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Dreis ShadowWeaver
0uter.Heaven Back and Forth
4078
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Posted - 2015.05.16 23:17:00 -
[1] - Quote
Keep spool-up time, reduce kick.
Oh, and fix the ADS sights on the ARR: they're a little bit off.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 29/30 exclusively Minja
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
4078
|
Posted - 2015.05.16 23:29:00 -
[2] - Quote
Sicerly Yaw wrote:Dreis ShadowWeaver wrote:Keep spool-up time, reduce kick.
Oh, and fix the ADS sights on the ARR: they're a little bit off. I would actually prefer the kick to be made linear instead of reduced the spool up time I would like to go away as it is far too inconvenient on shields suits and makes it harder for new players to use I do not mind the way things currently are but I'd like to make the game easier for new players to get into Actually, the Militia Assault Rail Rifle (that is on the Frontline Suits that new players use) has a 0.01 second spool-up time. It was made this way to make it easier for new players.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
|
Dreis Shadowweaver
0uter.Heaven Back and Forth
4080
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Posted - 2015.05.16 23:41:00 -
[3] - Quote
Sicerly Yaw wrote:Dreis ShadowWeaver wrote:Sicerly Yaw wrote:Dreis ShadowWeaver wrote:Keep spool-up time, reduce kick.
Oh, and fix the ADS sights on the ARR: they're a little bit off. I would actually prefer the kick to be made linear instead of reduced the spool up time I would like to go away as it is far too inconvenient on shields suits and makes it harder for new players to use I do not mind the way things currently are but I'd like to make the game easier for new players to get into Actually, the Militia Assault Rail Rifle (that is on the Frontline Suits that new players use) has a 0.01 second spool-up time. It was made this way to make it easier for new players. that's exactly what I was referring to, knowing this it makes more sense to move that across the board to the other variants it would make it easier for new players to get into it, going from .01 to .3 is a huge difference I would say that the kick is more of a barrier for new players than the spool-up time. I think that the spool-up time is manageable and isn't too hard for new players to figure out. The kick, though, is much more difficult to work with, and, for newer players, makes the RR/ARR almost unusable.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
4093
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Posted - 2015.05.17 01:39:00 -
[4] - Quote
ADSing with an ARR is horribly inaccurate; that much I know. I think it's silly that a CR ADSing has better damage application that an ARR at the same range, despite the ARR suposedly being a longer-range rifle than the CR. The reasons why the ARR is bad in ADS are too much unpredictable kick (it should be linear IMO) and the sights being a bit off and awkward. It doesn't shoot exactly where you aim: it's more like it shoots at the base of the sights.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
|
Dreis ShadowWeaver
0uter.Heaven Back and Forth
4093
|
Posted - 2015.05.17 01:43:00 -
[5] - Quote
Sgt Kirk wrote:Cat Merc wrote:Sicerly Yaw wrote:Cat Merc wrote: Did you even use it? It's kick forces you to slow down to maybe half fire rate.
It's also horrid in CQC without a Gal Assault. And even then it's borderline.
I have used it, quite extensively the kick is easily manageable unlike that of the rr which goes all over the place instead of being linear in CQC you can manage to unload a full click quite easily but its not meant to be used in QCQ so that argument is quite invalid if the rr worked more like the AR I would not mind the kick at all, the damage would have to be amped up due to the charge up such as that of the bolt pistol but adjusted so that the dps would stay about the same with the charge being taken into consideration The difference between the TAC AR kick and the RR kick is that one applies after each shot, while the other applies after half a clip. You can manage the TAC AR recoil, but you cannot do that while also tracking people and sustaining full fire rate. I have yet to meet someone who can. And that argument is completely valid if you compare it to the ARR/RR, since it can actually do work in CQC. It's not perfect, but it's miles better than the TAC. The feeling I'm getting in this thread is that some of these people don't know what they are talking about. Should I waste my time here is the question? Previous response to Logical post say no. Very sly, Cat, using your own alt to support your argument.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
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