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Echo 1991
Titans of Phoenix RUST415
802
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Posted - 2015.05.06 13:16:00 -
[1] - Quote
As I'm sure everyone is aware, vehicles have a warning sound when they are near remotes or proximity mines. I personally think that it should be removed as they have the capability to scan them. proxies are rather useless because of this, I wanna know if anyone feels like something should be done so proxies are more useful. |
Harpyja
2389
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Posted - 2015.05.06 14:40:00 -
[2] - Quote
You shouldn't ever have to be required to use something. Using a particular module should make a certain aspect of the game easier to deal with, but it shouldn't be required to be able to deal with it. The sound alert is the only way to tell if there are proxies or not if you don't have a scanner.
Your idea is basically like saying to remove everyone's ability to hack and to require everyone to put on a hacking module in order to be able to hack.
If you are so worried that proxies are useless (which they aren't from a pilot's point of view), then be glad we don't have battlefield's system where they get passively scanned for you in your line of sight out to a dozen meters or so.
"By His light, and His will"- The Scriptures, 12:32
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Hector Carson
Tribal Band Dust Mercenaries Immortals of War
200
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Posted - 2015.05.06 14:42:00 -
[3] - Quote
If you don't know this the sound pretty much occurs when the vehicle is right on top of it, it's the damage calculation that needs attention it does virtually no damage some times and there are even times when they don't even go off, cause I have used tanks and Proxy REs, honestly I believe they should keep the sound and simply increase profile dampening of the Proxy RE so there nearly undetectable by scanners making them more lethal, also fix the amount of damage they do, in my opinion they don't do enough damage.
Commando Master
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DDx77
OUTCAST MERCS General Tso's Alliance
249
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Posted - 2015.05.06 14:59:00 -
[4] - Quote
Completely agree, how can it be a trap if they have multiple warnings for it?
Proxies are pretty useless period.
You need a combination of 6 active proxy/ Re to kill or do serious damage to a tank
I do not understand why the devs have bandwidth on Remotes and proxies |
Echo 1991
Titans of Phoenix RUST415
802
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Posted - 2015.05.06 15:54:00 -
[5] - Quote
Harpyja wrote:You shouldn't ever have to be required to use something. Using a particular module should make a certain aspect of the game easier to deal with, but it shouldn't be required to be able to deal with it. The sound alert is the only way to tell if there are proxies or not if you don't have a scanner.
Your idea is basically like saying to remove everyone's ability to hack and to require everyone to put on a hacking module in order to be able to hack.
If you are so worried that proxies are useless (which they aren't from a pilot's point of view), then be glad we don't have battlefield's system where they get passively scanned for you in your line of sight out to a dozen meters or so. So, having the ability to detect proxies for free is fine yeah? I have to use a scanner to detect a scout, cos lord knows that passives on an assault aren't ever gonna get close unless you stack 3 precision enhancers, and even then its a stretch.
Also my idea is nowhere near comparable to removing peoples ability to hack, you have a built in warning system and on top of that the ability to scan them. So not only can you see them you get a nice Beeping sound when they are near. Everyones dropsuit doesnt have a built in warning for remotes, why should a tank get one because its a tank? |
Aderek
Made in Poland... E-R-A
134
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Posted - 2015.05.06 15:58:00 -
[6] - Quote
Sound? NO, use mobile scaner :)
dust514.pl, wcogram.pl, i-play24.net
MM proto logi
60 kk SP and growing
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3168
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Posted - 2015.05.06 22:23:00 -
[7] - Quote
DDx77 wrote:Completely agree, how can it be a trap if they have multiple warnings for it?
Proxies are pretty useless period.
You need a combination of 6 active proxy/ Re to kill or do serious damage to a tank
I do not understand why the devs have bandwidth on Remotes and proxies
You can't really hear it if you're actually driving along, and only Maddy's have a good use of scanners due to being in hi slots.
Top lel
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3168
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Posted - 2015.05.06 22:26:00 -
[8] - Quote
Echo 1991 wrote:Harpyja wrote:You shouldn't ever have to be required to use something. Using a particular module should make a certain aspect of the game easier to deal with, but it shouldn't be required to be able to deal with it. The sound alert is the only way to tell if there are proxies or not if you don't have a scanner.
Your idea is basically like saying to remove everyone's ability to hack and to require everyone to put on a hacking module in order to be able to hack.
If you are so worried that proxies are useless (which they aren't from a pilot's point of view), then be glad we don't have battlefield's system where they get passively scanned for you in your line of sight out to a dozen meters or so. So, having the ability to detect proxies for free is fine yeah? I have to use a scanner to detect a scout, cos lord knows that passives on an assault aren't ever gonna get close unless you stack 3 precision enhancers, and even then its a stretch. Also my idea is nowhere near comparable to removing peoples ability to hack, you have a built in warning system and on top of that the ability to scan them. So not only can you see them you get a nice Beeping sound when they are near. Everyones dropsuit doesnt have a built in warning for remotes, why should a tank get one because its a tank?
That isn't the same thing. More like, say RE's were placed on a point, and you can't see them, or at least can, but they blend in so well that unless you're actually looking, you won't see them, and if you move, the only "Free" way to detect them is pretty much null.
Top lel
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Echo 1991
Titans of Phoenix RUST415
802
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Posted - 2015.05.06 22:35:00 -
[9] - Quote
You can hear it driving along normally. Dont talk rubbish mate. Also on to the other point, REs stick to anything, they can be hidden better than proxies, Proxies hardly blend in and even if they did, there is only one place they could be and thats on the road. The warning sound should be removed cos, lets face it you dont need an on-board scanner to pick them up if you're in a squad with a logi or two, they'll have a scanner and can pick them up for you. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3168
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Posted - 2015.05.06 22:41:00 -
[10] - Quote
Echo 1991 wrote:You can hear it driving along normally. Dont talk rubbish mate. Also on to the other point, REs stick to anything, they can be hidden better than proxies, Proxies hardly blend in and even if they did, there is only one place they could be and thats on the road. The warning sound should be removed cos, lets face it you dont need an on-board scanner to pick them up if you're in a squad with a logi or two, they'll have a scanner and can pick them up for you.
I have several sound systems, and most I don't, nor does others I asked hear it, and I play games pretty loud. No, it's not. HAV's are loud as **** bro.
And PE's blend in very well. you're the one talking rubbish here bro cookie.
Lastly, who said that I'm in a squad 100% of the time, and who said that I will always have a squad with logi's100% of the time?
Top lel
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Echo 1991
Titans of Phoenix RUST415
802
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Posted - 2015.05.06 23:16:00 -
[11] - Quote
You really trying to tell me I'm talking rubbish? I know you can hear the beeping sound and I know for a fact they don't blend in. I've seen tankers roll up, no scanners and no scan warning on me and shoot them. Pilots have the tools to find them and if you can't hear the sound, then what's the problem with removing it? |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3168
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Posted - 2015.05.07 00:09:00 -
[12] - Quote
Echo 1991 wrote:You really trying to tell me I'm talking rubbish? I know you can hear the beeping sound and I know for a fact they don't blend in. I've seen tankers roll up, no scanners and no scan warning on me and shoot them. Pilots have the tools to find them and if you can't hear the sound, then what's the problem with removing it?
Not when I'm moving in that loud ass HAV. Wait, are you trying to tell me what I hear?
Also, They blend in very well, because it's black and brown on black and brown surfaces. Th only wa it won't is if it's not on such surfaces, which are few and far in between. If you see someone stop and kill them, either they were told of them via someone scanning them, or they got lucky and saw them on a non blendable surface.
My problem is that the tools they have are either not really avliable for actual decent fits for soon to be half the HAV's in the game (really more than that), or they aren't reliable tools, yet you think that's fine. Again, if RE's were barely detectable normally, you'd want some sort of way to detect them.
Top lel
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Echo 1991
Titans of Phoenix RUST415
802
|
Posted - 2015.05.07 00:34:00 -
[13] - Quote
Using one high slot to make sure you don't get done by a proxy field is not going to gimp a fit. Shield tanks are just outclassed at the moment. Also Res are barely detectable and I have a way to find them. It's called a scanner. If I have to use one to find remotes, vehicle users should have to use scanners to find proxies. How is that not fair? |
Alaika Arbosa
Minmatar Republic
2503
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Posted - 2015.05.07 01:30:00 -
[14] - Quote
/signed
either get rid of the noise or make them invisible to the naked eye
When you lose small mind you free your life....
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KalOfTheRathi
Nec Tributis
1500
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Posted - 2015.05.07 01:53:00 -
[15] - Quote
Yet another QQ request from the forums.
Putting them in proper locations is a learned skill, apparently. Cause I pop vehicles with proxies. Even damage still gives the +75WP fan favorite.
Make scanners included equipment for all vehicles. Just for balance.
Although I meant that as sarcasm that is actually a good idea for derp ships.
My favorite tank is a Lightning. Just sayin.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18829
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Posted - 2015.05.07 01:55:00 -
[16] - Quote
Alaika Arbosa wrote:/signed
either get rid of the noise or make them invisible to the naked eye
No players do not deserve another "Fire/Place and Forget" weapon that is incredibly powerful which Proxies are when 4+ detonate under you. You want to keep tanks at bay? Actively control the battlefield. Proxies in this sense should be more of a hindrance/ way to cut of escape routes.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Echo 1991
Titans of Phoenix RUST415
803
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Posted - 2015.05.07 03:30:00 -
[17] - Quote
True Adamance wrote:Alaika Arbosa wrote:/signed
either get rid of the noise or make them invisible to the naked eye No players do not deserve another "Fire/Place and Forget" weapon that is incredibly powerful which Proxies are when 4+ detonate under you. You want to keep tanks at bay? Actively control the battlefield. Proxies in this sense should be more of a hindrance/ way to cut of escape routes. Which I have no problem with, but when you have both a built in warning and a module that can locate them it kinda defeats the purpose of them being traps.
All I suggest is removing the warning sound you get when you are near them. No damage buffs, no profile reductions just a straight removal of the sound. |
Echo 1991
Titans of Phoenix RUST415
803
|
Posted - 2015.05.07 03:34:00 -
[18] - Quote
KalOfTheRathi wrote:Yet another QQ request from the forums. Putting them in proper locations is a learned skill, apparently. Cause I pop vehicles with proxies. Even damage still gives the +75WP fan favorite. Make scanners included equipment for all vehicles. Just for balance. Although I meant that as sarcasm that is actually a good idea for derp ships. I pop them too, but the fact that the have a built in way to detect them is silly. If you want to know where proxies are use a scanner. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18833
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Posted - 2015.05.07 03:55:00 -
[19] - Quote
Echo 1991 wrote:KalOfTheRathi wrote:Yet another QQ request from the forums. Putting them in proper locations is a learned skill, apparently. Cause I pop vehicles with proxies. Even damage still gives the +75WP fan favorite. Make scanners included equipment for all vehicles. Just for balance. Although I meant that as sarcasm that is actually a good idea for derp ships. I pop them too, but the fact that the have a built in way to detect them is silly. If you want to know where proxies are use a scanner.
Not all tanks can afford to.
Currently the Shield HAV cannot afford to sub out a core tank module unless it is on a weapons modification module as it would make the fitting sub optimal. The Minmatar HAV pilots are going to be in even more of a pickle if the Min HAV is a primary Shield tank with only 4 Highs and Nothing worth fitting beyond armour mods in the lows.
Without that noise, unless eye balling it or a friendly performing scans, they'd never know proxies were there.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Slave of MORTE
447
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Posted - 2015.05.07 12:07:00 -
[20] - Quote
Make them detonate on infantry as well then I'll be ok with your insanity
I'm her slave because amarrians are the best in the sheets #stamina
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Operative 1174 Uuali
Y.A.M.A.H
647
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Posted - 2015.05.07 12:35:00 -
[21] - Quote
I'll trade you no warning sound for proxies for getting rid of frisbee REs and OP swarms.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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KEROSIINI-TERO
The Rainbow Effect
1996
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Posted - 2015.05.07 13:56:00 -
[22] - Quote
Harpyja wrote:You shouldn't ever have to be required to use something. Using a particular module should make a certain aspect of the game easier to deal with, but it shouldn't be required to be able to deal with it. The sound alert is the only way to tell if there are proxies or not if you don't have a scanner.
Your idea is basically like saying to remove everyone's ability to hack and to require everyone to put on a hacking module in order to be able to hack.
If you are so worried that proxies are useless (which they aren't from a pilot's point of view), then be glad we don't have battlefield's system where they get passively scanned for you in your line of sight out to a dozen meters or so.
Hack analogy: bad analogy. That is a specific thing done at specific point and also an objective of the game. Proxies on ground are a combat method, just a threat in one location on a huge map which isn't even a sure way of getting a kill.
Also, scanners aren't the only way. Avoiding likely proxy locations, driving slower and especially using good old Eyeball ck.0 will do. So it is not the only way.
Looking at both sides of the coin.
Even Aurum one.
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Adipem Nothi
Nos Nothi
9475
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Posted - 2015.05.07 14:05:00 -
[23] - Quote
Hmmmm....
Shoot scout with yes.
- Ripley Riley
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Echo 1991
Titans of Phoenix RUST415
807
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Posted - 2015.05.07 14:29:00 -
[24] - Quote
Operative 1174 Uuali wrote:I'll trade you no warning sound for proxies for getting rid of frisbee REs and OP swarms. Ok, but swarms aren't OP. |
Echo 1991
Titans of Phoenix RUST415
807
|
Posted - 2015.05.07 14:33:00 -
[25] - Quote
True Adamance wrote:Echo 1991 wrote:KalOfTheRathi wrote:Yet another QQ request from the forums. Putting them in proper locations is a learned skill, apparently. Cause I pop vehicles with proxies. Even damage still gives the +75WP fan favorite. Make scanners included equipment for all vehicles. Just for balance. Although I meant that as sarcasm that is actually a good idea for derp ships. I pop them too, but the fact that the have a built in way to detect them is silly. If you want to know where proxies are use a scanner. Not all tanks can afford to. Currently the Shield HAV cannot afford to sub out a core tank module unless it is on a weapons modification module as it would make the fitting sub optimal. The Minmatar HAV pilots are going to be in even more of a pickle if the Min HAV is a primary Shield tank with only 4 Highs and Nothing worth fitting beyond armour mods in the lows. Without that noise, unless eye balling it or a friendly performing scans, they'd never know proxies were there. We both know that's because tanks as a whole need a rework, it's not a reason for tanks to have a built in warning device because using a scanner makes a fit sub optimal. Sacrificing HP or damage to fit something that let's you know where enemy units and equipment are seems fine to me. |
Harpyja
2390
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Posted - 2015.05.07 14:39:00 -
[26] - Quote
Echo 1991 wrote:Using one high slot to make sure you don't get done by a proxy field is not going to gimp a fit. Shield tanks are just outclassed at the moment. Also Res are barely detectable and I have a way to find them. It's called a scanner. If I have to use one to find remotes, vehicle users should have to use scanners to find proxies. How is that not fair? It's easy to spot remotes as infantry. When you're about to hack a point, look around you for a few seconds and you will spot REs a great majority of the time. They are these rather big black lumps with faint goldish lights to them.
But if you're in a HAV, proxies are these tiny black dots which you only see if you know that they are there or got very lucky. If you're infantry and you spot a remote, you're usually in the lethal blast radius but you don't get killed because they don't activate on proximity. For HAVs, however, proxies blow up on you in proximity, which is usually when you hear the sound alert. So basically, HAVs really only identify a proxy patch when it's already blown up.
The only times we identify proxy patches (without activating them in the process) is either through luck or through bad placement. Luck can be stopping just short of proxies but within the alert radius, or driving off to the side and skimming the edge of the patch. Bad placement is usually around sharp corners, where we have to slow down and will either give us enough time to react or overshoot and skim the patch from a large turn radius.
"By His light, and His will"- The Scriptures, 12:32
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Tebu Gan
Capital Acquisitions LLC
1412
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Posted - 2015.05.07 14:45:00 -
[27] - Quote
Harpyja wrote:Echo 1991 wrote:Using one high slot to make sure you don't get done by a proxy field is not going to gimp a fit. Shield tanks are just outclassed at the moment. Also Res are barely detectable and I have a way to find them. It's called a scanner. If I have to use one to find remotes, vehicle users should have to use scanners to find proxies. How is that not fair? It's easy to spot remotes as infantry. When you're about to hack a point, look around you for a few seconds and you will spot REs a great majority of the time. They are these rather big black lumps with faint goldish lights to them. But if you're in a HAV, proxies are these tiny black dots which you only see if you know that they are there or got very lucky. If you're infantry and you spot a remote, you're usually in the lethal blast radius but you don't get killed because they don't activate on proximity. For HAVs, however, proxies blow up on you in proximity, which is usually when you hear the sound alert. So basically, HAVs really only identify a proxy patch when it's already blown up. The only times we identify proxy patches (without activating them in the process) is either through luck or through bad placement. Luck can be stopping just short of proxies but within the alert radius, or driving off to the side and skimming the edge of the patch. Bad placement is usually around sharp corners, where we have to slow down and will either give us enough time to react or overshoot and skim the patch from a large turn radius.
Yeah, I've been using RE's and more often than not, if you place them in a straight away, the tank won't even know what hit it before it's to late. More so with an LAV.
I myself more often run into them before I hear that beep. More people need to use these things, they are amazing. (More so that proto RE's allow 9 to be held at a time)
Tanks - Balancing Turrets
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Harpyja
2390
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Posted - 2015.05.07 14:58:00 -
[28] - Quote
Tebu Gan wrote:Harpyja wrote:Echo 1991 wrote:Using one high slot to make sure you don't get done by a proxy field is not going to gimp a fit. Shield tanks are just outclassed at the moment. Also Res are barely detectable and I have a way to find them. It's called a scanner. If I have to use one to find remotes, vehicle users should have to use scanners to find proxies. How is that not fair? It's easy to spot remotes as infantry. When you're about to hack a point, look around you for a few seconds and you will spot REs a great majority of the time. They are these rather big black lumps with faint goldish lights to them. But if you're in a HAV, proxies are these tiny black dots which you only see if you know that they are there or got very lucky. If you're infantry and you spot a remote, you're usually in the lethal blast radius but you don't get killed because they don't activate on proximity. For HAVs, however, proxies blow up on you in proximity, which is usually when you hear the sound alert. So basically, HAVs really only identify a proxy patch when it's already blown up. The only times we identify proxy patches (without activating them in the process) is either through luck or through bad placement. Luck can be stopping just short of proxies but within the alert radius, or driving off to the side and skimming the edge of the patch. Bad placement is usually around sharp corners, where we have to slow down and will either give us enough time to react or overshoot and skim the patch from a large turn radius. Yeah, I've been using RE's and more often than not, if you place them in a straight away, the tank won't even know what hit it before it's to late. More so with an LAV. I myself more often run into them before I hear that beep. More people need to use these things, they are amazing. (More so that proto RE's allow 9 to be held at a time) If people would just stop complaining and stop and think a little, there would be no reason to QQ and ask for proxy buffs. They are powerful enough.
"By His light, and His will"- The Scriptures, 12:32
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