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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9961
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Posted - 2015.05.06 20:32:00 -
[1] - Quote
- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9961
|
Posted - 2015.05.06 20:37:00 -
[2] - Quote
Sir Dukey wrote:Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss. nerf Armor hardener to 30%, put a penalty on stacking repairs. Buff shield booster so that they give more HP/Min than the Armor hardeners. Reduce crazy shield hardener fitting costs. Reduce mentally thought out fiting costs of heavy boosters. Buff Missiles to 300 RoF. Gåæ = balance.
Cool story bro, does absolutely nothing to encourage a symbiotic relationship between infantry and tankers and just retains individual power among tankers themselves.
Give me a reason to help tankers, give tankers a reason to help me - don't just make them separate entities because that has never worked. We don't need more solo-slayers.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9965
|
Posted - 2015.05.07 01:52:00 -
[3] - Quote
Pocket Rocket Girl wrote:Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss. Cost Assault capabilities Defensive capabilities pick 2
Eh, cost is a terrible balance metric. Know a guy in game right now who's got close to ten billion ISK, doubt he really cares how much a tank costs.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9966
|
Posted - 2015.05.07 02:55:00 -
[4] - Quote
Breakin Stuff wrote:Aeon Amadi wrote:- Reduce effectiveness or fitting capability of Heavy Armor Repairers and Heavy Shield Boosters - Increase effectiveness of vehicle-oriented repair tools - Introduce remote shield booster equipment - Re-introduce WP rewards for repairing vehicles - Re-emphasize HAV and SHAV roles through above changes, offering drastically different playstyles to each instead of minor differences in fitting
Proposed changes theoretically encourage more infantry <-> vehicle cohesion as a circumstance with tankers relying more on infantry for reps while offering their own force projection for said infantry. This reduces individually powerful tanks that have the best of everything and puts an emphasis on team-play where associated while SHAVs can be balanced to provide high-damage attacks of opportunity.
Solo Tankers are still able to get high-end reps if they want to run Logistics in their own vehicle but must take the risks associated with it instead of just bricking out a Heavy and bailing to kill AV when they're about to lose their vehicle.
Discuss. Shield boosters are hands down the worst cost/benefit modules in the game. I don't think anyone really uses them, because they suck amazingly. Nerfing them (when they cost more to fit than any other shield mod and provide the least benefit) strikes me as counterproductive.
Putting way too much thought into the wording, guys. If it's not being used, then there's no reason to nerf it. Focus on the concept of the overall idea not the first line.
You guys are like a broken record with this "CPM material" business xD Let it go
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