Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1338
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Posted - 2015.05.08 08:59:00 -
[1] - Quote
Spectral Clone wrote:The design decision to make this game on PS3 is questionable indeed. Developing a multiplayer game on a platform with lacking CPU (not GPU) performance is probably causing the game to bottleneck heavily. Just google "BF4 multiplayer CPU" and you will understand what I mean. Same bottleneck will apply to a PS4 port probably.
When will we see a PC beta of Dust 514? I know I am ready, are you?!
I can think of no dumber thing that CCP could attempt to do.... than bring Dust to the PC.
They would literally have no way to ensure the server's status.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1338
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Posted - 2015.05.08 09:28:00 -
[2] - Quote
Spectral Clone wrote:
Whhhhhhhhhhhhhat are you talking about?
Consoles are SOOOO much easier to program for, that it's almost not even funny.
First thing you have to realize, is that consoles have a locked down environment, meaning... cheating is much easier to detect, because anything outside of the norm is instantly flagable.
On a PC, however, there can be background programs that cause slight unintended interference, so searching for deviation of the norm is not as clear cut. Not to mention that when using a PC, you now have access to tools that can show you where the server for your game is. This basically means that someone could find the server and disrupt communications to it, possibly slowing down connections to and from, or even finding specific people connected to said server and just punking them down when targeted.
You also have to program to be compatible with multiple types of computer cores single, double, quad, etc... then, single and multi-threading, then choose which demographic will be left out of what features, potentially forcing some groups to have to use lower quality graphics in order to keep speed up. This also must be done with the graphics cards. While the core programming usually works fine across all systems, if there is a performance issue such as (for example) a certain type of card causes massive tearing when running your specialized events, then you have to launch a very specific patch to assist that card with proper rendering... unless it's in such a minority that you just don't care..
On a console, the graphics don't have to be incredibly advanced, because people know "it's a console". While on the PC, you have to hyper-diagram the upper end of all textures so that the eyeball huggers (who don't play the game well BTW cause they're staring at everything) can have their pretty princess moments and proclaim about the graphics etc.
PC also have to be worried about data forgery hacks etc. while consoles don't really, because the normality system usually catches such things. PC's also have to have their own cheat detection system based around what they have in the game, and how the items are naturally used.... this means you can copy some other shooter's anti-cheat code for the core, but you still need to make your own checks for everything unique that you add to your game.
Now.... lets's look at the Developer pool... How many people are there? And if Consoles are faster and simpler to program for, how long will a patch or update on the PC take?
What staff can they afford to watch the anti-cheat programming as it works to determine if a new hack was created, or if it's junk data?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1340
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Posted - 2015.05.08 22:59:00 -
[3] - Quote
Georgia Xavier wrote: Eve is on pc and it's going smoothly compared to dust which is on a console and is barely even alive at this point. Say what you want,explain what you must but you can not deny CCP is better at programming and developing on the PC compared to consoles. And in games I have played where there is a PC and console version it is the PC version who gets updated first. One example is warframe. To say that consoles are much easier for the devs to develop games on is just plain ignorance. How many indie games out there are on the PC rather than on consoles?
Nooooo. That you are soooo wrong on. CCP has very little server power when it comes to engagements. in EVE, they have a system called "Time Dilation" basically put, the game becomes slower and slower as more people enter a region. The server cannot handle all of the trajectories and bullets etc, neither could most of the PC's if they brought it up to normal.
As for your question "How many indie games out there are on the PC rather than on consoles?"... after having helped to make a few bits and pieces of games myself I can ask you this question in return "Which platform has the largest and longest lasting playerbase?" Meaning.. I can start a game, and continually push it to an ideal state for more than 5-10 years if it's on PC, but if it's on a console.. it's usually one shot... well it used to be at least, but still the viable time is about 4 years. The longer a system can be on the market, the more streamlined you can make your product, and possibly improve the playerbase.
Indie gamers also have to ensure that their followers, regardless of how small, can probably operate the update, or a new game that they release down the line. A hop between consoles can loose a fair chunk, but a hop between PC generations... and all you really have to do is include lower graphics settings.
Even with all these advancements, it's still easier to troubleshoot Consoles, because... there are only 1-6 variants on the market at any time, which greatly reduces the "possible problem areas" that could arise, compared to the..... thousands of different variations that PC's have.
Another question: Did Warframe start as a Console game, or a PC game? Typically when developing the flagship platform gets all the updates first.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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