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Second Cerberus
Tested In Production
178
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Posted - 2015.05.15 03:22:00 -
[1] - Quote
From a market perspective, having racial faction boosters is a barrier to trading or selling FW boosters. I may have a spare Gallente booster but a buyer may be looking for a Minmatar. With the 1, 3, 7 and 30 day versions in 4 races there are 16 different FW boosters in the market. It would greatly simplify trade and normalize the 4 types of boosters (active, passive, omega, FW) if all FW boosters were condensed into 1 variant with the 1, 3, 7 and 30 day duration. If you have a FW booster equipped you receive the bonus regardless of what type of FW match you are in. Standings could still vary depending on your level but the booster effect should not. This would give players more potential utility for their money and further simplify inventory and trade.
"I don't always test my code, but when I do, I do it in production." - CCP
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Eruditus 920
Nemo Malus Felix
1898
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Posted - 2015.05.15 03:33:00 -
[2] - Quote
Second Cerberus wrote:From a market perspective, having racial faction boosters is a barrier to trading or selling FW boosters. I may have a spare Gallente booster but a buyer may be looking for a Minmatar. With the 1, 3, 7 and 30 day versions in 4 races there are 16 different FW boosters in the market. It would greatly simplify trade and normalize the 4 types of boosters (active, passive, omega, FW) if all FW boosters were condensed into 1 variant with the 1, 3, 7 and 30 day duration. If you have a FW booster equipped you receive the bonus regardless of what type of FW match you are in. Standings could still vary depending on your level but the booster effect should not. This would give players more potential utility for their money and further simplify inventory and trade.
This makes too much sense.
GTFO
Seriously, I agree wholeheartedly.
Some of us queue for more than one faction, anyway.
CCP would most certainly sell more, not less.
"Stay gold, Ponyboy..."
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Second Cerberus
Tested In Production
182
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Posted - 2015.05.15 13:47:00 -
[3] - Quote
Bump, please respond (you don't have to like) if you agree.
"I don't always test my code, but when I do, I do it in production." - CCP
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GeorgeN76
Senshi Slayers
41
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Posted - 2015.05.15 13:50:00 -
[4] - Quote
Good Idea I agree
Scouts and Swarms
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Genral69 death
Random Gunz Rise Of Legion.
257
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Posted - 2015.05.15 14:48:00 -
[5] - Quote
I also agree with this, FW is only on certain times of the day and with the hours I work, I can only get maybe an hour (which sucks) due to this I'm not gona buy a FW booster because 1 I play mixed FW( meaning I don't just play for one fraction)
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Ripley Riley
Incorruptibles
10184
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Posted - 2015.05.15 14:53:00 -
[6] - Quote
Good idea, OP. I believe CCP would have a lot easier time of selling boosters if they applied to any faction.
I still believe we need factional loyalty incentive beyond Standing, but boosters for each faction are not the way.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution Negative-Feedback
10756
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Posted - 2015.05.15 14:55:00 -
[7] - Quote
I would have prefered of boosters were more "in game time" than overall IRL time
Sgt Kirk's Gallente Propaganda Youtube Channel
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Ripley Riley
Incorruptibles
10184
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Posted - 2015.05.15 14:56:00 -
[8] - Quote
Sgt Kirk wrote:I would have prefered of boosters were more "in game time" than overall IRL time Active boosters that last X battles please and thank you.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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Genral69 death
Random Gunz Rise Of Legion.
257
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Posted - 2015.05.15 15:00:00 -
[9] - Quote
What about passive LP boosters?
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Luk Manag
of Terror TRE GAFFEL
797
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Posted - 2015.05.15 15:12:00 -
[10] - Quote
Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains.
There will be bullets. ACR+SMG [CEO of Terror]
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Sgt Kirk
Fatal Absolution Negative-Feedback
10761
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Posted - 2015.05.15 16:01:00 -
[11] - Quote
Luk Manag wrote:Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains. I personally feel that you shouldn't be able to do that.
What the hell is the point of Calling it Loyalty points if there's damn near no consequences or benefit for sticking with one alliance?
I hope this casual crap gets taken out of FW.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Second Cerberus
Tested In Production
183
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Posted - 2015.05.15 21:17:00 -
[12] - Quote
Genral69 death wrote:What about passive LP boosters?
How would passive LP boosters work with standing? I don't know if I should be able to run a passive Caldari booster and build Caldari LP if I'm a level 10 Amarr. I guess I'm just saying loyalty points should demostrate loyalty somehow.
"I don't always test my code, but when I do, I do it in production." - CCP
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Jonny D Buelle
Mors Effera
1453
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Posted - 2015.05.15 21:21:00 -
[13] - Quote
I like this idea. I have some Amarr and Caldari boosters from the newsletter that I will never use.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Second Cerberus
Tested In Production
184
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Posted - 2015.05.15 21:29:00 -
[14] - Quote
Sgt Kirk wrote:Luk Manag wrote:Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains. I personally feel that you shouldn't be able to do that. What the hell is the point of Calling it Loyalty points if there's damn near no consequences or benefit for sticking with one alliance? I hope this casual crap gets taken out of FW.
I think there's gotta be a middle ground where you can build loyalty with more than 1 faction but never 3 or 4. It doesn't make sense to call dust players mercs if they are fanatically devoted to only 1 faction. If that is the case, then just call us Gallente or Caldari or whatever race and be done with the merc title. With that said, I don't think you can be "loyal" to everyone at the same time.
"I don't always test my code, but when I do, I do it in production." - CCP
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Second Cerberus
Tested In Production
187
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Posted - 2015.05.16 11:43:00 -
[15] - Quote
Bumping, to keep this near the front page. I know devs are lurking so please post if you support. Even if you don't like some elements of FW right now (double queing perhaps) a universal faction booster is a good change for all players. I would say that FW boosters should be universal and cheaper. I think they should be cheaper to encourage more players to boost in FW and play FW in general. If FW boosters were cheaper and universal it may alleviate some of the player backlash about the cost of skins and suits locked behind the LP store. FW boosters can be cheaper since they don't contribute to the permanent attributes of the character outside of standing. You get LP from the FW booster which is a consumable resource with many attractive sinks. People will spend LP now so making it easier to get won't flood or devalue the market, it will simply get some players to participate who otherwise may not. Everyone should care about that since the more players in FW the easier it would be to get a match.
TLDR: Unlock racial FW boosters and reduce the AUR cost = better FW for everyone
Do eeettt! Do eet nooaawww!
"I don't always test my code, but when I do, I do it in production." - CCP
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LOL KILLZ
LulKlz
111
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Posted - 2015.05.16 11:50:00 -
[16] - Quote
Loves the idea but NO. I have to agree with sgt. kirk
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Second Cerberus
Tested In Production
187
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Posted - 2015.05.16 11:52:00 -
[17] - Quote
LOL KILLZ wrote:Loves the idea but NO. I have to agree with sgt. kirk
Fair enough, then ask CCP not to allow double queing. You do realize that locking boosters doesn't stop people from double queing? It just makes it a little more expensive if you want to boost while double queing.
"I don't always test my code, but when I do, I do it in production." - CCP
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DarK KNigHT007
Corrosive Synergy Rise Of Legion.
70
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Posted - 2015.05.16 12:32:00 -
[18] - Quote
+1 i completely agree
The MosT ImportanT ThinG U
NeeD IS
LUCK
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KEROSIINI-TERO
The Rainbow Effect
2012
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Posted - 2015.05.16 12:54:00 -
[19] - Quote
Luk Manag wrote:Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains.
And CCP loves your money from that.
Looking at both sides of the coin.
Even Aurum one.
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Maken Tosch
DUST University Ivy League
11681
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Posted - 2015.05.16 14:17:00 -
[20] - Quote
Sgt Kirk wrote:Luk Manag wrote:Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains. I personally feel that you shouldn't be able to do that. What the hell is the point of Calling it Loyalty points if there's damn near no consequences or benefit for sticking with one alliance? I hope this casual crap gets taken out of FW.
I have to agree with this.
Sgt Kirk wrote:I would have prefered of boosters were more "in game time" than overall IRL time
I agree with this more because there are times when I spend most of my time in Lucent Echelon or Chosen Matari doing nothing but forming/re-forming squads, waiting for a match, gettying Scottied, and talking crap late at night for half an hour before getting a match.
My own opinion:
If there is any compromise I'm willing to make for the OP, it is this... I would implement alliance boosters instead of faction boosters where one booster covers 2 out of the 4 factions. Consider the fact that Gallente and Minmatar are always seen as allies and never go to war with each other because one compliments the other. The same goes for the Amarr and Caldari.
Alliance boosters boosters also help with normalizing part of the inventory in the server if that is the intent on the OP. But there still needs to be separate faction boosters due to the fact that there are two alliances in New Eden: The Gallente/Minmatar and the Caldari/Amarr alliances. Besides, currently your faction standings with the Amarr don't fall if you help the Gallente win. The same can be said about your standings with the Minmatar vs that of the Caldari.
But again, that is a big IF in regards to compromises.
Overall, I prefer to keep boosters the way they are.
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Second Cerberus
Tested In Production
187
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Posted - 2015.05.16 18:57:00 -
[21] - Quote
KEROSIINI-TERO wrote:Luk Manag wrote:Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains. And CCP loves your money from that.
Exactly why CCP needs to normalize boosters. Intended or not it appears the overly complicated design of the FW boosters accomplishes one thing very well and that is requiring players to buy more boosters.
"I don't always test my code, but when I do, I do it in production." - CCP
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Golden Day
Corrosive Synergy Rise Of Legion.
1790
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Posted - 2015.05.16 19:00:00 -
[22] - Quote
No,how else will CCP contuine to make money off of people grinding for 1-4 factions???
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Second Cerberus
Tested In Production
187
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Posted - 2015.05.16 19:06:00 -
[23] - Quote
Maken Tosch wrote:Sgt Kirk wrote:Luk Manag wrote:Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains. I personally feel that you shouldn't be able to do that. . I have to agree with this. Sgt Kirk wrote:I would have prefered of boosters were more "in game time" than overall IRL time I agree with this more because there are times when I spend most of my time in Lucent Echelon or Chosen Matari doing nothing but forming/re-forming squads, waiting for a match, gettying Scottied, and talking crap late at night for half an hour before getting a match. Overall, I prefer to keep boosters the way they are.
Maken,
The alliance booster isn't a bad idea, +1 for that however it doesn't go far enough. If I understand you correctly, you do not like the current meta of users switching alliances. By extension, having universal boosters would make that easier therefore you do not support universal boosters. If that's incorrect, please clarify.
The problem I see with that is it attributes the problem of switching alliances to boosters, when that problem (if you call it a problem) should be addressed with the loyalty rank system. If alliance switching is a problem with boosters the way they are, why would you want boosters to stay the same? Wouldn't you want them gone?
"I don't always test my code, but when I do, I do it in production." - CCP
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Maken Tosch
DUST University Ivy League
11688
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Posted - 2015.05.16 19:38:00 -
[24] - Quote
@Second Cerberus
I don't mind people switching alliances as the current meta. That's up to you to decide, not me. I don't tell you which side to choose, do I? After all, we are still technically mercenaries by our very nature. But of course there are those among us, at least those in the role-playing category, who choose to act less like a mercenary and more like a loyal soldier.
The system should encourage players to choose one side or the other but not force them entirely. That's what I meant to say. Even though we can choose to be loyal soldiers, we are still mercenaries to the core.
But the system shouldn't also make it too easy to switch sides. As it stands right now, if you fight for the opponent of your faction and you help them win (in this case helping the Amarr against the Minmatar), you lose standings with the Minmatar. But if you activate a Minmatar Faction Booster, your standings with the Minmatar take a smaller hit when you help the Amarr win. Overall, this is making it pretty easy for a mercenary to switch sides without having to worry too much about their standings as long as they are running boosters for both sides. This also helps you kickstart a faction battle in case you don't have enough Amarrian ass to kick for your Matari brethren by simply sending over some Minmatar players over to the Amarr side with boosters on. Of course, I usually team kill if I find myself in the wrong side so be warned if you see me in the Caldari or Amarr side TKing players or causing some sabotage.
Honestly, in addition to changing the timer of the booster from real-time to game-time and implementing alliance boosters, I would probably recommend allowing players who have a specific faction booster to get some points teamkilling on the enemy side.
That will definitely increase their value once trade opens up.
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Second Cerberus
Tested In Production
190
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Posted - 2015.05.17 13:45:00 -
[25] - Quote
Maken Tosch wrote:@Second Cerberus
I don't mind people switching alliances as the current meta. That's up to you to decide, not me. I don't tell you which side to choose, do I? After all, we are still technically mercenaries by our very nature. But of course there are those among us, at least those in the role-playing category, who choose to act less like a mercenary and more like a loyal soldier.
The system should encourage players to choose one side or the other but not force them entirely. That's what I meant to say. Even though we can choose to be loyal soldiers, we are still mercenaries to the core.
Thanks for clarifying Maken, I think we agree. I believe mercs should be able to switch sides at will, but the loyalty rank system should require a reasonable time commitment to achieve any standing and significantly penalize for switching alliances. I think the bigger issue is providing adequate rewards to the factions that are being stomped. LP should take into consideration more than just the win / loss for disadvantaged factions, i.e. contribution to the battle.
"I don't always test my code, but when I do, I do it in production." - CCP
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Second Cerberus
Tested In Production
193
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Posted - 2015.05.18 11:48:00 -
[26] - Quote
Bumping to keep on the first few pages. Thanks for the likes, but I would rather see a reply if only to say you support the idea.
"I don't always test my code, but when I do, I do it in production." - CCP
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deezy dabest
2303
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Posted - 2015.05.18 12:41:00 -
[27] - Quote
Faction by faction is just fine.
All boosters do need to be switched to a per match STARTED count tho. This would make boosters more worth the money, less of a grind, and hurt the stat farmers that leave half of their battles. |
Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.05.18 13:58:00 -
[28] - Quote
Bump to agree with general boosters for the reason of cutting down on assets.
Presumably, the less the servers have to continuously calculate per person the more opportunity the servers have to perform smoothly.
Ex: Calculating that player A has a Min FW booster with 22:17:35 left and a Gal FW booster with 22:17:10 left is technically more demanding than calculating Player A has an FW booster with 22:17:10 left.
Sure, I'd like to see more consequences/bonuses in FW for loyalty, (or lack there of) but anything that helps streamline the game while not stripping from gameplay is welcome to me.
O.G. Pink Fluffy Bunny
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Second Cerberus
Tested In Production
194
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Posted - 2015.05.19 11:22:00 -
[29] - Quote
Bumping to keep on the first page. Please reply if you would like a change (any change) to factional boosters!
"I don't always test my code, but when I do, I do it in production." - CCP
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PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
226
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Posted - 2015.05.19 14:51:00 -
[30] - Quote
I say no.
We are not supposed to fight for all 4 factions if you ask me. When you get to rank +10 in one faction you should also be rank -10 in the apposite faction. So if you are +10 Gallante you are -10 Caldari. |
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