Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.28 12:35:00 -
[1] - Quote
Aeon Amadi wrote:Varoth Drac wrote:Aeon Amadi wrote:Varoth Drac wrote:
To Aeon: Rattati posted dropsuit KDR showing assaults to have considerably better KDR than other suits. The market data shows that assault suit sales vastly outstrip other dropsuits. This all includes Gallente assaults. Just because Gal assaults have a slightly worse bonus compared to Amarr and Minmatar assaults, does not mean they should be exempt from assault balancing.
Regarding balancing Min assaults specifically, I recommend either a) reducing stamina / stamina regen to make them more similar to other assaults. Or b) reducing hp to make them more like scouts, inline with the Minmatar tradition of having suits that blend with the lighter tier above them on the hp / speed curve.
Do you remember back in 1.7 where they buffed HAVs and then nerfed AV at the same time? Honest question. Nothing has ever been solved by buffing/nerfing at the same time. No, it's a bad idea to buff something and nerf it's counter. Assaults aren't a specific counter to logis so there isn't a problem. Oh well in that case buff the -hell- out of my Assault Rifle because it's not a counter to the Rail Rifle at 70m. Just because it's not a direct counter doesn't mean that the two aren't going to interact in some way. Personally, I wish we could get a speed increase for Logistics to help them better keep up with the suits they're supporting without nerfing Assaults in the process.
I liked Aeon's post about speed issues with suits left over from Old CCP, and I hope this in some way addresses those, but I'm not sold on the idea of slowing down an entire class without approaching it in a more gradual manner.
In any case, hopefully if this results in unintended consequences it can be addressed quickly.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.05.28 12:45:00 -
[2] - Quote
Aeon Amadi wrote: I mean for real, it's like, yeah, Assaults are over-used and Logis/Commandos are under-used. Why is it 100% necessary to change all of them when a comparable buff to Logis/Commandos might just be all that's needed?
What evidence do we have that supports that buffing Logis/Commandos and subsequently nerfing Assaults in the same pass -ISN'T- going to drastically shift the meta spectrum in a way that is unhealthy?
We're going for this huge overarching change on the hopes and prayers that maybe it'll work with the added consequence of another six months dev time being spent toward balancing it all in the eventuality that it doesn't. Rather than the logical thing which would be to take it slow, do it in stages, and maybe find the balance on the way there. We're going -RIGHT BACK- to the Balance Pendulum where we make so many drastic changes that we overshoot our goal and have to dial it back and forth until it starts working.
Which by that point we'd have come up with another "looks good on paper" proposal and go through the entire process again.
The solution is clear and very simple: Buff the Logistics/Commandos. See how it works. If people start to transition from the Assaults to those classes than the nerf might not be entirely necessary. If it's doesn't, then we can -ABSOLUTELY- continue with the rest of the changes.
Actually, in addition to this, is the fact that Assault suits are the primary role first specced into by new players being taken into account?
Both Logistics and Commandos tend to be a secondary priority as far as speccing, which would put their numbers far lower than Assault by default. Given this is an FPS, most people tend to go for Slayer before they go for Support.
That's being factored into the data being used to set up this change, right?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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