Mahal Daj
Mahal Tactical Enterprises
156
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Posted - 2015.05.21 17:41:00 -
[1] - Quote
CCP Rattati wrote:1) Having the Exit invisible - will check 2) Don't like "skyspawning", easier to be camped after landing 3) Give exit point a strong scan and precision to avoid straight camping, won't work against railtanks 200 m away so placement is also a critical point
keep it coming!
General Question: What are we trying to accomplish here? My answer would be 'the formation of meaningful fighting groups consisting of randomly selected and uncoordinated blueberries'
If I'm wrong here, I think the foundation perspective would be beneficial. I'm assuming its not things like 'create new spawn-camps' and 'disperse blueberries at random.' What do we need for Dust to improve? I'm of the opinion that we need more players alive, together in a group (sharing tacnet) engaging another large group of players. This gameplay, team on team, is when dust really comes alive for me.
in response to your points of clarification:
1) what if the portal was actually a spawn point that people could que into for a longer wait time, that dumped all blues together like an initial spawn? 2) it would be cool sometimes, or if it was very high up to allow a dispersion. most clone-outs do occur when high-spawns are available. 3) to lore-troll, why would the portal generate meaningful data and present it to the tacnet? What if the portal shot bolts of lightning which would keep people away from it?
(did we just re-create the basic dropship with CRU? s***, I thinik we did)
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Mahal Daj
Mahal Tactical Enterprises
158
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Posted - 2015.05.22 20:59:00 -
[2] - Quote
A story!
I got into a good fight with a gentleman (who's name I can't remember) over a CRU. There was a portal exit within 75m of this CRU. We were both in heavily dampened scout suits. On a map where I had taken the rear CRU, and would have expected a counter-attack within 60 seconds... the length of time was reduced to 15-20 seconds. This resulted in my (sad, sad) death and the flip of the CRU.
Observations:
It will be much easier for teams to retake the 'rear-base' that is available on many maps. The amount of time between conflicts will be sped up significantly
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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