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Cat Merc
Negative-Feedback. Negative-Feedback
16771
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Posted - 2015.05.16 00:10:00 -
[1] - Quote
If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Droopy Bawlz
myrtle beach leap frogz
331
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Posted - 2015.05.16 00:12:00 -
[2] - Quote
Cat Merc wrote:If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready.
Can I ask why? Please don't give me some IRL you can't reason.
To be honest I am all thumbs and dont even know how to kook it and put it away.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
https://www.youtube.com/watch?v=ee925OTFBCA
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REDBACK96USMC
NORTH K0REA
183
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Posted - 2015.05.16 00:13:00 -
[3] - Quote
Cat Merc wrote:If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready.
+1 This is the only thing I hate about it. Spam has slowed down a lot on it, but when im playing factional and I kill that turd trying to throw one, it should continue cooking and hit his team around him.
There are no drawbacks to using the most powerful infantry weapon in the game.
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Cat Merc
Negative-Feedback. Negative-Feedback
16771
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Posted - 2015.05.16 00:14:00 -
[4] - Quote
Droopy Bawlz wrote:Cat Merc wrote:If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready. Can I ask why? Please don't give me some IRL you can't reason. To be honest I am all thumbs and dont even know how to kook it and put it away. Because it's an insanely powerful weapon, and you don't have to commit to using it.
That means that if you hear the core locus start cooking, even if you escape you didn't waste his grenade, he can just be ready with it when you come back.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Droopy Bawlz
myrtle beach leap frogz
331
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Posted - 2015.05.16 00:17:00 -
[5] - Quote
REDBACK96USMC wrote:Cat Merc wrote:If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready. +1 This is the only thing I hate about it. Spam has slowed down a lot on it, but when im playing factional and I kill that turd trying to throw one, it should continue cooking and hit his team around him. There are no drawbacks to using the most powerful infantry weapon in the game.
What do you mean there are no drawbacks?
If you over cook it,,you are dead. If you blow to early,,just wasted a grenade. So there are drawbacks. Flux grenades are so much better anyways. Go after the links and their shields then the kills.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
https://www.youtube.com/watch?v=ee925OTFBCA
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knight guard fury
Matari Tribal Alliance
1635
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Posted - 2015.05.16 00:17:00 -
[6] - Quote
Well this is the future, so It would seem possible that they found a way to deactivate the grenade it the situation is changed or is unnecessary
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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Cat Merc
Negative-Feedback. Negative-Feedback
16771
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Posted - 2015.05.16 00:18:00 -
[7] - Quote
knight guard fury wrote:Well this is the future, so It would seem possible that they found a way to deactivate the grenade it the situation is changed or is unnecessary Real life or lore arguments are null and void in balancing.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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knight guard fury
Matari Tribal Alliance
1636
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Posted - 2015.05.16 00:21:00 -
[8] - Quote
Cat Merc wrote:knight guard fury wrote:Well this is the future, so It would seem possible that they found a way to deactivate the grenade it the situation is changed or is unnecessary Real life or lore arguments are null and void in balancing. Well what if for every tenpit away, the next time thrown it explodes in half the te and so on
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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REDBACK96USMC
NORTH K0REA
184
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Posted - 2015.05.16 00:22:00 -
[9] - Quote
Droopy Bawlz wrote:REDBACK96USMC wrote:Cat Merc wrote:If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready. +1 This is the only thing I hate about it. Spam has slowed down a lot on it, but when im playing factional and I kill that turd trying to throw one, it should continue cooking and hit his team around him. There are no drawbacks to using the most powerful infantry weapon in the game. What do you mean there are no drawbacks? If you over cook it,,you are dead. If you blow to early,,just wasted a grenade. So there are drawbacks. Flux grenades are so much better anyways. Go after the links and their shields then the kills.
Overcooking and mis-timing are not drawbacks, they are user error. (PEBCAC)
I run Flux on 90% of my suits just for those reasons you listed. As Cat pointed out, if you are using a Core, you can always pull it back with no repercussions. So you start cooking (insert method to stop cooking here), wait and then start cooking again when they come back. Once it starts cooking it should keep cooking, you shouldn't be able to put it away.
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Cat Merc
Negative-Feedback. Negative-Feedback
16773
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Posted - 2015.05.16 00:24:00 -
[10] - Quote
knight guard fury wrote:Cat Merc wrote:knight guard fury wrote:Well this is the future, so It would seem possible that they found a way to deactivate the grenade it the situation is changed or is unnecessary Real life or lore arguments are null and void in balancing. Well what if for every tenpit away, the next time thrown it explodes in half the te and so on I would imagine that's harder to code, unnecessarily so.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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hails8n
DEATH BY DESTRUCTION
193
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Posted - 2015.05.16 00:24:00 -
[11] - Quote
Droopy Bawlz wrote:REDBACK96USMC wrote:Cat Merc wrote:If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready. +1 This is the only thing I hate about it. Spam has slowed down a lot on it, but when im playing factional and I kill that turd trying to throw one, it should continue cooking and hit his team around him. There are no drawbacks to using the most powerful infantry weapon in the game. What do you mean there are no drawbacks? If you over cook it,,you are dead. If you blow to early,,just wasted a grenade. So there are drawbacks. Flux grenades are so much better anyways. Go after the links and their shields then the kills. Sure, thats why Last Hope and 1.up spam so many fluxes.
Petition to ban the trainyard map.
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deezy dabest
2281
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Posted - 2015.05.16 00:29:00 -
[12] - Quote
REDBACK96USMC wrote:Cat Merc wrote:If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready. +1 This is the only thing I hate about it. Spam has slowed down a lot on it, but when im playing factional and I kill that turd trying to throw one, it should continue cooking and hit his team around him. There are no drawbacks to using the most powerful infantry weapon in the game.
I do agree that grenades being cooked should be dropped next to the body and detonate.
Cooking and putting them away is fine with me. |
Boot Booter
Titans of Phoenix RUST415
1334
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Posted - 2015.05.16 00:34:00 -
[13] - Quote
That would hurt all grenades though.. Maybe just nerf the core and buff the regular locus grenade so they are overall less powerful but still useful at all tiers. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10238
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Posted - 2015.05.16 00:35:00 -
[14] - Quote
Should make it to where you can't stop a reload either.
Would make Sentinels think a hell of a lot more before committing to that long arse reload if they can't just sprint out of it.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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7th Son 7
Algintal Core Gallente Federation
1076
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Posted - 2015.05.16 00:36:00 -
[15] - Quote
That's already how I play, go ahead CCP change it, it will change nothing for me. I could never rationalize slamming a grenade back into place personally. I don't seem to waste them very often to the point where it hurts me or the team, so....
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Cat Merc
Negative-Feedback. Negative-Feedback
16776
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Posted - 2015.05.16 00:38:00 -
[16] - Quote
Aeon Amadi wrote:Should make it to where you can't stop a reload either.
Would make Sentinels think a hell of a lot more before committing to that long arse reload if they can't just sprint out of it. HMG ammo is not supposed to be a limited strategic asset you use in specific situations.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Talos Vagheitan
Ancient Exiles.
1263
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Posted - 2015.05.16 00:41:00 -
[17] - Quote
Disagree,
However, I do think if you kill someone who is currently cooking a grenade, the live grenade should drop at his body and explode!
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Eruditus 920
Nemo Malus Felix
1917
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Posted - 2015.05.16 00:44:00 -
[18] - Quote
Cat Merc wrote:If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready.
Hmmm....interesting.
Would these changes also apply to scrambler rifes?
You can charge a scrambler and switch to sidearm without incurring the overheat, essentially keeping it charged at the ready.
And Ion Pistol etc. You can avoid the drawback by switching weapons, just like a grenade.
Just something to think about.
"Stay gold, Ponyboy..."
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Scheneighnay McBob
And the ButtPirates
6598
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Posted - 2015.05.16 00:52:00 -
[19] - Quote
Hold on, you can do that? Wtf.
Once the spoon drops, there's no turning back.
Some details can be ignored
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Cat Merc
Negative-Feedback. Negative-Feedback
16779
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Posted - 2015.05.16 00:52:00 -
[20] - Quote
Eruditus 920 wrote:Cat Merc wrote:If you started cooking it, you must commit to it.
You should not be able to constantly keep a core locus grenade at the ready. Hmmm....interesting. Would these changes also apply to scrambler rifes? You can charge a scrambler and switch to sidearm without incurring the overheat, essentially keeping it charged at the ready. And Ion Pistol etc. You can avoid the drawback by switching weapons, just like a grenade. Just something to think about. Hmm... Interesting idea actually. Could help balance the SCR, though I don't believe the Ion Pistol needs to be hit.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Cat Merc
Negative-Feedback. Negative-Feedback
16779
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Posted - 2015.05.16 00:53:00 -
[21] - Quote
Scheneighnay McBob wrote:Hold on, you can do that? Wtf.
Once the spoon drops, there's no turning back. ROFL, yeah, just press R2 and you undo the grenade.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Sardonk Eternia
Tiny Universe
307
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Posted - 2015.05.16 00:55:00 -
[22] - Quote
Agree with the OP. Also this thread is full of people who don't even understand the mechanic being discussed. |
Makuta Miserix
Nos Nothi
508
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Posted - 2015.05.16 02:04:00 -
[23] - Quote
As someone who abuses this mechanic from time to time; yes, it needs to be fixed.
Makes no sense as to how I can pull the pin, and then put it back in my 'pocket' without consequence.
Proud supporter of Scouts.
- Makuta Miserix the Assault/Logi part time Scout.
Private Beta Veteran Dust 514/Starhawk
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Denchlad 7
Dead Man's Game
2318
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Posted - 2015.05.16 02:43:00 -
[24] - Quote
I see where you're coming from. Realistically speaking turning off a bomb once the fuse has been set isn't exactly as easy as putting it back in your pocket. However I normally always commit with my nades, I rarely ever change my mind unless I realise I'm gonna suicide, so it wouldnt affect me so much.
Would miss being able to sprint, activate a nade, put it away, activate etc, to **** people off with the sound.
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
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Krixus Flux
Kang Lo Directorate Gallente Federation
661
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Posted - 2015.05.16 02:46:00 -
[25] - Quote
Lol why is this even a discussion point?
Saying what's on people's minds
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.05.18 18:36:00 -
[26] - Quote
Makuta Miserix wrote:As someone who abuses this mechanic from time to time; yes, it needs to be fixed.
Makes no sense as to how I can pull the pin, and then put it back in my 'pocket' without consequence. Actually based on the animation, it appears to be squeezed and activated. So it's probably based on the same method of modern grenades but there's no pin. Just squeeze some bar or whatever is being squeezed and throw it. So the OP is right that it shouldn't be possible to deactivate it once activated.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.05.18 18:45:00 -
[27] - Quote
Boot Booter wrote:That would hurt all grenades though.. Maybe just nerf the core and buff the regular locus grenade so they are overall less powerful but still useful at all tiers. They should all have the same blast radius, like what they did with Flaylocks and Mass Drivers. |
All Gucci
T.H.I.R.D R.O.C.K
244
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Posted - 2015.05.18 18:53:00 -
[28] - Quote
lol its my dust given right to scare people off with the sound of my nade cooking. got a problem with nades, grab yourself a cal assault.
Director / Slayer / Emperor
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Powerh8er
The Rainbow Effect Negative-Feedback
778
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Posted - 2015.05.18 18:58:00 -
[29] - Quote
lol, "nerf this and nerf that" PVP game forums are so refreshing.
Have you got anymore exploding carrots?
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Sergeant Sazu
Mantodea MC
505
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Posted - 2015.05.18 19:11:00 -
[30] - Quote
It was only a month ago that I figured out you could deactivate a grenade. Never found out, because I never pulled one out if I didn't think I was gonna make the most out of it.
I don't see the reason for this mechanic, I vote for removing deactivating grenades.
And reload cancelling. Not sure why that exists either. It deincentivizes skilling into Rapid Reload and simply doesn't make sense overall. "Oh well you know I decided not to flip that last switch on my HMG, but who cares. It still shoots."
[57.3m SP, Next skill: SL Prof. 3]
"I bet Sazu is great in an argument, since he makes so many points." -CeeJ Mantis
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