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Thread Statistics | Show CCP posts - 2 post(s) |
Sergeant Sazu
Mantodea MC
448
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Posted - 2015.05.09 11:32:00 -
[1] - Quote
I'm having fun taking down tanks with it too, but...
Shouldn't it just have it's usual 85/115 efficiency and have proficiency apply? Having it at 100% all the time makes Gunnlogis even weaker, and Madrugars shrugging it off as usual.
Either way, it's a solid weapon. Honestly I do better with it vs. infantry than the regular HMG.
[55.9m SP, Next skill: Minmatar Sentinel 5]
Veteran Assault - Expert Logibro - Aspiring Minja - Speedy Sentinel
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Sergeant Sazu
Mantodea MC
448
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Posted - 2015.05.09 12:07:00 -
[2] - Quote
Himiko Kuronaga wrote:Sergeant Sazu wrote:I'm having fun taking down tanks with it too, but...
Shouldn't it just have it's usual 85/115 efficiency and have proficiency apply? Having it at 100% all the time makes Gunnlogis even weaker, and Madrugars shrugging it off as usual.
Either way, it's a solid weapon. Honestly I do better with it vs. infantry than the regular HMG. The profile is the way it is because if it wasn't, it couldn't stop shield regen. Simply increasing the damage further would make it ridiculous against infantry. This was a good compromise, and truthfully an AHMG still shouldnt be wrecking tanks all that much. It happens to bad tankers im sure but it requires all of half a second for a tank to back out of its effective range.
I could be wrong, but I'm pretty sure I don't stop shield regen on a Gunnlogi, I just significantly outpace it.
And my point with the 100% profile is that it widens the disparity between shield and armor tanks.
And yes, I agree it shouldn't wreck tanks. A weapon that can kill everything should be mediocre at both tasks. (FG and PLC are skill-shot, so the same rule doesn't apply to the same degree.)
[55.9m SP, Next skill: Minmatar Sentinel 5]
Veteran Assault - Expert Logibro - Aspiring Minja - Speedy Sentinel
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Sergeant Sazu
Mantodea MC
450
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Posted - 2015.05.09 15:19:00 -
[3] - Quote
Harpyja wrote:So it's ok when infantry have a weapon that kills vehicles and infantry effectively, but not ok if there was a turret that could effectively kill just infantry. God's wrath upon HAVs if it could kill both infantry and vehicles effectively.
Being immune to most of the game's weapons is often taken for granted I see.
[56.0m SP, Next skill: Minmatar Sentinel 5]
Veteran Assault - Expert Logibro - Aspiring Minja - Speedy Sentinel
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Sergeant Sazu
Mantodea MC
450
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Posted - 2015.05.09 15:38:00 -
[4] - Quote
Himiko Kuronaga wrote:Sergeant Sazu wrote:
Being immune to most of the game's weapons is often taken for granted I see.
Considering the fact that after a few kills half of the enemy team is coming at you with AV, and you're risking a hell of a lot more than anyone else on the field... well, yes.
Good point. I've been there, pissing off 5+ people and wondering why the team isn't pushing.
I'm just not a fan of that cycle even when it works. It's very rage inducing and has made both sides hate eachother. As an AVer, I'm still having PTSD from 1.7. I dislike the idea of someone killing without consequence and getting away with it. And when I tank, I resent the the angry mobsters that follow me endlessly and somehow still hold all the points.
I have a vision for V/AV balance, and it involves small blasters being awesome. I might make a thread.
[56.0m SP, Next skill: Minmatar Sentinel 5]
Veteran Assault - Expert Logibro - Aspiring Minja - Speedy Sentinel
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Sergeant Sazu
Mantodea MC
450
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Posted - 2015.05.09 15:49:00 -
[5] - Quote
Bright Cloud wrote:Still dont like it. It performs sub par as AV and that goes aswell the same for infantry gameplay.
Then it's working as intended.
[56.0m SP, Next skill: Minmatar Sentinel 5]
Veteran Assault - Expert Logibro - Aspiring Minja - Speedy Sentinel
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