Booby Tuesdays
Minmatar Republic
1611
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Posted - 2015.05.15 18:00:00 -
[1] - Quote
I think your blind faith and love for the empress has caused you to leave out some other good data.
Scouts Amarr get 15% more base HP, and crazy amounts of stamina, for a 3.67% speed reduction versus Gal and Cal. Amarr get 35% more base HP, and crazy amounts of stamina, for a 7.5% speed reduction versus Minmatar.
Assaults Amarr get 7% more base HP, and crazy amounts of stamina, for a 4% speed reduction versus Gal and Cal. Amarr get 15% more base HP, and crazy amounts of stamina, for a 10% speed reduction versus Minmatar.
Logis Amarr get 11.5% more base HP, and crazy amounts of stamina, for a 3.19% speed reduction versus Gal and Cal. Amarr get 25% more base HP, and crazy amounts of stamina, for a 10% speed reduction from Minmatar.
Commandos Amarr get 4.6% more base HP, and crazy amounts of stamina, for a 4.94% speed reduction versus Gal and Cal. Amarr get 9.7% more base HP, and crazy amounts of stamina, for a 10.5% speed reduction versus Minmatar.
Sentinels Amarr get 5% more base HP, and crazy amounts of stamina, for a 5.19% speed reduction versus Gal and Cal. Amarr get 10.5% more base HP, and crazy amounts of stamina, for an 11% speed reduction versus Minmatar.
I understand that your initial numbers work on paper, but I don't think they would play out in game.
Is 1 HP% of the same value as 1% movement speed? If so, then the Commandos and Heavies are the most balanced suits. Nerfing the speeds of suits that already have a distinct HP disadvantage is a terrible idea. The Min Logi is already the lowest KDR suit in the game, has less HP than the Amarr scout, and you want to make it slower?
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Booby Tuesdays
Minmatar Republic
1611
|
Posted - 2015.05.15 19:09:00 -
[3] - Quote
Aero Yassavi wrote:Booby Tuesdays wrote:Aero Yassavi wrote:Percentage base HP is irrelevant in an FPS, it's all about total additional HP value. Then why do the Armor and Shield skills add percentages instead of a flat additional value? Good point, but all modules for HP are value based, most importantly the ones that relate to speed. It's all about how many more bullets you can afford to take due to being slower. As opposed to how many fewer bullets you can take, due to being faster? I can tell you flat out that the only reason my Logi suit has made it around a corner in time is due to having stacked more HP than usual, not because I was quick enough to get around said corner. My speed Logi fits always die before I can get to cover, due to its Scout level HP. |