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Godin Thekiller
Negative-Feedback. Negative-Feedback
3168
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Posted - 2015.05.06 22:23:00 -
[1] - Quote
DDx77 wrote:Completely agree, how can it be a trap if they have multiple warnings for it?
Proxies are pretty useless period.
You need a combination of 6 active proxy/ Re to kill or do serious damage to a tank
I do not understand why the devs have bandwidth on Remotes and proxies
You can't really hear it if you're actually driving along, and only Maddy's have a good use of scanners due to being in hi slots.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3168
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Posted - 2015.05.06 22:26:00 -
[2] - Quote
Echo 1991 wrote:Harpyja wrote:You shouldn't ever have to be required to use something. Using a particular module should make a certain aspect of the game easier to deal with, but it shouldn't be required to be able to deal with it. The sound alert is the only way to tell if there are proxies or not if you don't have a scanner.
Your idea is basically like saying to remove everyone's ability to hack and to require everyone to put on a hacking module in order to be able to hack.
If you are so worried that proxies are useless (which they aren't from a pilot's point of view), then be glad we don't have battlefield's system where they get passively scanned for you in your line of sight out to a dozen meters or so. So, having the ability to detect proxies for free is fine yeah? I have to use a scanner to detect a scout, cos lord knows that passives on an assault aren't ever gonna get close unless you stack 3 precision enhancers, and even then its a stretch. Also my idea is nowhere near comparable to removing peoples ability to hack, you have a built in warning system and on top of that the ability to scan them. So not only can you see them you get a nice Beeping sound when they are near. Everyones dropsuit doesnt have a built in warning for remotes, why should a tank get one because its a tank?
That isn't the same thing. More like, say RE's were placed on a point, and you can't see them, or at least can, but they blend in so well that unless you're actually looking, you won't see them, and if you move, the only "Free" way to detect them is pretty much null.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3168
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Posted - 2015.05.06 22:41:00 -
[3] - Quote
Echo 1991 wrote:You can hear it driving along normally. Dont talk rubbish mate. Also on to the other point, REs stick to anything, they can be hidden better than proxies, Proxies hardly blend in and even if they did, there is only one place they could be and thats on the road. The warning sound should be removed cos, lets face it you dont need an on-board scanner to pick them up if you're in a squad with a logi or two, they'll have a scanner and can pick them up for you.
I have several sound systems, and most I don't, nor does others I asked hear it, and I play games pretty loud. No, it's not. HAV's are loud as **** bro.
And PE's blend in very well. you're the one talking rubbish here bro cookie.
Lastly, who said that I'm in a squad 100% of the time, and who said that I will always have a squad with logi's100% of the time?
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3168
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Posted - 2015.05.07 00:09:00 -
[4] - Quote
Echo 1991 wrote:You really trying to tell me I'm talking rubbish? I know you can hear the beeping sound and I know for a fact they don't blend in. I've seen tankers roll up, no scanners and no scan warning on me and shoot them. Pilots have the tools to find them and if you can't hear the sound, then what's the problem with removing it?
Not when I'm moving in that loud ass HAV. Wait, are you trying to tell me what I hear?
Also, They blend in very well, because it's black and brown on black and brown surfaces. Th only wa it won't is if it's not on such surfaces, which are few and far in between. If you see someone stop and kill them, either they were told of them via someone scanning them, or they got lucky and saw them on a non blendable surface.
My problem is that the tools they have are either not really avliable for actual decent fits for soon to be half the HAV's in the game (really more than that), or they aren't reliable tools, yet you think that's fine. Again, if RE's were barely detectable normally, you'd want some sort of way to detect them.
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