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Posted - 2015.05.14 17:17:00 -
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It's a good idea as long as minmatar and amarr suits have large enough speed differences.
Overlaps are bad, but a 1% difference is tiny in comparison to the 3-5% we have currently.
I personally prefer diversity, even if it is more logical to use armor/speed ratios (i.e. letting the amarr logi keep the sidearm instead of giving it the same equipment layout as the gallente)
But yes, essentially CCP pulled these numbers out of their ass quickly, and these are some of the finer details we can start looking at now that a lot of other issues have been fixed.
One final thing to note is that Assault and Logi speeds may be swapped here within the next few months. Just something to consider.
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Posted - 2015.05.14 18:27:00 -
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Aero Yassavi wrote: Again, if you want to keep these more drastic speed differences would you be ok with mute drastic hp differences opposed to +-30 HP?
I agree logis and assaults should probably switch speeds. Also the case with the Amarr logi wouldn't be so bad if we did flatten the slots such that it has more than two equipment at standard.
I guess I'm just looking at the sentinel numbers and knowing that speed penalties on them don't really matter at all. Like, stacking 3 complex plates as it is barely does anything to your sprint speed.
That, and the minmatar sentinel will lose it's efficiency as a rush-down sentinel if it is dropped that low. In other words, it would be drastically less efficient to run sprint mods on the minmatar, and there would be even less reasns to run the suit.
I like your logical reasoning with all of this, but sometimes even if the numbers are pretty, how it would pan out in-game might not be as expected.
For instance, someone told me the other day that normalizing the amarr logi to have a 3/5 slot layout would make it OP if it kept the sidearm. While on paper it looks like a great idea, that 5th low slot could turn the Amarr logi into the Cal Logi of Uprising...especially with the proposed movement speed swap between assaults and logistics. __________________________________________________________________________________
I guess what I'm saying is that yes, the numbers should be normalized between different types of suits, but maybe consider using a different ratio. Does a Minmatar sentinel need to run as fast as an assault with one kin cat? No, but if these numbers came into effect, the Amarr heavy would then be better for speed tanking just because it has more low slots.
I can't say what this would do for assaults or scouts, but I imagine it would be a similar, if less drastic, case.
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