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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9961
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Posted - 2015.05.06 20:32:00 -
[1] - Quote
- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss.
You guys are like a broken record with this "CPM material" business xD Let it go
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Sir Dukey
G0DS AM0NG MEN
2136
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Posted - 2015.05.06 20:36:00 -
[2] - Quote
Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss.
nerf Armor hardener to 30%, put a penalty on stacking repairs. Buff shield booster so that they give more HP/Min than the Armor hardeners. Reduce crazy shield hardener fitting costs. Reduce mentally thought out fiting costs of heavy boosters. Buff Missiles to 300 RoF.
Gåæ = balance.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9961
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Posted - 2015.05.06 20:37:00 -
[3] - Quote
Sir Dukey wrote:Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss. nerf Armor hardener to 30%, put a penalty on stacking repairs. Buff shield booster so that they give more HP/Min than the Armor hardeners. Reduce crazy shield hardener fitting costs. Reduce mentally thought out fiting costs of heavy boosters. Buff Missiles to 300 RoF. Gåæ = balance.
Cool story bro, does absolutely nothing to encourage a symbiotic relationship between infantry and tankers and just retains individual power among tankers themselves.
Give me a reason to help tankers, give tankers a reason to help me - don't just make them separate entities because that has never worked. We don't need more solo-slayers.
You guys are like a broken record with this "CPM material" business xD Let it go
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6302
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Posted - 2015.05.06 20:43:00 -
[4] - Quote
Sir Dukey wrote:Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss. nerf Armor hardener to 30%, put a penalty on stacking repairs. Buff shield booster so that they give more HP/Min than the Armor hardeners. Reduce crazy shield hardener fitting costs. Reduce mentally thought out fiting costs of heavy boosters. Buff Missiles to 300 RoF. Gåæ = balance. We're not talking about Tank v Tank here, we're talking about how to make them infantry support vehicles like they are supposed to be.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Tebu Gan
Capital Acquisitions LLC
1411
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Posted - 2015.05.06 21:26:00 -
[5] - Quote
Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss.
Ummm, shield boosters are already very resource extensive for one, and some would argue broken in usage. So I can't say that nerfing those will actually do anything as they are currently UP.
As far as the armor repairs go, a return to active reps would help the balance situation and give a reason for infantry to rep in their down time. Else a change in their rep rate from per second, to per 5+ seconds would give a need for infantry to rep between cycles.
All in all I like the idea, yet I just can't say how it would pan out, as often tanks are really limited in actually how much they can assist their blue dots. Very map dependent, and even then I feel they are rather limited to particular points.
I just don't like the idea that it would be required to run logistics support to keep a tank up that isn't making the impact logistics on an infantry suit would.
Tanks - Balancing Turrets
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Scheneighnay McBob
And the ButtPirates
6442
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Posted - 2015.05.06 21:50:00 -
[6] - Quote
I already have next to no reps on my armor fit, and it works fine because I just park by a supply depot to rep.
Some details can be ignored
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Pocket Rocket Girl
Psygod9
365
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Posted - 2015.05.06 22:25:00 -
[7] - Quote
Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss.
Cost
Assault capabilities
Defensive capabilities
pick 2
Moo?
. . .
Le Moo?
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9965
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Posted - 2015.05.07 01:52:00 -
[8] - Quote
Pocket Rocket Girl wrote:Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss. Cost Assault capabilities Defensive capabilities pick 2
Eh, cost is a terrible balance metric. Know a guy in game right now who's got close to ten billion ISK, doubt he really cares how much a tank costs.
You guys are like a broken record with this "CPM material" business xD Let it go
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8432
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Posted - 2015.05.07 02:21:00 -
[9] - Quote
Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss. Shield boosters are hands down the worst cost/benefit modules in the game. I don't think anyone really uses them, because they suck amazingly. Nerfing them (when they cost more to fit than any other shield mod and provide the least benefit) strikes me as counterproductive.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9966
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Posted - 2015.05.07 02:55:00 -
[10] - Quote
Breakin Stuff wrote:Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss. Shield boosters are hands down the worst cost/benefit modules in the game. I don't think anyone really uses them, because they suck amazingly. Nerfing them (when they cost more to fit than any other shield mod and provide the least benefit) strikes me as counterproductive.
Putting way too much thought into the wording, guys. If it's not being used, then there's no reason to nerf it. Focus on the concept of the overall idea not the first line.
You guys are like a broken record with this "CPM material" business xD Let it go
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Operative 1174 Uuali
Y.A.M.A.H
645
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Posted - 2015.05.07 03:17:00 -
[11] - Quote
Aeon Amadi wrote:Sir Dukey wrote:Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss. nerf Armor hardener to 30%, put a penalty on stacking repairs. Buff shield booster so that they give more HP/Min than the Armor hardeners. Reduce crazy shield hardener fitting costs. Reduce mentally thought out fiting costs of heavy boosters. Buff Missiles to 300 RoF. Gåæ = balance. Cool story bro, does absolutely nothing to encourage a symbiotic relationship between infantry and tankers and just retains individual power among tankers themselves. Give me a reason to help tankers, give tankers a reason to help me - don't just make them separate entities because that has never worked. We don't need more solo-slayers.
He said it GÇô massive WP for reps. BOOM!
I guess free aurum would be a bonus.
Infantry can already benefit from tanks if tankers would take advantage of it. mCRU WPs, scans, a mobile wall for cover, small turrets to fire and a seat to hide in, a bigger gun to shoot infantry and a means of removing the enemy tank who's firing on you.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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