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[Veteran_Jin J'Rayle]
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Posted - 2012.06.06 15:26:00 -
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I did a search for "grid", "map" and "coordinates" and found nothing so here goes.
I'd like to see a grid system on the map (ala Battleship) so that we can call out objectives or targets to our team mates.
Examples: - "Take out the clone vat at grid B:4!" - "We've got tanks coming in from H:7!" - "We need to place snipers on the ridges at D:6, G:4 and C:1!"
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[Veteran_iwillrock yourworld]
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Posted - 2012.06.06 15:30:00 -
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I like it.
Also, would be nice to have "beacons" where people could call for help/support and get a flashing beacon on the map indicating the location of the signal. |
[Veteran_RolyatDerTeufel]
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Posted - 2012.06.06 15:43:00 -
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That would be great to have.
Something that is very important when defending a corp asset.
Great idea Jin. |
[Veteran_Zalifer Nakamoda]
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Posted - 2012.06.06 15:45:00 -
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+1 for this. Grids and map beacons. |
[Veteran_Kaerill]
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Posted - 2012.06.06 20:21:00 -
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im all for it!!
better than going. "enemy over by the plateau near the clone unit"
even a nub should be able to follow that |
[Veteran_Candid Astrius]
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Posted - 2012.06.06 20:38:00 -
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+1 for an end to " enemys are attacking the left CRU" : D
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[Veteran_Rachet KEQ]
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Posted - 2012.06.06 21:04:00 -
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Agreed, very good idea |
[Veteran_Kushmir]
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Posted - 2012.06.06 21:48:00 -
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+1 lets get this one in. helps the game as a whole. |
[Veteran_Jaiden Longshot]
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Posted - 2012.06.06 23:28:00 -
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+1
"Squad align to H-1....Squad warp H-1.....JOC" |
[Veteran_Soven Taliesyn]
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Posted - 2012.06.06 23:44:00 -
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This |
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[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.07 00:11:00 -
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+1 good idea |
[Veteran_Sintel Jenner]
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Posted - 2012.06.07 00:21:00 -
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Exact pinpoint coordinates vs a map grid are 2 very different things. Telling people to haul tail over to G3 is more realistic, easier to sort out on the map at a moment's glance, and easier to comprehend for new players. Actual coordinates that you have to wander around and hope the numbers are heading in the right direction doesn't strike me as a "feature" instead of a dev tool accidentally left in.
I'm all for the grid, but for the love of any one of a thousand gods humanity has cooked up over the years, please don't do this coordinate number crap in the thread that was linked to. |
[Veteran_Khaarnak DeCyr]
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Posted - 2012.06.07 00:30:00 -
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+1 Someone on TS or voicecoms could finally actually coordinate a squad then. |
[Veteran_Orin Fenris]
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Posted - 2012.06.07 05:56:00 -
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+1, sounded good in TS, sounds good now. I'm all for this. I'm already tired of wondering which one is the "top CRU" and where the "east railgun by the plateu" is. lol.
Just make it a large-ish grid, maybe making each square approximately 5-10m across, and make the letters/numbers big enough to see at a glance.
Also, I suggest making it toggle-able, so we don't have to deal with it while spawning |
[Veteran_Soven Taliesyn]
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Posted - 2012.06.07 12:32:00 -
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Sintel Jenner wrote:Exact pinpoint coordinates vs a map grid are 2 very different things. Telling people to haul tail over to G3 is more realistic, easier to sort out on the map at a moment's glance, and easier to comprehend for new players. Actual coordinates that you have to wander around and hope the numbers are heading in the right direction doesn't strike me as a "feature" instead of a dev tool accidentally left in. I'm all for the grid, but for the love of any one of a thousand gods humanity has cooked up over the years, please don't do this coordinate number crap in the thread that was linked to.
The concept is generally the same. The specific idea for grid could be presented in the earlier thread to add to the conversation. Though last I checked for regrouping there is already something in place that may or may not be functioning at the moment. Idk, haven't played with it. |
[Veteran_Buzzwords]
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Posted - 2012.06.07 13:19:00 -
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G-7 "you sunk my scrabbleship!"
but seriously, yah... do it. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.07 18:27:00 -
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Soven Taliesyn wrote: The concept is generally the same.
Remotely the same, I'll give you, generally? Not even close.
Ever open a map? Like a real map for a city? Every decent one I've seen uses a grid. You can look up something on a table on the back and it'll say it's in H7 and you can narrow down where you're looking. That other thread talking about a MAG "feature" would be the same as giving every soldier raw GPS coordinates and hoping they can just sort it out with nothing more than their current position. There's a very good reason no military actually does that.
Now granted, modern usage of GPS actually has waypoints that the commanders can give their soldiers and they get a nice big arrow to follow. I'm sure we'll eventually see something like that in DUST as well, but a basic number/letter grid is simple, basic, takes next to no effort to implement (just a texture overlay layer), and would be infinitely useful in the middle of a bitched battle. Arguing for something that's hard to use quickly, is a hack of an implementation, doesn't mirror anything anyone actually uses in even the remotest sense, and is completely inelegant as a solution instead of something so simple just blows my mind.
I'm sure the MAG players got used to it, but that doesn't mean it was a good idea. I mean, how's MAG doing these days anyway?
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[Veteran_A-P-P]
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Posted - 2012.06.07 18:27:00 -
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Love the grid idea. +1 good sir |
[Veteran_Findor Yolunda]
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Posted - 2012.06.07 18:35:00 -
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Sintel Jenner wrote:Soven Taliesyn wrote: The concept is generally the same.
Remotely the same, I'll give you, generally? Not even close. Ever open a map? Like a real map for a city? Every decent one I've seen uses a grid. You can look up something on a table on the back and it'll say it's in H7 and you can narrow down where you're looking. That other thread talking about a MAG "feature" would be the same as giving every soldier raw GPS coordinates and hoping they can just sort it out with nothing more than their current position. There's a very good reason no military actually does that. Now granted, modern usage of GPS actually has waypoints that the commanders can give their soldiers and they get a nice big arrow to follow. I'm sure we'll eventually see something like that in DUST as well, but a basic number/letter grid is simple, basic, takes next to no effort to implement (just a texture overlay layer), and would be infinitely useful in the middle of a bitched battle. Arguing for something that's hard to use quickly, is a hack of an implementation, doesn't mirror anything anyone actually uses in even the remotest sense, and is completely inelegant as a solution instead of something so simple just blows my mind. I'm sure the MAG players got used to it, but that doesn't mean it was a good idea. I mean, how's MAG doing these days anyway?
The two arent mutually exclusive though are they?
As a minimum there should be a simple alpa-numeric grid system but an additional coordinate system wouldnt hurt.
The two systems would be used for different purposes anyway... The alpha-numeric gird fir quick general location description and the detailed coordinate for defining specific locations... |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.07 18:36:00 -
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Jin J'Rayle wrote:I did a search for "grid", "map" and "coordinates" and found nothing so here goes.
I'd like to see a grid system on the map (ala Battleship) so that we can call out objectives or targets to our team mates.
Examples: - "Take out the clone vat at grid B:4!" - "We've got tanks coming in from H:7!" - "We need to place snipers on the ridges at D:6, G:4 and C:1!"
yes this is much needed. would make callouts SO much easier |
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[Veteran_Sintel Jenner]
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Posted - 2012.06.07 18:42:00 -
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Findor Yolunda wrote: The two arent mutually exclusive though are they?
Well no, of course they aren't, by why bother? It's a terrible system that's only a concession for people who were desperate enough to get used to it in a failed game. It's about like going into surgery and seeing your surgeon has laid out a rusty hacksaw next to the scalpels, just in case. |
[Veteran_Findor Yolunda]
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Posted - 2012.06.07 18:55:00 -
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Sintel Jenner wrote:Findor Yolunda wrote: The two arent mutually exclusive though are they?
Well no, of course they aren't, by why bother? It's a terrible system that's only a concession for people who were desperate enough to get used to it in a failed game. It's about like going into surgery and seeing your surgeon has laid out a rusty hacksaw next to the scalpels, just in case.
Why bother?
Well AFAIK release will have procedurally generated maps so I could imagine a detailed coordinate system useful to help identify specific locations since we're not going to be able to leatn the maps.
As I said though coords only make sense if implemented in addition to a high level alpha-numeric grid that I think we all agree needs to be included.
Also I get the sense you dont like the idea of coords just because they were in MAG! |
[Veteran_Sintel Jenner]
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Posted - 2012.06.07 18:57:00 -
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Findor Yolunda wrote:Also I get the sense you dont like the idea of coords just because they were in MAG! You misunderstand. The only reason people WANT the coords like that is because they were in MAG. If that game had never existed, no one would want that. It's a terrible idea that only has support because players were subjected to it in another game.
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[Veteran_Zat Earthshatter]
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Posted - 2012.06.07 19:27:00 -
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+1, coordinates would help in so many situations, as well as for bug-testing. "squad 5 needs air support at C-5 ASAP!" "Artillery strike inbound at E-7" "You sunk my MCC!" "CCP, when i do XYZ in B-4, a HAV drops on my head outta nowhere!" |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.07 20:15:00 -
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Sintel Jenner wrote:Findor Yolunda wrote:Also I get the sense you dont like the idea of coords just because they were in MAG! You misunderstand. The only reason people WANT the coords like that is because they were in MAG. If that game had never existed, no one would want that. It's a terrible idea that only has support because players were subjected to it in another game.
If I remember correctly, the only reason there were X,Y coordinates in MAG was so that people can report precisely where on the map a bug/glitch happened.
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[Veteran_Jin J'Rayle]
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Posted - 2012.06.08 03:33:00 -
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So ..... anybody else like the idea of a grid system? |
[Veteran_Blight Wolf]
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Posted - 2012.06.08 19:36:00 -
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Definitely need at LEAST a basic system, doesn't have to be too specific, make it 20x20 even, get the general area down, and use your own capabilities from there. |
[Veteran_Austin Biffeh]
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Posted - 2012.06.08 19:43:00 -
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iwillrock yourworld wrote:I like it.
Also, would be nice to have "beacons" where people could call for help/support and get a flashing beacon on the map indicating the location of the signal.
Smoke Grenade / Flare [but on your HUD] is what I had in mind. |
[Veteran_Austin Biffeh]
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Posted - 2012.06.08 19:44:00 -
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Sintel Jenner wrote:Findor Yolunda wrote:Also I get the sense you dont like the idea of coords just because they were in MAG! You misunderstand. The only reason people WANT the coords like that is because they were in MAG. If that game had never existed, no one would want that. It's a terrible idea that only has support because players were subjected to it in another game.
I have never played or seen gameplay from "MAG" and I desperately want a coordinate system in DUST514. |
[Veteran_Libertine Mark I]
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Posted - 2012.06.08 19:54:00 -
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+1 Make this happen, please. |
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