced when assaults are using the assault suit?
I donGÇÖt think any assault here has objected to a buff to logis and commandos, or scouts and heavies either for that matter. Logi should be as fast as the assault, it has no reason whatsoever to be faster, so why not just buff the logi? Why do you need to nerf the assaults? Why not try a logi buff and then tweak as necessary.
You want assaults using the assault suit, you need to make it viable so that all other suits can shine in their respective fields. But by all means nerf the assault, I have enough suits to make my role viable.
Good luck Aeon, I think youGÇÖre on your own.
=ƒÿ¦
|
Sleepy Shadow
Qualified Scrub
385
|
Posted - 2015.05.28 17:02:00 -
[5] - Quote
Adipem Nothi wrote:Sleepy Shadow wrote:[Why do you need to nerf the assaults?
A Speed / HP curve cannot exist without tuning Assault HP or Assault Speed. If Assault HP potential were dramatically reduced, they'd have a far tougher time assaulting positions defended by Heavies.
You didn't answer my (main) question or address any of my points, in this post or the one before. Well done.
I donGÇÖt care about your speed curve, I care about the roles in this game and their interaction with each other. Gimping the assault just so it fits on your pretty graph is not a good enough reason to nerf it.
=ƒÿ¦
|
Sleepy Shadow
Qualified Scrub
385
|
Posted - 2015.05.28 17:20:00 -
[6] - Quote
Aeon Amadi wrote:Sleepy Shadow wrote:Adipem Nothi wrote:Sleepy Shadow wrote:[Why do you need to nerf the assaults?
A Speed / HP curve cannot exist without tuning Assault HP or Assault Speed. If Assault HP potential were dramatically reduced, they'd have a far tougher time assaulting positions defended by Heavies. You didn't answer my (main) question or address any of my points, in this post or the one before. Well done. He's startlingly good at that, isn't he?
Almost freakishly soGǪ
=ƒÿ¦
|
Sleepy Shadow
Qualified Scrub
387
|
Posted - 2015.05.28 19:50:00 -
[7] - Quote
Adipem Nothi wrote:Baal Omniscient wrote:Buff the other stuff .... If Assaults were held constant and all else balanced around them, then we'd have to buff Scout HP potential or Speed. This isn't a popular idea, and it shouldn't be. Buffing Scout movement or sprint speed would very likely cause hit detection issues. Buffing Scout HP (or adding to its slot count) could bring about another round of 1.8 Assault Lite. In my opinion, balancing Scouts around High Mobility, High HP Assaults would cause more problems than it would solve.
This whole curve is ridiculous when you do not take into account different roles and what they are supposed to be doing and how. You cannot balance suits this way.
Why on earth would scouts need a speed or HP buff if assaults retain their speed? And no, because it fits on your pretty picture is not a reason. Scouts rely on not being seen and their speed as is, is sufficient to support this and so is their HP. If scouts are lacking in the EWAR department then buff that so that they can do their sneaky-stabby business and infiltrate the enemy side. Give them higher bandwidth while youGÇÖre at it.
We can all agree that the Minmitar assault is overstepping its intended role into the scout territory and we can all agree that it needs fixing. But kicking all the assaults in the process is unnecessary. This whole graph and conversation is so absurd.
=ƒÿ¦
|
|
|
|