Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|
CCP Frame
C C P C C P Alliance
6
|
Posted - 2015.05.21 05:11:00 -
[1] - Quote
Calling all mercenaries:
We have encountered multiple anomalies across known space and are deploying a channel for you to approach and test them for us.
These trans-dimensional anomalies are now available in GÇ£Other ContractsGÇ¥ section of your Battle Finder and will last for some time. Only a handful of areas are currently affected by these one-way anomalies which are: Border Gulch and Ashland in your matching battle region (EU, US, AS).
Please provide feedback on these portal anomalies: their position, function and anything else you have encountered while interacting with them in this period right here in this thread. It is unknown whether they will spread to more areas in the future, and that is one of the main reasons why we need you to jump in and report back to us.
Thank you for your cooperation.
CCP Frame, CCP Community Team
|
|
WeapondigitX V7
The Exemplars
397
|
Posted - 2015.05.21 05:15:00 -
[2] - Quote
Testing for bugs and effects. Potential battlefield effects and uses.
Ok I understand. |
Terry Webber
Molon Labe. RUST415
693
|
Posted - 2015.05.21 05:19:00 -
[3] - Quote
You've got my attention. I'll investigate these anomalies ASAP. |
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.05.21 05:19:00 -
[4] - Quote
What the fudge is this? Shot the thing before it lays eggs!
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
Supernus Gigas
The Cooked Goose Coalition
1
|
Posted - 2015.05.21 05:23:00 -
[5] - Quote
~~~OH BOY SOMETHING NEW TO DO~~~
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
|
Daddrobit
You Can Call Me Daddy
1
|
Posted - 2015.05.21 05:23:00 -
[6] - Quote
Doesn't work on border gulch at least. Can't activate it.
**EDIT**
The MCC spawn works, the ground spawn doesn't.
**EDIT EDIT**
Ok, so the one on the ground in the base is an exit portal, I am not a smart man.
O.G. Pink Fluffy Bunny
|
Aoena Rays
Bragian Order Amarr Empire
646
|
Posted - 2015.05.21 05:24:00 -
[7] - Quote
Daddrobit wrote:Doesn't work on border gulch at least. Can't activate it. You dont activate anything, you just walk through it and see if you got some bugs, performance issues, anything else.
Story of your life
|
The Eristic
Dust 90210
981
|
Posted - 2015.05.21 05:28:00 -
[8] - Quote
Ground one on Border Gulch doesn't work, now Negative Feedback sh*theads are camping our spawns in full proto with tanks.
Reality is the original Rorschach.
Verily! So much for all that.
|
Daddrobit
You Can Call Me Daddy
1
|
Posted - 2015.05.21 05:30:00 -
[9] - Quote
Also, spawn camping for -DAYS-!
O.G. Pink Fluffy Bunny
|
Ceadda Sai
Chatelain Rapid Response Gallente Federation
87
|
Posted - 2015.05.21 05:33:00 -
[10] - Quote
Oooh shiny.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
|
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.05.21 05:53:00 -
[11] - Quote
There is a issue with rendering when you go trough a portal. It takes 1~3 secs for the game to render enemys that are nearby the exit which can make it difficult to fight back if you dont know whos shoting you.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.21 05:56:00 -
[12] - Quote
Anomalies appear to be eating or weapons! https://twitter.com/AeroYassavi/status/601265054831357952
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
The Infected One
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.05.21 05:58:00 -
[13] - Quote
Kind of a cool idea, far too exploitable though. You've just created a new camp point.
Place RE at the edge of the exit portal, wait for red to pop thru all disoriented, detonate. Sit back with sniper and point at the single exit portal, pick off reds as they file thru all disoriented. As stated above, bring tanks in, camp. Squad camp it...
Its just too easy to exploit, sorry.
Would be better if it was a random spawn at a larger general exit area to reduce the camping. A cloaked scout could run through and maybe get away far enough to place a link in a safer spot.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
129
|
Posted - 2015.05.21 05:59:00 -
[14] - Quote
Easy fix. Don't show the Exit Portal and or make the exits random to prevent camping |
The Infected One
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.05.21 06:02:00 -
[15] - Quote
Apocalyptic Destroyerr wrote:Easy fix. Don't show the Exit Portal and make the exits random to prevent camping
This. Again, with a wider area to be spawned in.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
|
DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.05.21 06:04:00 -
[16] - Quote
what if the spawns rotated positions every few minutes.... similar to how objectives change position in Acquisition game mode? |
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.21 06:06:00 -
[17] - Quote
Teleporter Gate Switching Technique
This is an older video of when they first came out.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.21 06:07:00 -
[18] - Quote
The Infected One wrote:Apocalyptic Destroyerr wrote:Easy fix. Don't show the Exit Portal and make the exits random to prevent camping This. Again, with a wider area to be spawned in. Y'all should learn basic gate is red, gate is green techniques used in Eve Online. Have a cloaky person go through and check the area before sending squad in.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.21 06:10:00 -
[19] - Quote
Frame, please allow us to test exit points in the sky at some point in the future.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.05.21 06:21:00 -
[20] - Quote
You have 3 of them so you can choose which protal you want to take and after all its completely optional. Its like with uplinks dont spawn on them if you expect that somebody is camping them. Its true that you could camp them but that splitts your forces cause you cant camp the redline and the portals efficently at the same time. And if a full squad goes trough them you are screwed if you camp them with only 2 guys.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
|
Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1
|
Posted - 2015.05.21 06:45:00 -
[21] - Quote
Went into three at different locations. What's the point? Didn't do jack.
Am I missing out on something here?
Selling Items
Store - Player Trading
|
Kain Spero
Negative-Feedback
5
|
Posted - 2015.05.21 06:46:00 -
[22] - Quote
Jadek Menaheim wrote:Frame, please allow us to test exit points in the sky at some point in the future.
I have to agree. These would be much better if the exits were sky spawn points I think.
The visibility of the exit points has to go.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Buwaro Draemon
WarRavens
1
|
Posted - 2015.05.21 06:48:00 -
[23] - Quote
DeathwindRising wrote:what if the spawns rotated positions every few minutes.... similar to how objectives change position in Acquisition game mode?
EDIT: put the exit spawns on timers that change the location of the exit spawn. make the exit spawn invisible so its harder to camp.
add some form of indicator to the entry spawn when the timer for the exit spawn is close to and/or changing location.
Or, change the exit spawn after every use. this might be better as you wouldn't be able to camp an exit if you found one ^This. I came to this thread to say this exact same thing.
Other than few bugs mentioned above in other responses, this, while not being a bug, should be taking high consideration or else this whole idea of teleportation anomilities will fail. Only way to keep it alive and healthy would be to make them invisible to the enemy's eyes and have them switch teleportation locations every X minute(s) or else nobody will use them in the future because of shameless campers. Just now I left a match where a Tank was overlooking the White teleporation anomily in Ashland.
Please CCP. I love this idea but campers will destroy it if you don't randomize spawns and make them invisible to the enemy team.
The Forums are a special place.
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.21 07:43:00 -
[24] - Quote
@Buwaro Draemon
Eh, must I repeat myself. Take a lesson from how gate camping and gate reconnaissance work in Eve Online.
"FC is trans-dimensional gate green?" "No, it is not. Gate is red pending intel." "What do FC?" "Cloaky scout, cloak up, crouch and sneak in. Move to perch 30m off gate and observe."
Dust 514 Market Trello. The essential resource for trading in Dust.
|
V1RONXSS
X-SENSE Security
47
|
Posted - 2015.05.21 07:46:00 -
[25] - Quote
The only one in MCC worked for me, on the ground do not works, trying both green/red.
The "Chiki Briki v Damki" Starter Pack.
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.21 07:56:00 -
[26] - Quote
V1RONXSS wrote:The only one in MCC worked for me, on the ground do not works, trying both green/red. They are one way. On Blood Gultch the entrance portals are on the MCC, they exit on the ground.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Nachos
Rogue Instincts New Eden's Heros
95
|
Posted - 2015.05.21 08:14:00 -
[27] - Quote
video of me using a portal. Working as intended. You face the same direction entering/exiting.
xavier zor
xavier zor
|
dzizur
Nos Nothi
327
|
Posted - 2015.05.21 08:19:00 -
[28] - Quote
Buwaro Draemon wrote:DeathwindRising wrote:what if the spawns rotated positions every few minutes.... similar to how objectives change position in Acquisition game mode?
EDIT: put the exit spawns on timers that change the location of the exit spawn. make the exit spawn invisible so its harder to camp.
add some form of indicator to the entry spawn when the timer for the exit spawn is close to and/or changing location.
Or, change the exit spawn after every use. this might be better as you wouldn't be able to camp an exit if you found one ^This. I came to this thread to say this exact same thing. Other than few bugs mentioned above in other responses, this, while not being a bug, should be taking high consideration or else this whole idea of teleportation anomilities will fail. Only way to keep it alive and healthy would be to make them invisible to the enemy's eyes and have them switch teleportation locations every X minute(s) or else nobody will use them in the future because of shameless campers. Just now I left a match where a Tank was overlooking the White teleporation anomily in Ashland. Please CCP. I love this idea but campers will destroy it if you don't randomize spawns and make them invisible to the enemy team.
NO! no randomizing please! trying to hit another merc is random enough...
What's the point of the portal if you have no idea where you are going? Where's planning and tactics?
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.21 08:23:00 -
[29] - Quote
^ This.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.21 08:58:00 -
[30] - Quote
Kain Spero wrote:Jadek Menaheim wrote:Frame, please allow us to test exit points in the sky at some point in the future. I have to agree. These would be much better if the exits were sky spawn points I think. The visibility of the exit points has to go. They'd have to be really high Kain. It's also easier to see someone falling from a hole in the sky compared to someone cloaking up and sneaking through a portal.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |