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[Veteran_Sintel Jenner]
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Posted - 2012.06.08 20:08:00 -
[31] - Quote
Austin Biffeh wrote:Sintel Jenner wrote:Findor Yolunda wrote:Also I get the sense you dont like the idea of coords just because they were in MAG! You misunderstand. The only reason people WANT the coords like that is because they were in MAG. If that game had never existed, no one would want that. It's a terrible idea that only has support because players were subjected to it in another game. I have never played or seen gameplay from "MAG" and I desperately want a coordinate system in DUST514.
Ok, you didn't read the linked thread. Which would you want for that coordinate system? A nice easy to look at grid like on an actual map, or tiny little X-Y coords in the corner of the screen that just show you where you're standing at that moment with no reference?
That's what he wants, the little useless numbers. |
[Veteran_Mich]
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Posted - 2012.06.08 21:23:00 -
[32] - Quote
Yes please, Grid sounds good. |
[Veteran_Soven Taliesyn]
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Posted - 2012.06.09 14:41:00 -
[33] - Quote
Sintel Jenner wrote:blah blah blah blah coordinates are coordinates no matter how it's implemented. Secondly, all I was stating is to just make a comment in there about it, as opposed to creating another thread on a topic that is so similar it might as well be twins. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.09 15:12:00 -
[34] - Quote
Soven Taliesyn wrote:Sintel Jenner wrote:blah blah blah blah Mature.. nice.
Soven Taliesyn wrote:coordinates are coordinates no matter how it's implemented. You've got to be kidding me. After this little exchange I don't exactly have the highest regard for your reasoning abilities, and even I give you more credit than that. You can't possibly actually think that. Here, let's draw it out a bit:
You keep complaining about how the game freezes right? Well a game's a game no matter how it's implemented. You complained about the interface having too much "text clogging up" the screen. An interface is an interface no matter how it's implemented. You complain about constantly on headset mics. Voice coms are voice coms no matter how it's implemented.
Seeing a pattern here?
I'm sorry, I'm not buying it. Even you aren't that stupid. So what's your real hangup on wanting a ****** implementation of a feature to match a half assed accidentally left in dev tool from your previous shooter?
Just stick with the grid.
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[Veteran_Austin Biffeh]
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Posted - 2012.06.09 15:39:00 -
[35] - Quote
Sintel Jenner wrote:
That's what he wants, the little useless numbers.
I did not read the thread linked to - thanks for the clarification.
Little numbers sound ******* dumb. |
[Veteran_Dewie Cheecham]
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Posted - 2012.06.09 15:44:00 -
[36] - Quote
iwillrock yourworld wrote:I like it.
Also, would be nice to have "beacons" where people could call for help/support and get a flashing beacon on the map indicating the location of the signal.
To reduce the risk of Attention spam, limit the clone to only 2-3 beacons. |
[Veteran_Darius Ashran]
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Posted - 2012.06.09 15:48:00 -
[37] - Quote
I agree this would be a very good system to have especially given the high quality of our overview map give us info in real time. |
[Veteran_Soven Taliesyn]
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Posted - 2012.06.09 16:31:00 -
[38] - Quote
Sintel Jenner wrote:You've got to be kidding me. After this little exchange I don't exactly have the highest regard for your reasoning abilities, and even I give you more credit than that. You can't possibly actually think that. Here, let's draw it out a bit:
You keep complaining about how the game freezes right? Well a game's a game no matter how it's implemented. You complained about the interface having too much "text clogging up" the screen. An interface is an interface no matter how it's implemented. You complain about constantly on headset mics. Voice coms are voice coms no matter how it's implemented.
Seeing a pattern here?
I'm sorry, I'm not buying it. Even you aren't that stupid. So what's your real hangup on wanting a ****** implementation of a feature to match a half assed accidentally left in dev tool from your previous shooter?
Just stick with the grid.
First and foremost, I never said I'm against coordinates at all. However it is implemented I will use it to the fullest. Secondly, Grid vs XY axis. To me, they are the same thing w/ the exception of one difference, more precise locating. I would also like to point out, like most people I avoid being around, you latch on to one part of any of the entire statements and run w/ it completely ignoring anything else said.
Soven Taliesyn wrote:The specific idea for grid could be presented in the earlier thread to add to the conversation
This is my favorite part, because instead of creating multiple threads I suggested maybe using one and present this idea in it as a possiblity to use instead of. In my attempt to create a more cohesive group idea instead of some people following one and some people following another.
Soven Taliesyn wrote:Secondly, all I was stating is to just make a comment in there about it, as opposed to creating another thread on a topic that is so similar it might as well be twins.
Here I am making above comment again, a point you seem to be consistantly missing. Which would completely avoid this.
Sintel Jenner wrote:Ok, you didn't read the linked thread. Which would you want for that coordinate system? A nice easy to look at grid like on an actual map, or tiny little X-Y coords
Soven Taliesyn wrote:\Though last I checked for regrouping there is already something in place that may or may not be functioning at the moment. Idk, haven't played with it.
As for just a grid, the current thing in system should work better than forcing everyone to look at their map. The FC/Squad Commander "should" be able to set a point or multiple points for certain groups to travel to. Which if it works like any other game where you set a "marker" on a map so you know where you're going it would give you some sort of display so you can find out which way w/o constantly opening up map. That's assuming (hypothesis, if you want to make the word "assume" sound better) it works like I think it "should".
Now admittedly, I am also assuming the XY coords would be placed similar to a grid where I can still locate a future XY on the map. See, if it would've all been put in one thread debating over the two, I would've been completely defending you're idea of how it should be. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.09 16:39:00 -
[39] - Quote
Ah, so you don't have a point, you're just playing thread **** (german political movement member). Good to know. |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.12 02:55:00 -
[40] - Quote
Soven Taliesyn wrote: As for just a grid, the current thing in system should work better than forcing everyone to look at their map. The FC/Squad Commander "should" be able to set a point or multiple points for certain groups to travel to. Which if it works like any other game where you set a "marker" on a map so you know where you're going it would give you some sort of display so you can find out which way w/o constantly opening up map. That's assuming (hypothesis, if you want to make the word "assume" sound better) it works like I think it "should".
Now admittedly, I am also assuming the XY coords would be placed similar to a grid where I can still locate a future XY on the map. See, if it would've all been put in one thread debating over the two, I would've been completely defending you're idea of how it should be.
I believe the Squad leader CAN set a point and mark it as an objective/rally point.
The point of the grid system is so that the rest of the squad can call out enemy positions or their own positions and such.
Regarding your point about forcing everyone to look at their map. I agree with you. I wouldn't want to force anyone to look at their map especially if they're just calling out there location. Perhaps we can add the current grid coordinate (and maybe include X,Y coordinates) above or below the mini-map.
Example: G:7 (45.023422, 23.003242)
Where G:7 is the general map co-ordinate and beside that would be the precise co-ordinates. |
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[Veteran_GM Fabulous]
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Posted - 2012.06.14 17:39:00 -
[41] - Quote
We like the grid system idea a lot. No promises for now, but it's under discussion internally! |
[Veteran_Kushmir]
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Posted - 2012.06.14 18:21:00 -
[42] - Quote
\o/ |
[Veteran_Cong Zilla]
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Posted - 2012.06.14 18:41:00 -
[43] - Quote
It really is a must have. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.14 19:31:00 -
[44] - Quote
GM Fabulous wrote:We like the grid system idea a lot. No promises for now, but it's under discussion internally!
Winning! |
[Veteran_Nu11u5]
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Posted - 2012.06.14 20:15:00 -
[45] - Quote
A grid should have a regular spacing regardless of the map type and size, say a 100 meter pitch. Though, if the map is longer than 2.6km then you run out of single letters. This may be inevitable since grid sizes much larger than 100m will be too nonspecific as maps get bigger.
For people wanting full X,Y coordinates then this can be further subdivided to the meter or decimeter resolution.
You could say "grid C7" or be specific with "coordinate 264,712". |
[Veteran_Card Drunook]
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Posted - 2012.06.14 20:26:00 -
[46] - Quote
I went into it in a little more depth in This Thread but I'd like to say that whatever system is used it will be most effective if it's always visible.
If the player has to stop what they're doing to find out where they are it's not going to be very effective. |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.14 20:50:00 -
[47] - Quote
Card Drunook wrote:I went into it in a little more depth in This Thread but I'd like to say that whatever system is used it will be most effective if it's always visible. If the player has to stop what they're doing to find out where they are it's not going to be very effective.
That could be addressed by displaying your current grid coordinate on the HUD above/below the mini-map.
Having said, I think you and I are along the same lines with respect to being able to name/tag things. I've suggested something similar in this thread: https://forums.dust514.com/default.aspx?g=posts&m=139149#post139149 |
[Veteran_Ghural]
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Posted - 2012.06.14 23:17:00 -
[48] - Quote
Can we add named spawn beacons to the list? |
[Veteran_Card Drunook]
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Posted - 2012.06.15 00:48:00 -
[49] - Quote
Jin J'Rayle wrote:Card Drunook wrote:I went into it in a little more depth in This Thread but I'd like to say that whatever system is used it will be most effective if it's always visible. If the player has to stop what they're doing to find out where they are it's not going to be very effective. That could be addressed by displaying your current grid coordinate on the HUD above/below the mini-map. Having said, I think you and I are along the same lines with respect to being able to name/tag things. I've suggested something similar in this thread: https://forums.dust514.com/default.aspx?g=posts&m=139149#post139149
Take a look at the thread you pointed me to. I've obviously already read your idea. |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.15 03:37:00 -
[50] - Quote
Card Drunook wrote:Jin J'Rayle wrote:Card Drunook wrote:I went into it in a little more depth in This Thread but I'd like to say that whatever system is used it will be most effective if it's always visible. If the player has to stop what they're doing to find out where they are it's not going to be very effective. That could be addressed by displaying your current grid coordinate on the HUD above/below the mini-map. Having said, I think you and I are along the same lines with respect to being able to name/tag things. I've suggested something similar in this thread: https://forums.dust514.com/default.aspx?g=posts&m=139149#post139149 Take a look at the thread you pointed me to. I've obviously already read your idea.
lol |
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[Veteran_IUU-05]
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Posted - 2012.06.15 04:06:00 -
[51] - Quote
i say leave it out, it should be up to each corp to make there own grid ref system, give us shooters some real advantages :P |
[Veteran_knight dt]
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Posted - 2012.06.15 04:30:00 -
[52] - Quote
Yay! The devs are 'considering' it!
Okay, I understand the no-promises thing --- but how can you NOT do this?
GRID IT |
[Veteran_Boss Dirge]
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Posted - 2012.06.15 04:38:00 -
[53] - Quote
I think it would be fairly simple to add your grid reference to the hud so that as you are bleeding out you know exactly where to send the medic. |
[Veteran_Card Drunook]
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Posted - 2012.06.15 04:50:00 -
[54] - Quote
knight dt wrote:Yay! The devs are 'considering' it!
Okay, I understand the no-promises thing --- but how can you NOT do this?
GRID IT
They don't have infinite time or infinite people. Even if they like an idea it doesn't mean they'll have time to do it in between the other thousand things they need to get done.
But keep in mind this is CCP, they don't seem to make a habit of just discarding ideas. |
[Veteran_Kain Spero]
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Posted - 2012.06.25 20:31:00 -
[55] - Quote
I really like the idea of the grid and I like your grid location being on the hud even more. |
[Veteran_Riffix Dathmor]
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Posted - 2012.06.25 20:36:00 -
[56] - Quote
+1 for this |
[Veteran_Skytt Syysch]
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Posted - 2012.06.25 21:03:00 -
[57] - Quote
I like the idea of a grid. I also think you should be able to actively see more than just the sector you're in. Sure, have that, but also have a compass kind of feature at the bottom of the screen that you can see 1 or 2 grids deep in the direction you're facing. Something like:
You're standing at F-5 and you're looking N-NW, you see at the bottom of your screen:
____________________________________________________________________________ ...[D5]......[E5]...........[D4]......[E4]...[D3].......[E3].........[F4].....[F3]..............[G3]..[G4]....... ____________________________________________________________________________
Where the bolded ones are some kind of highlight/color/size indicator to show that they're 1 adjacent sector away, and the others are 2 away. This way, if someone calls out they need help somewhere, you can see not only if you're close, but in what direction you should move to get there without having to waste time consulting the overhead map.
Also, if a squad leader or whatever places a point of interest or issues a command in a given sector, it should light up that grid marker on the compass and make it display at all distances for the squad (not just 2 sectors away). These could also pop up non-intrusive text above the marker saying attack/defend/rally/etc. |
[Veteran_Kain Spero]
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Posted - 2012.06.25 21:58:00 -
[58] - Quote
Skytt,
I think this might end up creating too much HUD clutter. Maybe have a tutorial explaining the grid system: Going north/south changes your letter and east/west changes the number etc.
Although if there was a way to temporarily display the info that might work as well (hit a button to display the grid like you're saying) and then it fades out after a bit. |
[Veteran_Skytt Syysch]
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Posted - 2012.06.25 22:14:00 -
[59] - Quote
Kain Spero wrote:Skytt,
I think this might end up creating too much HUD clutter. Maybe have a tutorial explaining the grid system: Going north/south changes your letter and east/west changes the number etc.
Although if there was a way to temporarily display the info that might work as well (hit a button to display the grid like you're saying) and then it fades out after a bit.
It could always be toggleable for people who find it too cluttering (hell, most things should be toggleable, I'd love a customizable UI). I know I'd personally be fine with having a tiny compass strip at the bottom of the screen like other games have done. |
[Veteran_Forlorn]
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Posted - 2012.06.25 22:18:00 -
[60] - Quote
Jaiden Longshot wrote:+1
"Squad align to H-1....Squad warp H-1.....JOC"
We have an FC in the house!
+1 to the thread, and +10 to this post! |
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