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Thread Statistics | Show CCP posts - 31 post(s) |
Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 12:00:00 -
[1] - Quote
The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the day!!!
Is the Logi speed buff for movement speed only, or sprint speed as well? Will Logis move faster, but Assaults sprint faster?
The Slayer Logi QQ is expected, but you are seriously nerfing yourself by trying to make a Logi perform an Assaults role...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 12:11:00 -
[2] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the day!!!
Is the Logi speed buff for movement speed only, or sprint speed as well? Will Logis move faster, but Assaults sprint faster?
The Slayer Logi QQ is expected, but you are seriously nerfing yourself by trying to make a Logi perform an Assaults role... I am not worried about killer bees. sprint and strafe speeds are just multipliers off of movement speed, so all go up. Coolio.
Have you considered forcing all equipment slots to be filled to make a valid fit?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 12:39:00 -
[3] - Quote
Celus Ivara wrote: Giving Assaults two Light weapons would ideally fix tons of problems with the game, while also letting us push Logis into the speed & eHP territory they need to really fulfill their role as in-the-trenches support.
[Commandos below]
Instead of 2 light weapons, what if Assaults received half the damage bonus as Commandos? 1% to racial light weapons per level?
Assaults will still be able to tank more than a Logi, even after the buffs go live.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 18:41:00 -
[4] - Quote
Cat Merc wrote:Hey Rattati, I would like something clarified.
Is this movement speeds only, or are sprint speeds affected too?
CCP Rattati wrote:Booby Tuesdays wrote:The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the day!!!
Is the Logi speed buff for movement speed only, or sprint speed as well? Will Logis move faster, but Assaults sprint faster?
The Slayer Logi QQ is expected, but you are seriously nerfing yourself by trying to make a Logi perform an Assaults role... I am not worried about killer bees. sprint and strafe speeds are just multipliers off of movement speed, so all go up. He confirmed movement, strafe, and sprint when responding to my post.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 18:46:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:I don't have math, but I do have logic. You're ignoring a huge factor when just balancing speed vs HP in regards to assaults and logistics.
If the assaults' HP is countered by the lack of speed, and vice versa for the logistics, then the these factors are balanced against each other (no net advantage or disadvantage), and thus assaults and logistics are equal when comparing net speed/HP advantages and disadvantages.
If that is the case, then the logistics comes out on top because with speed and HP being balanced with the assaults, that leaves logistics with a very large advantage with no counterbalance: the 3-4 equipment slots while assaults only have 1.
If the speed and HP advantages and disadvantages of assaults and logistics cancel out against each other when the 2 suit types are compared with one another, and the logistics gets a ton more equipment slots, what does the assault have to balance against that? just a sidearm? It doesn't seem fair. Sure assaults get fitting bonuses to weapons to allow for fitting better weapons, but logis get fitting bonuses to equipment, and the savings from the equipment fitting bonus can be used to equip better weapons also.
In light of this, I don't think assaults should get a speed nerf. Also, assaults are meant to be the frontline fighters that rush to objectives and clear areas. Reducing speed conflicts with their intended purpose, as it makes it harder for them to rush objectives.
In short, I suggest keeping assault speeds intact. Are you forgetting that Logis have next to zero base HP? Nowhere has it been said that Logis are getting a HP buff. Their low HP is the balance to their new found speed. Just like Scouts. Min Assaults will still be able to sprint close to 9m/s with a couple KinCats, and still have much better tank than their Logi counterparts.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 19:08:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote: You don't understand my post. I never claimed that logis would get an HP buff.
My point is that the HP disadvantage will be completely cancelled out with higher speed, just like the assaults HP will be cancelled out with the speed nerf. With speed and HP advantages and disadvantages cancelling out, that leaves the logis on top because of the significantly higher equipment count.
Mentioning KinKats is irrelevant considering both assaults and logistics can equally fit them.
There is no need to nerf the speed of assaults as Rattati is planning to do because assaults as a whole (not talking about an individual basis) they are balanced right now, and a nerf will only serve to make them underpowered. Nerfing things that are balanced can never be a good thing.
Yet when Logis were slower AND have much lower HP, that was balanced? I'm no slayer, but If I can manage close to a 2.0 kdr in the lowest kdr suit in the game, then the Assaults will be fine.
You can throw biotics on both suits, yes, but the Logi is nerfing itself more than the Assault for doing so.
That said, I think the amount of speed nerf on the Assaults is too much. The fastest Assault should line up with the middle two Logis. I think the reason Rattati put their speed lower than that is because of the Basic frames. Assaults should be at least as fast as Basic frames.
By doing that, then the slowest Assault will be as fast as the fastest Commando. No Assault should be slower than a Commando, Amarr scum or not.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 19:20:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote: I get your point, but even if all of the racial assault bonuses actually made a difference (only 2 really do), that still doesn't trump the multitude of equipment slots. Its really about fearing logis being better at slaying, but about logis just simply being better than assaults in a general sense because of disadvantages vs benefits being in favor of the logis.
And we totally get that. If you will check the 100+ pages between the Logi threads Cross started, you would know that the intention is not to make Logis more appealing than Assaults to slayers. That is why Cross and Pokey and many others are saying, nerf Logi CPU/PG, increase Equipment fitting cost, and give Logis a better fitting bonus to equipment. This will leave TryHard slayer logi fits gimp in comparison to a good Assault fit.
Also reworking the 2 crappy Assault bonuses will go a long ways.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 22:17:00 -
[8] - Quote
True Adamance wrote:Scheneighnay McBob wrote:Pokey Dravon wrote:Scheneighnay McBob wrote:Wouldn't it make more sense just to buff logi eHP and nerf assault eHP? If it fits the HP/speed curve, sure. That's what I mean: logis are too squishy for their role Placing equipment, staying out of lines of fire, and repairing other suits....requires large quantities of HP? I don't think so. When you are on the front lines, don't have a weapon out, and enemies know to shoot you first because you're slow and have little health? Logis aren't supposed to hide in the corner until it's safe to come out. Logis belong on the front lines, supporting their team under fire.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 23:19:00 -
[9] - Quote
True Adamance wrote:Varoth Drac wrote:Speed is definately very important for a logi to perform the support role. So I totally disagree with all the "logi's don't need to be faster than their squad mates" people. I think I have been phasing it incorrectly. What I should have been saying is "Why do assaults need to be slower than you in order for you to Logi properly?". E.G- The difference between the sprinting speed of the Amarr Assault and the Amarr Logi is 0.35 m/s. [Amarr Logi = 6.37 , Amarr Assault = 6.72 meters per second unmodified by skills]. Where is the harm of standardising their mobility values so that both move apace. I don't see why the Logis can't be faster so they can live to fight another day, or at least get to cover (a pipe dream for current low HP, low speed Logis). Being faster also helps a Logi set up a nest that is waiting for the assault to take place from.
The Assaults will still have more stamina, and better stamina regen. They will still have more HP, and be better suited for combat. They will still be able to run down a lone survivor Logi. The proposed "numbers" may be a tad too much, but I'm fairly certain the actual gap between Assaults and Logis is up for debate, hence this thread.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 23:38:00 -
[10] - Quote
True Adamance wrote: Perhaps I should just wait and see. I find there nothing to complain about while running Logistics over Assault. I accept I am playing the support healer role and that typically results in less HP than tank or DPS counterparts.
Have you played any of the other Logis? Or are you speaking from the view of using the only actual combat focused Logi?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 01:46:00 -
[11] - Quote
Adipem Nothi wrote:True Adamance wrote: It appears that you still have no presented a reason why the logi needs to be 'faster' than the assault
No two factors affect survivability more than HP and Speed. Where both are low, we find underpowered units. Where both are high, we find overpowered units. Where one is low, and the other is high we find balanced units (all else held constant). It stands to reason that a tradeoff should exist between these two survivability factors. Out-of-the-box, a Logi has 200HP less than its Assault counterpart. This alone is sufficient reason, in my opinion, for them to be faster than Assaults. People like to forget that to achieve Min Assault level HP on a Min Logi, I have to sacrifice every one of my slots to tank. Where as a Min Assault can have one extender, one energizer, damage mod, plate, kincat, and shield reg or dampener. I have equipment, but I'm slow and only have 30 more HP than a suit made for killing me, after sacrificing all my slots just to be able to take a punch.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 01:52:00 -
[12] - Quote
True Adamance wrote: Having a look at the curve lets say I make an Amarr Assault with all ferros and no biotics modifier. What run speed at am I looking at. At the same time if I do the same with the Min Assault, with no penalties or buff modules what speed am I looking at?
According to a graph that we have to guess as to what the hard numbers are...
Min Assault new values - 6.9 sprint
Am Assault new values - 6.25 sprint
Factor in Biotics lvl 5...
Min Assault new values - 7.24 sprint
Am Assault new values - 6.56 sprint
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 02:12:00 -
[13] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:Adipem Nothi wrote:True Adamance wrote: It appears that you still have no presented a reason why the logi needs to be 'faster' than the assault
No two factors affect survivability more than HP and Speed. Where both are low, we find underpowered units. Where both are high, we find overpowered units. Where one is low, and the other is high we find balanced units (all else held constant). It stands to reason that a tradeoff should exist between these two survivability factors. Out-of-the-box, a Logi has 200HP less than its Assault counterpart. This alone is sufficient reason, in my opinion, for them to be faster than Assaults. People like to forget that to achieve Min Assault level HP on a Min Logi, I have to sacrifice every one of my slots to tank. Where as a Min Assault can have one extender, one energizer, damage mod, plate, kincat, and shield reg or dampener. I have equipment, but I'm slow and only have 30 more HP than a suit made for killing me, after sacrificing all my slots just to be able to take a punch. Am I understanding correctly that if you fit your MN Logi to behave like a MN Assault, you end 30 more HP than a MN Assault without any modules equipped? All modules fitted, all equipment fitted. Min Logi ends up with 21 more HP. Min Assault using 6 different modules, Min Logi using 2 (all shield and armor). The HP gap would be 0 if I didn't use a basic armor plate, and used another ferro or reactive plate.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 02:57:00 -
[14] - Quote
Adipem Nothi wrote: By different, you mean not-HP related?
Correct. Advanced fit. All modules, weapons, and equipment filled. Min Assault has 21 less HP than the tanked Logi.
The Assault has one proto shield extender, one proto damage mod, and an enhanced energizer in its highs. The Assault has one proto kincat, one proto ferroscale plate, and either a proto regulator or a proto dampener. It has an advanced weapon, a basic sidearm, an advanced grenade, and a compact nanohive.
The Logi has three proto shield extenders in its highs. The Logi has two enhanced ferroscale, and one basic ferroscale in its lows. It has an advanced weapon, a basic grenade, an advanced rep tool, a proto hive, and a proto link.
Assault has 645 HP Logi has 666 HP
Assault has better regen for stamina and shields, 1.25 m/s better speed, better DPS, better dampening, and better survivability with the rep hives.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 03:03:00 -
[15] - Quote
Adipem Nothi wrote: Understood. Ignoring speed for now, I'm getting:
Logi ck.0 HS: Cmp Shield (x4), Basic PG LS: Cmp Ferro (x4) PW: Pro Rail GR: Basic Flux EQ: Pro Hive, Empty, Empty 958 HP (515/443), 0 free CPU, 7 free PG
Assault ck.0 HS: Cmp Shield (x4), Cmp PG LS: Cmp Ferro (x3) PW: Pro Rail SW: Adv Bolt GR: Basic Flux EQ: Pro Hive 1058 HP (617/441), 52 free CPU, 1 free PG
I completely agree that at the HP spread between these units is too close, especially if the Logi were to be made substantially faster than the Assault:
Logi - 5 m/s movement, 7.35 sprint Assault - 4.6 m/s movement, 6.76 sprint
^ Assuming values from Page 1
Cross, Pokey, Booby? Instances like this is why some of us Logis are advocating for equipment slots being forced to be fitted to obtain a valid fitting.
Remember, the Cal Logi was the only slayer logi, as it had the bonus to shield extender modules, and benefited from the most OP gun ever, the dreaded TAC AR.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 03:23:00 -
[16] - Quote
Adipem Nothi wrote:If we swap the CalLogi's extra Low Slot for one EQ, the above loadout weighs in at 875 HP. That's ~20% less HP than the similarly fit Assault, and the Logi will be ~9% faster (assuming speeds on Page 1). As a point of reference, scout base mobility is presently ~8% removed from that of Assault at a base HP spread in excess of 200%. To me, this tanky CalLogi's HP still seems too close a similarly fit CalAssault, even with one less low-slot. Logis aren't my field though. What am I missing? I may be misreading, but Rattati also mentions here normalizing fitting capacity to help the CalLogi. Don't forget that there are no hard numbers as of yet. Just the mysterious graph. This entire thread was designed to point out flaws, as some have, and to make counter proposals.
I think the speed gap, based on the mystery graph, is too high. The Assaults should be faster than Basic, slightly slower than Logis.
Your base HP spread for Scouts is with no modules fitted, yes? If so, then the same can be said for Logis. They have a roughly 70% HP spread, and this is across the same sized suit (medium frame).
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 03:30:00 -
[17] - Quote
CCP Rattati wrote: Making Assault sprint faster is a very smart idea. Maybe reducing Logi stamina as well.
That was why I asked originally. Logi's movement speed needs to be fast enough to keep up with a sprinting heavy at the minimum. Their sprint speed doesn't need to be faster than Assaults, but it needs to be closer.
The Logis already have less stamina, and a slower regen. Why nerf it more if we go with the Assaults still sprinting (slightly) faster than the Logis?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 03:42:00 -
[18] - Quote
CCP Rattati wrote: Logis need to be able to get out of danger, and follow their friends even if the logi is brick tanked for the occasion. A non tanked Logi can barely keep up with a brick assault right now.
My likes. Have all of them.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 03:58:00 -
[19] - Quote
Aeon Amadi wrote: EDIT: Mandatory equipment fitting on Logi's is also a bad move because then you're just going to have people clamoring for Type-II Logi's that are more oriented for combat. They're doing that -already- so adding ammo to the argument isn't helping much. I'm all down for decreasing PG/CPU and decreasing fitting costs for equipment though.
Would this not be an example of Tiericide? Is this not a good thing?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 04:11:00 -
[20] - Quote
Alena Ventrallis wrote:Feeding of Pokeys idea of HP to mobility, we could have assaults and logos have the same walk speed, while logos gain more sprint speed and more stamina.
So both can walk and fire at the same speed, but since the logo has less health than the assault, it gets more sprint speed in order to get out of dodge, and more stamina to be able to consistently outrun a chasing assault.
Logis walk faster, Assaults sprint faster. Logis also get faster sprint, but not as fast as Assaults. Logis have high stamina, but not as high as Assaults. Simple, Logis get a buff, Assaults get dialed in.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 15:24:00 -
[21] - Quote
What are the odds (now that Assault QQ has died down) of buffing the Logi walk speeds a tad? Say .05 across the board? This would give them a small buff to sprint speed as well, with the new 1.4 modifier. They will still be slower than Assaults as well, but be able to get to cover a little easier too.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 15:51:00 -
[22] - Quote
Adipem Nothi wrote:CCP Rattati wrote: I have taken things into account from here, and am pretty sure I will reduce assault speed much less, maybe 0.3 instead of 0.5 and also increase stamina and sprint modifier. Put together a [possibly over-simplified] top-end progression: > Google Doc < * Fits the eHP / Speed curve * Incorporates Ripley's sprint multipliers * Minimizes impact on Assault Sprint Speed * Satisfies goal of increasing Logi base movement * Satisfies goal of decreasing Assault base movement * Stacks the progression as closely as possible without class overlap This actually nerfs Logi sprint speed? Por que?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 15:58:00 -
[23] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:This actually nerfs Logi sprint speed? Por que? As I understand it, it is a desired parameter to keep Assault sprint speed higher than Logi sprint speed. Let me see if I can tweak the sprint multiplier a 'bit ... Buff the proposed movement by .05 and put the multiplier at 1.4. Still slower sprint than Assault. You could even buff proposed Assault movement by .05 as well?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 16:10:00 -
[24] - Quote
Varoth Drac wrote: How about reducing assault movement by 0.3 rather than 0.5, like Rattati said he was thinking of doing.
This, and buffing Logi up by .05, not down by .05?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 17:00:00 -
[25] - Quote
Adipem Nothi wrote:Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote: Why do all your sprint speeds have an extra 5% multiplier?
I interpreted Rattati's latest comment to suggest +0.5 logi speed, - 0.3 assaults speed, not +/- 0.3.
Looking at the OP, Min assault speeds should be an equal amount higher than Amarr speeds are lower. So 4.9 rather than 5.
There's a 1% per level passive upgrade to sprint speed afford by the Biotics skill (or perhaps the KinCat skill ... it's been awhile don't recall offhand). I'll add a +0.5 Logi, -0.3 assault sheet. Ah! Forgot about that. Please add the Min assault speed difference correction from the OP as well At +0.5 Logi, the MN Logi pushes well into Scout movement territory. In my opinion, we need to be careful with high base movements ... this MN Logi would be better at wiggle weaving than today's MN Assault. Yes, but please don't forget that the Min Logi starts with less HP than the Amarr Scout.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 17:07:00 -
[26] - Quote
Adipem Nothi wrote:Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote: Why do all your sprint speeds have an extra 5% multiplier?
I interpreted Rattati's latest comment to suggest +0.5 logi speed, - 0.3 assaults speed, not +/- 0.3.
Looking at the OP, Min assault speeds should be an equal amount higher than Amarr speeds are lower. So 4.9 rather than 5.
There's a 1% per level passive upgrade to sprint speed afford by the Biotics skill (or perhaps the KinCat skill ... it's been awhile don't recall offhand). I'll add a +0.5 Logi, -0.3 assault sheet. Ah! Forgot about that. Please add the Min assault speed difference correction from the OP as well At +0.5 Logi, the MN Logi pushes well into Scout movement territory. In my opinion, we need to be careful with high base movements ... this MN Logi would be better at wiggle weaving than today's MN Assault. Also, what does a straight swap of current movement speeds between Logis and Assaults, plus using the 1.55 mod for Assaults, and 1.4 for Logis?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 17:34:00 -
[27] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote: Also, what does a straight swap of current movement speeds between Logis and Assaults, plus using the 1.55 mod for Assaults, and 1.4 for Logis?
Added. Interesting...
The sweet spot may be 1.35 for Logis, and 1.5 for Assaults, keeping the movement speed swap.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 18:15:00 -
[28] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:Adipem Nothi wrote:Booby Tuesdays wrote: Also, what does a straight swap of current movement speeds between Logis and Assaults, plus using the 1.55 mod for Assaults, and 1.4 for Logis?
Added. Interesting... The sweet spot may be 1.35 for Logis, and 1.5 for Assaults, keeping the movement speed swap. Tweaked the sheet: Google Doc Tweak Min Assault to 4.95 base and I think you have a bingo.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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