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Regnier Feros
Pielords
355
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Posted - 2015.05.11 14:52:00 -
[31] - Quote
Maken Tosch wrote:cammando 007 wrote:with modifiable apex suits dust 514 became a pay to win game I never knew I was paying to win with LP and ISK. +1 Twas a good 500k Lp & 50mil isk spent
"You're like a she-male.. hates gym, doesn't know how to be alpha.. you'll stay in the friendzone for life" -Senpai
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Aidualc
LATINOS KILLERS CORP RUST415
206
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Posted - 2015.05.11 15:05:00 -
[32] - Quote
Apex's Suits are ok... maybe with a meta lock so you can't use with a proto weapon - equipment, because many people use a RA -CPU modules to put more "quality" equipment...
The Apex dropsuit are an investment, the cost 38,000AUR or 100,000 LP and 10,000,000 ISK. don't ruin the economy... because you can buy any apex if you want... even the new players.
ProtoStomping is the problem for the newbies... and scotty when they put newbies with a proto users.
-- LKC -- Tomate Pote --
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8617
|
Posted - 2015.05.11 15:20:00 -
[33] - Quote
Himiko Kuronaga wrote:Militia junk is a small problem. It's bad equipment and will result in the players doing poorly against good players. So there is a faucet effect, but its minimal -- especially when competent matchmaking filters out these bad players.
With APEX the situation is different. Good players can abuse many APEX suits and do incredibly well. This gives it a large faucet effect.
An unchecked faucet is highly damaging to economy. In a game where all you are doing is buying from an NPC market, this can be forgiven. However that is not Dusts stated design. It's not supposed to be that way, and with every update we move further away from that. The concept of APEX is poisonous to the direction the game is heading.
It is also poisonous to the concept of schadenfreude, which is supposed to be the defining meta of Dust as well as EVE. The game was supposed to get an ISK destruction stat to make people feel good every time they secure a kill. It's one of the reasons the devs originally took the BPO's out of the game in the first place, despite all of the complaints to Sony that happened afterwards. They recognized it was a necessary step to forging the proper public metagame, as well as economy.
Rattati effectively reversed their efforts and made that fallout from that decision be entirely in vain. He did this because the team was scrambling to find something -- anything -- that would sell. They were that close to getting the lights turned off and Dust shut down. More methods of monetization have come since, and its no longer necessary for APEX to exist.
Ergo, APEX is trash and should be removed from the game. If that isn't possible, then its use needs to be tied to a resource that can deplete. Something that can be tied in ISK in some manner, and can be measured when it is destroyed.
I disagree with pretty much everything you have said.
That being said, my APEX calsent costs 50,000 ISK per death and STILL does not compete with an equally skilled opponent in full proto.
The point you and adipem are missing is that the APEX represent an opportunity to butcher suit tiers entirely and free up some database memory. Take the suits and make them all identical. Make PG/CPU go up with each level In the suit skill. Make the BPC suits cost 5k a pop.
Then take the weapons and modules and increase the average cost of ADV by 10%. Increase PRO by 20-30%.
If this happens then the suit only matters based on class, like hull type is the metric for EVE. The only difference here would be the cost of standardized suits would primarily be tied into the modules and weapons.
This also opens the door for high-performance LP and experimental suits that bridge the gap between officer and prototype. It opens up the potential of post-5 content slightly more, which could be where pirate suits become critical.
I think APEX need to be looked at as an experiment, and a pathway to streamlining the game. There's a certain satisfaction in schadenfreude but in low grade pubs it adds nothing to the game. In FW freefits are only competitive against idiots and if you drop. An APEX suit in PC without a damn good reason your corpmates would likely murder you themselves.
DUST needs a lot more added before removing the "eternal freefit" aspect. The game lacks a release valve which allows new players to find fortune unless they find a corp full of people who will carry them. It's not feasible for anyone to fulfill your desire for schadenfreude besides the few players who have more ISK than sense. When a match payout stops being a net loss if I die five times in an advanced fit with no STD/BPO mods or guns then I will do so.
But it's not profitable, nor is it fun to see your wallet continually taking a loss. Most of the people who quit (who last longer than the first week) in my experience do so because of either the controls and graphical glitching or because it is rapidly apparent that running anything better than a high-skill sh*tfit will ALWAYS be a net loss. Without exception.
In EVE you can profit well from risking your assets. In fact there are more opportunities to profit than there are risks if you play right.
In DUST the reverse is true. There is no profitable activity. The only way to really profit was to farm failfit matches or to enjoy PC bugs.
Once the ability to turn a profit so we can in turn indulge in our horrible terroristic desire to ruin each others' days has been added then we should ABSOLUTELY look at the role of the BPO. Perhaps give players the option to turn them into a manufacturing blueprint with significant initial research levels preloaded.
But without it, All DUST represents to most players is frustration and a feeling of futility rather than opportunity.
As long as the opportunity is lacking, APEX and BPOs provide a release valve that players need.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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1913 DfLo
ScReWeD uP InC Smart Deploy
363
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Posted - 2015.05.11 15:50:00 -
[34] - Quote
Apex suits are Shiny. I like Shiny.
I'm ScReWeD uP
New To Dust? Sign Up
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Kaze Eyrou
DUST University Ivy League
2195
|
Posted - 2015.05.11 16:48:00 -
[35] - Quote
Joel II X wrote:Maken Tosch wrote:cammando 007 wrote:with modifiable apex suits dust 514 became a pay to win game I never knew I was paying to win with LP and ISK. You paid something more important than any amount of money in the world: time. That means every game is pay to win.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Reign Omega
T.H.I.R.D R.O.C.K
1503
|
Posted - 2015.05.11 17:10:00 -
[36] - Quote
Himiko Kuronaga wrote:Knightshade Belladonna wrote:these complaints show who is unwilling to put in the work or the $$$ to get apex I've got the FW APEX. It's a money maker. It's also completely broken because it ruins the entire concept of risk vs reward which is the most important pillar of new eden. Still the worst thing to ever happen to this game. This simply made it a little more worse.
I barely have 150 mil and I cant remember a time where any of my 3 accounts had to think about risk vs reward? Perhaps 10% of the dust populus is playing that imaginary game you speak of.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2070
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Posted - 2015.05.11 17:50:00 -
[37] - Quote
Himiko Kuronaga wrote:Militia junk is a small problem. It's bad equipment and will result in the players doing poorly against good players. So there is a faucet effect, but its minimal -- especially when competent matchmaking filters out these bad players.
With APEX the situation is different. Good players can abuse many APEX suits and do incredibly well. This gives it a large faucet effect.
An unchecked faucet is highly damaging to economy. In a game where all you are doing is buying from an NPC market, this can be forgiven. However that is not Dusts stated design. It's not supposed to be that way, and with every update we move further away from that. The concept of APEX is poisonous to the direction the game is heading.
It is also poisonous to the concept of schadenfreude, which is supposed to be the defining meta of Dust as well as EVE. The game was supposed to get an ISK destruction stat to make people feel good every time they secure a kill. It's one of the reasons the devs originally took the BPO's out of the game in the first place, despite all of the complaints to Sony that happened afterwards. They recognized it was a necessary step to forging the proper public metagame, as well as economy.
Rattati effectively reversed their efforts and made that fallout from that decision be entirely in vain. He did this because the team was scrambling to find something -- anything -- that would sell. They were that close to getting the lights turned off and Dust shut down. More methods of monetization have come since, and its no longer necessary for APEX to exist.
Ergo, APEX is trash and should be removed from the game. If that isn't possible, then its use needs to be tied to a resource that can deplete. Something that can be tied in ISK in some manner, and can be measured when it is destroyed. Another piece to place onto the big board of Dust truths and very well said , I have been saying similar for sometime now . I wouldn't want to remove them though because it's RW currency and needed content but it needs to have a stacking penalty so to speak like lower payouts .. there just isn't any incentive to use what's on the market besides BPO items with the weapons , suits now that are customizable and talks about vehicles ... if your going to incorporate tiericide then just do it and stop trying to backdoor someone because people like me are against that concept and this goes along again with following certain suggestions that take away the advantages of playing this game and it knocks this game to the level of the majority that's on the market meaning besides New Eden , nothing does or will stand out , pretty soon vanilla mechanics , gameplay , items and suits because Dust has zero originality anymore from following the pack instead of becoming the leaders and the game play suffers for it .
But go ahead , it seems to be working so far for the " rebirth " of this game .
This is stupid to discuss , if you don't see what's wrong with this whole notion then ... what could be said .?. risk & reward ... gone , content ... gone , originality .... gone , I mean why have isk then .?. just make everything LP based and have everything bought with LP's but not faction LP it's game play LP's ... the more you play the more you make because isk isn't a factor for those who have 2 or more of these suits regardless of how they were obtained , LP's or Aurum .
If you got them with LP's it wasn't like you didn't spend some Aurum to get them because FW payouts are crappy and like girl alt toons being able to strafe better , everyone know this , so again ... it's paying for something that has a negative impact on the game's structure .. socioeconomic .
Why have isk ? There is no economy because of this .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2070
|
Posted - 2015.05.11 17:53:00 -
[38] - Quote
Reign Omega wrote:Himiko Kuronaga wrote:Knightshade Belladonna wrote:these complaints show who is unwilling to put in the work or the $$$ to get apex I've got the FW APEX. It's a money maker. It's also completely broken because it ruins the entire concept of risk vs reward which is the most important pillar of new eden. Still the worst thing to ever happen to this game. This simply made it a little more worse. I barely have 150 mil and I cant remember a time where any of my 3 accounts had to think about risk vs reward? Perhaps 10% of the dust populus is playing that imaginary game you speak of. For one , it's easier to talk like this while playing in a corp and in squads ... your right , there is no risk & reward for you because your masked behind others ... for solo players it's different .. also you have an APEX so that's money hand over fist so , yeah your right .
You wouldn't know .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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thor424
Namtar Elite Gallente Federation
171
|
Posted - 2015.05.11 17:54:00 -
[39] - Quote
Himiko Kuronaga wrote:Militia junk is a small problem. It's bad equipment and will result in the players doing poorly against good players. So there is a faucet effect, but its minimal -- especially when competent matchmaking filters out these bad players.
With APEX the situation is different. Good players can abuse many APEX suits and do incredibly well. This gives it a large faucet effect.
An unchecked faucet is highly damaging to economy. In a game where all you are doing is buying from an NPC market, this can be forgiven. However that is not Dusts stated design. It's not supposed to be that way, and with every update we move further away from that. The concept of APEX is poisonous to the direction the game is heading.
It is also poisonous to the concept of schadenfreude, which is supposed to be the defining meta of Dust as well as EVE. The game was supposed to get an ISK destruction stat to make people feel good every time they secure a kill. It's one of the reasons the devs originally took the BPO's out of the game in the first place, despite all of the complaints to Sony that happened afterwards. They recognized it was a necessary step to forging the proper public metagame, as well as economy.
Rattati effectively reversed their efforts and made that fallout from that decision be entirely in vain. He did this because the team was scrambling to find something -- anything -- that would sell. They were that close to getting the lights turned off and Dust shut down. More methods of monetization have come since, and its no longer necessary for APEX to exist.
Ergo, APEX is trash and should be removed from the game. If that isn't possible, then its use needs to be tied to a resource that can deplete. Something that can be tied in ISK in some manner, and can be measured when it is destroyed.
The economy has been really screwed up anyway. To the point that a big chunk of the playerbase has responded to the faucet being turned down so low that public matches are mostly either annoying or boring. It feels like people are farming in pubs, especially if there appears to be a tough squad on the other side.
I'd rather have the faucet too high than too low. I appreciate and love the depth that Dust has in asset loss and in long term progression, but I'd rather see that needle adjusted to satisfy a larger percentage of humans.
Thor's Emporium
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thor424
Namtar Elite Gallente Federation
171
|
Posted - 2015.05.11 17:57:00 -
[40] - Quote
Breakin Stuff wrote:Himiko Kuronaga wrote:Militia junk is a small problem. It's bad equipment and will result in the players doing poorly against good players. So there is a faucet effect, but its minimal -- especially when competent matchmaking filters out these bad players.
With APEX the situation is different. Good players can abuse many APEX suits and do incredibly well. This gives it a large faucet effect.
An unchecked faucet is highly damaging to economy. In a game where all you are doing is buying from an NPC market, this can be forgiven. However that is not Dusts stated design. It's not supposed to be that way, and with every update we move further away from that. The concept of APEX is poisonous to the direction the game is heading.
It is also poisonous to the concept of schadenfreude, which is supposed to be the defining meta of Dust as well as EVE. The game was supposed to get an ISK destruction stat to make people feel good every time they secure a kill. It's one of the reasons the devs originally took the BPO's out of the game in the first place, despite all of the complaints to Sony that happened afterwards. They recognized it was a necessary step to forging the proper public metagame, as well as economy.
Rattati effectively reversed their efforts and made that fallout from that decision be entirely in vain. He did this because the team was scrambling to find something -- anything -- that would sell. They were that close to getting the lights turned off and Dust shut down. More methods of monetization have come since, and its no longer necessary for APEX to exist.
Ergo, APEX is trash and should be removed from the game. If that isn't possible, then its use needs to be tied to a resource that can deplete. Something that can be tied in ISK in some manner, and can be measured when it is destroyed. I disagree with pretty much everything you have said. That being said, my APEX calsent costs 50,000 ISK per death and STILL does not compete with an equally skilled opponent in full proto. The point you and adipem are missing is that the APEX represent an opportunity to butcher suit tiers entirely and free up some database memory. Take the suits and make them all identical. Make PG/CPU go up with each level In the suit skill. Make the BPC suits cost 5k a pop. Then take the weapons and modules and increase the average cost of ADV by 10%. Increase PRO by 20-30%. If this happens then the suit only matters based on class, like hull type is the metric for EVE. The only difference here would be the cost of standardized suits would primarily be tied into the modules and weapons. This also opens the door for high-performance LP and experimental suits that bridge the gap between officer and prototype. It opens up the potential of post-5 content slightly more, which could be where pirate suits become critical. I think APEX need to be looked at as an experiment, and a pathway to streamlining the game. There's a certain satisfaction in schadenfreude but in low grade pubs it adds nothing to the game. In FW freefits are only competitive against idiots and if you drop. An APEX suit in PC without a damn good reason your corpmates would likely murder you themselves. DUST needs a lot more added before removing the "eternal freefit" aspect. The game lacks a release valve which allows new players to find fortune unless they find a corp full of people who will carry them. It's not feasible for anyone to fulfill your desire for schadenfreude besides the few players who have more ISK than sense. When a match payout stops being a net loss if I die five times in an advanced fit with no STD/BPO mods or guns then I will do so. But it's not profitable, nor is it fun to see your wallet continually taking a loss. Most of the people who quit (who last longer than the first week) in my experience do so because of either the controls and graphical glitching or because it is rapidly apparent that running anything better than a high-skill sh*tfit will ALWAYS be a net loss. Without exception. In EVE you can profit well from risking your assets. In fact there are more opportunities to profit than there are risks if you play right. In DUST the reverse is true. There is no profitable activity. The only way to really profit was to farm failfit matches or to enjoy PC bugs. Once the ability to turn a profit so we can in turn indulge in our horrible terroristic desire to ruin each others' days has been added then we should ABSOLUTELY look at the role of the BPO. Perhaps give players the option to turn them into a manufacturing blueprint with significant initial research levels preloaded. But without it, All DUST represents to most players is frustration and a feeling of futility rather than opportunity. As long as the opportunity is lacking, APEX and BPOs provide a release valve that players need.
There's a lot of good in this post.
Thor's Emporium
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2323
|
Posted - 2015.05.11 18:04:00 -
[41] - Quote
Lady MDK wrote:Is this a step towards ccp z progression?
This isn't towards Z-egion progression.
This is Z-egion progression, play-testing.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Operative 1174 Uuali
Y.A.M.A.H
684
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Posted - 2015.05.11 18:28:00 -
[42] - Quote
EWF? Oh no you di'nt. Talk about pay to win! Those guys defined it. They're Quafetastic!
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5907
|
Posted - 2015.05.11 20:42:00 -
[43] - Quote
Breakin Stuff wrote:Himiko Kuronaga wrote:Militia junk is a small problem. It's bad equipment and will result in the players doing poorly against good players. So there is a faucet effect, but its minimal -- especially when competent matchmaking filters out these bad players.
With APEX the situation is different. Good players can abuse many APEX suits and do incredibly well. This gives it a large faucet effect.
An unchecked faucet is highly damaging to economy. In a game where all you are doing is buying from an NPC market, this can be forgiven. However that is not Dusts stated design. It's not supposed to be that way, and with every update we move further away from that. The concept of APEX is poisonous to the direction the game is heading.
It is also poisonous to the concept of schadenfreude, which is supposed to be the defining meta of Dust as well as EVE. The game was supposed to get an ISK destruction stat to make people feel good every time they secure a kill. It's one of the reasons the devs originally took the BPO's out of the game in the first place, despite all of the complaints to Sony that happened afterwards. They recognized it was a necessary step to forging the proper public metagame, as well as economy.
Rattati effectively reversed their efforts and made that fallout from that decision be entirely in vain. He did this because the team was scrambling to find something -- anything -- that would sell. They were that close to getting the lights turned off and Dust shut down. More methods of monetization have come since, and its no longer necessary for APEX to exist.
Ergo, APEX is trash and should be removed from the game. If that isn't possible, then its use needs to be tied to a resource that can deplete. Something that can be tied in ISK in some manner, and can be measured when it is destroyed. I disagree with pretty much everything you have said. That being said, my APEX calsent costs 50,000 ISK per death and STILL does not compete with an equally skilled opponent in full proto. The point you and adipem are missing is that the APEX represent an opportunity to butcher suit tiers entirely and free up some database memory. Take the suits and make them all identical. Make PG/CPU go up with each level In the suit skill. Make the BPC suits cost 5k a pop. Then take the weapons and modules and increase the average cost of ADV by 10%. Increase PRO by 20-30%. If this happens then the suit only matters based on class, like hull type is the metric for EVE. The only difference here would be the cost of standardized suits would primarily be tied into the modules and weapons. This also opens the door for high-performance LP and experimental suits that bridge the gap between officer and prototype. It opens up the potential of post-5 content slightly more, which could be where pirate suits become critical. I think APEX need to be looked at as an experiment, and a pathway to streamlining the game. There's a certain satisfaction in schadenfreude but in low grade pubs it adds nothing to the game. In FW freefits are only competitive against idiots and if you drop. An APEX suit in PC without a damn good reason your corpmates would likely murder you themselves. DUST needs a lot more added before removing the "eternal freefit" aspect. The game lacks a release valve which allows new players to find fortune unless they find a corp full of people who will carry them. It's not feasible for anyone to fulfill your desire for schadenfreude besides the few players who have more ISK than sense. When a match payout stops being a net loss if I die five times in an advanced fit with no STD/BPO mods or guns then I will do so. But it's not profitable, nor is it fun to see your wallet continually taking a loss. Most of the people who quit (who last longer than the first week) in my experience do so because of either the controls and graphical glitching or because it is rapidly apparent that running anything better than a high-skill sh*tfit will ALWAYS be a net loss. Without exception. In EVE you can profit well from risking your assets. In fact there are more opportunities to profit than there are risks if you play right. In DUST the reverse is true. There is no profitable activity. The only way to really profit was to farm failfit matches or to enjoy PC bugs. Once the ability to turn a profit so we can in turn indulge in our horrible terroristic desire to ruin each others' days has been added then we should ABSOLUTELY look at the role of the BPO. Perhaps give players the option to turn them into a manufacturing blueprint with significant initial research levels preloaded. But without it, All DUST represents to most players is frustration and a feeling of futility rather than opportunity. As long as the opportunity is lacking, APEX and BPOs provide a release valve that players need.
Your logic is akin to stuffing people through chemotherapy when a legitimate cure to cancer is actually attainable.
I cannot agree to the justification of self prescribed poison when solutions have been present to a lack of opportunity the entire time. The largest problem, matchmaking, is a skipping stone away from being in a very good place once match abandonment is properly punished.
The biggest problem with APEX wasn't that it was freefits galore for a troubled economy. It's that Rattati actually charged real money for them, so people will feel entitled to using them forever now. So when a game is in a better place, how do you go back on that? How do you remove it from the game without pissing off a lot of people and causing a mass exodus? Ideally, the sooner you do it the better. But there isn't an easy solution now, unless you change the very nature of what a BPO can do. He made the problem more complicated then he had to by introducing it in the first place.
Usually banned for being too awesome.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10055
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Posted - 2015.05.11 20:44:00 -
[44] - Quote
Knightshade Belladonna wrote:these complaints show who is unwilling to put in the work or the $$$ to get apex
These complaints show that there are members of the community who respect the work put forth to have ISK cost of high-end gear at least make you -consider- using it as a risk.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10055
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Posted - 2015.05.11 20:46:00 -
[45] - Quote
Himiko Kuronaga wrote:
Your logic is akin to stuffing people through chemotherapy when a legitimate cure to cancer is actually attainable.
I cannot agree to the justification of self prescribed poison when solutions have been present to a lack of opportunity the entire time. The largest problem, matchmaking, is a skipping stone away from being in a very good place once match abandonment is properly punished.
You'll never fix match-making by punishing players that leave, only by encouraging them to stay. Just the same as AFKing was never punished by having mandatory minimums - it just made legitimate players who get screwed over by the system more frustrated.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Scheneighnay McBob
And the ButtPirates
6548
|
Posted - 2015.05.11 20:58:00 -
[46] - Quote
devjo88 wrote:SIN Assassin112 wrote:With the new changes to Apex suits to be able to modify modules and guns, it makes those Starter Fits no chance and new people who try this game just to quit and delete this game. CCP what were you thinking ? Minus well make Apex Suits available to purchase for AUR again or just make them the new Starter Fits and refund the players who purchased Apex suits with AUR. Anyone who knows how to play around with dropsuit fits will figure out how to make OP APEX suits and gain lots of ISK. what does it matter people have the right to make what they want sorry if your not smart enough or have enough sp to do that I believe you're mistaking AUR for SP
Some details can be ignored
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8642
|
Posted - 2015.05.11 22:45:00 -
[47] - Quote
Himiko Kuronaga wrote:garbage. since you're not interested in debate or logic, feel free to stuff it.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5912
|
Posted - 2015.05.12 03:53:00 -
[48] - Quote
Why the hell would I debate anything on the internet? Who ever concedes in an internet argument? Lol.
No, I only come on here to tell people why they are wrong so they can stew over their mistakes in bitter silence. Anymore time spent then that is fruitless labor.
Usually banned for being too awesome.
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Magnus Amadeuss
Bragian Order Amarr Empire
1220
|
Posted - 2015.05.12 04:04:00 -
[49] - Quote
Aeon Amadi wrote:Himiko Kuronaga wrote:
Your logic is akin to stuffing people through chemotherapy when a legitimate cure to cancer is actually attainable.
I cannot agree to the justification of self prescribed poison when solutions have been present to a lack of opportunity the entire time. The largest problem, matchmaking, is a skipping stone away from being in a very good place once match abandonment is properly punished.
You'll never fix match-making by punishing players that leave, only by encouraging them to stay. Just the same as AFKing was never punished by having mandatory minimums - it just made legitimate players who get screwed over by the system more frustrated.
This guy gets it.
This is an optional recreational activity.
Punishment just means people go do other things. This isn't real life where the CCP police will throw you in jail if you don't log in.
The only thing that works, I mean really works, is to incentivize behavior. You want people to stop fleeing matches? Find out why the leave them to begin with.
I can think of 3 off the top of my head:
1) not enough time left to even get the WP minimum
2) being punished for joining a battle late with low sp/isk payout
3) avoiding squad-stompers
Fix those and people will stop quitting matches. Punish people for avoiding playing in a way they don't want to and they will just leave the game.
EWAR tool
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5912
|
Posted - 2015.05.12 04:08:00 -
[50] - Quote
Aeon Amadi wrote:Himiko Kuronaga wrote:
Your logic is akin to stuffing people through chemotherapy when a legitimate cure to cancer is actually attainable.
I cannot agree to the justification of self prescribed poison when solutions have been present to a lack of opportunity the entire time. The largest problem, matchmaking, is a skipping stone away from being in a very good place once match abandonment is properly punished.
You'll never fix match-making by punishing players that leave, only by encouraging them to stay. Just the same as AFKing was never punished by having mandatory minimums - it just made legitimate players who get screwed over by the system more frustrated.
Punishing people is a far more effective form of control than allowing them endless reward for exploitable work.
And above all else, they deserve punishment. People should always get what they deserve.
Usually banned for being too awesome.
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Magewarlord
KILL-EM-QUICK Rise Of Legion.
80
|
Posted - 2015.05.12 05:03:00 -
[51] - Quote
devjo88 wrote:SIN Assassin112 wrote:With the new changes to Apex suits to be able to modify modules and guns, it makes those Starter Fits no chance and new people who try this game just to quit and delete this game. CCP what were you thinking ? Minus well make Apex Suits available to purchase for AUR again or just make them the new Starter Fits and refund the players who purchased Apex suits with AUR. Anyone who knows how to play around with dropsuit fits will figure out how to make OP APEX suits and gain lots of ISK. what does it matter people have the right to make what they want sorry if your not smart enough or have enough sp to do that I think you're missing the point: these suits were specifically designed to be a pre-set BPO so that they would be a great suit that doesn't cost ISK (after going through the trouble of earning (or buying) them). Allowing people these ISK free suits that they can customize however they want really stirs the pot in an already troubled battlefield. The whole catch was: if you get one, you have to use what's on it. That was the point and you clearly missed it in your attempt to be cocky and look like a hard a**. |
Magewarlord
KILL-EM-QUICK Rise Of Legion.
80
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Posted - 2015.05.12 05:11:00 -
[52] - Quote
Himiko Kuronaga wrote:Why the hell would I debate anything on the internet? Who ever concedes in an internet argument? Lol. You're yet another person missing the point. This isn't just some random internet chat room or youtube comments section. The whole purpose of these forums is to discuss ideas, voice opinions, and figure out what will make the majority of us happy with the game. The idea isn't to have another place for internet warriors to come spew their nonsense. If you wanna just troll and talk smack, do what the rest do and go watch a music video that you already know you don't like then comment about how much it sucks and how much the fans suck.
Edit: you were contributing to the discussion a bit and my comment refers to your last one above |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2330
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Posted - 2015.05.12 13:51:00 -
[53] - Quote
Himiko Kuronaga wrote:Aeon Amadi wrote:Himiko Kuronaga wrote:
Your logic is akin to stuffing people through chemotherapy when a legitimate cure to cancer is actually attainable.
I cannot agree to the justification of self prescribed poison when solutions have been present to a lack of opportunity the entire time. The largest problem, matchmaking, is a skipping stone away from being in a very good place once match abandonment is properly punished.
You'll never fix match-making by punishing players that leave, only by encouraging them to stay. Just the same as AFKing was never punished by having mandatory minimums - it just made legitimate players who get screwed over by the system more frustrated. Punishing people is a far more effective form of control than allowing them endless reward for exploitable work. And above all else, they deserve punishment. People should always get what they deserve.
*looks at dictators through out history* *looks at American criminal justice system* *looks at major world religions*
Yup you're totally right.
Come on man, you're not even trying anymore
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5913
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Posted - 2015.05.12 15:12:00 -
[54] - Quote
Cut off a hand when someone steals, people won't be crowding your prison system for very long.
Usually banned for being too awesome.
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ZED Regent
Acid Tech. 303
8
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Posted - 2015.05.12 16:35:00 -
[55] - Quote
Himiko Kuronaga wrote:Cut off a hand when someone steals, people won't be crowding your prison system for very long.
Dude.... are you serious?
That's sharia !?
That said, prisons in islamic country's with sharia laws aren't empty you know....
btw: this way off-topic...
A baseline for today? How about an acidbassline!
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7th Son 7
Algintal Core Gallente Federation
1031
|
Posted - 2015.05.12 16:43:00 -
[56] - Quote
Himiko Kuronaga wrote:Cut off a hand when someone steals, people won't be crowding your prison system for very long.
Was just talking again about this last night, steal=cutting off hand, hurt a woman(R)=off come the nutz. After a few examples were made, I think people would get the message
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8676
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Posted - 2015.05.12 16:46:00 -
[57] - Quote
Himiko Kuronaga wrote: No, I only come on here to tell people why they are wrong so they can stew over their mistakes in bitter silence.
I dunno who the hell taught you how the internet works, kid, but that ain't it.
Mostly we're taking bets on borderline autism, aspergers (debate on whether we fold it into autism) or schizoid personality disorder being the cause of your spergposting.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5914
|
Posted - 2015.05.13 14:55:00 -
[58] - Quote
In my experience anyone who uses the word "kid" on the internet in a derogatory form is typically a kid themselves, looking desperately for some form of higher ground to stand on. You won't find it there, believe me.
Usually banned for being too awesome.
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