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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Rattati
C C P C C P Alliance
22311
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Posted - 2015.05.12 09:57:00 -
[1] - Quote
Dear data enthusiasts,
here are the average Kill Death Ratios of dropsuits, per race and role for the last 30 days.
The reason why I rigged this up, was to check for myself whether Minsaults are as OP as reported, and it doesn't really look like it.
What I am surprised at, is actually the overall balance of dropsuits, there are a few outliers, f.ex. Galassaults, but I think it's more the weapon, than the suit.
Study, enjoy, comment.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22314
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Posted - 2015.05.12 10:15:00 -
[2] - Quote
Breakin Stuff wrote:I see my calsent isn't nearly as underpowered as everyone claims.
IN YOUR FACE, HATERS!
We need an emoticon for being smug or gloating.
Oh ... right...
Uh... first?
How the hell did that happen?
Calsent is a sniper fit, there is no guarantee that this dropsuit is effective at killing, only that it is either good at killing or not dying (or both).
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22315
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Posted - 2015.05.12 10:36:00 -
[3] - Quote
DeathwindRising wrote:cal assault has the highest rating of all suits... interesting.
what the hell fit is on that caldari logi!? that rating is double that of the other racial suits.
EDIT: this data is inconclusive. the data is for KDR in a 30 day period. it doesnt show how many battles were fought with each suit. that said if only one guy used a cal commando for one battle to get his 7.22 KDR, then that's what we're looking at here.
how many suits were used in this 30 day period for each suit? depends, and I can get it, but I am going to say millions
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22412
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Posted - 2015.05.13 00:30:00 -
[4] - Quote
Adipem Nothi wrote:Tesfa Alem wrote:1. No matter how many were sold if its was OP as people claim it should have the highest KD. It isn't.
2. Also, we should absolutley ignore PC data when balancing for everyone ... PC is the worst metric to go by. Balance for that and break the game for everyone. Point 1. That isn't necessarily true. If this report were restricted it to the top X% of performers, then you would be more correct. We're looking at averages here, not distributions. To illustrate (or at least attempt to ): Adipem Nothi wrote:AssumptionRight now, 2000 vets are running Prototype Assaults. 500 are running Assault gk.0. 1,500 are running Assault mk.0. Of the 500 running Assault gk.0, 250 are fair shooters and 250 are good shooters. Of the 500 running Assault mk.0, 500 are bad, 500 are fair and 500 are good. Count - Skill - KDR 500 - Bad - 2.0 500 - Fair - 3.0 500 - Good - 5.0 Average mk.0 KDR ~ 3.3
Count - Skill - KDR 0 - Bad - N/A 250 - Fair - 2.5 250 - Good - 4.1 Average gk.0 KDR ~ 3.3 QuestionIf this scenario were true, could we cite it as indication that Assault gk.0 and Assault mk.0 are perfectly in balance? Point 2. I'm suggesting we check our expectations against all available datasources before ruling whether or not something is balanced; that's quite different than balancing for PC. If our expectation is that MN Assaults are fine but PC usage rates, PC efficiency rates, forum complaints and pub usage rates all point to the contrary, would it not be prudent to at least challenge our expectation?
To be honest, this is of course the right thing to do, just like with weapons, KDR plus use and actual effectiveness. I am trying to find the right combination of a key performance indicator (kpi) that just tells us whether or not something is relatively overpowered.
If I told you all these are the same, except 50% kills are performed by Minsaults, we would have a problem. Just like with the Rail Rifle before. But if the Kills are split within the Assault Role fairly equally, and the KDR is fairly equal, then I would be less concerned.
That's why I am running an experiment whether the right formula is K/S*relativeKill% for weapons. That quickly identifies weapons that kill a lot and have a high KDR, and isolates cases where KDR is good, but Kills are low, and thirdly, low KDR, low Kill weapons stand out like a sore thumb.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 07:07:00 -
[5] - Quote
That's it for now, we will share more data on Dropsuit KDR at a later date.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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