|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Second Cerberus
Tested In Production
178
|
Posted - 2015.05.15 03:22:00 -
[1] - Quote
From a market perspective, having racial faction boosters is a barrier to trading or selling FW boosters. I may have a spare Gallente booster but a buyer may be looking for a Minmatar. With the 1, 3, 7 and 30 day versions in 4 races there are 16 different FW boosters in the market. It would greatly simplify trade and normalize the 4 types of boosters (active, passive, omega, FW) if all FW boosters were condensed into 1 variant with the 1, 3, 7 and 30 day duration. If you have a FW booster equipped you receive the bonus regardless of what type of FW match you are in. Standings could still vary depending on your level but the booster effect should not. This would give players more potential utility for their money and further simplify inventory and trade.
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
182
|
Posted - 2015.05.15 13:47:00 -
[2] - Quote
Bump, please respond (you don't have to like) if you agree.
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
183
|
Posted - 2015.05.15 21:17:00 -
[3] - Quote
Genral69 death wrote:What about passive LP boosters?
How would passive LP boosters work with standing? I don't know if I should be able to run a passive Caldari booster and build Caldari LP if I'm a level 10 Amarr. I guess I'm just saying loyalty points should demostrate loyalty somehow.
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
184
|
Posted - 2015.05.15 21:29:00 -
[4] - Quote
Sgt Kirk wrote:Luk Manag wrote:Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains. I personally feel that you shouldn't be able to do that. What the hell is the point of Calling it Loyalty points if there's damn near no consequences or benefit for sticking with one alliance? I hope this casual crap gets taken out of FW.
I think there's gotta be a middle ground where you can build loyalty with more than 1 faction but never 3 or 4. It doesn't make sense to call dust players mercs if they are fanatically devoted to only 1 faction. If that is the case, then just call us Gallente or Caldari or whatever race and be done with the merc title. With that said, I don't think you can be "loyal" to everyone at the same time.
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
187
|
Posted - 2015.05.16 11:43:00 -
[5] - Quote
Bumping, to keep this near the front page. I know devs are lurking so please post if you support. Even if you don't like some elements of FW right now (double queing perhaps) a universal faction booster is a good change for all players. I would say that FW boosters should be universal and cheaper. I think they should be cheaper to encourage more players to boost in FW and play FW in general. If FW boosters were cheaper and universal it may alleviate some of the player backlash about the cost of skins and suits locked behind the LP store. FW boosters can be cheaper since they don't contribute to the permanent attributes of the character outside of standing. You get LP from the FW booster which is a consumable resource with many attractive sinks. People will spend LP now so making it easier to get won't flood or devalue the market, it will simply get some players to participate who otherwise may not. Everyone should care about that since the more players in FW the easier it would be to get a match.
TLDR: Unlock racial FW boosters and reduce the AUR cost = better FW for everyone
Do eeettt! Do eet nooaawww!
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
187
|
Posted - 2015.05.16 11:52:00 -
[6] - Quote
LOL KILLZ wrote:Loves the idea but NO. I have to agree with sgt. kirk
Fair enough, then ask CCP not to allow double queing. You do realize that locking boosters doesn't stop people from double queing? It just makes it a little more expensive if you want to boost while double queing.
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
187
|
Posted - 2015.05.16 18:57:00 -
[7] - Quote
KEROSIINI-TERO wrote:Luk Manag wrote:Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains. And CCP loves your money from that.
Exactly why CCP needs to normalize boosters. Intended or not it appears the overly complicated design of the FW boosters accomplishes one thing very well and that is requiring players to buy more boosters.
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
187
|
Posted - 2015.05.16 19:06:00 -
[8] - Quote
Maken Tosch wrote:Sgt Kirk wrote:Luk Manag wrote:Agreed. I almost always double queue Gallente/Caldari and I hate having to buy six separate boosters... I would love a generic LP booster for LP gains. I personally feel that you shouldn't be able to do that. . I have to agree with this. Sgt Kirk wrote:I would have prefered of boosters were more "in game time" than overall IRL time I agree with this more because there are times when I spend most of my time in Lucent Echelon or Chosen Matari doing nothing but forming/re-forming squads, waiting for a match, gettying Scottied, and talking crap late at night for half an hour before getting a match. Overall, I prefer to keep boosters the way they are.
Maken,
The alliance booster isn't a bad idea, +1 for that however it doesn't go far enough. If I understand you correctly, you do not like the current meta of users switching alliances. By extension, having universal boosters would make that easier therefore you do not support universal boosters. If that's incorrect, please clarify.
The problem I see with that is it attributes the problem of switching alliances to boosters, when that problem (if you call it a problem) should be addressed with the loyalty rank system. If alliance switching is a problem with boosters the way they are, why would you want boosters to stay the same? Wouldn't you want them gone?
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
190
|
Posted - 2015.05.17 13:45:00 -
[9] - Quote
Maken Tosch wrote:@Second Cerberus
I don't mind people switching alliances as the current meta. That's up to you to decide, not me. I don't tell you which side to choose, do I? After all, we are still technically mercenaries by our very nature. But of course there are those among us, at least those in the role-playing category, who choose to act less like a mercenary and more like a loyal soldier.
The system should encourage players to choose one side or the other but not force them entirely. That's what I meant to say. Even though we can choose to be loyal soldiers, we are still mercenaries to the core.
Thanks for clarifying Maken, I think we agree. I believe mercs should be able to switch sides at will, but the loyalty rank system should require a reasonable time commitment to achieve any standing and significantly penalize for switching alliances. I think the bigger issue is providing adequate rewards to the factions that are being stomped. LP should take into consideration more than just the win / loss for disadvantaged factions, i.e. contribution to the battle.
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
193
|
Posted - 2015.05.18 11:48:00 -
[10] - Quote
Bumping to keep on the first few pages. Thanks for the likes, but I would rather see a reply if only to say you support the idea.
"I don't always test my code, but when I do, I do it in production." - CCP
|
|
Second Cerberus
Tested In Production
194
|
Posted - 2015.05.19 11:22:00 -
[11] - Quote
Bumping to keep on the first page. Please reply if you would like a change (any change) to factional boosters!
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
195
|
Posted - 2015.05.19 16:37:00 -
[12] - Quote
PADDEHATPIGEN wrote:I say no.
We are not supposed to fight for all 4 factions if you ask me. When you get to rank +10 in one faction you should also be rank -10 in the apposite faction. So if you are +10 Gallante you are -10 Caldari.
If boosters are supposed to be what stops someone from switching factions now, it's not working. That needs to be addressed thru penalties in loyalty rank, not by locking boosters to a faction.
"I don't always test my code, but when I do, I do it in production." - CCP
|
Second Cerberus
Tested In Production
195
|
Posted - 2015.05.19 16:39:00 -
[13] - Quote
deezy dabest wrote:Faction by faction is just fine.
All boosters do need to be switched to a per match STARTED count tho. This would make boosters more worth the money, less of a grind, and hurt the stat farmers that leave half of their battles.
Well, that would be awesome but in game time would make boosters last exponentially longer so I'm not holding my breath.
"I don't always test my code, but when I do, I do it in production." - CCP
|
|
|
|